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Location: cpp/openttd-patchpack/source/sdl.h - annotation
r4681:f719e26018b5
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(svn r6586) -Feature: [depot window] added a vehicle list window with all vehicles having a certain depot in their orders
It got one known issue though. The top bar got a plural issue so expect to see stuff like "1 trains" until we figure out why it behaves this way
Added the button to the depot windows. Made the autoreplace button bigger while I was moving some widgets anyway
Made road vehicle depot windows start with one more row to make room for the buttons
It got one known issue though. The top bar got a plural issue so expect to see stuff like "1 trains" until we figure out why it behaves this way
Added the button to the depot windows. Made the autoreplace button bigger while I was moving some widgets anyway
Made road vehicle depot windows start with one more row to make room for the buttons
r2186:5ee653b1b5e1 r2186:5ee653b1b5e1 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r4256:15dccd2d3b80 r4256:15dccd2d3b80 r4256:15dccd2d3b80 r4256:15dccd2d3b80 r4256:15dccd2d3b80 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2436:963efe8b84cc | /* $Id$ */
#ifndef SDL_H
#define SDL_H
const char* SdlOpen(uint32 x);
void SdlClose(uint32 x);
#ifdef WIN32
#define DYNAMICALLY_LOADED_SDL
#endif
#ifdef DYNAMICALLY_LOADED_SDL
#include <SDL.h>
typedef struct SDLProcs {
int (SDLCALL *SDL_Init)(Uint32);
int (SDLCALL *SDL_InitSubSystem)(Uint32);
char *(SDLCALL *SDL_GetError)(void);
void (SDLCALL *SDL_QuitSubSystem)(Uint32);
void (SDLCALL *SDL_UpdateRect)(SDL_Surface *, Sint32, Sint32, Uint32, Uint32);
void (SDLCALL *SDL_UpdateRects)(SDL_Surface *, int, SDL_Rect *);
int (SDLCALL *SDL_SetColors)(SDL_Surface *, SDL_Color *, int, int);
void (SDLCALL *SDL_WM_SetCaption)(const char *, const char *);
int (SDLCALL *SDL_ShowCursor)(int);
void (SDLCALL *SDL_FreeSurface)(SDL_Surface *);
int (SDLCALL *SDL_PollEvent)(SDL_Event *);
void (SDLCALL *SDL_WarpMouse)(Uint16, Uint16);
uint32 (SDLCALL *SDL_GetTicks)(void);
int (SDLCALL *SDL_OpenAudio)(SDL_AudioSpec *, SDL_AudioSpec*);
void (SDLCALL *SDL_PauseAudio)(int);
void (SDLCALL *SDL_CloseAudio)(void);
int (SDLCALL *SDL_LockSurface)(SDL_Surface*);
void (SDLCALL *SDL_UnlockSurface)(SDL_Surface*);
SDLMod (SDLCALL *SDL_GetModState)(void);
void (SDLCALL *SDL_Delay)(Uint32);
void (SDLCALL *SDL_Quit)(void);
SDL_Surface *(SDLCALL *SDL_SetVideoMode)(int, int, int, Uint32);
int (SDLCALL *SDL_EnableKeyRepeat)(int, int);
void (SDLCALL *SDL_EnableUNICODE)(int);
void (SDLCALL *SDL_VideoDriverName)(char *, int);
SDL_Rect **(SDLCALL *SDL_ListModes)(void *, int);
Uint8 *(SDLCALL *SDL_GetKeyState)(int *);
SDL_Surface *(SDLCALL *SDL_LoadBMP_RW)(SDL_RWops *, int);
SDL_RWops *(SDLCALL *SDL_RWFromFile)(const char *, const char *);
int (SDLCALL *SDL_SetColorKey)(SDL_Surface *, Uint32, Uint32);
void (SDLCALL *SDL_WM_SetIcon)(SDL_Surface *, Uint8 *);
Uint32 (SDLCALL *SDL_MapRGB)(SDL_PixelFormat *, Uint8, Uint8, Uint8);
} SDLProcs;
extern SDLProcs sdl_proc;
#define SDL_CALL sdl_proc.
#else
#define SDL_CALL
#endif
#endif /* SDL_H */
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