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Location: cpp/openttd-patchpack/source/tile.c - annotation
r4681:f719e26018b5
1.1 KiB
text/x-c
(svn r6586) -Feature: [depot window] added a vehicle list window with all vehicles having a certain depot in their orders
It got one known issue though. The top bar got a plural issue so expect to see stuff like "1 trains" until we figure out why it behaves this way
Added the button to the depot windows. Made the autoreplace button bigger while I was moving some widgets anyway
Made road vehicle depot windows start with one more row to make room for the buttons
It got one known issue though. The top bar got a plural issue so expect to see stuff like "1 trains" until we figure out why it behaves this way
Added the button to the depot windows. Made the autoreplace button bigger while I was moving some widgets anyway
Made road vehicle depot windows start with one more row to make room for the buttons
r2186:5ee653b1b5e1 r2186:5ee653b1b5e1 r1213:669b5bbfb6c5 r1211:0ff891861c37 r1211:0ff891861c37 r3636:a8e0c73aca96 r1335:da4955366538 r1335:da4955366538 r1335:da4955366538 r1335:da4955366538 r1335:da4955366538 r4067:a9c6af704de1 r4067:a9c6af704de1 r1335:da4955366538 r1335:da4955366538 r1335:da4955366538 r1335:da4955366538 r1335:da4955366538 r1335:da4955366538 r1335:da4955366538 r1335:da4955366538 r4067:a9c6af704de1 r1981:addba4bccc89 r4067:a9c6af704de1 r1981:addba4bccc89 r4067:a9c6af704de1 r1981:addba4bccc89 r4067:a9c6af704de1 r1335:da4955366538 r4067:a9c6af704de1 r4067:a9c6af704de1 r4067:a9c6af704de1 r4067:a9c6af704de1 r4067:a9c6af704de1 r4067:a9c6af704de1 r4067:a9c6af704de1 r4067:a9c6af704de1 r4067:a9c6af704de1 r1335:da4955366538 r1335:da4955366538 r1335:da4955366538 r1335:da4955366538 r1335:da4955366538 r1335:da4955366538 r1335:da4955366538 r1335:da4955366538 r3773:96ded2ebf46a r3773:96ded2ebf46a r3773:96ded2ebf46a r3773:96ded2ebf46a r3773:96ded2ebf46a r3773:96ded2ebf46a r3773:96ded2ebf46a r3773:96ded2ebf46a r3773:96ded2ebf46a r3773:96ded2ebf46a r3773:96ded2ebf46a r3773:96ded2ebf46a r3773:96ded2ebf46a r3773:96ded2ebf46a r3773:96ded2ebf46a r3773:96ded2ebf46a r3773:96ded2ebf46a | /* $Id$ */
#include "stdafx.h"
#include "tile.h"
Slope GetTileSlope(TileIndex tile, uint *h)
{
uint a;
uint b;
uint c;
uint d;
uint min;
uint r;
assert(tile < MapSize());
if (TileX(tile) == MapMaxX() || TileY(tile) == MapMaxY()) {
if (h != NULL) *h = 0;
return 0;
}
min = a = TileHeight(tile);
b = TileHeight(tile + TileDiffXY(1, 0));
if (min >= b) min = b;
c = TileHeight(tile + TileDiffXY(0, 1));
if (min >= c) min = c;
d = TileHeight(tile + TileDiffXY(1, 1));
if (min >= d) min = d;
r = SLOPE_FLAT;
if ((a -= min) != 0) r += (--a << 4) + SLOPE_N;
if ((c -= min) != 0) r += (--c << 4) + SLOPE_E;
if ((d -= min) != 0) r += (--d << 4) + SLOPE_S;
if ((b -= min) != 0) r += (--b << 4) + SLOPE_W;
if (h != NULL) *h = min * TILE_HEIGHT;
return r;
}
uint GetTileZ(TileIndex tile)
{
uint h;
GetTileSlope(tile, &h);
return h;
}
uint GetTileMaxZ(TileIndex t)
{
uint max;
uint h;
h = TileHeight(t);
max = h;
h = TileHeight(t + TileDiffXY(1, 0));
if (h > max) max = h;
h = TileHeight(t + TileDiffXY(0, 1));
if (h > max) max = h;
h = TileHeight(t + TileDiffXY(1, 1));
if (h > max) max = h;
return max * 8;
}
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