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Location: cpp/openttd-patchpack/source/src/table/unicode.h - annotation
r28520:f9aebe299cae
1.9 KiB
text/x-c
Codechange: MacOS already has MIN/MAX macros defined
This is caused because we use PreCompile Headers, and one of them
includes a system headers which defines MIN/MAX.
This is caused because we use PreCompile Headers, and one of them
includes a system headers which defines MIN/MAX.
r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r9111:983de9c5a848 r5475:3f5cd13d1b63 r6248:b940b09d7ab8 r27737:728d55b97775 r5475:3f5cd13d1b63 r6248:b940b09d7ab8 r5475:3f5cd13d1b63 r15173:a59afd6301a6 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r26399:db15b808f86d r5475:3f5cd13d1b63 r13086:71e929261037 r11362:d9d4adbc4779 r11362:d9d4adbc4779 r11362:d9d4adbc4779 r11362:d9d4adbc4779 r11362:d9d4adbc4779 r11362:d9d4adbc4779 r11362:d9d4adbc4779 r11362:d9d4adbc4779 r11362:d9d4adbc4779 r11362:d9d4adbc4779 r11362:d9d4adbc4779 r11362:d9d4adbc4779 r11362:d9d4adbc4779 r11362:d9d4adbc4779 r11362:d9d4adbc4779 r5475:3f5cd13d1b63 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file unicode.h Character mapping for using Unicode characters in OTTD. */
struct DefaultUnicodeMapping {
char32_t code; ///< Unicode value
byte key; ///< Character index of sprite
};
static const byte CLRA = 0; ///< Identifier to clear all glyphs at this codepoint
/* Default unicode mapping table for sprite based glyphs.
* This table allows us use unicode characters even though the glyphs don't
* exist, or are in the wrong place, in the standard sprite fonts.
* This is not used for TrueType rendering */
static const DefaultUnicodeMapping _default_unicode_map[] = {
{ 0x00A0, 0x20 }, // Non-breaking space / Up arrow
{ 0x00AA, CLRA }, // Feminine ordinal indicator / Down arrow
{ 0x00AC, CLRA }, // Not sign / Tick mark
{ 0x00AD, 0x20 }, // Soft hyphen / X mark
{ 0x00AF, CLRA }, // Macron / Right arrow
{ 0x00B4, CLRA }, // Acute accent / Train symbol
{ 0x00B5, CLRA }, // Micro sign / Truck symbol
{ 0x00B6, CLRA }, // Pilcrow sign / Bus symbol
{ 0x00B7, CLRA }, // Middle dot / Aircraft symbol
{ 0x00B8, CLRA }, // Cedilla / Ship symbol
{ 0x00B9, CLRA }, // Superscript 1 / Superscript -1
{ 0x00BC, CLRA }, // One quarter / Small up arrow
{ 0x00BD, CLRA }, // One half / Small down arrow
{ 0x0178, 0x9F }, // Capital letter Y with diaeresis
{ 0x010D, 0x63 }, // Small letter c with caron
};
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