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Location: cpp/openttd-patchpack/source/src/saveload/object_sl.cpp - annotation
r26005:fa9fad1bd9d6
2.7 KiB
text/x-c
Add: [Network] Keep the refresh button in lowered state while refreshing (#9600)
This gives user visual feedback that the refresh is still pending, and
prevents people from clicking again and again thinking nothing is
happening. This is especially true for connections that fall back to
TURN, as that takes a few seconds to kick in.
Additionally, prevent clicking on the button again while a refresh
is pending. This is only delaying a successful result.
This gives user visual feedback that the refresh is still pending, and
prevents people from clicking again and again thinking nothing is
happening. This is especially true for connections that fall back to
TURN, as that takes a few seconds to kick in.
Additionally, prevent clicking on the button again while a refresh
is pending. This is only delaying a successful result.
r15797:444e01a3fa29 r15797:444e01a3fa29 r15797:444e01a3fa29 r15797:444e01a3fa29 r15797:444e01a3fa29 r15797:444e01a3fa29 r15797:444e01a3fa29 r15797:444e01a3fa29 r15797:444e01a3fa29 r15797:444e01a3fa29 r25752:2d6c2238f03d r25752:2d6c2238f03d r25752:2d6c2238f03d r25752:2d6c2238f03d r15797:444e01a3fa29 r15958:ff98c5749e5e r15950:217ba3ee892a r15797:444e01a3fa29 r21383:942c32fb8b0e r21383:942c32fb8b0e r15797:444e01a3fa29 r15797:444e01a3fa29 r15797:444e01a3fa29 r15797:444e01a3fa29 r15797:444e01a3fa29 r15797:444e01a3fa29 r23264:b36243874b4a r23264:b36243874b4a r23264:b36243874b4a r15797:444e01a3fa29 r15797:444e01a3fa29 r25773:457e167f3c9e r25774:14ee6e7f4ecc r25752:2d6c2238f03d r25773:457e167f3c9e r25773:457e167f3c9e r25773:457e167f3c9e r25752:2d6c2238f03d r25773:457e167f3c9e r25773:457e167f3c9e r25773:457e167f3c9e r25773:457e167f3c9e r25773:457e167f3c9e r15797:444e01a3fa29 r15797:444e01a3fa29 r25773:457e167f3c9e r25773:457e167f3c9e r25773:457e167f3c9e r25773:457e167f3c9e r25773:457e167f3c9e r25773:457e167f3c9e r25773:457e167f3c9e r25773:457e167f3c9e r16005:93d924c75210 r15797:444e01a3fa29 r15797:444e01a3fa29 r25773:457e167f3c9e r25773:457e167f3c9e r25773:457e167f3c9e r25773:457e167f3c9e r25773:457e167f3c9e r25773:457e167f3c9e r25773:457e167f3c9e r25773:457e167f3c9e r25773:457e167f3c9e r25773:457e167f3c9e r25773:457e167f3c9e r15950:217ba3ee892a r25775:274657b41228 r25775:274657b41228 r25773:457e167f3c9e r25773:457e167f3c9e r25773:457e167f3c9e r25773:457e167f3c9e r25772:5ba83ce3a853 r25772:5ba83ce3a853 r25772:5ba83ce3a853 r15797:444e01a3fa29 r25596:7bf7822e5659 r25596:7bf7822e5659 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file object_sl.cpp Code handling saving and loading of objects */
#include "../stdafx.h"
#include "saveload.h"
#include "compat/object_sl_compat.h"
#include "../object_base.h"
#include "../object_map.h"
#include "newgrf_sl.h"
#include "../safeguards.h"
static const SaveLoad _object_desc[] = {
SLE_VAR(Object, location.tile, SLE_UINT32),
SLE_VAR(Object, location.w, SLE_FILE_U8 | SLE_VAR_U16),
SLE_VAR(Object, location.h, SLE_FILE_U8 | SLE_VAR_U16),
SLE_REF(Object, town, REF_TOWN),
SLE_VAR(Object, build_date, SLE_UINT32),
SLE_CONDVAR(Object, colour, SLE_UINT8, SLV_148, SL_MAX_VERSION),
SLE_CONDVAR(Object, view, SLE_UINT8, SLV_155, SL_MAX_VERSION),
SLE_CONDVAR(Object, type, SLE_UINT16, SLV_186, SL_MAX_VERSION),
};
struct OBJSChunkHandler : ChunkHandler {
OBJSChunkHandler() : ChunkHandler('OBJS', CH_TABLE) {}
void Save() const override
{
SlTableHeader(_object_desc);
/* Write the objects */
for (Object *o : Object::Iterate()) {
SlSetArrayIndex(o->index);
SlObject(o, _object_desc);
}
}
void Load() const override
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_object_desc, _object_sl_compat);
int index;
while ((index = SlIterateArray()) != -1) {
Object *o = new (index) Object();
SlObject(o, slt);
}
}
void FixPointers() const override
{
for (Object *o : Object::Iterate()) {
SlObject(o, _object_desc);
if (IsSavegameVersionBefore(SLV_148) && !IsTileType(o->location.tile, MP_OBJECT)) {
/* Due to a small bug stale objects could remain. */
delete o;
}
}
}
};
struct OBIDChunkHandler : NewGRFMappingChunkHandler {
OBIDChunkHandler() : NewGRFMappingChunkHandler('OBID', _object_mngr) {}
};
static const OBIDChunkHandler OBID;
static const OBJSChunkHandler OBJS;
static const ChunkHandlerRef object_chunk_handlers[] = {
OBID,
OBJS,
};
extern const ChunkHandlerTable _object_chunk_handlers(object_chunk_handlers);
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