Files @ r24860:fb2788d47d86
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Location: cpp/openttd-patchpack/source/src/crashlog.h - annotation

Michael Lutz
Codechange: [OSX] Only keep a total dirty rect for drawing.

When drawing an 8bpp screen buffer, palette resolving was done for each
dirty rectangle. In areas with high activity, this would mean a pixel might
have been resolved multiple times. Also, if too many individual updates
were queued, the whole screen would be refreshed, even if unnecessary.

All other drivers only keep one overall dirty rect, so do it here as well.
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/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file crashlog.h Functions to be called to log a crash */

#ifndef CRASHLOG_H
#define CRASHLOG_H

/**
 * Helper class for creating crash logs.
 */
class CrashLog {
private:
	/** Pointer to the error message. */
	static const char *message;

	/** Temporary 'local' location of the buffer. */
	static char *gamelog_buffer;

	/** Temporary 'local' location of the end of the buffer. */
	static const char *gamelog_last;

	static void GamelogFillCrashLog(const char *s);
protected:
	/**
	 * Writes OS' version to the buffer.
	 * @param buffer The begin where to write at.
	 * @param last   The last position in the buffer to write to.
	 * @return the position of the \c '\0' character after the buffer.
	 */
	virtual char *LogOSVersion(char *buffer, const char *last) const = 0;

	/**
	 * Writes compiler (and its version, if available) to the buffer.
	 * @param buffer The begin where to write at.
	 * @param last   The last position in the buffer to write to.
	 * @return the position of the \c '\0' character after the buffer.
	 */
	virtual char *LogCompiler(char *buffer, const char *last) const;

	/**
	 * Writes actually encountered error to the buffer.
	 * @param buffer  The begin where to write at.
	 * @param last    The last position in the buffer to write to.
	 * @param message Message passed to use for possible errors. Can be nullptr.
	 * @return the position of the \c '\0' character after the buffer.
	 */
	virtual char *LogError(char *buffer, const char *last, const char *message) const = 0;

	/**
	 * Writes the stack trace to the buffer, if there is information about it
	 * available.
	 * @param buffer The begin where to write at.
	 * @param last   The last position in the buffer to write to.
	 * @return the position of the \c '\0' character after the buffer.
	 */
	virtual char *LogStacktrace(char *buffer, const char *last) const = 0;

	/**
	 * Writes information about the data in the registers, if there is
	 * information about it available.
	 * @param buffer The begin where to write at.
	 * @param last   The last position in the buffer to write to.
	 * @return the position of the \c '\0' character after the buffer.
	 */
	virtual char *LogRegisters(char *buffer, const char *last) const;

	/**
	 * Writes the dynamically linked libraries/modules to the buffer, if there
	 * is information about it available.
	 * @param buffer The begin where to write at.
	 * @param last   The last position in the buffer to write to.
	 * @return the position of the \c '\0' character after the buffer.
	 */
	virtual char *LogModules(char *buffer, const char *last) const;


	char *LogOpenTTDVersion(char *buffer, const char *last) const;
	char *LogConfiguration(char *buffer, const char *last) const;
	char *LogLibraries(char *buffer, const char *last) const;
	char *LogGamelog(char *buffer, const char *last) const;
	char *LogRecentNews(char *buffer, const char *list) const;

public:
	/** Stub destructor to silence some compilers. */
	virtual ~CrashLog() {}

	char *FillCrashLog(char *buffer, const char *last) const;
	bool WriteCrashLog(const char *buffer, char *filename, const char *filename_last) const;

	/**
	 * Write the (crash) dump to a file.
	 * @note On success the filename will be filled with the full path of the
	 *       crash dump file. Make sure filename is at least \c MAX_PATH big.
	 * @param filename      Output for the filename of the written file.
	 * @param filename_last The last position in the filename buffer.
	 * @return if less than 0, error. If 0 no dump is made, otherwise the dump
	 *         was successful (not all OSes support dumping files).
	 */
	virtual int WriteCrashDump(char *filename, const char *filename_last) const;
	bool WriteSavegame(char *filename, const char *filename_last) const;
	bool WriteScreenshot(char *filename, const char *filename_last) const;

	bool MakeCrashLog() const;

	/**
	 * Initialiser for crash logs; do the appropriate things so crashes are
	 * handled by our crash handler instead of returning straight to the OS.
	 * @note must be implemented by all implementers of CrashLog.
	 */
	static void InitialiseCrashLog();

	static void SetErrorMessage(const char *message);
	static void AfterCrashLogCleanup();
};

#endif /* CRASHLOG_H */