Files
@ r24860:fb2788d47d86
Branch filter:
Location: cpp/openttd-patchpack/source/src/game/game_instance.cpp - annotation
r24860:fb2788d47d86
2.8 KiB
text/x-c
Codechange: [OSX] Only keep a total dirty rect for drawing.
When drawing an 8bpp screen buffer, palette resolving was done for each
dirty rectangle. In areas with high activity, this would mean a pixel might
have been resolved multiple times. Also, if too many individual updates
were queued, the whole screen would be refreshed, even if unnecessary.
All other drivers only keep one overall dirty rect, so do it here as well.
When drawing an 8bpp screen buffer, palette resolving was done for each
dirty rectangle. In areas with high activity, this would mean a pixel might
have been resolved multiple times. Also, if too many individual updates
were queued, the whole screen would be refreshed, even if unnecessary.
All other drivers only keep one overall dirty rect, so do it here as well.
r18746:ffe36c655ceb r18746:ffe36c655ceb r18746:ffe36c655ceb r18746:ffe36c655ceb r18746:ffe36c655ceb r18746:ffe36c655ceb r18746:ffe36c655ceb r18746:ffe36c655ceb r18746:ffe36c655ceb r18746:ffe36c655ceb r18861:a0daedca90f7 r18746:ffe36c655ceb r18746:ffe36c655ceb r18746:ffe36c655ceb r18746:ffe36c655ceb r18861:a0daedca90f7 r18748:5e4b96072e2a r18748:5e4b96072e2a r18746:ffe36c655ceb r18776:45400817a6df r18746:ffe36c655ceb r18746:ffe36c655ceb r24326:510409fb8c32 r24326:510409fb8c32 r18746:ffe36c655ceb r21383:942c32fb8b0e r21383:942c32fb8b0e r18746:ffe36c655ceb r18746:ffe36c655ceb r18746:ffe36c655ceb r18746:ffe36c655ceb r18746:ffe36c655ceb r18748:5e4b96072e2a r18746:ffe36c655ceb r19539:8ff9f94e70e3 r19539:8ff9f94e70e3 r18746:ffe36c655ceb r18746:ffe36c655ceb r18746:ffe36c655ceb r18774:2977cce7e239 r18746:ffe36c655ceb r18746:ffe36c655ceb r18746:ffe36c655ceb r18746:ffe36c655ceb r18746:ffe36c655ceb r18746:ffe36c655ceb r24326:510409fb8c32 r24326:510409fb8c32 r18746:ffe36c655ceb r18776:45400817a6df r19539:8ff9f94e70e3 r19539:8ff9f94e70e3 r18746:ffe36c655ceb r18746:ffe36c655ceb r18746:ffe36c655ceb r18746:ffe36c655ceb r18748:5e4b96072e2a r18746:ffe36c655ceb r18746:ffe36c655ceb r18746:ffe36c655ceb r18746:ffe36c655ceb r18754:42d72cb83fe7 r18746:ffe36c655ceb r18746:ffe36c655ceb r18861:a0daedca90f7 r18861:a0daedca90f7 r18861:a0daedca90f7 r18861:a0daedca90f7 r18861:a0daedca90f7 r18861:a0daedca90f7 r18861:a0daedca90f7 r23607:36c15679007d r18861:a0daedca90f7 r18861:a0daedca90f7 r23607:36c15679007d r18861:a0daedca90f7 r18861:a0daedca90f7 r18861:a0daedca90f7 r18861:a0daedca90f7 r18861:a0daedca90f7 r18861:a0daedca90f7 r18746:ffe36c655ceb r18746:ffe36c655ceb r18746:ffe36c655ceb r18746:ffe36c655ceb r18746:ffe36c655ceb r18746:ffe36c655ceb r23818:7609f20f2104 r18746:ffe36c655ceb r23818:7609f20f2104 r18746:ffe36c655ceb r23818:7609f20f2104 r23818:7609f20f2104 r23818:7609f20f2104 r18746:ffe36c655ceb r18746:ffe36c655ceb r18746:ffe36c655ceb r18746:ffe36c655ceb r18746:ffe36c655ceb r18746:ffe36c655ceb | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file game_instance.cpp Implementation of GameInstance. */
#include "../stdafx.h"
#include "../error.h"
#include "../script/squirrel_class.hpp"
#include "../script/script_storage.hpp"
#include "../ai/ai_gui.hpp"
#include "game_config.hpp"
#include "game_info.hpp"
#include "game_instance.hpp"
#include "game_text.hpp"
#include "game.hpp"
/* Convert all Game related classes to Squirrel data. */
#include "../script/api/game/game_includes.hpp"
#include "../safeguards.h"
GameInstance::GameInstance() :
ScriptInstance("GS")
{}
void GameInstance::Initialize(GameInfo *info)
{
this->versionAPI = info->GetAPIVersion();
/* Register the GameController */
SQGSController_Register(this->engine);
ScriptInstance::Initialize(info->GetMainScript(), info->GetInstanceName(), OWNER_DEITY);
}
void GameInstance::RegisterAPI()
{
ScriptInstance::RegisterAPI();
/* Register all classes */
SQGS_RegisterAll(this->engine);
RegisterGameTranslation(this->engine);
if (!this->LoadCompatibilityScripts(this->versionAPI, GAME_DIR)) this->Died();
}
int GameInstance::GetSetting(const char *name)
{
return GameConfig::GetConfig()->GetSetting(name);
}
ScriptInfo *GameInstance::FindLibrary(const char *library, int version)
{
return (ScriptInfo *)Game::FindLibrary(library, version);
}
void GameInstance::Died()
{
ScriptInstance::Died();
ShowAIDebugWindow(OWNER_DEITY);
const GameInfo *info = Game::GetInfo();
if (info != nullptr) {
ShowErrorMessage(STR_ERROR_AI_PLEASE_REPORT_CRASH, INVALID_STRING_ID, WL_WARNING);
if (info->GetURL() != nullptr) {
ScriptLog::Info("Please report the error to the following URL:");
ScriptLog::Info(info->GetURL());
}
}
}
/**
* DoCommand callback function for all commands executed by Game Scripts.
* @param result The result of the command.
* @param tile The tile on which the command was executed.
* @param p1 p1 as given to DoCommandPInternal.
* @param p2 p2 as given to DoCommandPInternal.
* @param cmd cmd as given to DoCommandPInternal.
*/
void CcGame(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2, uint32 cmd)
{
if (Game::GetGameInstance()->DoCommandCallback(result, tile, p1, p2, cmd)) {
Game::GetGameInstance()->Continue();
}
}
CommandCallback *GameInstance::GetDoCommandCallback()
{
return &CcGame;
}
|