Files @ r24860:fb2788d47d86
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Location: cpp/openttd-patchpack/source/src/table/gameopt_settings.ini - annotation

Michael Lutz
Codechange: [OSX] Only keep a total dirty rect for drawing.

When drawing an 8bpp screen buffer, palette resolving was done for each
dirty rectangle. In areas with high activity, this would mean a pixel might
have been resolved multiple times. Also, if too many individual updates
were queued, the whole screen would be refreshed, even if unnecessary.

All other drivers only keep one overall dirty rect, so do it here as well.
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; This file is part of OpenTTD.
; OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
; OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
; See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
;

[pre-amble]
static const uint GAME_DIFFICULTY_NUM = 18;
static uint16 _old_diff_custom[GAME_DIFFICULTY_NUM];
uint8 _old_diff_level;                                 ///< Old difficulty level from old savegames
uint8 _old_units;                                      ///< Old units from old savegames

/* Most of these strings are used both for gameopt-backward compatibility
 * and the settings tables. The rest is here for consistency. */
static const char *_locale_currencies = "GBP|USD|EUR|YEN|ATS|BEF|CHF|CZK|DEM|DKK|ESP|FIM|FRF|GRD|HUF|ISK|ITL|NLG|NOK|PLN|RON|RUR|SIT|SEK|YTL|SKK|BRL|EEK|custom";
static const char *_locale_units = "imperial|metric|si|gameunits";
static const char *_town_names = "english|french|german|american|latin|silly|swedish|dutch|finnish|polish|slovak|norwegian|hungarian|austrian|romanian|czech|swiss|danish|turkish|italian|catalan";
static const char *_climates = "temperate|arctic|tropic|toyland";
static const char *_autosave_interval = "off|monthly|quarterly|half year|yearly";
static const char *_roadsides = "left|right";
static const char *_savegame_date = "long|short|iso";
static const char *_server_langs = "ANY|ENGLISH|GERMAN|FRENCH|BRAZILIAN|BULGARIAN|CHINESE|CZECH|DANISH|DUTCH|ESPERANTO|FINNISH|HUNGARIAN|ICELANDIC|ITALIAN|JAPANESE|KOREAN|LITHUANIAN|NORWEGIAN|POLISH|PORTUGUESE|ROMANIAN|RUSSIAN|SLOVAK|SLOVENIAN|SPANISH|SWEDISH|TURKISH|UKRAINIAN|AFRIKAANS|CROATIAN|CATALAN|ESTONIAN|GALICIAN|GREEK|LATVIAN";
static const char *_osk_activation = "disabled|double|single|immediately";
static const char *_settings_profiles = "easy|medium|hard";
static const char *_news_display = "off|summarized|full";

static const SettingDesc _gameopt_settings[] = {
/* In version 4 a new difficulty setting has been added to the difficulty settings,
 * town attitude towards demolishing. Needs special handling because some dimwit thought
 * it funny to have the GameDifficulty struct be an array while it is a struct of
 * same-sized members
 * XXX - To save file-space and since values are never bigger than about 10? only
 * save the first 16 bits in the savegame. Question is why the values are still int32
 * and why not byte for example?
 * 'SLE_FILE_I16 | SLE_VAR_U16' in "diff_custom" is needed to get around SlArray() hack
 * for savegames version 0 - though it is an array, it has to go through the byteswap process */
[post-amble]
};
[templates]
SDTG_GENERAL = SDTG_GENERAL($name, $sdt_cmd, $sle_cmd, $type, $flags, $guiflags, $var, $length, $def, $min, $max, $interval, $full, $str, $strhelp, $strval, $proc, $from, $to, $cat, $extra, $startup),
SDTG_VAR     =     SDTG_VAR($name,                     $type, $flags, $guiflags, $var,          $def, $min, $max, $interval,        $str, $strhelp, $strval, $proc, $from, $to, $cat, $extra, $startup),
SDT_NULL     =   SDT_NULL($length, $from, $to),
SDTC_OMANY   = SDTC_OMANY(       $var, $type, $flags, $guiflags, $def,       $max, $full,            $str, $strhelp, $strval, $proc, $from, $to,        $cat, $extra, $startup),
SDTG_OMANY   = SDTG_OMANY($name,       $type, $flags, $guiflags, $var, $def, $max, $full,            $str, $strhelp, $strval, $proc, $from, $to,        $cat, $extra, $startup),
SDT_OMANY    =  SDT_OMANY($base, $var, $type, $flags, $guiflags, $def,       $max, $full,            $str, $strhelp, $strval, $proc, $from, $to, $load, $cat, $extra, $startup),
SDT_VAR      =    SDT_VAR($base, $var, $type, $flags, $guiflags, $def, $min, $max,        $interval, $str, $strhelp, $strval, $proc, $from, $to,        $cat, $extra, $startup),
SDT_END      = SDT_END()

[defaults]
flags    = 0
guiflags = SGF_NONE
interval = 0
str      = STR_NULL
strhelp  = STR_CONFIG_SETTING_NO_EXPLANATION_AVAILABLE_HELPTEXT
strval   = STR_NULL
proc     = nullptr
load     = nullptr
from     = SL_MIN_VERSION
to       = SL_MAX_VERSION
cat      = SC_ADVANCED
extra    = 0
startup  = false



[SDTG_GENERAL]
name     = ""diff_custom""
sdt_cmd  = SDT_INTLIST
sle_cmd  = SL_ARR
type     = SLE_FILE_I16 | SLE_VAR_U16
flags    = SLF_NOT_IN_CONFIG
var      = _old_diff_custom
length   = 17
def      = 0
min      = 0
max      = 0
full     = nullptr
to       = SLV_4

[SDTG_GENERAL]
name     = ""diff_custom""
sdt_cmd  = SDT_INTLIST
sle_cmd  = SL_ARR
type     = SLE_UINT16
flags    = SLF_NOT_IN_CONFIG
var      = _old_diff_custom
length   = 18
def      = 0
min      = 0
max      = 0
full     = nullptr
from     = SLV_4

##
[SDTG_VAR]
name     = ""diff_level""
var      = _old_diff_level
type     = SLE_UINT8
flags    = SLF_NOT_IN_CONFIG
def      = SP_CUSTOM
min      = SP_EASY
max      = SP_CUSTOM
cat      = SC_BASIC

[SDT_OMANY]
base     = GameSettings
var      = locale.currency
type     = SLE_UINT8
flags    = SLF_NO_NETWORK_SYNC
def      = 0
max      = CURRENCY_END - 1
full     = _locale_currencies
cat      = SC_BASIC

[SDTG_OMANY]
name     = ""units""
var      = _old_units
type     = SLE_UINT8
flags    = SLF_NOT_IN_CONFIG
def      = 1
max      = 2
full     = _locale_units
cat      = SC_BASIC

# There are only 21 predefined town_name values (0-20), but you can have more with newgrf action F so allow
# these bigger values (21-255). Invalid values will fallback to english on use and (undefined string) in GUI.
[SDT_OMANY]
base     = GameSettings
var      = game_creation.town_name
type     = SLE_UINT8
def      = 0
max      = 255
full     = _town_names
cat      = SC_BASIC

[SDT_OMANY]
base     = GameSettings
var      = game_creation.landscape
type     = SLE_UINT8
def      = 0
max      = 3
full     = _climates
load     = ConvertLandscape
cat      = SC_BASIC

[SDT_VAR]
base     = GameSettings
var      = game_creation.snow_line_height
type     = SLE_UINT8
def      = DEF_SNOWLINE_HEIGHT * TILE_HEIGHT
min      = MIN_SNOWLINE_HEIGHT * TILE_HEIGHT
max      = MAX_SNOWLINE_HEIGHT * TILE_HEIGHT
to       = SLV_22

[SDT_NULL]
length   = 1
from     = SLV_22
to       = SLV_165

[SDT_NULL]
length   = 1
to       = SLV_23

[SDTC_OMANY]
var      = gui.autosave
type     = SLE_UINT8
from     = SLV_23
flags    = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
def      = 1
max      = 4
full     = _autosave_interval
cat      = SC_BASIC

[SDT_OMANY]
base     = GameSettings
var      = vehicle.road_side
type     = SLE_UINT8
def      = 1
max      = 1
full     = _roadsides
cat      = SC_BASIC

[SDT_END]