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Location: cpp/openttd-patchpack/source/src/blitter/null.cpp - annotation
r15113:fd9d2a752f2c
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(svn r19752) -Update from WebTranslator v3.0:
galician - 41 changes by Condex
indonesian - 7 changes by adjayanto
irish - 29 changes by tem
norwegian_bokmal - 47 changes by mantaray
norwegian_nynorsk - 49 changes by mantaray
russian - 2 changes by Lone_Wolf
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galician - 41 changes by Condex
indonesian - 7 changes by adjayanto
irish - 29 changes by tem
norwegian_bokmal - 47 changes by mantaray
norwegian_nynorsk - 49 changes by mantaray
russian - 2 changes by Lone_Wolf
slovak - 30 changes by keso53
r8142:8414f11ec81b r8142:8414f11ec81b r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r8142:8414f11ec81b r8142:8414f11ec81b r6878:61440e99046f r6878:61440e99046f r6878:61440e99046f r6878:61440e99046f r6878:61440e99046f r6878:61440e99046f r6878:61440e99046f r6878:61440e99046f r6878:61440e99046f r6878:61440e99046f r6878:61440e99046f r6878:61440e99046f r6878:61440e99046f r6878:61440e99046f r6878:61440e99046f r6878:61440e99046f r6878:61440e99046f | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file null.cpp A blitter that doesn't blit. */
#include "../stdafx.h"
#include "null.hpp"
static FBlitter_Null iFBlitter_Null;
Sprite *Blitter_Null::Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator)
{
Sprite *dest_sprite;
dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite));
dest_sprite->height = sprite->height;
dest_sprite->width = sprite->width;
dest_sprite->x_offs = sprite->x_offs;
dest_sprite->y_offs = sprite->y_offs;
return dest_sprite;
}
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