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Location: cpp/openttd-patchpack/source/src/network/network_gui.h - annotation
r8183:fea1570ac2b1
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(svn r11746) -Fix(r11727): Make sure that action 0A does follow the same new ordering of shore sprites. It was not considered in the missing shore patch
r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5587:034e5e185dc2 r6531:6adce565d8c5 r6247:96e840dbefcc r6247:96e840dbefcc r6247:96e840dbefcc r7998:ab0b3551471d r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r6531:6adce565d8c5 r6247:96e840dbefcc r6247:96e840dbefcc r7998:ab0b3551471d r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 | /* $Id$ */
#ifndef NETWORK_GUI_H
#define NETWORK_GUI_H
#ifdef ENABLE_NETWORK
#include "network_data.h"
void ShowNetworkNeedPassword(NetworkPasswordType npt);
void ShowNetworkGiveMoneyWindow(PlayerID player); // PlayerID
void ShowNetworkChatQueryWindow(DestType type, int dest);
void ShowJoinStatusWindow();
void ShowNetworkGameWindow();
void ShowClientList();
void ShowNetworkCompanyPasswordWindow();
#else /* ENABLE_NETWORK */
/* Network function stubs when networking is disabled */
static inline void ShowNetworkChatQueryWindow(byte desttype, int dest) {}
static inline void ShowClientList() {}
static inline void ShowNetworkGameWindow() {}
static inline void ShowNetworkCompanyPasswordWindow() {}
#endif /* ENABLE_NETWORK */
#endif /* NETWORK_GUI_H */
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