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Location: cpp/openttd-patchpack/source/network_server.h - annotation
r5312:ffd375effb01
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(svn r7468) -Codechange: [win32] Add some comments to MB/WIDE_TO_WIDE/MB_[BUFFER] macros and
use them some more in win32 code. Also for the clipboard use the convert_from_fs
function instead of calling Win32 API directly. Make the static buffers in OTTD2FS
and FS2OTTD the same size (character-length wise)
use them some more in win32 code. Also for the clipboard use the convert_from_fs
function instead of calling Win32 API directly. Make the static buffers in OTTD2FS
and FS2OTTD the same size (character-length wise)
r2186:5ee653b1b5e1 r2186:5ee653b1b5e1 r543:efdb197f91ad r543:efdb197f91ad r543:efdb197f91ad r543:efdb197f91ad r543:efdb197f91ad r543:efdb197f91ad r716:ae3edbaa50e7 r716:ae3edbaa50e7 r543:efdb197f91ad r543:efdb197f91ad r1026:26bcb9a458ed r543:efdb197f91ad r3623:f9efbebba36e r4906:df7262f32cc3 r543:efdb197f91ad r716:ae3edbaa50e7 r2235:5593fd36d118 r716:ae3edbaa50e7 r785:98d70fb62afe r543:efdb197f91ad r2548:9570bbbdacab r2548:9570bbbdacab r4490:44d74d95a895 r4490:44d74d95a895 r4490:44d74d95a895 r4490:44d74d95a895 r2548:9570bbbdacab r2538:adfa87a580f2 r4830:b1b68e7108e7 r4830:b1b68e7108e7 r4830:b1b68e7108e7 r4830:b1b68e7108e7 r4830:b1b68e7108e7 r4830:b1b68e7108e7 r543:efdb197f91ad r543:efdb197f91ad r2436:963efe8b84cc | /* $Id$ */
#ifndef NETWORK_SERVER_H
#define NETWORK_SERVER_H
#ifdef ENABLE_NETWORK
DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP);
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR_QUIT)(NetworkClientState *cs, uint16 client_index, NetworkErrorCode errorno);
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkClientState *cs, NetworkErrorCode error);
DEF_SERVER_SEND_COMMAND(PACKET_SERVER_SHUTDOWN);
DEF_SERVER_SEND_COMMAND(PACKET_SERVER_NEWGAME);
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_RCON)(NetworkClientState *cs, uint16 color, const char *command);
bool NetworkFindName(char new_name[NETWORK_CLIENT_NAME_LENGTH]);
void NetworkServer_HandleChat(NetworkAction action, DestType type, int dest, const char *msg, uint16 from_index);
bool NetworkServer_ReadPackets(NetworkClientState *cs);
void NetworkServer_Tick(bool send_frame);
void NetworkServerMonthlyLoop(void);
void NetworkServerYearlyLoop(void);
static inline const char* GetPlayerIP(const NetworkClientInfo* ci)
{
struct in_addr addr;
addr.s_addr = ci->client_ip;
return inet_ntoa(addr);
}
#else /* ENABLE_NETWORK */
/* Network function stubs when networking is disabled */
static inline void NetworkServerMonthlyLoop(void) {}
static inline void NetworkServerYearlyLoop(void) {}
#endif /* ENABLE_NETWORK */
#endif /* NETWORK_SERVER_H */
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