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Location: cpp/openttd-patchpack/source/settings.h - annotation
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(svn r7468) -Codechange: [win32] Add some comments to MB/WIDE_TO_WIDE/MB_[BUFFER] macros and
use them some more in win32 code. Also for the clipboard use the convert_from_fs
function instead of calling Win32 API directly. Make the static buffers in OTTD2FS
and FS2OTTD the same size (character-length wise)
use them some more in win32 code. Also for the clipboard use the convert_from_fs
function instead of calling Win32 API directly. Make the static buffers in OTTD2FS
and FS2OTTD the same size (character-length wise)
r2186:5ee653b1b5e1 r2186:5ee653b1b5e1 r543:efdb197f91ad r543:efdb197f91ad r543:efdb197f91ad r3115:f1eba3dacb95 r3115:f1eba3dacb95 r3115:f1eba3dacb95 r3115:f1eba3dacb95 r3115:f1eba3dacb95 r3115:f1eba3dacb95 r543:efdb197f91ad r2972:274147e2ba45 r3115:f1eba3dacb95 r3115:f1eba3dacb95 r3115:f1eba3dacb95 r3115:f1eba3dacb95 r3115:f1eba3dacb95 r3115:f1eba3dacb95 r3115:f1eba3dacb95 r3115:f1eba3dacb95 r543:efdb197f91ad r3115:f1eba3dacb95 r3115:f1eba3dacb95 r3115:f1eba3dacb95 r3115:f1eba3dacb95 r3115:f1eba3dacb95 r3115:f1eba3dacb95 r3115:f1eba3dacb95 r3115:f1eba3dacb95 r3115:f1eba3dacb95 r543:efdb197f91ad r543:efdb197f91ad r3115:f1eba3dacb95 r3115:f1eba3dacb95 r3115:f1eba3dacb95 r3115:f1eba3dacb95 r3115:f1eba3dacb95 r3115:f1eba3dacb95 r3115:f1eba3dacb95 r3115:f1eba3dacb95 r3115:f1eba3dacb95 r3115:f1eba3dacb95 r4431:2ce198d6cba8 r3115:f1eba3dacb95 r3115:f1eba3dacb95 r3115:f1eba3dacb95 r3115:f1eba3dacb95 r705:96c068ae5357 r543:efdb197f91ad r3116:d87f48f9dc12 r3115:f1eba3dacb95 r543:efdb197f91ad r543:efdb197f91ad r3115:f1eba3dacb95 r3115:f1eba3dacb95 r3115:f1eba3dacb95 r3115:f1eba3dacb95 r3115:f1eba3dacb95 r3115:f1eba3dacb95 r3115:f1eba3dacb95 r3115:f1eba3dacb95 r3115:f1eba3dacb95 r3115:f1eba3dacb95 r3115:f1eba3dacb95 r4344:bff007ae1fd1 r3115:f1eba3dacb95 r3115:f1eba3dacb95 r3888:aa900cebaacd r3888:aa900cebaacd r3888:aa900cebaacd r4600:94a25824a375 r1739:7cb77e0b4dd1 r3247:bb019798ee23 r4600:94a25824a375 r1739:7cb77e0b4dd1 r543:efdb197f91ad | /* $Id$ */
#ifndef SETTINGS_H
#define SETTINGS_H
#include "saveload.h"
/** Convention/Type of settings. This is then further specified if necessary
* with the SLE_ (SLE_VAR/SLE_FILE) enums in saveload.h
* @see VarTypes
* @see SettingDescBase */
enum SettingDescType {
/* 4 bytes allocated a maximum of 16 types for GenericType */
SDT_NUMX = 0, // any number-type
SDT_BOOLX = 1, // a boolean number
SDT_ONEOFMANY = 2, // bitmasked number where only ONE bit may be set
SDT_MANYOFMANY = 3, // bitmasked number where MULTIPLE bits may be set
SDT_INTLIST = 4, // list of integers seperated by a comma ','
SDT_STRING = 5, // string with a pre-allocated buffer
/* 10 more possible primitives */
};
enum SettingGuiFlag {
/* 8 bytes allocated for a maximum of 8 flags
* Flags directing saving/loading of a variable */
SGF_0ISDISABLED = 1 << 0, ///< a value of zero means the feature is disabled
SGF_NOCOMMA = 1 << 1, ///< number without any thousand seperators (no formatting)
SGF_MULTISTRING = 1 << 2, ///< the value represents a limited number of string-options (internally integer)
SGF_NETWORK_ONLY = 1 << 3, ///< this setting only applies to network games
SGF_CURRENCY = 1 << 4, ///< the number represents money, so when reading value multiply by exchange rate
/* 3 more possible flags */
};
typedef int32 OnChange(int32 var);
typedef byte SettingDescType;
typedef byte SettingGuiFlag;
typedef struct SettingDescBase {
const char *name; ///< name of the setting. Used in configuration file and for console
const void *def; ///< default value given when none is present
SettingDescType cmd; ///< various flags for the variable
SettingGuiFlag flags; ///< handles how a setting would show up in the GUI (text/currency, etc.)
int32 min, max; ///< minimum and maximum values
int32 interval; ///< the interval to use between settings in the 'patches' window. If interval is '0' the interval is dynamically determined
const char *many; ///< ONE/MANY_OF_MANY: string of possible values for this type
StringID str; ///< (translated) string with descriptive text; gui and console
OnChange *proc; ///< callback procedure for when the value is changed
} SettingDescBase;
typedef struct SettingDesc {
SettingDescBase desc; ///< Settings structure (going to configuration file)
SaveLoad save; ///< Internal structure (going to savegame, parts to config)
} SettingDesc;
/* NOTE: The only difference between SettingDesc and SettingDescGlob is
* that one uses global variables as a source and the other offsets
* in a struct which are bound to a certain variable during runtime.
* The only way to differentiate between these two is to check if an object
* has been passed to the function or not. If not, then it is a global variable
* and save->variable has its address, otherwise save->variable only holds the
* offset in a certain struct */
typedef SettingDesc SettingDescGlobVarList;
typedef enum {
IGT_VARIABLES = 0, ///< values of the form "landscape = hilly"
IGT_LIST = 1, ///< a list of values, seperated by \n and terminated by the next group block
} IniGroupType;
/** The patch values that are used for new games and/or modified in config file */
extern Patches _patches_newgame;
bool IConsoleSetPatchSetting(const char *name, int32 value);
void IConsoleGetPatchSetting(const char *name);
const SettingDesc *GetPatchFromName(const char *name, uint *i);
bool SetPatchValue(uint index, const Patches *object, int32 value);
#endif /* SETTINGS_H */
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