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Darkvater
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r4828:36b2551e4f6c
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18 years ago
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bjarni
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r4712:ace1fd623579
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18 years ago
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(svn r6624) -Feature: added ability to add refit commands to vehicle orders (can only be done in goto depot orders) Example: make a train transport iron ore from A to B, then it visits a depot and refits to steel It then transport steel back to A or near A if there is a factory and then it visits another depot to refit to iron ore again
This is controlled in the orders. If a goto depot order is lightlighted, then "Unload" changes to "Refit" Control click "Refit" removes the refit part of the order (as the tooltip says) The player will still pay the normal refit costs
Known issues: If a vehicle is not in a depot, then the refit window will fail to tell refitted cargo capacity Refit costs in the refit window can sometimes print 0 when it should not because the refit calculation is unaware that the vehicle will be refitted in between
Warning: autoreplace got a protection against replacing something so you get a new cargo type, but it can fail here. In the iron ore/steel example, it can see that the vehicle carries iron ore and the new one can be refitted to iron ore, then it will replace. It will not check to see that it's valid for steel as well. This is something to look into in the future
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bjarni
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r4662:d52885a4183b
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18 years ago
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(svn r6552) -Feature: [depot window] added a "autoreplace all vehicles in depot" button Like the "sell all" button, this one lacks a sprite as well. We will hopefully get one shortly
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peter1138
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r4661:f04708c9a3e8
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18 years ago
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bjarni
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r4659:eac0d373b66a
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18 years ago
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(svn r6542) -Feature: [depot window] added a "sell all vehicles in depot" button It's right below the sell button (sell whole chain button for trains) It's still missing a sprite. That one will be added as soon as anybody draws something we can use To make room for this button, all depots except train depots now opens with an additional row and can't be resized shorter than that
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bjarni
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r4640:3c3015b68f36
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18 years ago
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Darkvater
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r4495:4147c9c858d4
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18 years ago
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(svn r6280) -Codechange: Use the same naming for trains as for other vehicles: CMD_SEND_TRAIN_TO_DEPOT instead of CMD_TRAIN_GOTO_DEPOT
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rubidium
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r4344:bff007ae1fd1
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18 years ago
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peter1138
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r3990:43bbedf6ead4
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18 years ago
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tron
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r3491:10ed78e15d31
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19 years ago
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(svn r4342) Change the first two parameters of commands - virtual pixel coordinates of the tile to operate on - to a TileIndex Remove DoCommandByTile(), because now it does the same as DoCommand()
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tron
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r2819:50c046aedc63
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19 years ago
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(svn r3367) Unify the 4 distinct CMD_CHANGE_{AIRCRAFT,ROADVEH,SHIP,TRAIN}_SERVICE_INT commands into one CMD_CHANGE_SERVICE_INT command. As side effect this is a -Fix: The default AI tried to change the service intervals of vehicles via the CMD_CHANGE_TRAIN_SERVICE_INT command - regardless of the type of the vehicle - which of course failed for non-trains
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bjarni
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r2244:0a45bb36cb48
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19 years ago
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(svn r2764) -Feature: Clone vehicles -This allows a player to clone an excisting vehicle of his own -[fix]: this uncovered an excisting bug in CmdBuildRailVehicle() where depots could build trains of the wrong track type. This is fixed -Thanks to Celestar for drawing the sprites and _luca_ for including them in openttd.grf
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tron
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r2186:5ee653b1b5e1
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19 years ago
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tron
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r1820:335b057adac7
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19 years ago
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Darkvater
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r1804:36be1e10ff8e
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19 years ago
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(svn r2308) - Fix: enforce server-only and/or offline commands by giving them flags in the process table. This also fixes bug "[ 1190944 ] Many commands not checked for security" - CodeChange: move ValParamRailtype() to check rail type from command.h to vehicle.h where it is better suited.
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Darkvater
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r1796:4bbf4ea0805e
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19 years ago
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(svn r2300) - CodeChange: check the last number of commands, now only the refit ones remain, and some server-only commands. - CodeChange: remove cmd-misuses CmdStartScenario() and CmdDestroyCompanyHQ() - Fix (invisible): when parameter checking CmdRestoreOrderIndex() the vehicle did not have its orders yet, so it would fail. So move doing this until AFTER the orders have been added back in RestoreVehicleOrders()
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Darkvater
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r1781:5dc5c12a19c3
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19 years ago
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(svn r2285) - Codechange: Fix up some of the missing things from server-checking; namely bridge-type, bridge-length, dragged end-tile (bridge/station), station_spread - Fix: [ 1197256 ] max station spread patch < 7 does not work. Station spread was not taking into account when not using drag&drop. Fix this up, and add a callback to the settings window to immediately reflect the changes.
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Darkvater
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r1775:0a21bebb2211
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19 years ago
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tron
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r1728:885d7dda7580
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19 years ago
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Darkvater
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r1713:410310936d0e
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19 years ago
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tron
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r1691:1594a4bdcc21
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19 years ago
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pasky
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r1623:5ab7cd13fe52
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20 years ago
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pasky
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r1621:1a5975ca39af
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20 years ago
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tron
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r1287:fc823391d719
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20 years ago
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darkvater
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r1227:78cc646079bf
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20 years ago
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celestar
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r1217:1f9b7fc00eb8
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20 years ago
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(svn r1721) -Feature: It is now possible to build multiple road stations (up to 8) on a single station. Thanks to: Truelight for the saveload code, Darkvater and Hackykid for network testing and Tron for proof-reading 1500 lines of diff.
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tron
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r1093:18f56ef2d029
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20 years ago
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tron
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r959:bb0ac3e56084
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20 years ago
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truelight
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r903:61e47f5f59a3
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20 years ago
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(svn r1389) -Add: [Network] Added packet protection. No longer a client or server reads beyond the size of the packet -Fix: [Network] A server no longer crashes when a client sends an invalid DoCommand, but drops the client instead.
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bjarni
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r842:96908cec3367
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20 years ago
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(svn r1323) Adding autoreplace feature This feature works much like autorenew, but it will get you a new engine type instead of a new one of the same type. Once ordered, it will automatically replace the engines while they visits a depot. The GUI for setting this up have been added on the vehicle overview windows Note: autorenew is now autoreplace, but to the same engine type Nice new features, that was added to make this possible - windows can now have two independant vertical scrollbars - CMD_SHOW_NO_ERROR have been added as a flag for DoCommandP. It will make it do the action instead of showing the red box with estimated costs even if shift is pressed - fixed problem where enginetypes where not initialized when loading a game. It's now done in InitializeGame()
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truelight
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r812:2f2818d6d63d
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20 years ago
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(svn r1283) -Add: AutoRenew is now a client-side patch instead of a game-side patch Note: this is the first commit that breaks compatibility with 0.3.5! -Fix: Bufferoverflow with autorenew_money. It is now a 32-bit integer.
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truelight
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r543:efdb197f91ad
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20 years ago
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darkvater
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r395:9c19f4df13fc
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20 years ago
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darkvater
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r213:7915f9302282
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20 years ago
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(svn r214) -Feature: CMD_NET_INSTANT [just in time command handling over network] (sign_de) -Fix: Only server can pause in network, action disabled for clients -Fix: Direct Connect editbox can handle up to max ~35 characters
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truelight
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r193:6aa65dc5a4b4
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20 years ago
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darkvater
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r147:612ed080a7f6
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20 years ago
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(svn r148) -Feature: Company HQ can now be moved somewhere else (cost 1% of company value). Water floods HQ. -Some layout fixes for command.c -Tileinfo debug window in console now shows Tile in decimal numbers
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darkvater
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r58:07e0339bc172
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20 years ago
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truelight
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r0:d63b455452f6
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20 years ago
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