Changeset - r15940:064272152529
[Not reviewed]
master
0 9 2
rubidium - 14 years ago 2010-08-27 22:21:23
rubidium@openttd.org
(svn r20638) -Codechange: split object.h
11 files changed with 133 insertions and 72 deletions:
0 comments (0 inline, 0 general)
projects/openttd_vs100.vcxproj
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@@ -485,6 +485,7 @@
 
    <ClInclude Include="..\src\newgrf_house.h" />
 
    <ClInclude Include="..\src\newgrf_industries.h" />
 
    <ClInclude Include="..\src\newgrf_industrytiles.h" />
 
    <ClInclude Include="..\src\newgrf_object.h" />
 
    <ClInclude Include="..\src\newgrf_properties.h" />
 
    <ClInclude Include="..\src\newgrf_railtype.h" />
 
    <ClInclude Include="..\src\newgrf_sound.h" />
 
@@ -983,6 +984,7 @@
 
    <ClCompile Include="..\src\newgrf_house.cpp" />
 
    <ClCompile Include="..\src\newgrf_industries.cpp" />
 
    <ClCompile Include="..\src\newgrf_industrytiles.cpp" />
 
    <ClCompile Include="..\src\newgrf_object.cpp" />
 
    <ClCompile Include="..\src\newgrf_railtype.cpp" />
 
    <ClCompile Include="..\src\newgrf_sound.cpp" />
 
    <ClCompile Include="..\src\newgrf_spritegroup.cpp" />
projects/openttd_vs100.vcxproj.filters
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@@ -675,6 +675,9 @@
 
    <ClInclude Include="..\src\newgrf_industrytiles.h">
 
      <Filter>Header Files</Filter>
 
    </ClInclude>
 
    <ClInclude Include="..\src\newgrf_object.h">
 
      <Filter>Header Files</Filter>
 
    </ClInclude>
 
    <ClInclude Include="..\src\newgrf_properties.h">
 
      <Filter>Header Files</Filter>
 
    </ClInclude>
 
@@ -2169,6 +2172,9 @@
 
    <ClCompile Include="..\src\newgrf_industrytiles.cpp">
 
      <Filter>NewGRF</Filter>
 
    </ClCompile>
 
    <ClCompile Include="..\src\newgrf_object.cpp">
 
      <Filter>NewGRF</Filter>
 
    </ClCompile>
 
    <ClCompile Include="..\src\newgrf_railtype.cpp">
 
      <Filter>NewGRF</Filter>
 
    </ClCompile>
projects/openttd_vs80.vcproj
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@@ -1215,6 +1215,10 @@
 
				>
 
			</File>
 
			<File
 
				RelativePath=".\..\src\newgrf_object.h"
 
				>
 
			</File>
 
			<File
 
				RelativePath=".\..\src\newgrf_properties.h"
 
				>
 
			</File>
 
@@ -3275,6 +3279,10 @@
 
				>
 
			</File>
 
			<File
 
				RelativePath=".\..\src\newgrf_object.cpp"
 
				>
 
			</File>
 
			<File
 
				RelativePath=".\..\src\newgrf_railtype.cpp"
 
				>
 
			</File>
projects/openttd_vs90.vcproj
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@@ -1212,6 +1212,10 @@
 
				>
 
			</File>
 
			<File
 
				RelativePath=".\..\src\newgrf_object.h"
 
				>
 
			</File>
 
			<File
 
				RelativePath=".\..\src\newgrf_properties.h"
 
				>
 
			</File>
 
@@ -3272,6 +3276,10 @@
 
				>
 
			</File>
 
			<File
 
				RelativePath=".\..\src\newgrf_object.cpp"
 
				>
 
			</File>
 
			<File
 
				RelativePath=".\..\src\newgrf_railtype.cpp"
 
				>
 
			</File>
source.list
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@@ -218,6 +218,7 @@ newgrf_generic.h
 
newgrf_house.h
 
newgrf_industries.h
 
newgrf_industrytiles.h
 
newgrf_object.h
 
newgrf_properties.h
 
newgrf_railtype.h
 
newgrf_sound.h
 
@@ -772,6 +773,7 @@ newgrf_generic.cpp
 
newgrf_house.cpp
 
newgrf_industries.cpp
 
newgrf_industrytiles.cpp
 
newgrf_object.cpp
 
newgrf_railtype.cpp
 
newgrf_sound.cpp
 
newgrf_spritegroup.cpp
src/newgrf_object.cpp
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new file 100644
 
/* $Id$ */
 

	
 
/*
 
 * This file is part of OpenTTD.
 
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 
 */
 

	
 
/** @file newgrf_object.cpp Handling of object NewGRFs. */
 

	
 
#include "stdafx.h"
 
#include "newgrf_object.h"
 
#include "object_map.h"
 

	
 
extern const ObjectSpec _original_objects[];
 

	
 
/* static */ const ObjectSpec *ObjectSpec::Get(ObjectType index)
 
{
 
	assert(index < OBJECT_MAX);
 
	return &_original_objects[index];
 
}
 

	
 
/* static */ const ObjectSpec *ObjectSpec::GetByTile(TileIndex tile)
 
{
 
	return ObjectSpec::Get(GetObjectType(tile));
 
}
 

	
src/newgrf_object.h
Show inline comments
 
new file 100644
 
/* $Id$ */
 

	
 
/*
 
 * This file is part of OpenTTD.
 
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 
 */
 

	
 
/** @file newgrf_object.h Functions related to NewGRF objects. */
 

	
 
#ifndef NEWGRF_OBJECT_H
 
#define NEWGRF_OBJECT_H
 

	
 
#include "economy_func.h"
 
#include "strings_type.h"
 
#include "object_type.h"
 

	
 
/** Various object behaviours. */
 
enum ObjectFlags {
 
	OBJECT_FLAG_NONE               =       0, ///< Just nothing.
 
	OBJECT_FLAG_ONLY_IN_SCENEDIT   = 1 <<  0, ///< Object can only be constructed in the scenario editor.
 
	OBJECT_FLAG_CANNOT_REMOVE      = 1 <<  1, ///< Object can not be removed.
 
	OBJECT_FLAG_AUTOREMOVE         = 1 <<  2, ///< Object get automatically removed (like "owned land").
 
	OBJECT_FLAG_BUILT_ON_WATER     = 1 <<  3, ///< Object can be built on water (not required).
 
	OBJECT_FLAG_CLEAR_INCOME       = 1 <<  4, ///< When object is cleared a positive income is generated instead of a cost.
 
	OBJECT_FLAG_HAS_NO_FOUNDATION  = 1 <<  5, ///< Do not display foundations when on a slope.
 
	OBJECT_FLAG_ANIMATION          = 1 <<  6, ///< Object has animated tiles.
 
	OBJECT_FLAG_ONLY_IN_GAME       = 1 <<  7, ///< Object can only be built in game.
 
	OBJECT_FLAG_2CC_COLOUR         = 1 <<  8, ///< Object wants 2CC colour mapping.
 
	OBJECT_FLAG_NOT_ON_LAND        = 1 <<  9, ///< Object can not be on land, implicitly sets #OBJECT_FLAG_BUILT_ON_WATER.
 
	OBJECT_FLAG_DRAW_WATER         = 1 << 10, ///< Object wants to be drawn on water.
 
	OBJECT_FLAG_ALLOW_UNDER_BRIDGE = 1 << 11, ///< Object can built under a bridge.
 
	OBJECT_FLAG_REQUIRE_FLAT       = 1 << 12, ///< Object can only be build of flat land, i.e. not on foundations!
 
};
 
DECLARE_ENUM_AS_BIT_SET(ObjectFlags)
 

	
 

	
 
/** An object that isn't use for transport, industries or houses. */
 
struct ObjectSpec {
 
	StringID name;               ///< The name for this object.
 
	uint8 size;                  ///< The size of this objects; low nibble for X, high nibble for Y.
 
	uint8 build_cost_multiplier; ///< Build cost multiplier per tile.
 
	uint8 clear_cost_multiplier; ///< Clear cost multiplier per tile.
 
	ObjectFlags flags;           ///< Flags/settings related to the object.
 

	
 
	/**
 
	 * Get the cost for building a structure of this type.
 
	 * @return The cost for building.
 
	 */
 
	Money GetBuildCost() const { return (_price[PR_BUILD_OBJECT] * this->build_cost_multiplier); }
 

	
 
	/**
 
	 * Get the cost for clearing a structure of this type.
 
	 * @return The cost for clearing.
 
	 */
 
	Money GetClearCost() const { return (_price[PR_CLEAR_OBJECT] * this->clear_cost_multiplier); }
 

	
 
	/**
 
	 * Get the specification associated with a specific ObjectType.
 
	 * @param index The object type to fetch.
 
	 * @return The specification.
 
	 */
 
	static const ObjectSpec *Get(ObjectType index);
 

	
 
	/**
 
	 * Get the specification associated with a tile.
 
	 * @param tile The tile to fetch the data for.
 
	 * @return The specification.
 
	 */
 
	static const ObjectSpec *GetByTile(TileIndex tile);
 
};
 

	
 
#endif /* NEWGRF_OBJECT_H */
src/object.h
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@@ -12,8 +12,8 @@
 
#ifndef OBJECT_H
 
#define OBJECT_H
 

	
 
#include "economy_func.h"
 
#include "strings_type.h"
 
#include "tile_type.h"
 
#include "company_type.h"
 
#include "object_type.h"
 

	
 
/**
 
@@ -34,61 +34,4 @@ void UpdateCompanyHQ(TileIndex tile, uin
 
 */
 
void BuildObject(ObjectType type, TileIndex tile, CompanyID owner = OWNER_NONE, struct Town *town = NULL);
 

	
 

	
 
/** Various object behaviours. */
 
enum ObjectFlags {
 
	OBJECT_FLAG_NONE               =       0, ///< Just nothing.
 
	OBJECT_FLAG_ONLY_IN_SCENEDIT   = 1 <<  0, ///< Object can only be constructed in the scenario editor.
 
	OBJECT_FLAG_CANNOT_REMOVE      = 1 <<  1, ///< Object can not be removed.
 
	OBJECT_FLAG_AUTOREMOVE         = 1 <<  2, ///< Object get automatically removed (like "owned land").
 
	OBJECT_FLAG_BUILT_ON_WATER     = 1 <<  3, ///< Object can be built on water (not required).
 
	OBJECT_FLAG_CLEAR_INCOME       = 1 <<  4, ///< When object is cleared a positive income is generated instead of a cost.
 
	OBJECT_FLAG_HAS_NO_FOUNDATION  = 1 <<  5, ///< Do not display foundations when on a slope.
 
	OBJECT_FLAG_ANIMATION          = 1 <<  6, ///< Object has animated tiles.
 
	OBJECT_FLAG_ONLY_IN_GAME       = 1 <<  7, ///< Object can only be built in game.
 
	OBJECT_FLAG_2CC_COLOUR         = 1 <<  8, ///< Object wants 2CC colour mapping.
 
	OBJECT_FLAG_NOT_ON_LAND        = 1 <<  9, ///< Object can not be on land, implicitly sets #OBJECT_FLAG_BUILT_ON_WATER.
 
	OBJECT_FLAG_DRAW_WATER         = 1 << 10, ///< Object wants to be drawn on water.
 
	OBJECT_FLAG_ALLOW_UNDER_BRIDGE = 1 << 11, ///< Object can built under a bridge.
 
	OBJECT_FLAG_REQUIRE_FLAT       = 1 << 12, ///< Object can only be build of flat land, i.e. not on foundations!
 
};
 
DECLARE_ENUM_AS_BIT_SET(ObjectFlags)
 

	
 

	
 
/** An object that isn't use for transport, industries or houses. */
 
struct ObjectSpec {
 
	StringID name;               ///< The name for this object.
 
	uint8 size;                  ///< The size of this objects; low nibble for X, high nibble for Y.
 
	uint8 build_cost_multiplier; ///< Build cost multiplier per tile.
 
	uint8 clear_cost_multiplier; ///< Clear cost multiplier per tile.
 
	ObjectFlags flags;           ///< Flags/settings related to the object.
 

	
 
	/**
 
	 * Get the cost for building a structure of this type.
 
	 * @return The cost for building.
 
	 */
 
	Money GetBuildCost() const { return (_price[PR_BUILD_OBJECT] * this->build_cost_multiplier); }
 

	
 
	/**
 
	 * Get the cost for clearing a structure of this type.
 
	 * @return The cost for clearing.
 
	 */
 
	Money GetClearCost() const { return (_price[PR_CLEAR_OBJECT] * this->clear_cost_multiplier); }
 

	
 
	/**
 
	 * Get the specification associated with a specific ObjectType.
 
	 * @param index The object type to fetch.
 
	 * @return The specification.
 
	 */
 
	static const ObjectSpec *Get(ObjectType index);
 

	
 
	/**
 
	 * Get the specification associated with a tile.
 
	 * @param tile The tile to fetch the data for.
 
	 * @return The specification.
 
	 */
 
	static const ObjectSpec *GetByTile(TileIndex tile);
 
};
 

	
 

	
 
#endif /* OBJECT_H */
src/object_cmd.cpp
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@@ -30,6 +30,7 @@
 
#include "core/pool_func.hpp"
 
#include "object_map.h"
 
#include "object_base.h"
 
#include "newgrf_object.h"
 
#include "date_func.h"
 

	
 
#include "table/strings.h"
 
@@ -49,17 +50,6 @@ void InitializeObjects()
 
	_object_pool.CleanPool();
 
}
 

	
 
/* static */ const ObjectSpec *ObjectSpec::Get(ObjectType index)
 
{
 
	assert(index < OBJECT_MAX);
 
	return &_original_objects[index];
 
}
 

	
 
/* static */ const ObjectSpec *ObjectSpec::GetByTile(TileIndex tile)
 
{
 
	return ObjectSpec::Get(GetObjectType(tile));
 
}
 

	
 
void BuildObject(ObjectType type, TileIndex tile, CompanyID owner, Town *town)
 
{
 
	const ObjectSpec *spec = ObjectSpec::Get(type);
src/table/object_land.h
Show inline comments
 
@@ -124,7 +124,7 @@ static const DrawTileSprites _object_hq[
 
#undef TILE_SPRITE_LINE
 

	
 
/** Specification of the original object structures. */
 
static const ObjectSpec _original_objects[] = {
 
extern const ObjectSpec _original_objects[] = {
 
	{ STR_LAI_OBJECT_DESCRIPTION_TRANSMITTER,          0x11,   0,   0, OBJECT_FLAG_CANNOT_REMOVE | OBJECT_FLAG_REQUIRE_FLAT | OBJECT_FLAG_ONLY_IN_SCENEDIT },
 
	{ STR_LAI_OBJECT_DESCRIPTION_LIGHTHOUSE,           0x11,   0,   0, OBJECT_FLAG_CANNOT_REMOVE | OBJECT_FLAG_REQUIRE_FLAT | OBJECT_FLAG_ONLY_IN_SCENEDIT },
 
	{ STR_TOWN_BUILDING_NAME_STATUE_1,                 0x11,   0,   0, OBJECT_FLAG_CANNOT_REMOVE | OBJECT_FLAG_ONLY_IN_GAME | OBJECT_FLAG_ONLY_IN_SCENEDIT }, // Yes, we disallow building this everywhere. Happens in "special" case!
src/tunnelbridge_cmd.cpp
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@@ -14,7 +14,7 @@
 
 */
 

	
 
#include "stdafx.h"
 
#include "object.h"
 
#include "newgrf_object.h"
 
#include "viewport_func.h"
 
#include "cmd_helper.h"
 
#include "command_func.h"
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