Changeset - r7446:06805c50a303
[Not reviewed]
master
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belugas - 17 years ago 2007-08-15 01:50:13
belugas@openttd.org
(svn r10904) -Fix: When using a temporary industry, make sure you do not clear some unreachable tiles upon its destruction.
-Codechange: do not perform something that by all means will not change. A zero offset is really meaningless...
1 file changed with 2 insertions and 1 deletions:
0 comments (0 inline, 0 general)
src/newgrf_industrytiles.cpp
Show inline comments
 
@@ -35,7 +35,7 @@ uint32 GetNearbyIndustryTileInformation(
 
	byte tile_type;
 
	bool is_same_industry;
 

	
 
	tile = GetNearbyTile(parameter, tile);
 
	if (parameter != 0) tile = GetNearbyTile(parameter, tile); // only perform if it is required
 
	is_same_industry = (IsTileType(tile, MP_INDUSTRY) && GetIndustryIndex(tile) == index);
 
	tile_type = GetTerrainType(tile) << 2 | (IsTileType(tile, MP_WATER) ? 1 : 0) << 1 | (is_same_industry ? 1 : 0);
 

	
 
@@ -236,6 +236,7 @@ bool PerformIndustryTileSlopeCheck(TileI
 
{
 
	Industry ind;
 
	ind.xy = 0;
 
	ind.width = 0;
 
	ind.type = type;
 

	
 
	uint16 callback_res = GetIndustryTileCallback(CBID_INDTILE_SHAPE_CHECK, 0, 0, gfx, &ind, tile);
0 comments (0 inline, 0 general)