Changeset - r2990:093bed7dfa90
[Not reviewed]
master
0 2 0
peter1138 - 18 years ago 2006-02-06 10:05:41
peter1138@openttd.org
(svn r3565) - Fix: On loading a game, GetPlayerRailtypes() didn't account for the fact that vehicles are introduced a year after their introduction date. This will also relieve possible (rare) network desyncs.
2 files changed with 2 insertions and 2 deletions:
0 comments (0 inline, 0 general)
engine.c
Show inline comments
 
@@ -428,7 +428,7 @@ void EnginesMonthlyLoop(void)
 
				CalcEngineReliability(e);
 
			}
 

	
 
			if (!(e->flags & ENGINE_AVAILABLE) && (uint16)(_date - min(_date, 365)) >= e->intro_date) {
 
			if (!(e->flags & ENGINE_AVAILABLE) && _date >= (e->intro_date + 365)) {
 
				// Introduce it to all players
 
				NewVehicleAvailable(e);
 
			} else if (!(e->flags & (ENGINE_AVAILABLE|ENGINE_INTRODUCING)) && _date >= e->intro_date) {
players.c
Show inline comments
 
@@ -628,7 +628,7 @@ byte GetPlayerRailtypes(PlayerID p)
 
		const EngineInfo *ei = &_engine_info[i];
 

	
 
		if (e->type == VEH_Train && HASBIT(ei->climates, _opt.landscape) &&
 
				(HASBIT(e->player_avail, p) || e->intro_date <= _date) &&
 
				(HASBIT(e->player_avail, p) || _date >= (e->intro_date + 365)) &&
 
				!(RailVehInfo(i)->flags & RVI_WAGON)) {
 
			assert(e->railtype < RAILTYPE_END);
 
			SETBIT(rt, e->railtype);
0 comments (0 inline, 0 general)