@@ -1283,7 +1283,7 @@ bool AfterLoadGame(uint version)
if (version < 0x1000) {
int i;
FOR_ALL_PLAYERS(p) {
for (i = 0; i < 256; i++) {
for (i = 0; i < TOTAL_NUM_ENGINES; i++) {
p->engine_replacement[i] = INVALID_ENGINE;
}
p->engine_renew = false;
@@ -494,7 +494,7 @@ Player *DoStartupNewPlayer(bool is_ai)
p->face = Random();
/* Engine renewal settings */
for (i = 0; i < 256; i++)
for (i = 0; i < TOTAL_NUM_ENGINES; i++)
Status change: