@@ -90,7 +90,7 @@ static void AiNew_State_WakeUp(Player *p
// We have no HQ yet, build one on a random place
// Random till we found a place for it!
// TODO: this should not be on a random place..
while (!AiNew_Build_CompanyHQ(p, (Random()&0xFFFF))) { }
while (!AiNew_Build_CompanyHQ(p, Random() % MapSize())) { }
// Enough for now, but we want to come back here the next time
// so we do not change any status
return;
Status change: