Changeset - r14396:0e22f6ee524f
[Not reviewed]
master
0 5 0
terkhen - 14 years ago 2010-01-30 16:27:35
terkhen@openttd.org
(svn r18963) -Codechange: Give AccelerationModel a generical name.
5 files changed with 15 insertions and 12 deletions:
0 comments (0 inline, 0 general)
src/build_vehicle_gui.cpp
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@@ -479,7 +479,7 @@ static int DrawRailEnginePurchaseInfo(in
 
	y += FONT_HEIGHT_NORMAL;
 

	
 
	/* Max tractive effort - not applicable if old acceleration or maglev */
 
	if (_settings_game.vehicle.train_acceleration_model != TAM_ORIGINAL && GetRailTypeInfo(rvi->railtype)->acceleration_type != 2) {
 
	if (_settings_game.vehicle.train_acceleration_model != AM_ORIGINAL && GetRailTypeInfo(rvi->railtype)->acceleration_type != 2) {
 
		SetDParam(0, e->GetDisplayMaxTractiveEffort());
 
		DrawString(left, right, y, STR_PURCHASE_INFO_MAX_TE);
 
		y += FONT_HEIGHT_NORMAL;
src/engine_gui.cpp
Show inline comments
 
@@ -161,7 +161,7 @@ static StringID GetTrainEngineInfoString
 
	} else {
 
		SetDParam(5, CT_INVALID);
 
	}
 
	return (_settings_game.vehicle.train_acceleration_model != TAM_ORIGINAL && GetRailTypeInfo(e->u.rail.railtype)->acceleration_type != 2) ? STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE : STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER;
 
	return (_settings_game.vehicle.train_acceleration_model != AM_ORIGINAL && GetRailTypeInfo(e->u.rail.railtype)->acceleration_type != 2) ? STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE : STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER;
 
}
 

	
 
static StringID GetAircraftEngineInfoString(const Engine *e)
src/train_cmd.cpp
Show inline comments
 
@@ -392,7 +392,7 @@ int Train::GetCurveSpeedLimit() const
 
	static const int absolute_max_speed = UINT16_MAX;
 
	int max_speed = absolute_max_speed;
 

	
 
	if (_settings_game.vehicle.train_acceleration_model == TAM_ORIGINAL) return max_speed;
 
	if (_settings_game.vehicle.train_acceleration_model == AM_ORIGINAL) return max_speed;
 

	
 
	int curvecount[2] = {0, 0};
 

	
 
@@ -1989,7 +1989,7 @@ CommandCost CmdReverseTrainDirection(Til
 
			v->force_proceed = 0;
 
			SetWindowDirty(WC_VEHICLE_VIEW, v->index);
 

	
 
			if (_settings_game.vehicle.train_acceleration_model != TAM_ORIGINAL && v->cur_speed != 0) {
 
			if (_settings_game.vehicle.train_acceleration_model != AM_ORIGINAL && v->cur_speed != 0) {
 
				ToggleBit(v->flags, VRF_REVERSING);
 
			} else {
 
				v->cur_speed = 0;
 
@@ -2941,8 +2941,10 @@ int Train::UpdateSpeed()
 

	
 
	switch (_settings_game.vehicle.train_acceleration_model) {
 
		default: NOT_REACHED();
 
		case TAM_ORIGINAL: accel = this->acceleration * (this->GetAccelerationStatus() == AS_BRAKE ? -4 : 2); break;
 
		case TAM_REALISTIC:
 
		case AM_ORIGINAL:
 
			accel = this->acceleration * (this->GetAccelerationStatus() == AS_BRAKE ? -4 : 2);
 
			break;
 
		case AM_REALISTIC:
 
			this->max_speed = this->GetCurrentMaxSpeed();
 
			accel = this->GetAcceleration();
 
			break;
 
@@ -3055,7 +3057,7 @@ static const RailtypeSlowdownParams _rai
 
/** Modify the speed of the vehicle due to a change in altitude */
 
static inline void AffectSpeedByZChange(Train *v, byte old_z)
 
{
 
	if (old_z == v->z_pos || _settings_game.vehicle.train_acceleration_model != TAM_ORIGINAL) return;
 
	if (old_z == v->z_pos || _settings_game.vehicle.train_acceleration_model != AM_ORIGINAL) return;
 

	
 
	const RailtypeSlowdownParams *rsp = &_railtype_slowdown[v->railtype];
 

	
 
@@ -3451,7 +3453,7 @@ static void TrainController(Train *v, Ve
 
				update_signals_crossing = true;
 

	
 
				if (chosen_dir != v->direction) {
 
					if (prev == NULL && _settings_game.vehicle.train_acceleration_model == TAM_ORIGINAL) {
 
					if (prev == NULL && _settings_game.vehicle.train_acceleration_model == AM_ORIGINAL) {
 
						const RailtypeSlowdownParams *rsp = &_railtype_slowdown[v->railtype];
 
						DirDiff diff = DirDifference(v->direction, chosen_dir);
 
						v->cur_speed -= (diff == DIRDIFF_45RIGHT || diff == DIRDIFF_45LEFT ? rsp->small_turn : rsp->large_turn) * v->cur_speed >> 8;
src/vehicle_gui.cpp
Show inline comments
 
@@ -1532,7 +1532,7 @@ struct VehicleDetailsWindow : Window {
 
						SetDParam(1, Train::From(v)->tcache.cached_power);
 
						SetDParam(0, Train::From(v)->tcache.cached_weight);
 
						SetDParam(3, Train::From(v)->tcache.cached_max_te / 1000);
 
						DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, (_settings_game.vehicle.train_acceleration_model != TAM_ORIGINAL && GetRailTypeInfo(Train::From(v)->railtype)->acceleration_type != 2) ?
 
						DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, (_settings_game.vehicle.train_acceleration_model != AM_ORIGINAL && GetRailTypeInfo(Train::From(v)->railtype)->acceleration_type != 2) ?
 
								STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE : STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED);
 
						break;
 

	
src/vehicle_type.h
Show inline comments
 
@@ -68,9 +68,10 @@ enum {
 
	MAX_LENGTH_VEHICLE_NAME_PIXELS = 150, ///< The maximum length of a vehicle name in pixels
 
};
 

	
 
enum TrainAccelerationModel {
 
	TAM_ORIGINAL,
 
	TAM_REALISTIC,
 
/** Vehicle acceleration models. */
 
enum AccelerationModel {
 
	AM_ORIGINAL,
 
	AM_REALISTIC,
 
};
 

	
 
#endif /* VEHICLE_TYPE_H */
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