Changeset - r7742:13aaf7ce450a
[Not reviewed]
master
0 4 0
rubidium - 17 years ago 2007-10-16 21:15:34
rubidium@openttd.org
(svn r11279) -Codechange: use a typedeffed type for all magic with GameDifficulty instead on relying ints to always be 32 bits, which they are not.
4 files changed with 32 insertions and 30 deletions:
0 comments (0 inline, 0 general)
src/misc_cmd.cpp
Show inline comments
 
@@ -380,7 +380,7 @@ CommandCost CmdChangeDifficultyLevel(Til
 

	
 
	if (flags & DC_EXEC) {
 
		if (p1 != (uint32)-1L) {
 
			((int*)&_opt_ptr->diff)[p1] = p2;
 
			((GDType*)&_opt_ptr->diff)[p1] = p2;
 
			_opt_ptr->diff_level = 3; // custom difficulty level
 
		} else {
 
			_opt_ptr->diff_level = p2;
src/openttd.h
Show inline comments
 
@@ -280,25 +280,27 @@ struct Prices {
 

	
 
#define GAME_DIFFICULTY_NUM 18
 

	
 
/** Specific type for Game Difficulty to ease changing the type */
 
typedef uint16 GDType;
 
struct GameDifficulty {
 
	int max_no_competitors;
 
	int competitor_start_time;
 
	int number_towns;
 
	int number_industries;
 
	int max_loan;
 
	int initial_interest;
 
	int vehicle_costs;
 
	int competitor_speed;
 
	int competitor_intelligence; // no longer in use
 
	int vehicle_breakdowns;
 
	int subsidy_multiplier;
 
	int construction_cost;
 
	int terrain_type;
 
	int quantity_sea_lakes;
 
	int economy;
 
	int line_reverse_mode;
 
	int disasters;
 
	int town_council_tolerance; // minimum required town ratings to be allowed to demolish stuff
 
	GDType max_no_competitors;
 
	GDType competitor_start_time;
 
	GDType number_towns;
 
	GDType number_industries;
 
	GDType max_loan;
 
	GDType initial_interest;
 
	GDType vehicle_costs;
 
	GDType competitor_speed;
 
	GDType competitor_intelligence; // no longer in use
 
	GDType vehicle_breakdowns;
 
	GDType subsidy_multiplier;
 
	GDType construction_cost;
 
	GDType terrain_type;
 
	GDType quantity_sea_lakes;
 
	GDType economy;
 
	GDType line_reverse_mode;
 
	GDType disasters;
 
	GDType town_council_tolerance; // minimum required town ratings to be allowed to demolish stuff
 
};
 

	
 
enum {
src/settings.cpp
Show inline comments
 
@@ -1304,8 +1304,8 @@ static const SettingDesc _gameopt_settin
 
	 * XXX - To save file-space and since values are never bigger than about 10? only
 
	 * save the first 16 bits in the savegame. Question is why the values are still int32
 
	 * and why not byte for example? */
 
	SDT_GENERAL("diff_custom", SDT_INTLIST, SL_ARR, (SLE_FILE_I16 | SLE_VAR_I32), 0, 0, GameOptions, diff, 17, 0, 0, 0, 0, NULL, STR_NULL, NULL, NULL, 0, 3),
 
	SDT_GENERAL("diff_custom", SDT_INTLIST, SL_ARR, (SLE_FILE_I16 | SLE_VAR_I32), 0, 0, GameOptions, diff, 18, 0, 0, 0, 0, NULL, STR_NULL, NULL, NULL, 4, SL_MAX_VERSION),
 
	SDT_GENERAL("diff_custom", SDT_INTLIST, SL_ARR, SLE_UINT16, 0, 0, GameOptions, diff, 17, 0, 0, 0, 0, NULL, STR_NULL, NULL, NULL, 0, 3),
 
	SDT_GENERAL("diff_custom", SDT_INTLIST, SL_ARR, SLE_UINT16, 0, 0, GameOptions, diff, 18, 0, 0, 0, 0, NULL, STR_NULL, NULL, NULL, 4, SL_MAX_VERSION),
 
	    SDT_VAR(GameOptions, diff_level, SLE_UINT8, 0, 0, 0, 0,  3, 0, STR_NULL, NULL),
 
	  SDT_OMANY(GameOptions, currency,  SLE_UINT8, N, 0, 0, CUSTOM_CURRENCY_ID, "GBP|USD|EUR|YEN|ATS|BEF|CHF|CZK|DEM|DKK|ESP|FIM|FRF|GRD|HUF|ISK|ITL|NLG|NOK|PLN|ROL|RUR|SIT|SEK|YTL|SKK|BRR|custom", STR_NULL, NULL, NULL),
 
	  SDT_OMANY(GameOptions, units,     SLE_UINT8, N, 0, 1,     2, "imperial|metric|si", STR_NULL, NULL, NULL),
src/settings_gui.cpp
Show inline comments
 
@@ -399,7 +399,7 @@ static const GameSettingData _game_setti
 
 * Q: disasters
 
 * R: area restructuring (0 = permissive, 2 = hostile)
 
 */
 
static const int16 _default_game_diff[3][GAME_DIFFICULTY_NUM] = { /*
 
static const GDType _default_game_diff[3][GAME_DIFFICULTY_NUM] = { /*
 
	 A, B, C, D,   E, F, G, H, I, J, K, L, M, N, O, P, Q, R*/
 
	{2, 2, 1, 4, 300, 2, 0, 2, 0, 1, 2, 0, 1, 0, 0, 0, 0, 0}, ///< easy
 
	{4, 1, 1, 3, 150, 3, 1, 3, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1}, ///< medium
 
@@ -414,7 +414,7 @@ void SetDifficultyLevel(int mode, GameOp
 
	gm_opt->diff_level = mode;
 
	if (mode != 3) { // not custom
 
		for (i = 0; i != GAME_DIFFICULTY_NUM; i++)
 
			((int*)&gm_opt->diff)[i] = _default_game_diff[mode][i];
 
			((GDType*)&gm_opt->diff)[i] = _default_game_diff[mode][i];
 
	}
 
}
 

	
 
@@ -428,7 +428,7 @@ void CheckDifficultyLevels()
 
		SetDifficultyLevel(_opt_newgame.diff_level, &_opt_newgame);
 
	} else {
 
		for (uint i = 0; i < GAME_DIFFICULTY_NUM; i++) {
 
			int *diff = ((int*)&_opt_newgame.diff) + i;
 
			GDType *diff = ((GDType*)&_opt_newgame.diff) + i;
 
			*diff = clamp(*diff, _game_setting_info[i].min, _game_setting_info[i].max);
 
			*diff -= *diff % _game_setting_info[i].step;
 
		}
 
@@ -489,7 +489,7 @@ static void GameDifficultyWndProc(Window
 
			DrawStringCentered(20, y, STR_681A, 0);
 

	
 

	
 
			value = _game_setting_info[i].str + ((int*)&_opt_mod_temp.diff)[i];
 
			value = _game_setting_info[i].str + ((GDType*)&_opt_mod_temp.diff)[i];
 
			if (i == 4) value *= 1000; // XXX - handle currency option
 
			SetDParam(0, value);
 
			DrawString(30, y, STR_6805_MAXIMUM_NO_COMPETITORS + i, 0);
 
@@ -531,7 +531,7 @@ static void GameDifficultyWndProc(Window
 

	
 
			_difficulty_timeout = 5;
 

	
 
			val = ((int*)&_opt_mod_temp.diff)[btn];
 
			val = ((GDType*)&_opt_mod_temp.diff)[btn];
 

	
 
			info = &_game_setting_info[btn]; // get information about the difficulty setting
 
			if (x >= 10) {
 
@@ -546,7 +546,7 @@ static void GameDifficultyWndProc(Window
 
			}
 

	
 
			// save value in temporary variable
 
			((int*)&_opt_mod_temp.diff)[btn] = val;
 
			((GDType*)&_opt_mod_temp.diff)[btn] = val;
 
			RaiseWindowWidget(w, _opt_mod_temp.diff_level + 3);
 
			SetDifficultyLevel(3, &_opt_mod_temp); // set difficulty level to custom
 
			LowerWindowWidget(w, _opt_mod_temp.diff_level + 3);
 
@@ -563,11 +563,11 @@ static void GameDifficultyWndProc(Window
 
			ShowHighscoreTable(_opt_mod_temp.diff_level, -1);
 
			break;
 
		case 10: { /* Save button - save changes */
 
			int btn, val;
 
			GDType btn, val;
 
			for (btn = 0; btn != GAME_DIFFICULTY_NUM; btn++) {
 
				val = ((int*)&_opt_mod_temp.diff)[btn];
 
				val = ((GDType*)&_opt_mod_temp.diff)[btn];
 
				// if setting has changed, change it
 
				if (val != ((int*)&_opt_ptr->diff)[btn])
 
				if (val != ((GDType*)&_opt_ptr->diff)[btn])
 
					DoCommandP(0, btn, val, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
 
			}
 
			DoCommandP(0, UINT_MAX, _opt_mod_temp.diff_level, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
0 comments (0 inline, 0 general)