Files
@ r7742:13aaf7ce450a
Branch filter:
Location: cpp/openttd-patchpack/source/src/openttd.h
r7742:13aaf7ce450a
18.3 KiB
text/x-c
(svn r11279) -Codechange: use a typedeffed type for all magic with GameDifficulty instead on relying ints to always be 32 bits, which they are not.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 | /* $Id$ */
/** @file openttd.h */
#ifndef OPENTTD_H
#define OPENTTD_H
#ifndef VARDEF
#define VARDEF extern
#endif
#include "helpers.hpp"
struct Oblong {
int x, y;
int width, height;
};
struct BoundingRect {
int width;
int height;
};
struct Pair {
int a;
int b;
};
#include "map.h"
#include "slope.h"
// Forward declarations of structs.
struct Vehicle;
struct Depot;
struct Waypoint;
struct Window;
struct Station;
struct ViewPort;
struct Town;
struct NewsItem;
struct Industry;
struct DrawPixelInfo;
struct Group;
typedef byte VehicleOrderID; ///< The index of an order within its current vehicle (not pool related)
typedef byte CargoID;
typedef byte LandscapeID;
typedef uint32 SpriteID; ///< The number of a sprite, without mapping bits and colortables
struct PalSpriteID {
SpriteID sprite;
SpriteID pal;
};
typedef uint16 EngineID;
typedef uint16 UnitID;
typedef uint16 StringID;
static const StringID INVALID_STRING_ID = 0xFFFF;
typedef EngineID *EngineList; ///< engine list type placeholder acceptable for C code (see helpers.cpp)
/* IDs used in Pools */
typedef uint16 VehicleID;
typedef uint16 StationID;
static const StationID INVALID_STATION = 0xFFFF;
typedef uint16 RoadStopID;
typedef uint16 TownID;
typedef uint16 IndustryID;
typedef uint16 DepotID;
typedef uint16 WaypointID;
typedef uint16 OrderID;
typedef uint16 SignID;
typedef uint16 GroupID;
typedef uint16 EngineRenewID;
typedef uint16 DestinationID;
typedef int64 Money;
/* DestinationID must be at least as large as every these below, because it can
* be any of them
*/
assert_compile(sizeof(DestinationID) == sizeof(DepotID));
assert_compile(sizeof(DestinationID) == sizeof(WaypointID));
assert_compile(sizeof(DestinationID) == sizeof(StationID));
typedef int32 WindowNumber;
enum {
INVALID_YEAR = -1,
INVALID_DATE = -1,
};
typedef int32 Year;
typedef int32 Date;
typedef uint32 PlayerFace; ///< player face bits, info see in player_face.h
enum SwitchModes {
SM_NONE = 0,
SM_NEWGAME = 1,
SM_EDITOR = 2,
SM_LOAD = 3,
SM_MENU = 4,
SM_SAVE = 5,
SM_GENRANDLAND = 6,
SM_LOAD_SCENARIO = 9,
SM_START_SCENARIO = 10,
SM_START_HEIGHTMAP = 11,
SM_LOAD_HEIGHTMAP = 12,
};
/* Modes for GenerateWorld */
enum GenerateWorldModes {
GW_NEWGAME = 0, /* Generate a map for a new game */
GW_EMPTY = 1, /* Generate an empty map (sea-level) */
GW_RANDOM = 2, /* Generate a random map for SE */
GW_HEIGHTMAP = 3, /* Generate a newgame from a heightmap */
};
/* Modes for InitializeGame, those are _bits_! */
enum InitializeGameModes {
IG_NONE = 0, /* Don't do anything special */
IG_DATE_RESET = 1, /* Reset the date when initializing a game */
};
enum Owner {
PLAYER_INACTIVE_CLIENT = 253,
PLAYER_NEW_COMPANY = 254,
PLAYER_SPECTATOR = 255,
OWNER_BEGIN = 0x00,
PLAYER_FIRST = 0x00,
MAX_PLAYERS = 8,
OWNER_TOWN = 0x0F, // a town owns the tile
OWNER_NONE = 0x10, // nobody owns the tile
OWNER_WATER = 0x11, // "water" owns the tile
OWNER_END = 0x12,
INVALID_OWNER = 0xFF,
INVALID_PLAYER = 0xFF,
/* Player identifiers All players below MAX_PLAYERS are playable
* players, above, they are special, computer controlled players */
};
typedef Owner PlayerID;
DECLARE_POSTFIX_INCREMENT(Owner);
/** Define basic enum properties */
template <> struct EnumPropsT<Owner> : MakeEnumPropsT<Owner, byte, OWNER_BEGIN, OWNER_END, INVALID_OWNER> {};
typedef TinyEnumT<Owner> OwnerByte;
typedef OwnerByte PlayerByte;
enum TransportType {
/* These constants are for now linked to the representation of bridges
* and tunnels, so they can be used by GetTileTrackStatus_TunnelBridge.
* In an ideal world, these constants would be used everywhere when
* accessing tunnels and bridges. For now, you should just not change
* the values for road and rail.
*/
TRANSPORT_BEGIN = 0,
TRANSPORT_RAIL = 0,
TRANSPORT_ROAD = 1,
TRANSPORT_WATER, // = 2
TRANSPORT_END,
INVALID_TRANSPORT = 0xff,
};
/** Define basic enum properties */
template <> struct EnumPropsT<TransportType> : MakeEnumPropsT<TransportType, byte, TRANSPORT_BEGIN, TRANSPORT_END, INVALID_TRANSPORT> {};
typedef TinyEnumT<TransportType> TransportTypeByte;
struct TileInfo {
uint x;
uint y;
Slope tileh;
TileIndex tile;
uint z;
};
/* Display Options */
enum {
DO_SHOW_TOWN_NAMES = 0,
DO_SHOW_STATION_NAMES = 1,
DO_SHOW_SIGNS = 2,
DO_FULL_ANIMATION = 3,
DO_FULL_DETAIL = 5,
DO_WAYPOINTS = 6,
};
enum {
TO_SIGNS,
TO_TREES,
TO_HOUSES,
TO_INDUSTRIES,
TO_BUILDINGS,
TO_BRIDGES,
TO_STRUCTURES,
TO_LOADING,
};
/* Landscape types */
enum {
LT_TEMPERATE = 0,
LT_ARCTIC = 1,
LT_TROPIC = 2,
LT_TOYLAND = 3,
NUM_LANDSCAPE = 4,
};
/**
* Town Layouts
*/
enum TownLayout {
TL_NO_ROADS = 0, ///< Build no more roads, but still build houses
TL_ORIGINAL, ///< Original algorithm (min. 1 distance between roads)
TL_BETTER_ROADS, ///< Extended original algorithm (min. 2 distance between roads)
TL_2X2_GRID, ///< Geometric 2x2 grid algorithm
TL_3X3_GRID, ///< Geometric 3x3 grid algorithm
NUM_TLS, ///< Number of town layouts
};
/* It needs to be 8bits, because we save and load it as such */
/** Define basic enum properties */
template <> struct EnumPropsT<TownLayout> : MakeEnumPropsT<TownLayout, byte, TL_NO_ROADS, NUM_TLS, NUM_TLS> {};
typedef TinyEnumT<TownLayout> TownLayoutByte; //typedefing-enumification of TownLayout
enum {
NUM_PRICES = 49,
};
struct Prices {
Money station_value;
Money build_rail;
Money build_road;
Money build_signals;
Money build_bridge;
Money build_train_depot;
Money build_road_depot;
Money build_ship_depot;
Money build_tunnel;
Money train_station_track;
Money train_station_length;
Money build_airport;
Money build_bus_station;
Money build_truck_station;
Money build_dock;
Money build_railvehicle;
Money build_railwagon;
Money aircraft_base;
Money roadveh_base;
Money ship_base;
Money build_trees;
Money terraform;
Money clear_1;
Money purchase_land;
Money clear_2;
Money clear_3;
Money remove_trees;
Money remove_rail;
Money remove_signals;
Money clear_bridge;
Money remove_train_depot;
Money remove_road_depot;
Money remove_ship_depot;
Money clear_tunnel;
Money clear_water;
Money remove_rail_station;
Money remove_airport;
Money remove_bus_station;
Money remove_truck_station;
Money remove_dock;
Money remove_house;
Money remove_road;
Money running_rail[3];
Money aircraft_running;
Money roadveh_running;
Money ship_running;
Money build_industry;
};
#define GAME_DIFFICULTY_NUM 18
/** Specific type for Game Difficulty to ease changing the type */
typedef uint16 GDType;
struct GameDifficulty {
GDType max_no_competitors;
GDType competitor_start_time;
GDType number_towns;
GDType number_industries;
GDType max_loan;
GDType initial_interest;
GDType vehicle_costs;
GDType competitor_speed;
GDType competitor_intelligence; // no longer in use
GDType vehicle_breakdowns;
GDType subsidy_multiplier;
GDType construction_cost;
GDType terrain_type;
GDType quantity_sea_lakes;
GDType economy;
GDType line_reverse_mode;
GDType disasters;
GDType town_council_tolerance; // minimum required town ratings to be allowed to demolish stuff
};
enum {
// Temperate
CT_PASSENGERS = 0,
CT_COAL = 1,
CT_MAIL = 2,
CT_OIL = 3,
CT_LIVESTOCK = 4,
CT_GOODS = 5,
CT_GRAIN = 6,
CT_WOOD = 7,
CT_IRON_ORE = 8,
CT_STEEL = 9,
CT_VALUABLES = 10,
// Arctic
CT_WHEAT = 6,
CT_HILLY_UNUSED = 8,
CT_PAPER = 9,
CT_GOLD = 10,
CT_FOOD = 11,
// Tropic
CT_RUBBER = 1,
CT_FRUIT = 4,
CT_MAIZE = 6,
CT_COPPER_ORE = 8,
CT_WATER = 9,
CT_DIAMONDS = 10,
// Toyland
CT_SUGAR = 1,
CT_TOYS = 3,
CT_BATTERIES = 4,
CT_CANDY = 5,
CT_TOFFEE = 6,
CT_COLA = 7,
CT_COTTON_CANDY = 8,
CT_BUBBLES = 9,
CT_PLASTIC = 10,
CT_FIZZY_DRINKS = 11,
NUM_CARGO = 32,
CT_NO_REFIT = 0xFE,
CT_INVALID = 0xFF
};
typedef uint AcceptedCargo[NUM_CARGO];
struct TileDesc {
StringID str;
Owner owner;
Date build_date;
uint64 dparam[2];
};
struct ViewportSign {
int32 left;
int32 top;
byte width_1, width_2;
};
/**
* Common return value for all commands. Wraps the cost and
* a possible error message/state together.
*/
class CommandCost {
Money cost; ///< The cost of this action
StringID message; ///< Warning message for when success is unset
bool success; ///< Whether the comment went fine up to this moment
public:
/**
* Creates a command cost return with no cost and no error
*/
CommandCost() : cost(0), message(INVALID_STRING_ID), success(true) {}
/**
* Creates a command return value the is failed with the given message
*/
CommandCost(StringID msg) : cost(0), message(msg), success(false) {}
/**
* Creates a command return value with the given start cost
* @param cst the initial cost of this command
*/
CommandCost(Money cst) : cost(cst), message(INVALID_STRING_ID), success(true) {}
/**
* Adds the cost of the given command return value to this cost.
* Also takes a possible error message when it is set.
* @param ret the command to add the cost of.
* @return this class.
*/
CommandCost AddCost(CommandCost ret);
/**
* Adds the given cost to the cost of the command.
* @param cost the cost to add
* @return this class.
*/
CommandCost AddCost(Money cost);
/**
* Multiplies the cost of the command by the given factor.
* @param cost factor to multiply the costs with
* @return this class
*/
CommandCost MultiplyCost(int factor);
/**
* The costs as made up to this moment
* @return the costs
*/
Money GetCost() const;
/**
* Sets the global error message *if* this class has one.
*/
void SetGlobalErrorMessage() const;
/**
* Did this command succeed?
* @return true if and only if it succeeded
*/
bool Succeeded() const;
/**
* Did this command fail?
* @return true if and only if it failed
*/
bool Failed() const;
};
typedef void DrawTileProc(TileInfo *ti);
typedef uint GetSlopeZProc(TileIndex tile, uint x, uint y);
typedef CommandCost ClearTileProc(TileIndex tile, byte flags);
typedef void GetAcceptedCargoProc(TileIndex tile, AcceptedCargo res);
typedef void GetTileDescProc(TileIndex tile, TileDesc *td);
/**
* GetTileTrackStatusProcs return a value that contains the possible tracks
* that can be taken on a given tile by a given transport. The return value is
* composed as follows: 0xaabbccdd. ccdd and aabb are bitmasks of trackdirs,
* where bit n corresponds to trackdir n. ccdd are the trackdirs that are
* present in the tile (1==present, 0==not present), aabb is the signal
* status, if applicable (0==green/no signal, 1==red, note that this is
* reversed from map3/2[tile] for railway signals).
*
* The result (let's call it ts) is often used as follows:
* tracks = (byte)(ts | ts >>8)
* This effectively converts the present part of the result (ccdd) to a
* track bitmask, which disregards directions. Normally, this is the same as just
* doing (byte)ts I think, although I am not really sure
*
* A trackdir is combination of a track and a dir, where the lower three bits
* are a track, the fourth bit is the direction. these give 12 (or 14)
* possible options: 0-5 and 8-13, so we need 14 bits for a trackdir bitmask
* above.
* @param tile the tile to get the track status from
* @param mode the mode of transportation
* @param sub_mode used to differentiate between different kinds within the mode
* @return the above mentions track status information
*/
typedef uint32 GetTileTrackStatusProc(TileIndex tile, TransportType mode, uint sub_mode);
typedef void GetProducedCargoProc(TileIndex tile, CargoID *b);
typedef void ClickTileProc(TileIndex tile);
typedef void AnimateTileProc(TileIndex tile);
typedef void TileLoopProc(TileIndex tile);
typedef void ChangeTileOwnerProc(TileIndex tile, PlayerID old_player, PlayerID new_player);
/** @see VehicleEnterTileStatus to see what the return values mean */
typedef uint32 VehicleEnterTileProc(Vehicle *v, TileIndex tile, int x, int y);
typedef Foundation GetFoundationProc(TileIndex tile, Slope tileh);
/**
* Called when a tile is affected by a terraforming operation.
* The function has to check if terraforming of the tile is allowed and return extra terraform-cost that depend on the tiletype.
* With DC_EXEC in flags it has to perform tiletype-specific actions (like clearing land etc., but not the terraforming itself).
*
* @note The terraforming has not yet taken place. So GetTileZ() and GetTileSlope() refer to the landscape before the terraforming operation.
*
* @param tile The involved tile.
* @param flags Command flags passed to the terraform command (DC_EXEC, DC_QUERY_COST, etc.).
* @param z_new TileZ after terraforming.
* @param tileh_new Slope after terraforming.
* @return Error code or extra cost for terraforming (like clearing land, building foundations, etc., but not the terraforming itself.)
*/
typedef CommandCost TerraformTileProc(TileIndex tile, uint32 flags, uint z_new, Slope tileh_new);
struct TileTypeProcs {
DrawTileProc *draw_tile_proc;
GetSlopeZProc *get_slope_z_proc;
ClearTileProc *clear_tile_proc;
GetAcceptedCargoProc *get_accepted_cargo_proc;
GetTileDescProc *get_tile_desc_proc;
GetTileTrackStatusProc *get_tile_track_status_proc;
ClickTileProc *click_tile_proc;
AnimateTileProc *animate_tile_proc;
TileLoopProc *tile_loop_proc;
ChangeTileOwnerProc *change_tile_owner_proc;
GetProducedCargoProc *get_produced_cargo_proc;
VehicleEnterTileProc *vehicle_enter_tile_proc;
GetFoundationProc *get_foundation_proc;
TerraformTileProc *terraform_tile_proc;
};
enum WindowClass {
WC_NONE,
WC_MAIN_WINDOW = WC_NONE,
WC_MAIN_TOOLBAR,
WC_STATUS_BAR,
WC_BUILD_TOOLBAR,
WC_NEWS_WINDOW,
WC_TOWN_DIRECTORY,
WC_STATION_LIST,
WC_TOWN_VIEW,
WC_SMALLMAP,
WC_TRAINS_LIST,
WC_ROADVEH_LIST,
WC_SHIPS_LIST,
WC_AIRCRAFT_LIST,
WC_VEHICLE_VIEW,
WC_VEHICLE_DETAILS,
WC_VEHICLE_REFIT,
WC_VEHICLE_ORDERS,
WC_STATION_VIEW,
WC_VEHICLE_DEPOT,
WC_BUILD_VEHICLE,
WC_BUILD_BRIDGE,
WC_ERRMSG,
WC_BUILD_STATION,
WC_BUS_STATION,
WC_TRUCK_STATION,
WC_BUILD_DEPOT,
WC_COMPANY,
WC_FINANCES,
WC_PLAYER_COLOR,
WC_QUERY_STRING,
WC_SAVELOAD,
WC_SELECT_GAME,
WC_TOOLBAR_MENU,
WC_INCOME_GRAPH,
WC_OPERATING_PROFIT,
WC_TOOLTIPS,
WC_INDUSTRY_VIEW,
WC_PLAYER_FACE,
WC_LAND_INFO,
WC_TOWN_AUTHORITY,
WC_SUBSIDIES_LIST,
WC_GRAPH_LEGEND,
WC_DELIVERED_CARGO,
WC_PERFORMANCE_HISTORY,
WC_COMPANY_VALUE,
WC_COMPANY_LEAGUE,
WC_BUY_COMPANY,
WC_PAYMENT_RATES,
WC_ENGINE_PREVIEW,
WC_MUSIC_WINDOW,
WC_MUSIC_TRACK_SELECTION,
WC_SCEN_LAND_GEN,
WC_SCEN_TOWN_GEN,
WC_SCEN_INDUSTRY,
WC_SCEN_BUILD_ROAD,
WC_BUILD_TREES,
WC_SEND_NETWORK_MSG,
WC_DROPDOWN_MENU,
WC_BUILD_INDUSTRY,
WC_GAME_OPTIONS,
WC_NETWORK_WINDOW,
WC_INDUSTRY_DIRECTORY,
WC_MESSAGE_HISTORY,
WC_CHEATS,
WC_PERFORMANCE_DETAIL,
WC_CONSOLE,
WC_EXTRA_VIEW_PORT,
WC_CLIENT_LIST,
WC_NETWORK_STATUS_WINDOW,
WC_CUSTOM_CURRENCY,
WC_REPLACE_VEHICLE,
WC_HIGHSCORE,
WC_ENDSCREEN,
WC_SIGN_LIST,
WC_GENERATE_LANDSCAPE,
WC_GENERATE_PROGRESS_WINDOW,
WC_CONFIRM_POPUP_QUERY,
WC_TRANSPARENCY_TOOLBAR,
WC_VEHICLE_TIMETABLE,
};
enum ExpensesType {
EXPENSES_CONSTRUCTION = 0,
EXPENSES_NEW_VEHICLES = 1,
EXPENSES_TRAIN_RUN = 2,
EXPENSES_ROADVEH_RUN = 3,
EXPENSES_AIRCRAFT_RUN = 4,
EXPENSES_SHIP_RUN = 5,
EXPENSES_PROPERTY = 6,
EXPENSES_TRAIN_INC = 7,
EXPENSES_ROADVEH_INC = 8,
EXPENSES_AIRCRAFT_INC = 9,
EXPENSES_SHIP_INC = 10,
EXPENSES_LOAN_INT = 11,
EXPENSES_OTHER = 12,
};
enum {
MAX_LANG = 64,
};
// special string constants
enum SpecialStrings {
// special strings for town names. the town name is generated dynamically on request.
SPECSTR_TOWNNAME_START = 0x20C0,
SPECSTR_TOWNNAME_ENGLISH = SPECSTR_TOWNNAME_START,
SPECSTR_TOWNNAME_FRENCH,
SPECSTR_TOWNNAME_GERMAN,
SPECSTR_TOWNNAME_AMERICAN,
SPECSTR_TOWNNAME_LATIN,
SPECSTR_TOWNNAME_SILLY,
SPECSTR_TOWNNAME_SWEDISH,
SPECSTR_TOWNNAME_DUTCH,
SPECSTR_TOWNNAME_FINNISH,
SPECSTR_TOWNNAME_POLISH,
SPECSTR_TOWNNAME_SLOVAKISH,
SPECSTR_TOWNNAME_NORWEGIAN,
SPECSTR_TOWNNAME_HUNGARIAN,
SPECSTR_TOWNNAME_AUSTRIAN,
SPECSTR_TOWNNAME_ROMANIAN,
SPECSTR_TOWNNAME_CZECH,
SPECSTR_TOWNNAME_SWISS,
SPECSTR_TOWNNAME_DANISH,
SPECSTR_TOWNNAME_TURKISH,
SPECSTR_TOWNNAME_ITALIAN,
SPECSTR_TOWNNAME_CATALAN,
SPECSTR_TOWNNAME_LAST = SPECSTR_TOWNNAME_CATALAN,
// special strings for player names on the form "TownName transport".
SPECSTR_PLAYERNAME_START = 0x70EA,
SPECSTR_PLAYERNAME_ENGLISH = SPECSTR_PLAYERNAME_START,
SPECSTR_PLAYERNAME_FRENCH,
SPECSTR_PLAYERNAME_GERMAN,
SPECSTR_PLAYERNAME_AMERICAN,
SPECSTR_PLAYERNAME_LATIN,
SPECSTR_PLAYERNAME_SILLY,
SPECSTR_PLAYERNAME_LAST = SPECSTR_PLAYERNAME_SILLY,
SPECSTR_ANDCO_NAME = 0x70E6,
SPECSTR_PRESIDENT_NAME = 0x70E7,
SPECSTR_SONGNAME = 0x70E8,
// reserve MAX_LANG strings for the *.lng files
SPECSTR_LANGUAGE_START = 0x7100,
SPECSTR_LANGUAGE_END = SPECSTR_LANGUAGE_START + MAX_LANG - 1,
// reserve 32 strings for various screen resolutions
SPECSTR_RESOLUTION_START = SPECSTR_LANGUAGE_END + 1,
SPECSTR_RESOLUTION_END = SPECSTR_RESOLUTION_START + 0x1F,
// reserve 32 strings for screenshot formats
SPECSTR_SCREENSHOT_START = SPECSTR_RESOLUTION_END + 1,
SPECSTR_SCREENSHOT_END = SPECSTR_SCREENSHOT_START + 0x1F,
// Used to implement SetDParamStr
STR_SPEC_DYNSTRING = 0xF800,
STR_SPEC_USERSTRING = 0xF808,
};
typedef void PlaceProc(TileIndex tile);
enum {
SORT_ASCENDING = 0,
SORT_DESCENDING = 1,
SORT_BY_DATE = 0,
SORT_BY_NAME = 2
};
VARDEF byte _savegame_sort_order;
enum {
MAX_SCREEN_WIDTH = 2048,
MAX_SCREEN_HEIGHT = 1200,
};
/* In certain windows you navigate with the arrow keys. Do not scroll the
* gameview when here. Bitencoded variable that only allows scrolling if all
* elements are zero */
enum {
SCROLL_CON = 0,
SCROLL_EDIT = 1,
SCROLL_SAVE = 2,
SCROLL_CHAT = 4,
};
VARDEF byte _no_scroll;
/** To have a concurrently running thread interface with the main program, use
* the OTTD_SendThreadMessage() function. Actions to perform upon the message are handled
* in the ProcessSentMessage() function */
enum ThreadMsg {
MSG_OTTD_NO_MESSAGE,
MSG_OTTD_SAVETHREAD_DONE,
MSG_OTTD_SAVETHREAD_ERROR,
};
void OTTD_SendThreadMessage(ThreadMsg msg);
#endif /* OPENTTD_H */
|