Changeset - r14086:18f8bb89f084
[Not reviewed]
master
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rubidium - 14 years ago 2009-12-27 12:58:23
rubidium@openttd.org
(svn r18643) -Fix [FS#3436]: rotation could not be changed for heightmaps
1 file changed with 2 insertions and 9 deletions:
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src/genworld_gui.cpp
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@@ -688,6 +688,8 @@ struct GenerateLandscapeWindow : public 
 
			case GLAND_TREE_PULLDOWN:          _settings_newgame.game_creation.tree_placer = index; break;
 
			case GLAND_SMOOTHNESS_PULLDOWN:    _settings_newgame.game_creation.tgen_smoothness = index;  break;
 
			case GLAND_VARIETY_PULLDOWN:       _settings_newgame.game_creation.variety = index; break;
 
			case GLAND_LANDSCAPE_PULLDOWN:     _settings_newgame.game_creation.land_generator = index; break;
 
			case GLAND_HEIGHTMAP_ROTATION_PULLDOWN: _settings_newgame.game_creation.heightmap_rotation = index; break;
 

	
 
			case GLAND_TOWN_PULLDOWN:
 
				if ((uint)index == CUSTOM_TOWN_NUMBER_DIFFICULTY) {
 
@@ -702,15 +704,6 @@ struct GenerateLandscapeWindow : public 
 
				IConsoleSetSetting("difficulty.number_industries", index);
 
				break;
 

	
 
			case GLAND_LANDSCAPE_PULLDOWN:
 
			/* case GLAND_HEIGHTMAP_PULLDOWN: */
 
				if (mode == GLWP_HEIGHTMAP) {
 
					_settings_newgame.game_creation.heightmap_rotation = index;
 
				} else {
 
					_settings_newgame.game_creation.land_generator = index;
 
				}
 
				break;
 

	
 
			case GLAND_TERRAIN_PULLDOWN: {
 
				GameMode old_gm = _game_mode;
 
				_game_mode = GM_MENU;
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