@@ -716,9 +716,8 @@ public:
}
case NGWW_LASTJOINED: {
NetworkGameList *last_joined = NetworkGameListAddItem(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port));
if (last_joined != NULL) {
this->server = last_joined;
if (this->last_joined != NULL) {
this->server = this->last_joined;
/* search the position of the newly selected server */
for (uint i = 0; i < this->servers.Length(); i++) {
@@ -861,6 +860,7 @@ public:
if (this->server != NULL) {
if (keycode == WKC_DELETE) { // Press 'delete' to remove servers
NetworkGameListRemoveItem(this->server);
if (this->server == this->last_joined) this->last_joined = NULL;
this->server = NULL;
this->list_pos = SLP_INVALID;
Status change: