@@ -299,7 +299,7 @@ static LRESULT CALLBACK WndProcGdi(HWND
case WM_KEYDOWN: {
// this is the rewritten ascii input function
// it disables windows deadkey handling --> more linux like :D
unsigned short w = 0;
int r = 0;
byte ks[256];
unsigned int scan = 0;
@@ -721,7 +721,7 @@ static int Win32GdiMainLoop(void)
* real key is in the upper 16 bits (see WM_SYSKEYDOWN in WndProcGdi()) */
if ((_pressed_key >> 16) & WKC_TAB &&
#endif
!_networking && _game_mode != GM_MENU)
_fast_forward |= 2;
} else if (_fast_forward & 2)
_fast_forward = 0;
Status change: