Changeset - r23:20f08c6f4b29
[Not reviewed]
master
0 1 0
truelight - 20 years ago 2004-08-11 22:30:29
truelight@openttd.org
(svn r24) Fix: competitors are starting more real
1 file changed with 5 insertions and 6 deletions:
0 comments (0 inline, 0 general)
players.c
Show inline comments
 
@@ -492,10 +492,8 @@ Player *DoStartupNewPlayer(bool is_ai)
 

	
 
void StartupPlayers()
 
{
 
	uint32 r;
 
	
 
	r = Random();
 
	_next_competitor_start = (byte)r + _opt.diff.competitor_start_time * 6882 + 1;
 
	// The AI starts like in the setting with +2 month max
 
	_next_competitor_start = _opt.diff.competitor_start_time * 90 * 74 + RandomRange(60 * 74) + 1;
 
}
 

	
 
static void MaybeStartNewPlayer()
 
@@ -510,10 +508,11 @@ static void MaybeStartNewPlayer()
 
			n++;
 

	
 
	// when there's a lot of computers in game, the probability that a new one starts is lower
 
	if (n < (uint)_opt.diff.max_no_competitors && n < RandomRange(_opt.diff.max_no_competitors))
 
	if (n < (uint)_opt.diff.max_no_competitors && n < RandomRange(_opt.diff.max_no_competitors + 2))
 
		DoStartupNewPlayer(true);
 
	
 
	_next_competitor_start = RandomRange(19980) + 11100;
 
	// The next AI starts like the difficulty setting said, with +2 month max
 
	_next_competitor_start = _opt.diff.competitor_start_time * 90 * 74 + RandomRange(60 * 74) + 1;
 
}
 

	
 
void InitializePlayers()
0 comments (0 inline, 0 general)