@@ -133,31 +133,42 @@ static bool ReadHeightmapPNG(char *filen
png_set_packing(png_ptr);
png_read_png(png_ptr, info_ptr, PNG_TRANSFORM_PACKING | PNG_TRANSFORM_STRIP_ALPHA | PNG_TRANSFORM_STRIP_16, NULL);
/* Maps of wrong colour-depth are not used.
* (this should have been taken care of by stripping alpha and 16-bit samples on load) */
if ((png_get_channels(png_ptr, info_ptr) != 1) && (png_get_channels(png_ptr, info_ptr) != 3) && (png_get_bit_depth(png_ptr, info_ptr) != 8)) {
ShowErrorMessage(STR_ERROR_PNGMAP, STR_ERROR_PNGMAP_IMAGE_TYPE, WL_ERROR);
fclose(fp);
png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
return false;
}
uint width = png_get_image_width(png_ptr, info_ptr);
uint height = png_get_image_height(png_ptr, info_ptr);
/* Check if image dimensions don't overflow a size_t to avoid memory corruption. */
if ((uint64)width * height >= (size_t)-1) {
ShowErrorMessage(STR_ERROR_PNGMAP, STR_ERROR_HEIGHTMAP_TOO_LARGE, WL_ERROR);
if (map != NULL) {
*map = MallocT<byte>(png_get_image_width(png_ptr, info_ptr) * png_get_image_height(png_ptr, info_ptr));
*map = MallocT<byte>(width * height);
ReadHeightmapPNGImageData(*map, png_ptr, info_ptr);
*x = png_get_image_width(png_ptr, info_ptr);
*y = png_get_image_height(png_ptr, info_ptr);
*x = width;
*y = height;
return true;
#endif /* WITH_PNG */
/**
* The BMP Heightmap loader.
*/
@@ -234,24 +245,32 @@ static bool ReadHeightmapBMP(char *filen
BmpInitializeBuffer(&buffer, f);
if (!BmpReadHeader(&buffer, &info, &data)) {
ShowErrorMessage(STR_ERROR_BMPMAP, STR_ERROR_BMPMAP_IMAGE_TYPE, WL_ERROR);
fclose(f);
BmpDestroyData(&data);
if ((uint64)info.width * info.height >= (size_t)-1 / (info.bpp == 24 ? 3 : 1)) {
ShowErrorMessage(STR_ERROR_BMPMAP, STR_ERROR_HEIGHTMAP_TOO_LARGE, WL_ERROR);
if (!BmpReadBitmap(&buffer, &info, &data)) {
*map = MallocT<byte>(info.width * info.height);
ReadHeightmapBMPImageData(*map, &info, &data);
@@ -3443,24 +3443,26 @@ STR_WARNING_LOADGAME_REMOVED_TRAMS
# Map generation messages
STR_ERROR_COULD_NOT_CREATE_TOWN :{WHITE}Map generation aborted...{}... no suitable town locations
STR_ERROR_NO_TOWN_IN_SCENARIO :{WHITE}... there is no town in this scenario
STR_ERROR_PNGMAP :{WHITE}Can't load landscape from PNG...
STR_ERROR_PNGMAP_FILE_NOT_FOUND :{WHITE}... file not found
STR_ERROR_PNGMAP_IMAGE_TYPE :{WHITE}... could not convert image type. 8 or 24-bit PNG image needed
STR_ERROR_PNGMAP_MISC :{WHITE}... something just went wrong (probably corrupted file)
STR_ERROR_BMPMAP :{WHITE}Can't load landscape from BMP...
STR_ERROR_BMPMAP_IMAGE_TYPE :{WHITE}... could not convert image type
STR_ERROR_HEIGHTMAP_TOO_LARGE :{WHITE}... image is too large
STR_WARNING_HEIGHTMAP_SCALE_CAPTION :{WHITE}Scale warning
STR_WARNING_HEIGHTMAP_SCALE_MESSAGE :{YELLOW}Resizing source map too much is not recommended. Continue with the generation?
# Soundset messages
STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Only a fallback sound set was found. If you want sounds, install a sound set via the content download system
# Screenshot related messages
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Screenshot successfully saved as '{RAW_STRING}'
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Screenshot failed!
# Error message titles
STR_ERROR_MESSAGE_CAPTION :{YELLOW}Message
@@ -99,32 +99,43 @@ static bool LoadPNG(SpriteLoader::Sprite
png_textp text_ptr;
int num_text = 0;
png_get_text(png_ptr, info_ptr, &text_ptr, &num_text);
if (num_text == 0) DEBUG(misc, 0, "Warning: PNG Sprite '%s/%d.png' doesn't have x_offs and y_offs; expect graphical problems", filename, id);
for (int i = 0; i < num_text; i++) {
/* x_offs and y_offs are in the text-chunk of PNG */
if (strcmp("x_offs", text_ptr[i].key) == 0) sprite->x_offs = strtol(text_ptr[i].text, NULL, 0);
if (strcmp("y_offs", text_ptr[i].key) == 0) sprite->y_offs = strtol(text_ptr[i].text, NULL, 0);
sprite->height = png_get_image_height(png_ptr, info_ptr);
sprite->width = png_get_image_width(png_ptr, info_ptr);
/* Check if sprite dimensions aren't larger than what is allowed in GRF-files. */
if (sprite->height > UINT8_MAX || sprite->width > UINT16_MAX) {
png_destroy_read_struct(&png_ptr, &info_ptr, &end_info);
sprite->AllocateData(sprite->width * sprite->height);
} else if (sprite->height != png_get_image_height(png_ptr, info_ptr) || sprite->width != png_get_image_width(png_ptr, info_ptr)) {
/* Make sure the mask image isn't larger than the sprite image. */
DEBUG(misc, 0, "Ignoring mask for SpriteID %d as it isn't the same dimension as the masked sprite", id);
bit_depth = png_get_bit_depth(png_ptr, info_ptr);
colour_type = png_get_color_type(png_ptr, info_ptr);
if (mask && (bit_depth != 8 || colour_type != PNG_COLOR_TYPE_PALETTE)) {
DEBUG(misc, 0, "Ignoring mask for SpriteID %d as it isn't a 8 bit palette image", id);
if (!mask) {
if (bit_depth == 16) png_set_strip_16(png_ptr);
if (colour_type == PNG_COLOR_TYPE_PALETTE) {
png_set_palette_to_rgb(png_ptr);
colour_type = PNG_COLOR_TYPE_RGB;
if (colour_type == PNG_COLOR_TYPE_GRAY || colour_type == PNG_COLOR_TYPE_GRAY_ALPHA) {
png_set_gray_to_rgb(png_ptr);
Status change: