Changeset - r14458:24b07b6f49f4
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alberth - 15 years ago 2010-02-06 09:30:30
alberth@openttd.org
(svn r19027) -Doc: Document RemapCoords functions.
1 file changed with 16 insertions and 0 deletions:
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src/landscape.h
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@@ -38,20 +38,36 @@ void ClearSnowLine();
 
uint GetPartialZ(int x, int y, Slope corners);
 
uint GetSlopeZ(int x, int y);
 
void GetSlopeZOnEdge(Slope tileh, DiagDirection edge, int *z1, int *z2);
 
int GetSlopeZInCorner(Slope tileh, Corner corner);
 
Slope GetFoundationSlope(TileIndex tile, uint *z);
 

	
 
/**
 
 * Map 3D world or tile coordinate to equivalent 2D coordinate as used in the viewports and smallmap.
 
 * @param x X world or tile coordinate (runs in SW direction in the 2D view).
 
 * @param y Y world or tile coordinate (runs in SE direction in the 2D view).
 
 * @param z Z world or tile coordinate (runs in N direction in the 2D view).
 
 * @return Equivalent coordinate in the 2D view.
 
 * @see RemapCoords2
 
 */
 
static inline Point RemapCoords(int x, int y, int z)
 
{
 
	Point pt;
 
	pt.x = (y - x) * 2;
 
	pt.y = y + x - z;
 
	return pt;
 
}
 

	
 
/**
 
 * Map 3D world or tile coordinate to equivalent 2D coordinate as used in the viewports and smallmap.
 
 * Same as #RemapCoords, except the Z coordinate is read from the map.
 
 * @param x X world or tile coordinate (runs in SW direction in the 2D view).
 
 * @param y Y world or tile coordinate (runs in SE direction in the 2D view).
 
 * @return Equivalent coordinate in the 2D view.
 
 * @see RemapCoords
 
 */
 
static inline Point RemapCoords2(int x, int y)
 
{
 
	return RemapCoords(x, y, GetSlopeZ(x, y));
 
}
 

	
 
uint ApplyFoundationToSlope(Foundation f, Slope *s);
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