Changeset - r9492:2708969ab966
[Not reviewed]
master
0 1 0
rubidium - 16 years ago 2008-06-11 14:51:31
rubidium@openttd.org
(svn r13468) -Fix: make aqueducts a little more expensive than normal bridges and disable terraforming of aqueduct bridgeheads; one can't terraform normal canal tiles either.
1 file changed with 4 insertions and 1 deletions:
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src/tunnelbridge_cmd.cpp
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@@ -453,12 +453,15 @@ not_valid_below:;
 
		bridge_len += 2; // begin and end tiles/ramps
 

	
 
		if (IsValidPlayer(_current_player) && !_is_old_ai_player)
 
			bridge_len = CalcBridgeLenCostFactor(bridge_len);
 

	
 
		cost.AddCost((int64)bridge_len * _price.build_bridge * GetBridgeSpec(bridge_type)->price >> 8);
 

	
 
		/* Aqueducts are a little more expensive. */
 
		if (transport_type == TRANSPORT_WATER) cost.AddCost((int64)bridge_len * _price.clear_water);
 
	}
 

	
 
	return cost;
 
}
 

	
 

	
 
@@ -1426,13 +1429,13 @@ static VehicleEnterTileStatus VehicleEnt
 
	}
 
	return VETSB_CONTINUE;
 
}
 

	
 
static CommandCost TerraformTile_TunnelBridge(TileIndex tile, uint32 flags, uint z_new, Slope tileh_new)
 
{
 
	if (_settings_game.construction.build_on_slopes && AutoslopeEnabled() && IsBridge(tile)) {
 
	if (_settings_game.construction.build_on_slopes && AutoslopeEnabled() && IsBridge(tile) && GetTunnelBridgeTransportType(tile) != TRANSPORT_WATER) {
 
		DiagDirection direction = GetTunnelBridgeDirection(tile);
 
		Axis axis = DiagDirToAxis(direction);
 
		CommandCost res;
 
		uint z_old;
 
		Slope tileh_old = GetTileSlope(tile, &z_old);
 

	
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