@@ -548,7 +548,7 @@ static uint32 VehicleGetVariable(const R
cargo_classes |= GetCargo(u->cargo_type)->classes;
common_cargos[u->cargo_type]++;
user_def_data |= RailVehInfo(u->engine_type)->user_def_data;
if (v->type == VEH_TRAIN) user_def_data |= RailVehInfo(u->engine_type)->user_def_data;
common_subtypes[u->cargo_subtype]++;
}
@@ -797,15 +797,10 @@ static const SpriteGroup *VehicleResolve
const Vehicle *v = object->u.vehicle.self;
uint totalsets;
uint set;
bool in_motion;
if (v == NULL) return group->g.real.loading[0];
if (v->type == VEH_TRAIN) {
in_motion = v->First()->current_order.type != OT_LOADING;
} else {
in_motion = v->current_order.type != OT_LOADING;
bool in_motion = v->First()->current_order.type != OT_LOADING;
totalsets = in_motion ? group->g.real.num_loaded : group->g.real.num_loading;
@@ -1031,7 +1026,7 @@ static void DoTriggerVehicle(Vehicle *v,
* i.e.), so we give them all the NEW_CARGO triggered
* vehicle's portion of random bits. */
assert(first);
DoTriggerVehicle((v->type == VEH_TRAIN) ? v->First() : v, VEHICLE_TRIGGER_ANY_NEW_CARGO, new_random_bits, false);
DoTriggerVehicle(v->First(), VEHICLE_TRIGGER_ANY_NEW_CARGO, new_random_bits, false);
break;
case VEHICLE_TRIGGER_DEPOT:
Status change: