Changeset - r10908:332f2a707d42
[Not reviewed]
master
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rubidium - 15 years ago 2009-01-23 22:35:48
rubidium@openttd.org
(svn r15243) -Fix [FS#2446]: rejoining a server would abort the join (and kick the client) because trying to join with an invalid player ID
1 file changed with 1 insertions and 0 deletions:
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src/openttd.cpp
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@@ -1219,6 +1219,7 @@ void GameLoop()
 
		if (_network_reconnect > 0 && --_network_reconnect == 0) {
 
			/* This means that we want to reconnect to the last host
 
			 * We do this here, because it means that the network is really closed */
 
			_network_playas = COMPANY_SPECTATOR;
 
			NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port));
 
		}
 
		/* Singleplayer */
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