Changeset - r25925:38cfb717fb3f
[Not reviewed]
master
0 6 0
Patric Stout - 3 years ago 2021-08-23 18:16:22
truebrain@openttd.org
Fix: [Network] show query errors in the server listing instead of error popup (#9506)

When you are query several servers at once, it is rather unclear
for which server you got a popup. Instead, show any errors on the
server itself.

This is only true for the query-part. Joining a server still gives
an error popup to tell you about any issue.
6 files changed with 62 insertions and 32 deletions:
0 comments (0 inline, 0 general)
src/lang/english.txt
Show inline comments
 
@@ -2046,6 +2046,8 @@ STR_NETWORK_SERVER_LIST_GAMESCRIPT      
 
STR_NETWORK_SERVER_LIST_PASSWORD                                :{SILVER}Password protected!
 
STR_NETWORK_SERVER_LIST_SERVER_OFFLINE                          :{SILVER}SERVER OFFLINE
 
STR_NETWORK_SERVER_LIST_SERVER_FULL                             :{SILVER}SERVER FULL
 
STR_NETWORK_SERVER_LIST_SERVER_BANNED                           :{SILVER}SERVER BANNED YOU
 
STR_NETWORK_SERVER_LIST_SERVER_TOO_OLD                          :{SILVER}SERVER TOO OLD
 
STR_NETWORK_SERVER_LIST_VERSION_MISMATCH                        :{SILVER}VERSION MISMATCH
 
STR_NETWORK_SERVER_LIST_GRF_MISMATCH                            :{SILVER}NEWGRF MISMATCH
 

	
 
@@ -2226,7 +2228,6 @@ STR_NETWORK_ERROR_TIMEOUT_COMPUTER      
 
STR_NETWORK_ERROR_TIMEOUT_MAP                                   :{WHITE}Your computer took too long to download the map
 
STR_NETWORK_ERROR_TIMEOUT_JOIN                                  :{WHITE}Your computer took too long to join the server
 
STR_NETWORK_ERROR_INVALID_CLIENT_NAME                           :{WHITE}Your player name is not valid
 
STR_NETWORK_ERROR_SERVER_TOO_OLD                                :{WHITE}The queried server is too old for this client
 

	
 
############ Leave those lines in this order!!
 
STR_NETWORK_ERROR_CLIENT_GENERAL                                :general error
src/network/network.cpp
Show inline comments
 
@@ -632,7 +632,7 @@ public:
 
	void OnFailure() override
 
	{
 
		NetworkGameList *item = NetworkGameListAddItem(connection_string);
 
		item->online = false;
 
		item->status = NGLS_OFFLINE;
 

	
 
		UpdateNetworkGameWindow();
 
	}
src/network/network_coordinator.cpp
Show inline comments
 
@@ -152,7 +152,7 @@ bool ClientNetworkCoordinatorSocketHandl
 

	
 
			/* Mark the server as offline. */
 
			NetworkGameList *item = NetworkGameListAddItem(detail);
 
			item->online = false;
 
			item->status = NGLS_OFFLINE;
 

	
 
			UpdateNetworkGameWindow();
 
			return true;
 
@@ -257,7 +257,7 @@ bool ClientNetworkCoordinatorSocketHandl
 
		/* Check for compatability with the client. */
 
		CheckGameCompatibility(item->info);
 
		/* Mark server as online. */
 
		item->online = true;
 
		item->status = NGLS_ONLINE;
 
		/* Mark the item as up-to-date. */
 
		item->version = _network_game_list_version;
 
	}
src/network/network_gamelist.h
Show inline comments
 
@@ -14,17 +14,26 @@
 
#include "core/game_info.h"
 
#include "network_type.h"
 

	
 
/** The status a server can be in. */
 
enum NetworkGameListStatus {
 
	NGLS_OFFLINE, ///< Server is offline (or cannot be queried).
 
	NGLS_ONLINE,  ///< Server is online.
 
	NGLS_FULL,    ///< Server is full and cannot be queried.
 
	NGLS_BANNED,  ///< You are banned from this server.
 
	NGLS_TOO_OLD, ///< Server is too old to query.
 
};
 

	
 
/** Structure with information shown in the game list (GUI) */
 
struct NetworkGameList {
 
	NetworkGameList(const std::string &connection_string) : connection_string(connection_string) {}
 

	
 
	NetworkGameInfo info = {};       ///< The game information of this server
 
	std::string connection_string;   ///< Address of the server
 
	bool online = false;             ///< False if the server did not respond (default status)
 
	bool manually = false;           ///< True if the server was added manually
 
	uint8 retries = 0;               ///< Number of retries (to stop requerying)
 
	int version = 0;                 ///< Used to see which servers are no longer available on the Game Coordinator and can be removed.
 
	NetworkGameList *next = nullptr; ///< Next pointer to make a linked game list
 
	NetworkGameInfo info = {};                   ///< The game information of this server.
 
	std::string connection_string;               ///< Address of the server.
 
	NetworkGameListStatus status = NGLS_OFFLINE; ///< Stats of the server.
 
	bool manually = false;                       ///< True if the server was added manually.
 
	uint8 retries = 0;                           ///< Number of retries (to stop requerying).
 
	int version = 0;                             ///< Used to see which servers are no longer available on the Game Coordinator and can be removed.
 
	NetworkGameList *next = nullptr;             ///< Next pointer to make a linked game list.
 
};
 

	
 
extern NetworkGameList *_network_game_list;
src/network/network_gui.cpp
Show inline comments
 
@@ -407,7 +407,7 @@ protected:
 
		DrawString(nwi_name->pos_x + WD_FRAMERECT_LEFT, nwi_name->pos_x + nwi_name->current_x - WD_FRAMERECT_RIGHT, y + text_y_offset, cur_item->info.server_name, TC_BLACK);
 

	
 
		/* only draw details if the server is online */
 
		if (cur_item->online) {
 
		if (cur_item->status == NGLS_ONLINE) {
 
			const NWidgetServerListHeader *nwi_header = this->GetWidget<NWidgetServerListHeader>(WID_NG_HEADER);
 

	
 
			if (nwi_header->IsWidgetVisible(WID_NG_CLIENTS)) {
 
@@ -609,13 +609,13 @@ public:
 
		this->SetWidgetDisabledState(WID_NG_REFRESH, sel == nullptr);
 
		/* 'Join' button disabling conditions */
 
		this->SetWidgetDisabledState(WID_NG_JOIN, sel == nullptr || // no Selected Server
 
				!sel->online || // Server offline
 
				sel->status != NGLS_ONLINE || // Server offline
 
				sel->info.clients_on >= sel->info.clients_max || // Server full
 
				!sel->info.compatible); // Revision mismatch
 

	
 
		/* 'NewGRF Settings' button invisible if no NewGRF is used */
 
		this->GetWidget<NWidgetStacked>(WID_NG_NEWGRF_SEL)->SetDisplayedPlane(sel == nullptr || !sel->online || sel->info.grfconfig == nullptr);
 
		this->GetWidget<NWidgetStacked>(WID_NG_NEWGRF_MISSING_SEL)->SetDisplayedPlane(sel == nullptr || !sel->online || sel->info.grfconfig == nullptr || !sel->info.version_compatible || sel->info.compatible);
 
		this->GetWidget<NWidgetStacked>(WID_NG_NEWGRF_SEL)->SetDisplayedPlane(sel == nullptr || sel->status != NGLS_ONLINE || sel->info.grfconfig == nullptr);
 
		this->GetWidget<NWidgetStacked>(WID_NG_NEWGRF_MISSING_SEL)->SetDisplayedPlane(sel == nullptr || sel->status != NGLS_ONLINE || sel->info.grfconfig == nullptr || !sel->info.version_compatible || sel->info.compatible);
 

	
 
#ifdef __EMSCRIPTEN__
 
		this->SetWidgetDisabledState(WID_NG_SEARCH_INTERNET, true);
 
@@ -637,10 +637,20 @@ public:
 
		GfxFillRect(r.left + 1, r.top + 1, r.right - 1, r.top + detail_height - 1, PC_DARK_BLUE);
 
		if (sel == nullptr) {
 
			DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + 6 + 4 + FONT_HEIGHT_NORMAL, STR_NETWORK_SERVER_LIST_GAME_INFO, TC_FROMSTRING, SA_HOR_CENTER);
 
		} else if (!sel->online) {
 
		} else if (sel->status != NGLS_ONLINE) {
 
			DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + 6 + 4 + FONT_HEIGHT_NORMAL, sel->info.server_name, TC_ORANGE, SA_HOR_CENTER); // game name
 

	
 
			DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + detail_height + 4, STR_NETWORK_SERVER_LIST_SERVER_OFFLINE, TC_FROMSTRING, SA_HOR_CENTER); // server offline
 
			StringID message = INVALID_STRING_ID;
 
			switch (sel->status) {
 
				case NGLS_OFFLINE: message = STR_NETWORK_SERVER_LIST_SERVER_OFFLINE; break;
 
				case NGLS_FULL: message = STR_NETWORK_SERVER_LIST_SERVER_FULL; break;
 
				case NGLS_BANNED: message = STR_NETWORK_SERVER_LIST_SERVER_BANNED; break;
 
				case NGLS_TOO_OLD: message = STR_NETWORK_SERVER_LIST_SERVER_TOO_OLD; break;
 

	
 
				/* Handled by the if-case above. */
 
				case NGLS_ONLINE: NOT_REACHED();
 
			}
 
			DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + detail_height + 4, message, TC_FROMSTRING, SA_HOR_CENTER); // server offline
 
		} else { // show game info
 

	
 
			DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + 6, STR_NETWORK_SERVER_LIST_GAME_INFO, TC_FROMSTRING, SA_HOR_CENTER);
src/network/network_query.cpp
Show inline comments
 
@@ -77,16 +77,22 @@ NetworkRecvStatus QueryNetworkGameSocket
 

	
 
NetworkRecvStatus QueryNetworkGameSocketHandler::Receive_SERVER_FULL(Packet *p)
 
{
 
	/* We try to join a server which is full */
 
	ShowErrorMessage(STR_NETWORK_ERROR_SERVER_FULL, INVALID_STRING_ID, WL_CRITICAL);
 
	return NETWORK_RECV_STATUS_SERVER_FULL;
 
	NetworkGameList *item = NetworkGameListAddItem(this->connection_string);
 
	item->status = NGLS_FULL;
 

	
 
	UpdateNetworkGameWindow();
 

	
 
	return NETWORK_RECV_STATUS_CLOSE_QUERY;
 
}
 

	
 
NetworkRecvStatus QueryNetworkGameSocketHandler::Receive_SERVER_BANNED(Packet *p)
 
{
 
	/* We try to join a server where we are banned */
 
	ShowErrorMessage(STR_NETWORK_ERROR_SERVER_BANNED, INVALID_STRING_ID, WL_CRITICAL);
 
	return NETWORK_RECV_STATUS_SERVER_BANNED;
 
	NetworkGameList *item = NetworkGameListAddItem(this->connection_string);
 
	item->status = NGLS_BANNED;
 

	
 
	UpdateNetworkGameWindow();
 

	
 
	return NETWORK_RECV_STATUS_CLOSE_QUERY;
 
}
 

	
 
NetworkRecvStatus QueryNetworkGameSocketHandler::Receive_SERVER_GAME_INFO(Packet *p)
 
@@ -100,7 +106,7 @@ NetworkRecvStatus QueryNetworkGameSocket
 
	/* Check for compatability with the client. */
 
	CheckGameCompatibility(item->info);
 
	/* Ensure we consider the server online. */
 
	item->online = true;
 
	item->status = NGLS_ONLINE;
 

	
 
	UpdateNetworkGameWindow();
 

	
 
@@ -111,17 +117,21 @@ NetworkRecvStatus QueryNetworkGameSocket
 
{
 
	NetworkErrorCode error = (NetworkErrorCode)p->Recv_uint8();
 

	
 
	/* If we query a server that is 1.11.1 or older, we get an
 
	 * NETWORK_ERROR_NOT_EXPECTED on requesting the game info. Show a special
 
	 * error popup in that case.
 
	 */
 
	NetworkGameList *item = NetworkGameListAddItem(this->connection_string);
 

	
 
	if (error == NETWORK_ERROR_NOT_EXPECTED) {
 
		ShowErrorMessage(STR_NETWORK_ERROR_SERVER_TOO_OLD, INVALID_STRING_ID, WL_CRITICAL);
 
		return NETWORK_RECV_STATUS_CLOSE_QUERY;
 
		/* If we query a server that is 1.11.1 or older, we get an
 
		 * NETWORK_ERROR_NOT_EXPECTED on requesting the game info. Show to the
 
		 * user this server is too old to query.
 
		 */
 
		item->status = NGLS_TOO_OLD;
 
	} else {
 
		item->status = NGLS_OFFLINE;
 
	}
 

	
 
	ShowErrorMessage(STR_NETWORK_ERROR_LOSTCONNECTION, INVALID_STRING_ID, WL_CRITICAL);
 
	return NETWORK_RECV_STATUS_SERVER_ERROR;
 
	UpdateNetworkGameWindow();
 

	
 
	return NETWORK_RECV_STATUS_CLOSE_QUERY;
 
}
 

	
 
/**
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