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@ r25925:38cfb717fb3f
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Location: cpp/openttd-patchpack/source/src/network/network_gui.cpp
r25925:38cfb717fb3f
94.6 KiB
text/x-c
Fix: [Network] show query errors in the server listing instead of error popup (#9506)
When you are query several servers at once, it is rather unclear
for which server you got a popup. Instead, show any errors on the
server itself.
This is only true for the query-part. Joining a server still gives
an error popup to tell you about any issue.
When you are query several servers at once, it is rather unclear
for which server you got a popup. Instead, show any errors on the
server itself.
This is only true for the query-part. Joining a server still gives
an error popup to tell you about any issue.
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2422 2423 2424 2425 2426 2427 2428 2429 2430 2431 2432 2433 2434 2435 2436 2437 2438 2439 2440 2441 2442 2443 2444 2445 2446 2447 2448 2449 2450 2451 2452 2453 2454 2455 2456 2457 2458 2459 2460 2461 2462 2463 2464 2465 2466 2467 2468 2469 2470 2471 2472 2473 2474 2475 2476 2477 2478 2479 2480 2481 2482 2483 2484 2485 2486 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file network_gui.cpp Implementation of the Network related GUIs. */
#include "../stdafx.h"
#include "../strings_func.h"
#include "../date_func.h"
#include "../fios.h"
#include "network_client.h"
#include "network_gui.h"
#include "network_gamelist.h"
#include "network.h"
#include "network_base.h"
#include "network_content.h"
#include "network_server.h"
#include "network_coordinator.h"
#include "../gui.h"
#include "network_udp.h"
#include "../window_func.h"
#include "../gfx_func.h"
#include "../widgets/dropdown_type.h"
#include "../widgets/dropdown_func.h"
#include "../querystring_gui.h"
#include "../sortlist_type.h"
#include "../company_func.h"
#include "../command_func.h"
#include "../core/geometry_func.hpp"
#include "../genworld.h"
#include "../map_type.h"
#include "../guitimer_func.h"
#include "../zoom_func.h"
#include "../sprite.h"
#include "../settings_internal.h"
#include "../widgets/network_widget.h"
#include "table/strings.h"
#include "../table/sprites.h"
#include "../stringfilter_type.h"
#ifdef __EMSCRIPTEN__
# include <emscripten.h>
#endif
#include <map>
#include "../safeguards.h"
static void ShowNetworkStartServerWindow();
static const int NETWORK_LIST_REFRESH_DELAY = 30; ///< Time, in seconds, between updates of the network list.
static ClientID _admin_client_id = INVALID_CLIENT_ID; ///< For what client a confirmation window is open.
static CompanyID _admin_company_id = INVALID_COMPANY; ///< For what company a confirmation window is open.
/**
* Update the network new window because a new server is
* found on the network.
*/
void UpdateNetworkGameWindow()
{
InvalidateWindowData(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME, 0);
}
static DropDownList BuildVisibilityDropDownList()
{
DropDownList list;
list.emplace_back(new DropDownListStringItem(STR_NETWORK_SERVER_VISIBILITY_LOCAL, SERVER_GAME_TYPE_LOCAL, false));
list.emplace_back(new DropDownListStringItem(STR_NETWORK_SERVER_VISIBILITY_INVITE_ONLY, SERVER_GAME_TYPE_INVITE_ONLY, false));
list.emplace_back(new DropDownListStringItem(STR_NETWORK_SERVER_VISIBILITY_PUBLIC, SERVER_GAME_TYPE_PUBLIC, false));
return list;
}
typedef GUIList<NetworkGameList*, StringFilter&> GUIGameServerList;
typedef int ServerListPosition;
static const ServerListPosition SLP_INVALID = -1;
/** Full blown container to make it behave exactly as we want :) */
class NWidgetServerListHeader : public NWidgetContainer {
static const uint MINIMUM_NAME_WIDTH_BEFORE_NEW_HEADER = 150; ///< Minimum width before adding a new header
bool visible[6]; ///< The visible headers
public:
NWidgetServerListHeader() : NWidgetContainer(NWID_HORIZONTAL)
{
NWidgetLeaf *leaf = new NWidgetLeaf(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_NAME, STR_NETWORK_SERVER_LIST_GAME_NAME, STR_NETWORK_SERVER_LIST_GAME_NAME_TOOLTIP);
leaf->SetResize(1, 0);
leaf->SetFill(1, 0);
this->Add(leaf);
this->Add(new NWidgetLeaf(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_CLIENTS, STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION, STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION_TOOLTIP));
this->Add(new NWidgetLeaf(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_MAPSIZE, STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION, STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION_TOOLTIP));
this->Add(new NWidgetLeaf(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_DATE, STR_NETWORK_SERVER_LIST_DATE_CAPTION, STR_NETWORK_SERVER_LIST_DATE_CAPTION_TOOLTIP));
this->Add(new NWidgetLeaf(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_YEARS, STR_NETWORK_SERVER_LIST_YEARS_CAPTION, STR_NETWORK_SERVER_LIST_YEARS_CAPTION_TOOLTIP));
leaf = new NWidgetLeaf(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_INFO, STR_EMPTY, STR_NETWORK_SERVER_LIST_INFO_ICONS_TOOLTIP);
leaf->SetMinimalSize(14 + GetSpriteSize(SPR_LOCK, nullptr, ZOOM_LVL_OUT_4X).width
+ GetSpriteSize(SPR_BLOT, nullptr, ZOOM_LVL_OUT_4X).width
+ GetSpriteSize(SPR_FLAGS_BASE, nullptr, ZOOM_LVL_OUT_4X).width, 12);
leaf->SetFill(0, 1);
this->Add(leaf);
/* First and last are always visible, the rest is implicitly zeroed */
this->visible[0] = true;
*lastof(this->visible) = true;
}
void SetupSmallestSize(Window *w, bool init_array) override
{
/* Oh yeah, we ought to be findable! */
w->nested_array[WID_NG_HEADER] = this;
this->smallest_y = 0; // Biggest child.
this->fill_x = 1;
this->fill_y = 0;
this->resize_x = 1; // We only resize in this direction
this->resize_y = 0; // We never resize in this direction
/* First initialise some variables... */
for (NWidgetBase *child_wid = this->head; child_wid != nullptr; child_wid = child_wid->next) {
child_wid->SetupSmallestSize(w, init_array);
this->smallest_y = std::max(this->smallest_y, child_wid->smallest_y + child_wid->padding_top + child_wid->padding_bottom);
}
/* ... then in a second pass make sure the 'current' sizes are set. Won't change for most widgets. */
for (NWidgetBase *child_wid = this->head; child_wid != nullptr; child_wid = child_wid->next) {
child_wid->current_x = child_wid->smallest_x;
child_wid->current_y = this->smallest_y;
}
this->smallest_x = this->head->smallest_x + this->tail->smallest_x; // First and last are always shown, rest not
}
void AssignSizePosition(SizingType sizing, uint x, uint y, uint given_width, uint given_height, bool rtl) override
{
assert(given_width >= this->smallest_x && given_height >= this->smallest_y);
this->pos_x = x;
this->pos_y = y;
this->current_x = given_width;
this->current_y = given_height;
given_width -= this->tail->smallest_x;
NWidgetBase *child_wid = this->head->next;
/* The first and last widget are always visible, determine which other should be visible */
for (uint i = 1; i < lengthof(this->visible) - 1; i++) {
if (given_width > MINIMUM_NAME_WIDTH_BEFORE_NEW_HEADER + child_wid->smallest_x && this->visible[i - 1]) {
this->visible[i] = true;
given_width -= child_wid->smallest_x;
} else {
this->visible[i] = false;
}
child_wid = child_wid->next;
}
/* All remaining space goes to the first (name) widget */
this->head->current_x = given_width;
/* Now assign the widgets to their rightful place */
uint position = 0; // Place to put next child relative to origin of the container.
uint i = rtl ? lengthof(this->visible) - 1 : 0;
child_wid = rtl ? this->tail : this->head;
while (child_wid != nullptr) {
if (this->visible[i]) {
child_wid->AssignSizePosition(sizing, x + position, y, child_wid->current_x, this->current_y, rtl);
position += child_wid->current_x;
}
child_wid = rtl ? child_wid->prev : child_wid->next;
i += rtl ? -1 : 1;
}
}
void Draw(const Window *w) override
{
int i = 0;
for (NWidgetBase *child_wid = this->head; child_wid != nullptr; child_wid = child_wid->next) {
if (!this->visible[i++]) continue;
child_wid->Draw(w);
}
}
NWidgetCore *GetWidgetFromPos(int x, int y) override
{
if (!IsInsideBS(x, this->pos_x, this->current_x) || !IsInsideBS(y, this->pos_y, this->current_y)) return nullptr;
int i = 0;
for (NWidgetBase *child_wid = this->head; child_wid != nullptr; child_wid = child_wid->next) {
if (!this->visible[i++]) continue;
NWidgetCore *nwid = child_wid->GetWidgetFromPos(x, y);
if (nwid != nullptr) return nwid;
}
return nullptr;
}
/**
* Checks whether the given widget is actually visible.
* @param widget the widget to check for visibility
* @return true iff the widget is visible.
*/
bool IsWidgetVisible(NetworkGameWidgets widget) const
{
assert((uint)(widget - WID_NG_NAME) < lengthof(this->visible));
return this->visible[widget - WID_NG_NAME];
}
};
class NetworkGameWindow : public Window {
protected:
/* Runtime saved values */
static Listing last_sorting;
/* Constants for sorting servers */
static GUIGameServerList::SortFunction * const sorter_funcs[];
static GUIGameServerList::FilterFunction * const filter_funcs[];
NetworkGameList *server; ///< Selected server.
NetworkGameList *last_joined; ///< The last joined server.
GUIGameServerList servers; ///< List with game servers.
ServerListPosition list_pos; ///< Position of the selected server.
Scrollbar *vscroll; ///< Vertical scrollbar of the list of servers.
QueryString name_editbox; ///< Client name editbox.
QueryString filter_editbox; ///< Editbox for filter on servers.
GUITimer requery_timer; ///< Timer for network requery.
bool searched_internet = false; ///< Did we ever press "Search Internet" button?
int lock_offset; ///< Left offset for lock icon.
int blot_offset; ///< Left offset for green/yellow/red compatibility icon.
int flag_offset; ///< Left offset for language flag icon.
/**
* (Re)build the GUI network game list (a.k.a. this->servers) as some
* major change has occurred. It ensures appropriate filtering and
* sorting, if both or either one is enabled.
*/
void BuildGUINetworkGameList()
{
if (!this->servers.NeedRebuild()) return;
/* Create temporary array of games to use for listing */
this->servers.clear();
bool found_current_server = false;
bool found_last_joined = false;
for (NetworkGameList *ngl = _network_game_list; ngl != nullptr; ngl = ngl->next) {
this->servers.push_back(ngl);
if (ngl == this->server) {
found_current_server = true;
}
if (ngl == this->last_joined) {
found_last_joined = true;
}
}
/* A refresh can cause the current server to be delete; so unselect. */
if (!found_last_joined) {
this->last_joined = nullptr;
}
if (!found_current_server) {
this->server = nullptr;
this->list_pos = SLP_INVALID;
}
/* Apply the filter condition immediately, if a search string has been provided. */
StringFilter sf;
sf.SetFilterTerm(this->filter_editbox.text.buf);
if (!sf.IsEmpty()) {
this->servers.SetFilterState(true);
this->servers.Filter(sf);
} else {
this->servers.SetFilterState(false);
}
this->servers.shrink_to_fit();
this->servers.RebuildDone();
this->vscroll->SetCount((int)this->servers.size());
/* Sort the list of network games as requested. */
this->servers.Sort();
this->UpdateListPos();
}
/** Sort servers by name. */
static bool NGameNameSorter(NetworkGameList * const &a, NetworkGameList * const &b)
{
int r = strnatcmp(a->info.server_name.c_str(), b->info.server_name.c_str(), true); // Sort by name (natural sorting).
if (r == 0) r = a->connection_string.compare(b->connection_string);
return r < 0;
}
/**
* Sort servers by the amount of clients online on a
* server. If the two servers have the same amount, the one with the
* higher maximum is preferred.
*/
static bool NGameClientSorter(NetworkGameList * const &a, NetworkGameList * const &b)
{
/* Reverse as per default we are interested in most-clients first */
int r = a->info.clients_on - b->info.clients_on;
if (r == 0) r = a->info.clients_max - b->info.clients_max;
if (r == 0) return NGameNameSorter(a, b);
return r < 0;
}
/** Sort servers by map size */
static bool NGameMapSizeSorter(NetworkGameList * const &a, NetworkGameList * const &b)
{
/* Sort by the area of the map. */
int r = (a->info.map_height) * (a->info.map_width) - (b->info.map_height) * (b->info.map_width);
if (r == 0) r = a->info.map_width - b->info.map_width;
return (r != 0) ? r < 0 : NGameClientSorter(a, b);
}
/** Sort servers by current date */
static bool NGameDateSorter(NetworkGameList * const &a, NetworkGameList * const &b)
{
int r = a->info.game_date - b->info.game_date;
return (r != 0) ? r < 0 : NGameClientSorter(a, b);
}
/** Sort servers by the number of days the game is running */
static bool NGameYearsSorter(NetworkGameList * const &a, NetworkGameList * const &b)
{
int r = a->info.game_date - a->info.start_date - b->info.game_date + b->info.start_date;
return (r != 0) ? r < 0: NGameDateSorter(a, b);
}
/**
* Sort servers by joinability. If both servers are the
* same, prefer the non-passworded server first.
*/
static bool NGameAllowedSorter(NetworkGameList * const &a, NetworkGameList * const &b)
{
/* The servers we do not know anything about (the ones that did not reply) should be at the bottom) */
int r = a->info.server_revision.empty() - b->info.server_revision.empty();
/* Reverse default as we are interested in version-compatible clients first */
if (r == 0) r = b->info.version_compatible - a->info.version_compatible;
/* The version-compatible ones are then sorted with NewGRF compatible first, incompatible last */
if (r == 0) r = b->info.compatible - a->info.compatible;
/* Passworded servers should be below unpassworded servers */
if (r == 0) r = a->info.use_password - b->info.use_password;
/* Finally sort on the number of clients of the server in reverse order. */
return (r != 0) ? r < 0 : NGameClientSorter(b, a);
}
/** Sort the server list */
void SortNetworkGameList()
{
if (this->servers.Sort()) this->UpdateListPos();
}
/** Set this->list_pos to match this->server */
void UpdateListPos()
{
this->list_pos = SLP_INVALID;
for (uint i = 0; i != this->servers.size(); i++) {
if (this->servers[i] == this->server) {
this->list_pos = i;
break;
}
}
}
static bool CDECL NGameSearchFilter(NetworkGameList * const *item, StringFilter &sf)
{
assert(item != nullptr);
assert((*item) != nullptr);
sf.ResetState();
sf.AddLine((*item)->info.server_name.c_str());
return sf.GetState();
}
/**
* Draw a single server line.
* @param cur_item the server to draw.
* @param y from where to draw?
* @param highlight does the line need to be highlighted?
*/
void DrawServerLine(const NetworkGameList *cur_item, uint y, bool highlight) const
{
const NWidgetBase *nwi_name = this->GetWidget<NWidgetBase>(WID_NG_NAME);
const NWidgetBase *nwi_info = this->GetWidget<NWidgetBase>(WID_NG_INFO);
/* show highlighted item with a different colour */
if (highlight) GfxFillRect(nwi_name->pos_x + 1, y + 1, nwi_info->pos_x + nwi_info->current_x - 2, y + this->resize.step_height - 2, PC_GREY);
/* offsets to vertically centre text and icons */
int text_y_offset = (this->resize.step_height - FONT_HEIGHT_NORMAL) / 2 + 1;
int icon_y_offset = (this->resize.step_height - GetSpriteSize(SPR_BLOT).height) / 2;
int lock_y_offset = (this->resize.step_height - GetSpriteSize(SPR_LOCK).height) / 2;
DrawString(nwi_name->pos_x + WD_FRAMERECT_LEFT, nwi_name->pos_x + nwi_name->current_x - WD_FRAMERECT_RIGHT, y + text_y_offset, cur_item->info.server_name, TC_BLACK);
/* only draw details if the server is online */
if (cur_item->status == NGLS_ONLINE) {
const NWidgetServerListHeader *nwi_header = this->GetWidget<NWidgetServerListHeader>(WID_NG_HEADER);
if (nwi_header->IsWidgetVisible(WID_NG_CLIENTS)) {
const NWidgetBase *nwi_clients = this->GetWidget<NWidgetBase>(WID_NG_CLIENTS);
SetDParam(0, cur_item->info.clients_on);
SetDParam(1, cur_item->info.clients_max);
SetDParam(2, cur_item->info.companies_on);
SetDParam(3, cur_item->info.companies_max);
DrawString(nwi_clients->pos_x, nwi_clients->pos_x + nwi_clients->current_x - 1, y + text_y_offset, STR_NETWORK_SERVER_LIST_GENERAL_ONLINE, TC_FROMSTRING, SA_HOR_CENTER);
}
if (nwi_header->IsWidgetVisible(WID_NG_MAPSIZE)) {
/* map size */
const NWidgetBase *nwi_mapsize = this->GetWidget<NWidgetBase>(WID_NG_MAPSIZE);
SetDParam(0, cur_item->info.map_width);
SetDParam(1, cur_item->info.map_height);
DrawString(nwi_mapsize->pos_x, nwi_mapsize->pos_x + nwi_mapsize->current_x - 1, y + text_y_offset, STR_NETWORK_SERVER_LIST_MAP_SIZE_SHORT, TC_FROMSTRING, SA_HOR_CENTER);
}
if (nwi_header->IsWidgetVisible(WID_NG_DATE)) {
/* current date */
const NWidgetBase *nwi_date = this->GetWidget<NWidgetBase>(WID_NG_DATE);
YearMonthDay ymd;
ConvertDateToYMD(cur_item->info.game_date, &ymd);
SetDParam(0, ymd.year);
DrawString(nwi_date->pos_x, nwi_date->pos_x + nwi_date->current_x - 1, y + text_y_offset, STR_JUST_INT, TC_BLACK, SA_HOR_CENTER);
}
if (nwi_header->IsWidgetVisible(WID_NG_YEARS)) {
/* number of years the game is running */
const NWidgetBase *nwi_years = this->GetWidget<NWidgetBase>(WID_NG_YEARS);
YearMonthDay ymd_cur, ymd_start;
ConvertDateToYMD(cur_item->info.game_date, &ymd_cur);
ConvertDateToYMD(cur_item->info.start_date, &ymd_start);
SetDParam(0, ymd_cur.year - ymd_start.year);
DrawString(nwi_years->pos_x, nwi_years->pos_x + nwi_years->current_x - 1, y + text_y_offset, STR_JUST_INT, TC_BLACK, SA_HOR_CENTER);
}
/* draw a lock if the server is password protected */
if (cur_item->info.use_password) DrawSprite(SPR_LOCK, PAL_NONE, nwi_info->pos_x + this->lock_offset, y + lock_y_offset);
/* draw red or green icon, depending on compatibility with server */
DrawSprite(SPR_BLOT, (cur_item->info.compatible ? PALETTE_TO_GREEN : (cur_item->info.version_compatible ? PALETTE_TO_YELLOW : PALETTE_TO_RED)), nwi_info->pos_x + this->blot_offset, y + icon_y_offset + 1);
}
}
/**
* Scroll the list up or down to the currently selected server.
* If the server is below the currently displayed servers, it will
* scroll down an amount so that the server appears at the bottom.
* If the server is above the currently displayed servers, it will
* scroll up so that the server appears at the top.
*/
void ScrollToSelectedServer()
{
if (this->list_pos == SLP_INVALID) return; // no server selected
this->vscroll->ScrollTowards(this->list_pos);
}
public:
NetworkGameWindow(WindowDesc *desc) : Window(desc), name_editbox(NETWORK_CLIENT_NAME_LENGTH), filter_editbox(120)
{
this->list_pos = SLP_INVALID;
this->server = nullptr;
this->lock_offset = 5;
this->blot_offset = this->lock_offset + 3 + GetSpriteSize(SPR_LOCK).width;
this->flag_offset = this->blot_offset + 2 + GetSpriteSize(SPR_BLOT).width;
this->CreateNestedTree();
this->vscroll = this->GetScrollbar(WID_NG_SCROLLBAR);
this->FinishInitNested(WN_NETWORK_WINDOW_GAME);
this->querystrings[WID_NG_CLIENT] = &this->name_editbox;
this->name_editbox.text.Assign(_settings_client.network.client_name.c_str());
this->querystrings[WID_NG_FILTER] = &this->filter_editbox;
this->filter_editbox.cancel_button = QueryString::ACTION_CLEAR;
this->SetFocusedWidget(WID_NG_FILTER);
/* As the Game Coordinator doesn't support "websocket" servers yet, we
* let "os/emscripten/pre.js" hardcode a list of servers people can
* join. This means the serverlist is curated for now, but it is the
* best we can offer. */
#ifdef __EMSCRIPTEN__
EM_ASM(if (window["openttd_server_list"]) openttd_server_list());
#endif
this->last_joined = NetworkAddServer(_settings_client.network.last_joined, false);
this->server = this->last_joined;
this->requery_timer.SetInterval(NETWORK_LIST_REFRESH_DELAY * 1000);
this->servers.SetListing(this->last_sorting);
this->servers.SetSortFuncs(this->sorter_funcs);
this->servers.SetFilterFuncs(this->filter_funcs);
this->servers.ForceRebuild();
}
~NetworkGameWindow()
{
this->last_sorting = this->servers.GetListing();
}
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
{
switch (widget) {
case WID_NG_MATRIX:
resize->height = WD_MATRIX_TOP + std::max(GetSpriteSize(SPR_BLOT).height, (uint)FONT_HEIGHT_NORMAL) + WD_MATRIX_BOTTOM;
fill->height = resize->height;
size->height = 12 * resize->height;
break;
case WID_NG_LASTJOINED:
size->height = WD_MATRIX_TOP + std::max(GetSpriteSize(SPR_BLOT).height, (uint)FONT_HEIGHT_NORMAL) + WD_MATRIX_BOTTOM;
break;
case WID_NG_LASTJOINED_SPACER:
size->width = NWidgetScrollbar::GetVerticalDimension().width;
break;
case WID_NG_NAME:
size->width += 2 * Window::SortButtonWidth(); // Make space for the arrow
break;
case WID_NG_CLIENTS:
size->width += 2 * Window::SortButtonWidth(); // Make space for the arrow
SetDParamMaxValue(0, MAX_CLIENTS);
SetDParamMaxValue(1, MAX_CLIENTS);
SetDParamMaxValue(2, MAX_COMPANIES);
SetDParamMaxValue(3, MAX_COMPANIES);
*size = maxdim(*size, GetStringBoundingBox(STR_NETWORK_SERVER_LIST_GENERAL_ONLINE));
break;
case WID_NG_MAPSIZE:
size->width += 2 * Window::SortButtonWidth(); // Make space for the arrow
SetDParamMaxValue(0, MAX_MAP_SIZE);
SetDParamMaxValue(1, MAX_MAP_SIZE);
*size = maxdim(*size, GetStringBoundingBox(STR_NETWORK_SERVER_LIST_MAP_SIZE_SHORT));
break;
case WID_NG_DATE:
case WID_NG_YEARS:
size->width += 2 * Window::SortButtonWidth(); // Make space for the arrow
SetDParamMaxValue(0, 5);
*size = maxdim(*size, GetStringBoundingBox(STR_JUST_INT));
break;
}
}
void DrawWidget(const Rect &r, int widget) const override
{
switch (widget) {
case WID_NG_MATRIX: {
uint16 y = r.top;
const int max = std::min(this->vscroll->GetPosition() + this->vscroll->GetCapacity(), (int)this->servers.size());
for (int i = this->vscroll->GetPosition(); i < max; ++i) {
const NetworkGameList *ngl = this->servers[i];
this->DrawServerLine(ngl, y, ngl == this->server);
y += this->resize.step_height;
}
break;
}
case WID_NG_LASTJOINED:
/* Draw the last joined server, if any */
if (this->last_joined != nullptr) this->DrawServerLine(this->last_joined, r.top, this->last_joined == this->server);
break;
case WID_NG_DETAILS:
this->DrawDetails(r);
break;
case WID_NG_NAME:
case WID_NG_CLIENTS:
case WID_NG_MAPSIZE:
case WID_NG_DATE:
case WID_NG_YEARS:
case WID_NG_INFO:
if (widget - WID_NG_NAME == this->servers.SortType()) this->DrawSortButtonState(widget, this->servers.IsDescSortOrder() ? SBS_DOWN : SBS_UP);
break;
}
}
void OnPaint() override
{
if (this->servers.NeedRebuild()) {
this->BuildGUINetworkGameList();
}
if (this->servers.NeedResort()) {
this->SortNetworkGameList();
}
NetworkGameList *sel = this->server;
/* 'Refresh' button invisible if no server selected */
this->SetWidgetDisabledState(WID_NG_REFRESH, sel == nullptr);
/* 'Join' button disabling conditions */
this->SetWidgetDisabledState(WID_NG_JOIN, sel == nullptr || // no Selected Server
sel->status != NGLS_ONLINE || // Server offline
sel->info.clients_on >= sel->info.clients_max || // Server full
!sel->info.compatible); // Revision mismatch
/* 'NewGRF Settings' button invisible if no NewGRF is used */
this->GetWidget<NWidgetStacked>(WID_NG_NEWGRF_SEL)->SetDisplayedPlane(sel == nullptr || sel->status != NGLS_ONLINE || sel->info.grfconfig == nullptr);
this->GetWidget<NWidgetStacked>(WID_NG_NEWGRF_MISSING_SEL)->SetDisplayedPlane(sel == nullptr || sel->status != NGLS_ONLINE || sel->info.grfconfig == nullptr || !sel->info.version_compatible || sel->info.compatible);
#ifdef __EMSCRIPTEN__
this->SetWidgetDisabledState(WID_NG_SEARCH_INTERNET, true);
this->SetWidgetDisabledState(WID_NG_SEARCH_LAN, true);
this->SetWidgetDisabledState(WID_NG_ADD, true);
this->SetWidgetDisabledState(WID_NG_START, true);
#endif
this->DrawWidgets();
}
void DrawDetails(const Rect &r) const
{
NetworkGameList *sel = this->server;
const int detail_height = 6 + 8 + 6 + 3 * FONT_HEIGHT_NORMAL;
/* Draw the right menu */
GfxFillRect(r.left + 1, r.top + 1, r.right - 1, r.top + detail_height - 1, PC_DARK_BLUE);
if (sel == nullptr) {
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + 6 + 4 + FONT_HEIGHT_NORMAL, STR_NETWORK_SERVER_LIST_GAME_INFO, TC_FROMSTRING, SA_HOR_CENTER);
} else if (sel->status != NGLS_ONLINE) {
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + 6 + 4 + FONT_HEIGHT_NORMAL, sel->info.server_name, TC_ORANGE, SA_HOR_CENTER); // game name
StringID message = INVALID_STRING_ID;
switch (sel->status) {
case NGLS_OFFLINE: message = STR_NETWORK_SERVER_LIST_SERVER_OFFLINE; break;
case NGLS_FULL: message = STR_NETWORK_SERVER_LIST_SERVER_FULL; break;
case NGLS_BANNED: message = STR_NETWORK_SERVER_LIST_SERVER_BANNED; break;
case NGLS_TOO_OLD: message = STR_NETWORK_SERVER_LIST_SERVER_TOO_OLD; break;
/* Handled by the if-case above. */
case NGLS_ONLINE: NOT_REACHED();
}
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + detail_height + 4, message, TC_FROMSTRING, SA_HOR_CENTER); // server offline
} else { // show game info
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + 6, STR_NETWORK_SERVER_LIST_GAME_INFO, TC_FROMSTRING, SA_HOR_CENTER);
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + 6 + 4 + FONT_HEIGHT_NORMAL, sel->info.server_name, TC_ORANGE, SA_HOR_CENTER); // game name
uint16 y = r.top + detail_height + 4;
SetDParam(0, sel->info.clients_on);
SetDParam(1, sel->info.clients_max);
SetDParam(2, sel->info.companies_on);
SetDParam(3, sel->info.companies_max);
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_CLIENTS);
y += FONT_HEIGHT_NORMAL;
SetDParam(0, STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE + sel->info.landscape);
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_LANDSCAPE); // landscape
y += FONT_HEIGHT_NORMAL;
SetDParam(0, sel->info.map_width);
SetDParam(1, sel->info.map_height);
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_MAP_SIZE); // map size
y += FONT_HEIGHT_NORMAL;
SetDParamStr(0, sel->info.server_revision);
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_SERVER_VERSION); // server version
y += FONT_HEIGHT_NORMAL;
SetDParamStr(0, sel->connection_string);
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_SERVER_ADDRESS); // server address
y += FONT_HEIGHT_NORMAL;
SetDParam(0, sel->info.start_date);
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_START_DATE); // start date
y += FONT_HEIGHT_NORMAL;
SetDParam(0, sel->info.game_date);
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_CURRENT_DATE); // current date
y += FONT_HEIGHT_NORMAL;
if (sel->info.gamescript_version != -1) {
SetDParamStr(0, sel->info.gamescript_name);
SetDParam(1, sel->info.gamescript_version);
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_GAMESCRIPT); // gamescript name and version
y += FONT_HEIGHT_NORMAL;
}
y += WD_PAR_VSEP_NORMAL;
if (!sel->info.compatible) {
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, sel->info.version_compatible ? STR_NETWORK_SERVER_LIST_GRF_MISMATCH : STR_NETWORK_SERVER_LIST_VERSION_MISMATCH, TC_FROMSTRING, SA_HOR_CENTER); // server mismatch
} else if (sel->info.clients_on == sel->info.clients_max) {
/* Show: server full, when clients_on == max_clients */
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_SERVER_FULL, TC_FROMSTRING, SA_HOR_CENTER); // server full
} else if (sel->info.use_password) {
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_PASSWORD, TC_FROMSTRING, SA_HOR_CENTER); // password warning
}
}
}
void OnClick(Point pt, int widget, int click_count) override
{
switch (widget) {
case WID_NG_CANCEL: // Cancel button
CloseWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME);
break;
case WID_NG_NAME: // Sort by name
case WID_NG_CLIENTS: // Sort by connected clients
case WID_NG_MAPSIZE: // Sort by map size
case WID_NG_DATE: // Sort by date
case WID_NG_YEARS: // Sort by years
case WID_NG_INFO: // Connectivity (green dot)
if (this->servers.SortType() == widget - WID_NG_NAME) {
this->servers.ToggleSortOrder();
if (this->list_pos != SLP_INVALID) this->list_pos = (ServerListPosition)this->servers.size() - this->list_pos - 1;
} else {
this->servers.SetSortType(widget - WID_NG_NAME);
this->servers.ForceResort();
this->SortNetworkGameList();
}
this->ScrollToSelectedServer();
this->SetDirty();
break;
case WID_NG_MATRIX: { // Show available network games
uint id_v = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_NG_MATRIX);
this->server = (id_v < this->servers.size()) ? this->servers[id_v] : nullptr;
this->list_pos = (server == nullptr) ? SLP_INVALID : id_v;
this->SetDirty();
/* FIXME the disabling should go into some InvalidateData, which is called instead of the SetDirty */
if (click_count > 1 && !this->IsWidgetDisabled(WID_NG_JOIN)) this->OnClick(pt, WID_NG_JOIN, 1);
break;
}
case WID_NG_LASTJOINED: {
if (this->last_joined != nullptr) {
this->server = this->last_joined;
/* search the position of the newly selected server */
this->UpdateListPos();
this->ScrollToSelectedServer();
this->SetDirty();
/* FIXME the disabling should go into some InvalidateData, which is called instead of the SetDirty */
if (click_count > 1 && !this->IsWidgetDisabled(WID_NG_JOIN)) this->OnClick(pt, WID_NG_JOIN, 1);
}
break;
}
case WID_NG_SEARCH_INTERNET:
_network_coordinator_client.GetListing();
this->searched_internet = true;
break;
case WID_NG_SEARCH_LAN:
NetworkUDPSearchGame();
break;
case WID_NG_ADD: // Add a server
SetDParamStr(0, _settings_client.network.connect_to_ip);
ShowQueryString(
STR_JUST_RAW_STRING,
STR_NETWORK_SERVER_LIST_ENTER_SERVER_ADDRESS,
NETWORK_HOSTNAME_PORT_LENGTH, // maximum number of characters including '\0'
this, CS_ALPHANUMERAL, QSF_ACCEPT_UNCHANGED);
break;
case WID_NG_START: // Start server
ShowNetworkStartServerWindow();
break;
case WID_NG_JOIN: // Join Game
if (this->server != nullptr) {
NetworkClientConnectGame(this->server->connection_string, COMPANY_SPECTATOR);
}
break;
case WID_NG_REFRESH: // Refresh
if (this->server != nullptr) NetworkQueryServer(this->server->connection_string);
break;
case WID_NG_NEWGRF: // NewGRF Settings
if (this->server != nullptr) ShowNewGRFSettings(false, false, false, &this->server->info.grfconfig);
break;
case WID_NG_NEWGRF_MISSING: // Find missing content online
if (this->server != nullptr) ShowMissingContentWindow(this->server->info.grfconfig);
break;
}
}
/**
* Some data on this window has become invalid.
* @param data Information about the changed data.
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
*/
void OnInvalidateData(int data = 0, bool gui_scope = true) override
{
this->servers.ForceRebuild();
this->SetDirty();
}
EventState OnKeyPress(WChar key, uint16 keycode) override
{
EventState state = ES_NOT_HANDLED;
/* handle up, down, pageup, pagedown, home and end */
if (this->vscroll->UpdateListPositionOnKeyPress(this->list_pos, keycode) == ES_HANDLED) {
if (this->list_pos == SLP_INVALID) return ES_HANDLED;
this->server = this->servers[this->list_pos];
/* Scroll to the new server if it is outside the current range. */
this->ScrollToSelectedServer();
/* redraw window */
this->SetDirty();
return ES_HANDLED;
}
if (this->server != nullptr) {
if (keycode == WKC_DELETE) { // Press 'delete' to remove servers
NetworkGameListRemoveItem(this->server);
if (this->server == this->last_joined) this->last_joined = nullptr;
this->server = nullptr;
this->list_pos = SLP_INVALID;
}
}
return state;
}
void OnEditboxChanged(int wid) override
{
switch (wid) {
case WID_NG_FILTER: {
this->servers.ForceRebuild();
this->BuildGUINetworkGameList();
this->ScrollToSelectedServer();
this->SetDirty();
break;
}
case WID_NG_CLIENT:
/* Validation of the name will happen once the user tries to join or start a game, as getting
* error messages while typing (e.g. when you clear the name) defeats the purpose of the check. */
_settings_client.network.client_name = this->name_editbox.text.buf;
break;
}
}
void OnQueryTextFinished(char *str) override
{
if (!StrEmpty(str)) {
_settings_client.network.connect_to_ip = str;
NetworkAddServer(str);
NetworkRebuildHostList();
}
}
void OnResize() override
{
this->vscroll->SetCapacityFromWidget(this, WID_NG_MATRIX);
}
void OnRealtimeTick(uint delta_ms) override
{
if (!this->searched_internet) return;
if (!this->requery_timer.Elapsed(delta_ms)) return;
this->requery_timer.SetInterval(NETWORK_LIST_REFRESH_DELAY * 1000);
_network_coordinator_client.GetListing();
}
};
Listing NetworkGameWindow::last_sorting = {false, 5};
GUIGameServerList::SortFunction * const NetworkGameWindow::sorter_funcs[] = {
&NGameNameSorter,
&NGameClientSorter,
&NGameMapSizeSorter,
&NGameDateSorter,
&NGameYearsSorter,
&NGameAllowedSorter
};
GUIGameServerList::FilterFunction * const NetworkGameWindow::filter_funcs[] = {
&NGameSearchFilter
};
static NWidgetBase *MakeResizableHeader(int *biggest_index)
{
*biggest_index = std::max<int>(*biggest_index, WID_NG_INFO);
return new NWidgetServerListHeader();
}
static const NWidgetPart _nested_network_game_widgets[] = {
/* TOP */
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_LIGHT_BLUE),
NWidget(WWT_CAPTION, COLOUR_LIGHT_BLUE), SetDataTip(STR_NETWORK_SERVER_LIST_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_DEFSIZEBOX, COLOUR_LIGHT_BLUE),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_LIGHT_BLUE, WID_NG_MAIN),
NWidget(NWID_VERTICAL), SetPIP(10, 7, 0),
NWidget(NWID_HORIZONTAL), SetPIP(10, 7, 10),
/* LEFT SIDE */
NWidget(NWID_VERTICAL), SetPIP(0, 7, 0),
NWidget(NWID_HORIZONTAL), SetPIP(0, 7, 0),
NWidget(WWT_TEXT, COLOUR_LIGHT_BLUE, WID_NG_FILTER_LABEL), SetDataTip(STR_LIST_FILTER_TITLE, STR_NULL),
NWidget(WWT_EDITBOX, COLOUR_LIGHT_BLUE, WID_NG_FILTER), SetMinimalSize(251, 12), SetFill(1, 0), SetResize(1, 0),
SetDataTip(STR_LIST_FILTER_OSKTITLE, STR_LIST_FILTER_TOOLTIP),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(NWID_VERTICAL),
NWidgetFunction(MakeResizableHeader),
NWidget(WWT_MATRIX, COLOUR_LIGHT_BLUE, WID_NG_MATRIX), SetResize(1, 1), SetFill(1, 0),
SetMatrixDataTip(1, 0, STR_NETWORK_SERVER_LIST_CLICK_GAME_TO_SELECT), SetScrollbar(WID_NG_SCROLLBAR),
EndContainer(),
NWidget(NWID_VSCROLLBAR, COLOUR_LIGHT_BLUE, WID_NG_SCROLLBAR),
EndContainer(),
NWidget(NWID_VERTICAL),
NWidget(WWT_TEXT, COLOUR_LIGHT_BLUE, WID_NG_LASTJOINED_LABEL), SetFill(1, 0),
SetDataTip(STR_NETWORK_SERVER_LIST_LAST_JOINED_SERVER, STR_NULL), SetResize(1, 0),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_PANEL, COLOUR_LIGHT_BLUE, WID_NG_LASTJOINED), SetFill(1, 0), SetResize(1, 0),
SetDataTip(0x0, STR_NETWORK_SERVER_LIST_CLICK_TO_SELECT_LAST),
EndContainer(),
NWidget(WWT_EMPTY, INVALID_COLOUR, WID_NG_LASTJOINED_SPACER), SetFill(0, 0),
EndContainer(),
EndContainer(),
EndContainer(),
/* RIGHT SIDE */
NWidget(NWID_VERTICAL), SetPIP(0, 7, 0),
NWidget(NWID_HORIZONTAL), SetPIP(0, 7, 0),
NWidget(WWT_TEXT, COLOUR_LIGHT_BLUE, WID_NG_CLIENT_LABEL), SetDataTip(STR_NETWORK_SERVER_LIST_PLAYER_NAME, STR_NULL),
NWidget(WWT_EDITBOX, COLOUR_LIGHT_BLUE, WID_NG_CLIENT), SetMinimalSize(151, 12), SetFill(1, 0), SetResize(1, 0),
SetDataTip(STR_NETWORK_SERVER_LIST_PLAYER_NAME_OSKTITLE, STR_NETWORK_SERVER_LIST_ENTER_NAME_TOOLTIP),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_LIGHT_BLUE, WID_NG_DETAILS),
NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(5, 5, 5),
NWidget(WWT_EMPTY, INVALID_COLOUR, WID_NG_DETAILS_SPACER), SetMinimalSize(140, 0), SetMinimalTextLines(15, 24 + WD_PAR_VSEP_NORMAL), SetResize(0, 1), SetFill(1, 1), // Make sure it's at least this wide
NWidget(NWID_HORIZONTAL, NC_NONE), SetPIP(5, 5, 5),
NWidget(NWID_SELECTION, INVALID_COLOUR, WID_NG_NEWGRF_MISSING_SEL),
NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_NEWGRF_MISSING), SetFill(1, 0), SetDataTip(STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_BUTTON, STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_TOOLTIP),
NWidget(NWID_SPACER), SetFill(1, 0),
EndContainer(),
EndContainer(),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(5, 5, 5),
NWidget(NWID_SPACER), SetFill(1, 0),
NWidget(NWID_SELECTION, INVALID_COLOUR, WID_NG_NEWGRF_SEL),
NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_NEWGRF), SetFill(1, 0), SetDataTip(STR_INTRO_NEWGRF_SETTINGS, STR_NULL),
NWidget(NWID_SPACER), SetFill(1, 0),
EndContainer(),
EndContainer(),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(5, 5, 5),
NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_JOIN), SetFill(1, 0), SetDataTip(STR_NETWORK_SERVER_LIST_JOIN_GAME, STR_NULL),
NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_REFRESH), SetFill(1, 0), SetDataTip(STR_NETWORK_SERVER_LIST_REFRESH, STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP),
EndContainer(),
EndContainer(),
EndContainer(),
EndContainer(),
EndContainer(),
/* BOTTOM */
NWidget(NWID_HORIZONTAL),
NWidget(NWID_VERTICAL),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 7, 4),
NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_SEARCH_INTERNET), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET, STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET_TOOLTIP),
NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_SEARCH_LAN), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN, STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN_TOOLTIP),
NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_ADD), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_NETWORK_SERVER_LIST_ADD_SERVER, STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP),
NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_START), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_NETWORK_SERVER_LIST_START_SERVER, STR_NETWORK_SERVER_LIST_START_SERVER_TOOLTIP),
NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_CANCEL), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_BUTTON_CANCEL, STR_NULL),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(0, 6), SetResize(1, 0), SetFill(1, 0),
EndContainer(),
NWidget(NWID_VERTICAL),
NWidget(NWID_SPACER), SetFill(0, 1),
NWidget(WWT_RESIZEBOX, COLOUR_LIGHT_BLUE),
EndContainer(),
EndContainer(),
EndContainer(),
EndContainer(),
};
static WindowDesc _network_game_window_desc(
WDP_CENTER, "list_servers", 1000, 730,
WC_NETWORK_WINDOW, WC_NONE,
0,
_nested_network_game_widgets, lengthof(_nested_network_game_widgets)
);
void ShowNetworkGameWindow()
{
static bool first = true;
CloseWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_START);
/* Only show once */
if (first) {
first = false;
/* Add all servers from the config file to our list. */
for (const auto &iter : _network_host_list) {
NetworkAddServer(iter);
}
}
new NetworkGameWindow(&_network_game_window_desc);
}
struct NetworkStartServerWindow : public Window {
byte widget_id; ///< The widget that has the pop-up input menu
QueryString name_editbox; ///< Server name editbox.
NetworkStartServerWindow(WindowDesc *desc) : Window(desc), name_editbox(NETWORK_NAME_LENGTH)
{
this->InitNested(WN_NETWORK_WINDOW_START);
this->querystrings[WID_NSS_GAMENAME] = &this->name_editbox;
this->name_editbox.text.Assign(_settings_client.network.server_name.c_str());
this->SetFocusedWidget(WID_NSS_GAMENAME);
}
void SetStringParameters(int widget) const override
{
switch (widget) {
case WID_NSS_CONNTYPE_BTN:
SetDParam(0, STR_NETWORK_SERVER_VISIBILITY_LOCAL + _settings_client.network.server_game_type);
break;
case WID_NSS_CLIENTS_TXT:
SetDParam(0, _settings_client.network.max_clients);
break;
case WID_NSS_COMPANIES_TXT:
SetDParam(0, _settings_client.network.max_companies);
break;
}
}
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
{
switch (widget) {
case WID_NSS_CONNTYPE_BTN:
*size = maxdim(maxdim(GetStringBoundingBox(STR_NETWORK_SERVER_VISIBILITY_LOCAL), GetStringBoundingBox(STR_NETWORK_SERVER_VISIBILITY_PUBLIC)), GetStringBoundingBox(STR_NETWORK_SERVER_VISIBILITY_INVITE_ONLY));
size->width += padding.width;
size->height += padding.height;
break;
}
}
void DrawWidget(const Rect &r, int widget) const override
{
switch (widget) {
case WID_NSS_SETPWD:
/* If password is set, draw red '*' next to 'Set password' button. */
if (!_settings_client.network.server_password.empty()) DrawString(r.right + WD_FRAMERECT_LEFT, this->width - WD_FRAMERECT_RIGHT, r.top, "*", TC_RED);
}
}
void OnClick(Point pt, int widget, int click_count) override
{
switch (widget) {
case WID_NSS_CANCEL: // Cancel button
ShowNetworkGameWindow();
break;
case WID_NSS_SETPWD: // Set password button
this->widget_id = WID_NSS_SETPWD;
SetDParamStr(0, _settings_client.network.server_password);
ShowQueryString(STR_JUST_RAW_STRING, STR_NETWORK_START_SERVER_SET_PASSWORD, 20, this, CS_ALPHANUMERAL, QSF_NONE);
break;
case WID_NSS_CONNTYPE_BTN: // Connection type
ShowDropDownList(this, BuildVisibilityDropDownList(), _settings_client.network.server_game_type, WID_NSS_CONNTYPE_BTN);
break;
case WID_NSS_CLIENTS_BTND: case WID_NSS_CLIENTS_BTNU: // Click on up/down button for number of clients
case WID_NSS_COMPANIES_BTND: case WID_NSS_COMPANIES_BTNU: // Click on up/down button for number of companies
/* Don't allow too fast scrolling. */
if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) {
this->HandleButtonClick(widget);
this->SetDirty();
switch (widget) {
default: NOT_REACHED();
case WID_NSS_CLIENTS_BTND: case WID_NSS_CLIENTS_BTNU:
_settings_client.network.max_clients = Clamp(_settings_client.network.max_clients + widget - WID_NSS_CLIENTS_TXT, 2, MAX_CLIENTS);
break;
case WID_NSS_COMPANIES_BTND: case WID_NSS_COMPANIES_BTNU:
_settings_client.network.max_companies = Clamp(_settings_client.network.max_companies + widget - WID_NSS_COMPANIES_TXT, 1, MAX_COMPANIES);
break;
}
}
_left_button_clicked = false;
break;
case WID_NSS_CLIENTS_TXT: // Click on number of clients
this->widget_id = WID_NSS_CLIENTS_TXT;
SetDParam(0, _settings_client.network.max_clients);
ShowQueryString(STR_JUST_INT, STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS, 4, this, CS_NUMERAL, QSF_NONE);
break;
case WID_NSS_COMPANIES_TXT: // Click on number of companies
this->widget_id = WID_NSS_COMPANIES_TXT;
SetDParam(0, _settings_client.network.max_companies);
ShowQueryString(STR_JUST_INT, STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES, 3, this, CS_NUMERAL, QSF_NONE);
break;
case WID_NSS_GENERATE_GAME: // Start game
if (!CheckServerName()) return;
_is_network_server = true;
if (_ctrl_pressed) {
StartNewGameWithoutGUI(GENERATE_NEW_SEED);
} else {
ShowGenerateLandscape();
}
break;
case WID_NSS_LOAD_GAME:
if (!CheckServerName()) return;
_is_network_server = true;
ShowSaveLoadDialog(FT_SAVEGAME, SLO_LOAD);
break;
case WID_NSS_PLAY_SCENARIO:
if (!CheckServerName()) return;
_is_network_server = true;
ShowSaveLoadDialog(FT_SCENARIO, SLO_LOAD);
break;
case WID_NSS_PLAY_HEIGHTMAP:
if (!CheckServerName()) return;
_is_network_server = true;
ShowSaveLoadDialog(FT_HEIGHTMAP,SLO_LOAD);
break;
}
}
void OnDropdownSelect(int widget, int index) override
{
switch (widget) {
case WID_NSS_CONNTYPE_BTN:
_settings_client.network.server_game_type = (ServerGameType)index;
break;
default:
NOT_REACHED();
}
this->SetDirty();
}
bool CheckServerName()
{
std::string str = this->name_editbox.text.buf;
if (!NetworkValidateServerName(str)) return false;
SetSettingValue(GetSettingFromName("network.server_name")->AsStringSetting(), str);
return true;
}
void OnTimeout() override
{
static const int raise_widgets[] = {WID_NSS_CLIENTS_BTND, WID_NSS_CLIENTS_BTNU, WID_NSS_COMPANIES_BTND, WID_NSS_COMPANIES_BTNU, WIDGET_LIST_END};
for (const int *widget = raise_widgets; *widget != WIDGET_LIST_END; widget++) {
if (this->IsWidgetLowered(*widget)) {
this->RaiseWidget(*widget);
this->SetWidgetDirty(*widget);
}
}
}
void OnQueryTextFinished(char *str) override
{
if (str == nullptr) return;
if (this->widget_id == WID_NSS_SETPWD) {
_settings_client.network.server_password = str;
} else {
int32 value = atoi(str);
this->SetWidgetDirty(this->widget_id);
switch (this->widget_id) {
default: NOT_REACHED();
case WID_NSS_CLIENTS_TXT: _settings_client.network.max_clients = Clamp(value, 2, MAX_CLIENTS); break;
case WID_NSS_COMPANIES_TXT: _settings_client.network.max_companies = Clamp(value, 1, MAX_COMPANIES); break;
}
}
this->SetDirty();
}
};
static const NWidgetPart _nested_network_start_server_window_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_LIGHT_BLUE),
NWidget(WWT_CAPTION, COLOUR_LIGHT_BLUE), SetDataTip(STR_NETWORK_START_SERVER_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_LIGHT_BLUE, WID_NSS_BACKGROUND),
NWidget(NWID_VERTICAL), SetPIP(10, 6, 10),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 6, 10),
NWidget(NWID_VERTICAL), SetPIP(0, 1, 0),
/* Game name widgets */
NWidget(WWT_TEXT, COLOUR_LIGHT_BLUE, WID_NSS_GAMENAME_LABEL), SetFill(1, 0), SetDataTip(STR_NETWORK_START_SERVER_NEW_GAME_NAME, STR_NULL),
NWidget(WWT_EDITBOX, COLOUR_LIGHT_BLUE, WID_NSS_GAMENAME), SetMinimalSize(10, 12), SetFill(1, 0), SetDataTip(STR_NETWORK_START_SERVER_NEW_GAME_NAME_OSKTITLE, STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP),
EndContainer(),
EndContainer(),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 6, 10),
NWidget(NWID_VERTICAL), SetPIP(0, 1, 0),
NWidget(WWT_TEXT, COLOUR_LIGHT_BLUE, WID_NSS_CONNTYPE_LABEL), SetFill(1, 0), SetDataTip(STR_NETWORK_START_SERVER_VISIBILITY_LABEL, STR_NULL),
NWidget(WWT_DROPDOWN, COLOUR_LIGHT_BLUE, WID_NSS_CONNTYPE_BTN), SetFill(1, 0), SetDataTip(STR_BLACK_STRING, STR_NETWORK_START_SERVER_VISIBILITY_TOOLTIP),
EndContainer(),
NWidget(NWID_VERTICAL), SetPIP(0, 1, 0),
NWidget(NWID_SPACER), SetFill(1, 1),
NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NSS_SETPWD), SetFill(1, 0), SetDataTip(STR_NETWORK_START_SERVER_SET_PASSWORD, STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP),
EndContainer(),
EndContainer(),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 6, 10),
NWidget(NWID_VERTICAL), SetPIP(0, 1, 0),
NWidget(WWT_TEXT, COLOUR_LIGHT_BLUE, WID_NSS_CLIENTS_LABEL), SetFill(1, 0), SetDataTip(STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS, STR_NULL),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_IMGBTN, COLOUR_LIGHT_BLUE, WID_NSS_CLIENTS_BTND), SetMinimalSize(12, 12), SetFill(0, 1), SetDataTip(SPR_ARROW_DOWN, STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP),
NWidget(WWT_PUSHTXTBTN, COLOUR_LIGHT_BLUE, WID_NSS_CLIENTS_TXT), SetFill(1, 0), SetDataTip(STR_NETWORK_START_SERVER_CLIENTS_SELECT, STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP),
NWidget(WWT_IMGBTN, COLOUR_LIGHT_BLUE, WID_NSS_CLIENTS_BTNU), SetMinimalSize(12, 12), SetFill(0, 1), SetDataTip(SPR_ARROW_UP, STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP),
EndContainer(),
EndContainer(),
NWidget(NWID_VERTICAL), SetPIP(0, 1, 0),
NWidget(WWT_TEXT, COLOUR_LIGHT_BLUE, WID_NSS_COMPANIES_LABEL), SetFill(1, 0), SetDataTip(STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES, STR_NULL),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_IMGBTN, COLOUR_LIGHT_BLUE, WID_NSS_COMPANIES_BTND), SetMinimalSize(12, 12), SetFill(0, 1), SetDataTip(SPR_ARROW_DOWN, STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES_TOOLTIP),
NWidget(WWT_PUSHTXTBTN, COLOUR_LIGHT_BLUE, WID_NSS_COMPANIES_TXT), SetFill(1, 0), SetDataTip(STR_NETWORK_START_SERVER_COMPANIES_SELECT, STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES_TOOLTIP),
NWidget(WWT_IMGBTN, COLOUR_LIGHT_BLUE, WID_NSS_COMPANIES_BTNU), SetMinimalSize(12, 12), SetFill(0, 1), SetDataTip(SPR_ARROW_UP, STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES_TOOLTIP),
EndContainer(),
EndContainer(),
EndContainer(),
/* 'generate game' and 'load game' buttons */
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 6, 10),
NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NSS_GENERATE_GAME), SetDataTip(STR_INTRO_NEW_GAME, STR_INTRO_TOOLTIP_NEW_GAME), SetFill(1, 0),
NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NSS_LOAD_GAME), SetDataTip(STR_INTRO_LOAD_GAME, STR_INTRO_TOOLTIP_LOAD_GAME), SetFill(1, 0),
EndContainer(),
/* 'play scenario' and 'play heightmap' buttons */
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 6, 10),
NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NSS_PLAY_SCENARIO), SetDataTip(STR_INTRO_PLAY_SCENARIO, STR_INTRO_TOOLTIP_PLAY_SCENARIO), SetFill(1, 0),
NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NSS_PLAY_HEIGHTMAP), SetDataTip(STR_INTRO_PLAY_HEIGHTMAP, STR_INTRO_TOOLTIP_PLAY_HEIGHTMAP), SetFill(1, 0),
EndContainer(),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 0, 10),
NWidget(NWID_SPACER), SetFill(1, 0),
NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NSS_CANCEL), SetDataTip(STR_BUTTON_CANCEL, STR_NULL), SetMinimalSize(128, 12),
NWidget(NWID_SPACER), SetFill(1, 0),
EndContainer(),
EndContainer(),
EndContainer(),
};
static WindowDesc _network_start_server_window_desc(
WDP_CENTER, nullptr, 0, 0,
WC_NETWORK_WINDOW, WC_NONE,
0,
_nested_network_start_server_window_widgets, lengthof(_nested_network_start_server_window_widgets)
);
static void ShowNetworkStartServerWindow()
{
if (!NetworkValidateOurClientName()) return;
CloseWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME);
new NetworkStartServerWindow(&_network_start_server_window_desc);
}
/* The window below gives information about the connected clients
* and also makes able to kick them (if server) and stuff like that. */
extern void DrawCompanyIcon(CompanyID cid, int x, int y);
static const NWidgetPart _nested_client_list_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_NETWORK_CLIENT_LIST_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_DEFSIZEBOX, COLOUR_GREY),
NWidget(WWT_STICKYBOX, COLOUR_GREY),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY),
NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_NETWORK_CLIENT_LIST_SERVER, STR_NULL), SetPadding(4, 4, 0, 4), SetPIP(0, 2, 0),
NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
NWidget(WWT_TEXT, COLOUR_GREY), SetMinimalTextLines(1, 0), SetDataTip(STR_NETWORK_CLIENT_LIST_SERVER_NAME, STR_NULL),
NWidget(NWID_SPACER), SetMinimalSize(10, 0),
NWidget(WWT_TEXT, COLOUR_GREY, WID_CL_SERVER_NAME), SetFill(1, 0), SetMinimalTextLines(1, 0), SetResize(1, 0), SetDataTip(STR_BLACK_RAW_STRING, STR_NETWORK_CLIENT_LIST_SERVER_NAME_TOOLTIP), SetAlignment(SA_VERT_CENTER | SA_RIGHT),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_CL_SERVER_NAME_EDIT), SetMinimalSize(12, 14), SetDataTip(SPR_RENAME, STR_NETWORK_CLIENT_LIST_SERVER_NAME_EDIT_TOOLTIP),
EndContainer(),
NWidget(NWID_SELECTION, INVALID_COLOUR, WID_CL_SERVER_SELECTOR),
NWidget(NWID_VERTICAL),
NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
NWidget(WWT_TEXT, COLOUR_GREY), SetMinimalTextLines(1, 0), SetDataTip(STR_NETWORK_CLIENT_LIST_SERVER_VISIBILITY, STR_NULL),
NWidget(NWID_SPACER), SetMinimalSize(10, 0), SetFill(1, 0), SetResize(1, 0),
NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_CL_SERVER_VISIBILITY), SetDataTip(STR_BLACK_STRING, STR_NETWORK_CLIENT_LIST_SERVER_VISIBILITY_TOOLTIP),
EndContainer(),
NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
NWidget(WWT_TEXT, COLOUR_GREY), SetMinimalTextLines(1, 0), SetDataTip(STR_NETWORK_CLIENT_LIST_SERVER_INVITE_CODE, STR_NULL),
NWidget(NWID_SPACER), SetMinimalSize(10, 0),
NWidget(WWT_TEXT, COLOUR_GREY, WID_CL_SERVER_INVITE_CODE), SetFill(1, 0), SetMinimalTextLines(1, 0), SetResize(1, 0), SetDataTip(STR_BLACK_RAW_STRING, STR_NETWORK_CLIENT_LIST_SERVER_INVITE_CODE_TOOLTIP), SetAlignment(SA_VERT_CENTER | SA_RIGHT),
EndContainer(),
NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
NWidget(WWT_TEXT, COLOUR_GREY), SetMinimalTextLines(1, 0), SetDataTip(STR_NETWORK_CLIENT_LIST_SERVER_CONNECTION_TYPE, STR_NULL),
NWidget(NWID_SPACER), SetMinimalSize(10, 0),
NWidget(WWT_TEXT, COLOUR_GREY, WID_CL_SERVER_CONNECTION_TYPE), SetFill(1, 0), SetMinimalTextLines(1, 0), SetResize(1, 0), SetDataTip(STR_BLACK_STRING, STR_NETWORK_CLIENT_LIST_SERVER_CONNECTION_TYPE_TOOLTIP), SetAlignment(SA_VERT_CENTER | SA_RIGHT),
EndContainer(),
EndContainer(),
EndContainer(),
EndContainer(),
NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_NETWORK_CLIENT_LIST_PLAYER, STR_NULL), SetPadding(4, 4, 4, 4), SetPIP(0, 2, 0),
NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
NWidget(WWT_TEXT, COLOUR_GREY), SetMinimalTextLines(1, 0), SetDataTip(STR_NETWORK_CLIENT_LIST_PLAYER_NAME, STR_NULL),
NWidget(NWID_SPACER), SetMinimalSize(10, 0),
NWidget(WWT_TEXT, COLOUR_GREY, WID_CL_CLIENT_NAME), SetFill(1, 0), SetMinimalTextLines(1, 0), SetResize(1, 0), SetDataTip(STR_BLACK_RAW_STRING, STR_NETWORK_CLIENT_LIST_PLAYER_NAME_TOOLTIP), SetAlignment(SA_VERT_CENTER | SA_RIGHT),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_CL_CLIENT_NAME_EDIT), SetMinimalSize(12, 14), SetDataTip(SPR_RENAME, STR_NETWORK_CLIENT_LIST_PLAYER_NAME_EDIT_TOOLTIP),
EndContainer(),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(NWID_VERTICAL),
NWidget(WWT_MATRIX, COLOUR_GREY, WID_CL_MATRIX), SetMinimalSize(180, 0), SetResize(1, 1), SetFill(1, 1), SetMatrixDataTip(1, 0, STR_NULL), SetScrollbar(WID_CL_SCROLLBAR),
NWidget(WWT_TEXT, COLOUR_GREY, WID_CL_CLIENT_COMPANY_COUNT), SetFill(1, 0), SetMinimalTextLines(1, 0), SetResize(1, 0), SetPadding(2, 1, 2, 1), SetAlignment(SA_CENTER), SetDataTip(STR_NETWORK_CLIENT_LIST_CLIENT_COMPANY_COUNT, STR_NULL),
EndContainer(),
NWidget(NWID_VERTICAL),
NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_CL_SCROLLBAR),
NWidget(WWT_RESIZEBOX, COLOUR_GREY),
EndContainer(),
EndContainer(),
EndContainer(),
};
static WindowDesc _client_list_desc(
WDP_AUTO, "list_clients", 220, 300,
WC_CLIENT_LIST, WC_NONE,
0,
_nested_client_list_widgets, lengthof(_nested_client_list_widgets)
);
/**
* The possibly entries in a DropDown for an admin.
* Client and companies are mixed; they just have to be unique.
*/
enum DropDownAdmin {
DD_CLIENT_ADMIN_KICK,
DD_CLIENT_ADMIN_BAN,
DD_COMPANY_ADMIN_RESET,
DD_COMPANY_ADMIN_UNLOCK,
};
/**
* Callback function for admin command to kick client.
* @param w The window which initiated the confirmation dialog.
* @param confirmed Iff the user pressed Yes.
*/
static void AdminClientKickCallback(Window *w, bool confirmed)
{
if (confirmed) NetworkServerKickClient(_admin_client_id, {});
}
/**
* Callback function for admin command to ban client.
* @param w The window which initiated the confirmation dialog.
* @param confirmed Iff the user pressed Yes.
*/
static void AdminClientBanCallback(Window *w, bool confirmed)
{
if (confirmed) NetworkServerKickOrBanIP(_admin_client_id, true, {});
}
/**
* Callback function for admin command to reset company.
* @param w The window which initiated the confirmation dialog.
* @param confirmed Iff the user pressed Yes.
*/
static void AdminCompanyResetCallback(Window *w, bool confirmed)
{
if (confirmed) {
if (NetworkCompanyHasClients(_admin_company_id)) return;
DoCommandP(0, CCA_DELETE | _admin_company_id << 16 | CRR_MANUAL << 24, 0, CMD_COMPANY_CTRL);
}
}
/**
* Callback function for admin command to unlock company.
* @param w The window which initiated the confirmation dialog.
* @param confirmed Iff the user pressed Yes.
*/
static void AdminCompanyUnlockCallback(Window *w, bool confirmed)
{
if (confirmed) NetworkServerSetCompanyPassword(_admin_company_id, "", false);
}
/**
* Button shown for either a company or client in the client-list.
*
* These buttons are dynamic and strongly depends on which company/client
* what buttons are available. This class allows dynamically creating them
* as the current Widget system does not.
*/
class ButtonCommon {
public:
SpriteID sprite; ///< The sprite to use on the button.
StringID tooltip; ///< The tooltip of the button.
Colours colour; ///< The colour of the button.
bool disabled; ///< Is the button disabled?
uint height; ///< Calculated height of the button.
uint width; ///< Calculated width of the button.
ButtonCommon(SpriteID sprite, StringID tooltip, Colours colour, bool disabled = false) :
sprite(sprite),
tooltip(tooltip),
colour(colour),
disabled(disabled)
{
Dimension d = GetSpriteSize(sprite);
this->height = d.height + ScaleGUITrad(WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM);
this->width = d.width + ScaleGUITrad(WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT);
}
virtual ~ButtonCommon() {}
/**
* OnClick handler for when the button is pressed.
*/
virtual void OnClick(struct NetworkClientListWindow *w, Point pt) = 0;
};
/**
* Template version of Button, with callback support.
*/
template<typename T>
class Button : public ButtonCommon {
private:
typedef void (*ButtonCallback)(struct NetworkClientListWindow *w, Point pt, T id); ///< Callback function to call on click.
T id; ///< ID this button belongs to.
ButtonCallback proc; ///< Callback proc to call when button is pressed.
public:
Button(SpriteID sprite, StringID tooltip, Colours colour, T id, ButtonCallback proc, bool disabled = false) :
ButtonCommon(sprite, tooltip, colour, disabled),
id(id),
proc(proc)
{
assert(proc != nullptr);
}
void OnClick(struct NetworkClientListWindow *w, Point pt) override
{
if (this->disabled) return;
this->proc(w, pt, this->id);
}
};
using CompanyButton = Button<CompanyID>;
using ClientButton = Button<ClientID>;
/**
* Main handle for clientlist
*/
struct NetworkClientListWindow : Window {
private:
ClientListWidgets query_widget; ///< During a query this tracks what widget caused the query.
CompanyID join_company; ///< During query for company password, this stores what company we wanted to join.
ClientID dd_client_id; ///< During admin dropdown, track which client this was for.
CompanyID dd_company_id; ///< During admin dropdown, track which company this was for.
Scrollbar *vscroll; ///< Vertical scrollbar of this window.
uint line_height; ///< Current lineheight of each entry in the matrix.
uint line_count; ///< Amount of lines in the matrix.
int hover_index; ///< Index of the current line we are hovering over, or -1 if none.
int player_self_index; ///< The line the current player is on.
int player_host_index; ///< The line the host is on.
std::map<uint, std::vector<std::unique_ptr<ButtonCommon>>> buttons; ///< Per line which buttons are available.
static const int CLIENT_OFFSET_LEFT = 12; ///< Offset of client entries compared to company entries.
/**
* Chat button on a Company is clicked.
* @param w The instance of this window.
* @param pt The point where this button was clicked.
* @param company_id The company this button was assigned to.
*/
static void OnClickCompanyChat(NetworkClientListWindow *w, Point pt, CompanyID company_id)
{
ShowNetworkChatQueryWindow(DESTTYPE_TEAM, company_id);
}
/**
* Join button on a Company is clicked.
* @param w The instance of this window.
* @param pt The point where this button was clicked.
* @param company_id The company this button was assigned to.
*/
static void OnClickCompanyJoin(NetworkClientListWindow *w, Point pt, CompanyID company_id)
{
if (_network_server) {
NetworkServerDoMove(CLIENT_ID_SERVER, company_id);
MarkWholeScreenDirty();
} else if (NetworkCompanyIsPassworded(company_id)) {
w->query_widget = WID_CL_COMPANY_JOIN;
w->join_company = company_id;
ShowQueryString(STR_EMPTY, STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION, NETWORK_PASSWORD_LENGTH, w, CS_ALPHANUMERAL, QSF_PASSWORD);
} else {
NetworkClientRequestMove(company_id);
}
}
/**
* Crete new company button is clicked.
* @param w The instance of this window.
* @param pt The point where this button was clicked.
* @param company_id The company this button was assigned to.
*/
static void OnClickCompanyNew(NetworkClientListWindow *w, Point pt, CompanyID company_id)
{
if (_network_server) {
DoCommandP(0, CCA_NEW, _network_own_client_id, CMD_COMPANY_CTRL);
} else {
NetworkSendCommand(0, CCA_NEW, 0, CMD_COMPANY_CTRL, nullptr, {}, _local_company);
}
}
/**
* Admin button on a Client is clicked.
* @param w The instance of this window.
* @param pt The point where this button was clicked.
* @param client_id The client this button was assigned to.
*/
static void OnClickClientAdmin(NetworkClientListWindow *w, Point pt, ClientID client_id)
{
DropDownList list;
list.emplace_back(new DropDownListStringItem(STR_NETWORK_CLIENT_LIST_ADMIN_CLIENT_KICK, DD_CLIENT_ADMIN_KICK, false));
list.emplace_back(new DropDownListStringItem(STR_NETWORK_CLIENT_LIST_ADMIN_CLIENT_BAN, DD_CLIENT_ADMIN_BAN, false));
Rect wi_rect;
wi_rect.left = pt.x;
wi_rect.right = pt.x;
wi_rect.top = pt.y;
wi_rect.bottom = pt.y;
w->dd_client_id = client_id;
ShowDropDownListAt(w, std::move(list), -1, WID_CL_MATRIX, wi_rect, COLOUR_GREY, true, true);
}
/**
* Admin button on a Company is clicked.
* @param w The instance of this window.
* @param pt The point where this button was clicked.
* @param company_id The company this button was assigned to.
*/
static void OnClickCompanyAdmin(NetworkClientListWindow *w, Point pt, CompanyID company_id)
{
DropDownList list;
list.emplace_back(new DropDownListStringItem(STR_NETWORK_CLIENT_LIST_ADMIN_COMPANY_RESET, DD_COMPANY_ADMIN_RESET, NetworkCompanyHasClients(company_id)));
list.emplace_back(new DropDownListStringItem(STR_NETWORK_CLIENT_LIST_ADMIN_COMPANY_UNLOCK, DD_COMPANY_ADMIN_UNLOCK, !NetworkCompanyIsPassworded(company_id)));
Rect wi_rect;
wi_rect.left = pt.x;
wi_rect.right = pt.x;
wi_rect.top = pt.y;
wi_rect.bottom = pt.y;
w->dd_company_id = company_id;
ShowDropDownListAt(w, std::move(list), -1, WID_CL_MATRIX, wi_rect, COLOUR_GREY, true, true);
}
/**
* Chat button on a Client is clicked.
* @param w The instance of this window.
* @param pt The point where this button was clicked.
* @param client_id The client this button was assigned to.
*/
static void OnClickClientChat(NetworkClientListWindow *w, Point pt, ClientID client_id)
{
ShowNetworkChatQueryWindow(DESTTYPE_CLIENT, client_id);
}
/**
* Part of RebuildList() to create the information for a single company.
* @param company_id The company to build the list for.
* @param client_playas The company the client is joined as.
*/
void RebuildListCompany(CompanyID company_id, CompanyID client_playas)
{
ButtonCommon *chat_button = new CompanyButton(SPR_CHAT, company_id == COMPANY_SPECTATOR ? STR_NETWORK_CLIENT_LIST_CHAT_SPECTATOR_TOOLTIP : STR_NETWORK_CLIENT_LIST_CHAT_COMPANY_TOOLTIP, COLOUR_ORANGE, company_id, &NetworkClientListWindow::OnClickCompanyChat);
if (_network_server) this->buttons[line_count].emplace_back(new CompanyButton(SPR_ADMIN, STR_NETWORK_CLIENT_LIST_ADMIN_COMPANY_TOOLTIP, COLOUR_RED, company_id, &NetworkClientListWindow::OnClickCompanyAdmin, company_id == COMPANY_SPECTATOR));
this->buttons[line_count].emplace_back(chat_button);
if (client_playas != company_id) this->buttons[line_count].emplace_back(new CompanyButton(SPR_JOIN, STR_NETWORK_CLIENT_LIST_JOIN_TOOLTIP, COLOUR_ORANGE, company_id, &NetworkClientListWindow::OnClickCompanyJoin, company_id != COMPANY_SPECTATOR && Company::Get(company_id)->is_ai));
this->line_count += 1;
bool has_players = false;
for (const NetworkClientInfo *ci : NetworkClientInfo::Iterate()) {
if (ci->client_playas != company_id) continue;
has_players = true;
if (_network_server) this->buttons[line_count].emplace_back(new ClientButton(SPR_ADMIN, STR_NETWORK_CLIENT_LIST_ADMIN_CLIENT_TOOLTIP, COLOUR_RED, ci->client_id, &NetworkClientListWindow::OnClickClientAdmin, _network_own_client_id == ci->client_id));
if (_network_own_client_id != ci->client_id) this->buttons[line_count].emplace_back(new ClientButton(SPR_CHAT, STR_NETWORK_CLIENT_LIST_CHAT_CLIENT_TOOLTIP, COLOUR_ORANGE, ci->client_id, &NetworkClientListWindow::OnClickClientChat));
if (ci->client_id == _network_own_client_id) {
this->player_self_index = this->line_count;
} else if (ci->client_id == CLIENT_ID_SERVER) {
this->player_host_index = this->line_count;
}
this->line_count += 1;
}
/* Disable the chat button when there are players in this company. */
chat_button->disabled = !has_players;
}
/**
* Rebuild the list, meaning: calculate the lines needed and what buttons go on which line.
*/
void RebuildList()
{
const NetworkClientInfo *own_ci = NetworkClientInfo::GetByClientID(_network_own_client_id);
CompanyID client_playas = own_ci == nullptr ? COMPANY_SPECTATOR : own_ci->client_playas;
this->buttons.clear();
this->line_count = 0;
this->player_host_index = -1;
this->player_self_index = -1;
/* As spectator, show a line to create a new company. */
if (client_playas == COMPANY_SPECTATOR && !NetworkMaxCompaniesReached()) {
this->buttons[line_count].emplace_back(new CompanyButton(SPR_JOIN, STR_NETWORK_CLIENT_LIST_NEW_COMPANY_TOOLTIP, COLOUR_ORANGE, COMPANY_SPECTATOR, &NetworkClientListWindow::OnClickCompanyNew));
this->line_count += 1;
}
if (client_playas != COMPANY_SPECTATOR) {
this->RebuildListCompany(client_playas, client_playas);
}
/* Companies */
for (const Company *c : Company::Iterate()) {
if (c->index == client_playas) continue;
this->RebuildListCompany(c->index, client_playas);
}
/* Spectators */
this->RebuildListCompany(COMPANY_SPECTATOR, client_playas);
this->vscroll->SetCount(this->line_count);
}
/**
* Get the button at a specific point on the WID_CL_MATRIX.
* @param pt The point to look for a button.
* @return The button or a nullptr if there was none.
*/
ButtonCommon *GetButtonAtPoint(Point pt)
{
uint index = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_CL_MATRIX);
NWidgetBase *widget_matrix = this->GetWidget<NWidgetBase>(WID_CL_MATRIX);
bool rtl = _current_text_dir == TD_RTL;
uint x = rtl ? (uint)widget_matrix->pos_x + WD_FRAMERECT_LEFT : widget_matrix->current_x - WD_FRAMERECT_RIGHT;
/* Find the buttons for this row. */
auto button_find = this->buttons.find(index);
if (button_find == this->buttons.end()) return nullptr;
/* Check if we want to display a tooltip for any of the buttons. */
for (auto &button : button_find->second) {
uint left = rtl ? x : x - button->width;
uint right = rtl ? x + button->width : x;
if (IsInsideMM(pt.x, left, right)) {
return button.get();
}
int width = button->width + WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
x += rtl ? width : -width;
}
return nullptr;
}
public:
NetworkClientListWindow(WindowDesc *desc, WindowNumber window_number) :
Window(desc),
hover_index(-1),
player_self_index(-1),
player_host_index(-1)
{
this->CreateNestedTree();
this->vscroll = this->GetScrollbar(WID_CL_SCROLLBAR);
this->OnInvalidateData();
this->FinishInitNested(window_number);
}
void OnInvalidateData(int data = 0, bool gui_scope = true) override
{
this->RebuildList();
/* Currently server information is not sync'd to clients, so we cannot show it on clients. */
this->GetWidget<NWidgetStacked>(WID_CL_SERVER_SELECTOR)->SetDisplayedPlane(_network_server ? 0 : SZSP_HORIZONTAL);
this->SetWidgetDisabledState(WID_CL_SERVER_NAME_EDIT, !_network_server);
}
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
{
switch (widget) {
case WID_CL_SERVER_VISIBILITY:
*size = maxdim(maxdim(GetStringBoundingBox(STR_NETWORK_SERVER_VISIBILITY_LOCAL), GetStringBoundingBox(STR_NETWORK_SERVER_VISIBILITY_PUBLIC)), GetStringBoundingBox(STR_NETWORK_SERVER_VISIBILITY_INVITE_ONLY));
size->width += padding.width;
size->height += padding.height;
break;
case WID_CL_MATRIX: {
uint height = std::max({GetSpriteSize(SPR_COMPANY_ICON).height, GetSpriteSize(SPR_JOIN).height, GetSpriteSize(SPR_ADMIN).height, GetSpriteSize(SPR_CHAT).height});
height += ScaleGUITrad(WD_FRAMERECT_TOP) + ScaleGUITrad(WD_FRAMERECT_BOTTOM);
this->line_height = std::max(height, (uint)FONT_HEIGHT_NORMAL) + ScaleGUITrad(WD_MATRIX_TOP + WD_MATRIX_BOTTOM);
resize->width = 1;
resize->height = this->line_height;
fill->height = this->line_height;
size->height = std::max(size->height, 5 * this->line_height);
break;
}
}
}
void OnResize() override
{
this->vscroll->SetCapacityFromWidget(this, WID_CL_MATRIX);
}
void SetStringParameters(int widget) const override
{
switch (widget) {
case WID_CL_SERVER_NAME:
SetDParamStr(0, _network_server ? _settings_client.network.server_name : _network_server_name);
break;
case WID_CL_SERVER_VISIBILITY:
SetDParam(0, STR_NETWORK_SERVER_VISIBILITY_LOCAL + _settings_client.network.server_game_type);
break;
case WID_CL_SERVER_INVITE_CODE: {
static std::string empty = {};
SetDParamStr(0, _network_server_connection_type == CONNECTION_TYPE_UNKNOWN ? empty : _network_server_invite_code);
break;
}
case WID_CL_SERVER_CONNECTION_TYPE:
SetDParam(0, STR_NETWORK_CLIENT_LIST_SERVER_CONNECTION_TYPE_UNKNOWN + _network_server_connection_type);
break;
case WID_CL_CLIENT_NAME:
SetDParamStr(0, _settings_client.network.client_name);
break;
case WID_CL_CLIENT_COMPANY_COUNT:
SetDParam(0, NetworkClientInfo::GetNumItems());
SetDParam(1, Company::GetNumItems());
break;
}
}
void OnClick(Point pt, int widget, int click_count) override
{
switch (widget) {
case WID_CL_SERVER_NAME_EDIT:
if (!_network_server) break;
this->query_widget = WID_CL_SERVER_NAME_EDIT;
SetDParamStr(0, _settings_client.network.server_name);
ShowQueryString(STR_JUST_RAW_STRING, STR_NETWORK_CLIENT_LIST_SERVER_NAME_QUERY_CAPTION, NETWORK_NAME_LENGTH, this, CS_ALPHANUMERAL, QSF_LEN_IN_CHARS);
break;
case WID_CL_CLIENT_NAME_EDIT:
this->query_widget = WID_CL_CLIENT_NAME_EDIT;
SetDParamStr(0, _settings_client.network.client_name);
ShowQueryString(STR_JUST_RAW_STRING, STR_NETWORK_CLIENT_LIST_PLAYER_NAME_QUERY_CAPTION, NETWORK_CLIENT_NAME_LENGTH, this, CS_ALPHANUMERAL, QSF_LEN_IN_CHARS);
break;
case WID_CL_SERVER_VISIBILITY:
if (!_network_server) break;
ShowDropDownList(this, BuildVisibilityDropDownList(), _settings_client.network.server_game_type, WID_CL_SERVER_VISIBILITY);
break;
case WID_CL_MATRIX: {
ButtonCommon *button = this->GetButtonAtPoint(pt);
if (button == nullptr) break;
button->OnClick(this, pt);
break;
}
}
}
bool OnTooltip(Point pt, int widget, TooltipCloseCondition close_cond) override
{
switch (widget) {
case WID_CL_MATRIX: {
int index = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_CL_MATRIX);
bool rtl = _current_text_dir == TD_RTL;
NWidgetBase *widget_matrix = this->GetWidget<NWidgetBase>(WID_CL_MATRIX);
Dimension d = GetSpriteSize(SPR_COMPANY_ICON);
uint text_left = widget_matrix->pos_x + (rtl ? (uint)WD_FRAMERECT_LEFT : d.width + 8);
uint text_right = widget_matrix->pos_x + widget_matrix->current_x - (rtl ? d.width + 8 : (uint)WD_FRAMERECT_RIGHT);
Dimension d2 = GetSpriteSize(SPR_PLAYER_SELF);
uint offset_x = CLIENT_OFFSET_LEFT - d2.width - 3;
uint player_icon_x = rtl ? text_right - offset_x - d2.width : text_left + offset_x;
if (IsInsideMM(pt.x, player_icon_x, player_icon_x + d2.width)) {
if (index == this->player_self_index) {
GuiShowTooltips(this, STR_NETWORK_CLIENT_LIST_PLAYER_ICON_SELF_TOOLTIP, 0, nullptr, close_cond);
return true;
} else if (index == this->player_host_index) {
GuiShowTooltips(this, STR_NETWORK_CLIENT_LIST_PLAYER_ICON_HOST_TOOLTIP, 0, nullptr, close_cond);
return true;
}
}
ButtonCommon *button = this->GetButtonAtPoint(pt);
if (button == nullptr) return false;
GuiShowTooltips(this, button->tooltip, 0, nullptr, close_cond);
return true;
};
}
return false;
}
void OnDropdownClose(Point pt, int widget, int index, bool instant_close) override
{
/* If you close the dropdown outside the list, don't take any action. */
if (widget == WID_CL_MATRIX) return;
Window::OnDropdownClose(pt, widget, index, instant_close);
}
void OnDropdownSelect(int widget, int index) override
{
switch (widget) {
case WID_CL_SERVER_VISIBILITY:
if (!_network_server) break;
_settings_client.network.server_game_type = (ServerGameType)index;
NetworkUpdateServerGameType();
break;
case WID_CL_MATRIX: {
StringID text = STR_NULL;
QueryCallbackProc *callback = nullptr;
switch (index) {
case DD_CLIENT_ADMIN_KICK:
_admin_client_id = this->dd_client_id;
text = STR_NETWORK_CLIENT_LIST_ASK_CLIENT_KICK;
callback = AdminClientKickCallback;
SetDParamStr(0, NetworkClientInfo::GetByClientID(_admin_client_id)->client_name);
break;
case DD_CLIENT_ADMIN_BAN:
_admin_client_id = this->dd_client_id;
text = STR_NETWORK_CLIENT_LIST_ASK_CLIENT_BAN;
callback = AdminClientBanCallback;
SetDParamStr(0, NetworkClientInfo::GetByClientID(_admin_client_id)->client_name);
break;
case DD_COMPANY_ADMIN_RESET:
_admin_company_id = this->dd_company_id;
text = STR_NETWORK_CLIENT_LIST_ASK_COMPANY_RESET;
callback = AdminCompanyResetCallback;
SetDParam(0, _admin_company_id);
break;
case DD_COMPANY_ADMIN_UNLOCK:
_admin_company_id = this->dd_company_id;
text = STR_NETWORK_CLIENT_LIST_ASK_COMPANY_UNLOCK;
callback = AdminCompanyUnlockCallback;
SetDParam(0, _admin_company_id);
break;
default:
NOT_REACHED();
}
assert(text != STR_NULL);
assert(callback != nullptr);
/* Always ask confirmation for all admin actions. */
ShowQuery(STR_NETWORK_CLIENT_LIST_ASK_CAPTION, text, this, callback);
break;
}
default:
NOT_REACHED();
}
this->SetDirty();
}
void OnQueryTextFinished(char *str) override
{
if (str == nullptr) return;
switch (this->query_widget) {
default: NOT_REACHED();
case WID_CL_SERVER_NAME_EDIT: {
if (!_network_server) break;
SetSettingValue(GetSettingFromName("network.server_name")->AsStringSetting(), str);
this->InvalidateData();
break;
}
case WID_CL_CLIENT_NAME_EDIT: {
SetSettingValue(GetSettingFromName("network.client_name")->AsStringSetting(), str);
this->InvalidateData();
break;
}
case WID_CL_COMPANY_JOIN:
NetworkClientRequestMove(this->join_company, str);
break;
}
}
/**
* Draw the buttons for a single line in the matrix.
*
* The x-position in RTL is the most left or otherwise the most right pixel
* we can draw the buttons from.
*
* @param x The x-position to start with the buttons. Updated during this function.
* @param y The y-position to start with the buttons.
* @param buttons The buttons to draw.
*/
void DrawButtons(uint &x, uint y, const std::vector<std::unique_ptr<ButtonCommon>> &buttons) const
{
for (auto &button : buttons) {
bool rtl = _current_text_dir == TD_RTL;
uint left = rtl ? x : x - button->width;
uint right = rtl ? x + button->width : x;
int offset = std::max(0, ((int)(this->line_height + 1) - (int)button->height) / 2);
DrawFrameRect(left, y + offset, right, y + offset + button->height, button->colour, FR_NONE);
DrawSprite(button->sprite, PAL_NONE, left + ScaleGUITrad(WD_FRAMERECT_LEFT), y + offset + ScaleGUITrad(WD_FRAMERECT_TOP));
if (button->disabled) {
GfxFillRect(left + 1, y + offset + 1, right - 1, y + offset + button->height - 1, _colour_gradient[button->colour & 0xF][2], FILLRECT_CHECKER);
}
int width = button->width + WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
x += rtl ? width : -width;
}
}
/**
* Draw a company and its clients on the matrix.
* @param company_id The company to draw.
* @param left The most left pixel of the line.
* @param right The most right pixel of the line.
* @param top The top of the first line.
* @param line The Nth line we are drawing. Updated during this function.
*/
void DrawCompany(CompanyID company_id, uint left, uint right, uint top, uint &line) const
{
bool rtl = _current_text_dir == TD_RTL;
int text_y_offset = std::max(0, ((int)(this->line_height + 1) - (int)FONT_HEIGHT_NORMAL) / 2) + WD_MATRIX_BOTTOM;
Dimension d = GetSpriteSize(SPR_COMPANY_ICON);
int offset = std::max(0, ((int)(this->line_height + 1) - (int)d.height) / 2);
uint text_left = left + (rtl ? (uint)WD_FRAMERECT_LEFT : d.width + 8);
uint text_right = right - (rtl ? d.width + 8 : (uint)WD_FRAMERECT_RIGHT);
uint line_start = this->vscroll->GetPosition();
uint line_end = line_start + this->vscroll->GetCapacity();
uint y = top + (this->line_height * (line - line_start));
/* Draw the company line (if in range of scrollbar). */
if (IsInsideMM(line, line_start, line_end)) {
uint x = rtl ? text_left : text_right;
/* If there are buttons for this company, draw them. */
auto button_find = this->buttons.find(line);
if (button_find != this->buttons.end()) {
this->DrawButtons(x, y, button_find->second);
}
if (company_id == COMPANY_SPECTATOR) {
DrawSprite(SPR_COMPANY_ICON, PALETTE_TO_GREY, rtl ? right - d.width - 4 : left + 4, y + offset);
DrawString(rtl ? x : text_left, rtl ? text_right : x, y + text_y_offset, STR_NETWORK_CLIENT_LIST_SPECTATORS, TC_SILVER);
} else if (company_id == COMPANY_NEW_COMPANY) {
DrawSprite(SPR_COMPANY_ICON, PALETTE_TO_GREY, rtl ? right - d.width - 4 : left + 4, y + offset);
DrawString(rtl ? x : text_left, rtl ? text_right : x, y + text_y_offset, STR_NETWORK_CLIENT_LIST_NEW_COMPANY, TC_WHITE);
} else {
DrawCompanyIcon(company_id, rtl ? right - d.width - 4 : left + 4, y + offset);
SetDParam(0, company_id);
SetDParam(1, company_id);
DrawString(rtl ? x : text_left, rtl ? text_right : x, y + text_y_offset, STR_COMPANY_NAME, TC_SILVER);
}
}
y += this->line_height;
line++;
for (const NetworkClientInfo *ci : NetworkClientInfo::Iterate()) {
if (ci->client_playas != company_id) continue;
/* Draw the player line (if in range of scrollbar). */
if (IsInsideMM(line, line_start, line_end)) {
uint x = rtl ? text_left : text_right;
/* If there are buttons for this client, draw them. */
auto button_find = this->buttons.find(line);
if (button_find != this->buttons.end()) {
this->DrawButtons(x, y, button_find->second);
}
SpriteID player_icon = 0;
if (ci->client_id == _network_own_client_id) {
player_icon = SPR_PLAYER_SELF;
} else if (ci->client_id == CLIENT_ID_SERVER) {
player_icon = SPR_PLAYER_HOST;
}
if (player_icon != 0) {
Dimension d2 = GetSpriteSize(player_icon);
uint offset_x = CLIENT_OFFSET_LEFT - 3;
int offset_y = std::max(0, ((int)(this->line_height + 1) - (int)d2.height) / 2);
DrawSprite(player_icon, PALETTE_TO_GREY, rtl ? text_right - offset_x : text_left + offset_x - d2.width, y + offset_y);
}
SetDParamStr(0, ci->client_name);
DrawString(rtl ? x : text_left + CLIENT_OFFSET_LEFT, rtl ? text_right - CLIENT_OFFSET_LEFT : x, y + text_y_offset, STR_JUST_RAW_STRING, TC_BLACK);
}
y += this->line_height;
line++;
}
}
void DrawWidget(const Rect &r, int widget) const override
{
switch (widget) {
case WID_CL_MATRIX: {
uint line = 0;
if (this->hover_index >= 0) {
uint offset = this->hover_index * this->line_height;
GfxFillRect(r.left + 2, r.top + offset, r.right - 1, r.top + offset + this->line_height - 2, GREY_SCALE(9));
}
NetworkClientInfo *own_ci = NetworkClientInfo::GetByClientID(_network_own_client_id);
CompanyID client_playas = own_ci == nullptr ? COMPANY_SPECTATOR : own_ci->client_playas;
if (client_playas == COMPANY_SPECTATOR && !NetworkMaxCompaniesReached()) {
this->DrawCompany(COMPANY_NEW_COMPANY, r.left, r.right, r.top, line);
}
if (client_playas != COMPANY_SPECTATOR) {
this->DrawCompany(client_playas, r.left, r.right, r.top, line);
}
for (const Company *c : Company::Iterate()) {
if (client_playas == c->index) continue;
this->DrawCompany(c->index, r.left, r.right, r.top, line);
}
/* Spectators */
this->DrawCompany(COMPANY_SPECTATOR, r.left, r.right, r.top, line);
break;
}
}
}
virtual void OnMouseLoop() override
{
if (GetWidgetFromPos(this, _cursor.pos.x - this->left, _cursor.pos.y - this->top) != WID_CL_MATRIX) {
this->hover_index = -1;
this->SetDirty();
return;
}
NWidgetBase *nwi = this->GetWidget<NWidgetBase>(WID_CL_MATRIX);
int y = _cursor.pos.y - this->top - nwi->pos_y - 2;
int index = y / this->line_height;
if (index != this->hover_index) {
this->hover_index = index;
this->SetDirty();
}
}
};
void ShowClientList()
{
AllocateWindowDescFront<NetworkClientListWindow>(&_client_list_desc, 0);
}
NetworkJoinStatus _network_join_status; ///< The status of joining.
uint8 _network_join_waiting; ///< The number of clients waiting in front of us.
uint32 _network_join_bytes; ///< The number of bytes we already downloaded.
uint32 _network_join_bytes_total; ///< The total number of bytes to download.
struct NetworkJoinStatusWindow : Window {
NetworkPasswordType password_type;
NetworkJoinStatusWindow(WindowDesc *desc) : Window(desc)
{
this->parent = FindWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME);
this->InitNested(WN_NETWORK_STATUS_WINDOW_JOIN);
}
void DrawWidget(const Rect &r, int widget) const override
{
if (widget != WID_NJS_BACKGROUND) return;
uint8 progress; // used for progress bar
DrawString(r.left + 2, r.right - 2, r.top + 20, STR_NETWORK_CONNECTING_1 + _network_join_status, TC_FROMSTRING, SA_HOR_CENTER);
switch (_network_join_status) {
case NETWORK_JOIN_STATUS_CONNECTING: case NETWORK_JOIN_STATUS_AUTHORIZING:
case NETWORK_JOIN_STATUS_GETTING_COMPANY_INFO:
progress = 10; // first two stages 10%
break;
case NETWORK_JOIN_STATUS_WAITING:
SetDParam(0, _network_join_waiting);
DrawString(r.left + 2, r.right - 2, r.top + 20 + FONT_HEIGHT_NORMAL, STR_NETWORK_CONNECTING_WAITING, TC_FROMSTRING, SA_HOR_CENTER);
progress = 15; // third stage is 15%
break;
case NETWORK_JOIN_STATUS_DOWNLOADING:
SetDParam(0, _network_join_bytes);
SetDParam(1, _network_join_bytes_total);
DrawString(r.left + 2, r.right - 2, r.top + 20 + FONT_HEIGHT_NORMAL, _network_join_bytes_total == 0 ? STR_NETWORK_CONNECTING_DOWNLOADING_1 : STR_NETWORK_CONNECTING_DOWNLOADING_2, TC_FROMSTRING, SA_HOR_CENTER);
if (_network_join_bytes_total == 0) {
progress = 15; // We don't have the final size yet; the server is still compressing!
break;
}
FALLTHROUGH;
default: // Waiting is 15%, so the resting receivement of map is maximum 70%
progress = 15 + _network_join_bytes * (100 - 15) / _network_join_bytes_total;
}
/* Draw nice progress bar :) */
DrawFrameRect(r.left + 20, r.top + 5, (int)((this->width - 20) * progress / 100), r.top + 15, COLOUR_MAUVE, FR_NONE);
}
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
{
if (widget != WID_NJS_BACKGROUND) return;
size->height = 25 + 2 * FONT_HEIGHT_NORMAL;
/* Account for the statuses */
uint width = 0;
for (uint i = 0; i < NETWORK_JOIN_STATUS_END; i++) {
width = std::max(width, GetStringBoundingBox(STR_NETWORK_CONNECTING_1 + i).width);
}
/* For the number of waiting (other) players */
SetDParamMaxValue(0, MAX_CLIENTS);
width = std::max(width, GetStringBoundingBox(STR_NETWORK_CONNECTING_WAITING).width);
/* Account for downloading ~ 10 MiB */
SetDParamMaxDigits(0, 8);
SetDParamMaxDigits(1, 8);
width = std::max(width, GetStringBoundingBox(STR_NETWORK_CONNECTING_DOWNLOADING_1).width);
width = std::max(width, GetStringBoundingBox(STR_NETWORK_CONNECTING_DOWNLOADING_2).width);
/* Give a bit more clearing for the widest strings than strictly needed */
size->width = width + WD_FRAMERECT_LEFT + WD_FRAMERECT_BOTTOM + 10;
}
void OnClick(Point pt, int widget, int click_count) override
{
if (widget == WID_NJS_CANCELOK) { // Disconnect button
NetworkDisconnect();
SwitchToMode(SM_MENU);
ShowNetworkGameWindow();
}
}
void OnQueryTextFinished(char *str) override
{
if (StrEmpty(str)) {
NetworkDisconnect();
ShowNetworkGameWindow();
return;
}
switch (this->password_type) {
case NETWORK_GAME_PASSWORD: MyClient::SendGamePassword (str); break;
case NETWORK_COMPANY_PASSWORD: MyClient::SendCompanyPassword(str); break;
default: NOT_REACHED();
}
}
};
static const NWidgetPart _nested_network_join_status_window_widgets[] = {
NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_NETWORK_CONNECTING_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_PANEL, COLOUR_GREY),
NWidget(WWT_EMPTY, COLOUR_GREY, WID_NJS_BACKGROUND),
NWidget(NWID_HORIZONTAL),
NWidget(NWID_SPACER), SetMinimalSize(75, 0), SetFill(1, 0),
NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NJS_CANCELOK), SetMinimalSize(101, 12), SetDataTip(STR_NETWORK_CONNECTION_DISCONNECT, STR_NULL),
NWidget(NWID_SPACER), SetMinimalSize(75, 0), SetFill(1, 0),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(0, 4),
EndContainer(),
};
static WindowDesc _network_join_status_window_desc(
WDP_CENTER, nullptr, 0, 0,
WC_NETWORK_STATUS_WINDOW, WC_NONE,
WDF_MODAL,
_nested_network_join_status_window_widgets, lengthof(_nested_network_join_status_window_widgets)
);
void ShowJoinStatusWindow()
{
CloseWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
new NetworkJoinStatusWindow(&_network_join_status_window_desc);
}
void ShowNetworkNeedPassword(NetworkPasswordType npt)
{
NetworkJoinStatusWindow *w = (NetworkJoinStatusWindow *)FindWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
if (w == nullptr) return;
w->password_type = npt;
StringID caption;
switch (npt) {
default: NOT_REACHED();
case NETWORK_GAME_PASSWORD: caption = STR_NETWORK_NEED_GAME_PASSWORD_CAPTION; break;
case NETWORK_COMPANY_PASSWORD: caption = STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION; break;
}
ShowQueryString(STR_EMPTY, caption, NETWORK_PASSWORD_LENGTH, w, CS_ALPHANUMERAL, QSF_PASSWORD);
}
struct NetworkCompanyPasswordWindow : public Window {
QueryString password_editbox; ///< Password editbox.
Dimension warning_size; ///< How much space to use for the warning text
NetworkCompanyPasswordWindow(WindowDesc *desc, Window *parent) : Window(desc), password_editbox(lengthof(_settings_client.network.default_company_pass))
{
this->InitNested(0);
this->UpdateWarningStringSize();
this->parent = parent;
this->querystrings[WID_NCP_PASSWORD] = &this->password_editbox;
this->password_editbox.cancel_button = WID_NCP_CANCEL;
this->password_editbox.ok_button = WID_NCP_OK;
this->SetFocusedWidget(WID_NCP_PASSWORD);
}
void UpdateWarningStringSize()
{
assert(this->nested_root->smallest_x > 0);
this->warning_size.width = this->nested_root->current_x - (WD_FRAMETEXT_LEFT + WD_FRAMETEXT_RIGHT + WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT);
this->warning_size.height = GetStringHeight(STR_WARNING_PASSWORD_SECURITY, this->warning_size.width);
this->warning_size.height += WD_FRAMETEXT_TOP + WD_FRAMETEXT_BOTTOM + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
this->ReInit();
}
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
{
if (widget == WID_NCP_WARNING) {
*size = this->warning_size;
}
}
void DrawWidget(const Rect &r, int widget) const override
{
if (widget != WID_NCP_WARNING) return;
DrawStringMultiLine(r.left + WD_FRAMETEXT_LEFT, r.right - WD_FRAMETEXT_RIGHT,
r.top + WD_FRAMERECT_TOP, r.bottom - WD_FRAMERECT_BOTTOM,
STR_WARNING_PASSWORD_SECURITY, TC_FROMSTRING, SA_CENTER);
}
void OnOk()
{
if (this->IsWidgetLowered(WID_NCP_SAVE_AS_DEFAULT_PASSWORD)) {
_settings_client.network.default_company_pass = this->password_editbox.text.buf;
}
NetworkChangeCompanyPassword(_local_company, this->password_editbox.text.buf);
}
void OnClick(Point pt, int widget, int click_count) override
{
switch (widget) {
case WID_NCP_OK:
this->OnOk();
FALLTHROUGH;
case WID_NCP_CANCEL:
this->Close();
break;
case WID_NCP_SAVE_AS_DEFAULT_PASSWORD:
this->ToggleWidgetLoweredState(WID_NCP_SAVE_AS_DEFAULT_PASSWORD);
this->SetDirty();
break;
}
}
};
static const NWidgetPart _nested_network_company_password_window_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_COMPANY_PASSWORD_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY, WID_NCP_BACKGROUND),
NWidget(NWID_VERTICAL), SetPIP(5, 5, 5),
NWidget(NWID_HORIZONTAL), SetPIP(5, 5, 5),
NWidget(WWT_TEXT, COLOUR_GREY, WID_NCP_LABEL), SetDataTip(STR_COMPANY_VIEW_PASSWORD, STR_NULL),
NWidget(WWT_EDITBOX, COLOUR_GREY, WID_NCP_PASSWORD), SetFill(1, 0), SetMinimalSize(194, 12), SetDataTip(STR_COMPANY_VIEW_SET_PASSWORD, STR_NULL),
EndContainer(),
NWidget(NWID_HORIZONTAL), SetPIP(5, 0, 5),
NWidget(NWID_SPACER), SetFill(1, 0),
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_NCP_SAVE_AS_DEFAULT_PASSWORD), SetMinimalSize(194, 12),
SetDataTip(STR_COMPANY_PASSWORD_MAKE_DEFAULT, STR_COMPANY_PASSWORD_MAKE_DEFAULT_TOOLTIP),
EndContainer(),
EndContainer(),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY, WID_NCP_WARNING), EndContainer(),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_NCP_CANCEL), SetFill(1, 0), SetDataTip(STR_BUTTON_CANCEL, STR_COMPANY_PASSWORD_CANCEL),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_NCP_OK), SetFill(1, 0), SetDataTip(STR_BUTTON_OK, STR_COMPANY_PASSWORD_OK),
EndContainer(),
};
static WindowDesc _network_company_password_window_desc(
WDP_AUTO, nullptr, 0, 0,
WC_COMPANY_PASSWORD_WINDOW, WC_NONE,
0,
_nested_network_company_password_window_widgets, lengthof(_nested_network_company_password_window_widgets)
);
void ShowNetworkCompanyPasswordWindow(Window *parent)
{
CloseWindowById(WC_COMPANY_PASSWORD_WINDOW, 0);
new NetworkCompanyPasswordWindow(&_network_company_password_window_desc, parent);
}
/**
* Window used for asking the user if he is okay using a relay server.
*/
struct NetworkAskRelayWindow : public Window {
std::string server_connection_string; ///< The game server we want to connect to.
std::string relay_connection_string; ///< The relay server we want to connect to.
std::string token; ///< The token for this connection.
NetworkAskRelayWindow(WindowDesc *desc, Window *parent, const std::string &server_connection_string, const std::string &relay_connection_string, const std::string &token) :
Window(desc),
server_connection_string(server_connection_string),
relay_connection_string(relay_connection_string),
token(token)
{
this->parent = parent;
this->InitNested(0);
}
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
{
if (widget == WID_NAR_TEXT) {
*size = GetStringBoundingBox(STR_NETWORK_ASK_RELAY_TEXT);
size->height = GetStringHeight(STR_NETWORK_ASK_RELAY_TEXT, size->width - WD_FRAMETEXT_LEFT - WD_FRAMETEXT_RIGHT) + WD_FRAMETEXT_BOTTOM + WD_FRAMETEXT_TOP;
}
}
void DrawWidget(const Rect &r, int widget) const override
{
if (widget == WID_NAR_TEXT) {
DrawStringMultiLine(r.left + WD_FRAMETEXT_LEFT, r.right - WD_FRAMETEXT_RIGHT, r.top + WD_FRAMETEXT_TOP, r.bottom - WD_FRAMETEXT_BOTTOM, STR_NETWORK_ASK_RELAY_TEXT, TC_FROMSTRING, SA_CENTER);
}
}
void FindWindowPlacementAndResize(int def_width, int def_height) override
{
/* Position query window over the calling window, ensuring it's within screen bounds. */
this->left = Clamp(parent->left + (parent->width / 2) - (this->width / 2), 0, _screen.width - this->width);
this->top = Clamp(parent->top + (parent->height / 2) - (this->height / 2), 0, _screen.height - this->height);
this->SetDirty();
}
void SetStringParameters(int widget) const override
{
switch (widget) {
case WID_NAR_TEXT:
SetDParamStr(0, this->server_connection_string);
SetDParamStr(1, this->relay_connection_string);
break;
}
}
void OnClick(Point pt, int widget, int click_count) override
{
switch (widget) {
case WID_NAR_NO:
_network_coordinator_client.ConnectFailure(this->token, 0);
this->Close();
break;
case WID_NAR_YES_ONCE:
_network_coordinator_client.StartTurnConnection(this->token);
this->Close();
break;
case WID_NAR_YES_ALWAYS:
_settings_client.network.use_relay_service = URS_ALLOW;
_network_coordinator_client.StartTurnConnection(this->token);
this->Close();
break;
}
}
};
static const NWidgetPart _nested_network_ask_relay_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_RED),
NWidget(WWT_CAPTION, COLOUR_RED, WID_NAR_CAPTION), SetDataTip(STR_NETWORK_ASK_RELAY_CAPTION, STR_NULL),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_RED), SetPIP(0, 0, 8),
NWidget(WWT_TEXT, COLOUR_RED, WID_NAR_TEXT), SetAlignment(SA_HOR_CENTER), SetFill(1, 1),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 15, 10),
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_NAR_NO), SetMinimalSize(71, 12), SetFill(1, 1), SetDataTip(STR_NETWORK_ASK_RELAY_NO, STR_NULL),
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_NAR_YES_ONCE), SetMinimalSize(71, 12), SetFill(1, 1), SetDataTip(STR_NETWORK_ASK_RELAY_YES_ONCE, STR_NULL),
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_NAR_YES_ALWAYS), SetMinimalSize(71, 12), SetFill(1, 1), SetDataTip(STR_NETWORK_ASK_RELAY_YES_ALWAYS, STR_NULL),
EndContainer(),
EndContainer(),
};
static WindowDesc _network_ask_relay_desc(
WDP_CENTER, nullptr, 0, 0,
WC_NETWORK_ASK_RELAY, WC_NONE,
WDF_MODAL,
_nested_network_ask_relay_widgets, lengthof(_nested_network_ask_relay_widgets)
);
/**
* Show a modal confirmation window with "no" / "yes, once" / "yes, always" buttons.
* @param server_connection_string The game server we want to connect to.
* @param relay_connection_string The relay server we want to connect to.
* @param token The token for this connection.
*/
void ShowNetworkAskRelay(const std::string &server_connection_string, const std::string &relay_connection_string, const std::string &token)
{
CloseWindowByClass(WC_NETWORK_ASK_RELAY);
Window *parent = FindWindowById(WC_MAIN_WINDOW, 0);
new NetworkAskRelayWindow(&_network_ask_relay_desc, parent, server_connection_string, relay_connection_string, token);
}
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