Changeset - r1803:44dc9c8ab616
[Not reviewed]
master
0 3 0
Darkvater - 19 years ago 2005-05-14 18:25:01
darkvater@openttd.org
(svn r2307) - Fix (regression): it was not possible to change the drive-side in the intro-game.
- CodeChange: remove unused "CANT_DO_THIS" double-string.
3 files changed with 6 insertions and 6 deletions:
0 comments (0 inline, 0 general)
lang/english.txt
Show inline comments
 
@@ -1595,7 +1595,6 @@ STR_2051_BUILD_A_STATUE_IN_HONOR        
 
STR_2052_FUND_THE_CONSTRUCTION_OF                               :{WHITE}{STRING}{}{YELLOW} Fund the construction of new commercial buildings in the town.{}  Cost: {CURRENCY}
 
STR_2053_BUY_1_YEAR_S_EXCLUSIVE                                 :{WHITE}{STRING}{}{YELLOW} Buy 1 year's exclusive transport rights in town. Town authority will only allow passengers and cargo to use your company's stations.{} Cost: {CURRENCY}
 
STR_TOWN_BRIBE_THE_LOCAL_AUTHORITY_DESC                         :{WHITE}{STRING}{}{YELLOW} Bribe the local authority to increase your rating, at the risk of a severe penalty if caught.{}  Cost: {CURRENCY}
 
STR_2054_CAN_T_DO_THIS                                          :{WHITE}Can't do this...
 
STR_2055_TRAFFIC_CHAOS_IN_ROAD_REBUILDING                       :{BIGFONT}{BLACK}Traffic chaos in {TOWN}!{}{}Road rebuilding programme funded by {STRING} brings 6 months of misery to motorists!
 
STR_2056                                                        :{TINYFONT}{WHITE}{TOWN}
 
STR_2057                                                        :{ORANGE}{TOWN}{BLACK} ({COMMA32})
settings_gui.c
Show inline comments
 
@@ -70,7 +70,7 @@ static int GetCurRes(void)
 

	
 
static inline bool RoadVehiclesAreBuilt(void)
 
{
 
	Vehicle *v;
 
	const Vehicle *v;
 
	FOR_ALL_VEHICLES(v) {
 
		if (v->type == VEH_Road) return true;
 
	}
 
@@ -171,7 +171,7 @@ static void GameOptionsWndProc(Window *w
 
			break;
 
		case 11: /* Road side */
 
			if (_opt_ptr->road_side != e->dropdown.index) { // only change if setting changed
 
				DoCommandP(0, e->dropdown.index, 0, NULL, CMD_SET_ROAD_DRIVE_SIDE | CMD_MSG(STR_EMPTY));
 
				DoCommandP(0, e->dropdown.index, 0, NULL, CMD_SET_ROAD_DRIVE_SIDE | CMD_MSG(STR_00B4_CAN_T_DO_THIS));
 
				MarkWholeScreenDirty();
 
			}
 
			break;
 
@@ -214,8 +214,9 @@ static void GameOptionsWndProc(Window *w
 
 */
 
int32 CmdSetRoadDriveSide(int x, int y, uint32 flags, uint32 p1, uint32 p2)
 
{
 
	/* Check boundaries and you can only change this if NO vehicles have been built yet */
 
	if (p1 > 1 || RoadVehiclesAreBuilt()) return CMD_ERROR;
 
	/* Check boundaries and you can only change this if NO vehicles have been built yet,
 
	 * except in the intro-menu where of course it's always possible to do so. */
 
	if (p1 > 1 || (_game_mode != GM_MENU && RoadVehiclesAreBuilt())) return CMD_ERROR;
 

	
 
	if (flags & DC_EXEC) {
 
		_opt_ptr->road_side = p1;
town_gui.c
Show inline comments
 
@@ -196,7 +196,7 @@ static void TownAuthorityWndProc(Window 
 
		}
 

	
 
		case 6: { /* carry out the action */
 
			DoCommandP(GetTown(w->window_number)->xy, w->window_number, WP(w,def_d).data_1, NULL, CMD_DO_TOWN_ACTION | CMD_MSG(STR_2054_CAN_T_DO_THIS));
 
			DoCommandP(GetTown(w->window_number)->xy, w->window_number, WP(w,def_d).data_1, NULL, CMD_DO_TOWN_ACTION | CMD_MSG(STR_00B4_CAN_T_DO_THIS));
 
			break;
 
		}
 
		}
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