Changeset - r3363:45595914cada
[Not reviewed]
master
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bjarni - 18 years ago 2006-03-29 20:41:15
bjarni@openttd.org
(svn r4158) -Fix: [autoreplace] cost for refitting the new vehicle is now added to the cost animation. The player always paid for it, but it was not displayed until now
1 file changed with 5 insertions and 1 deletions:
0 comments (0 inline, 0 general)
vehicle.c
Show inline comments
 
@@ -1629,25 +1629,29 @@ static int32 ReplaceVehicle(Vehicle **w,
 
	if (new_engine_type == INVALID_ENGINE) new_engine_type = old_v->engine_type;
 

	
 
	cost = DoCommand(old_v->x_pos, old_v->y_pos, new_engine_type, 1, flags, CMD_BUILD_VEH(old_v->type));
 
	if (CmdFailed(cost)) return cost;
 

	
 
	if (flags & DC_EXEC) {
 
		new_v = GetVehicle(_new_vehicle_id);
 
		*w = new_v;	//we changed the vehicle, so MaybeReplaceVehicle needs to work on the new one. Now we tell it what the new one is
 

	
 
		/* refit if needed */
 
		if (new_v->type != VEH_Road) { // road vehicles can't be refitted
 
			if (old_v->cargo_type != new_v->cargo_type && old_v->cargo_cap != 0 && new_v->cargo_cap != 0) {// some train engines do not have cargo capacity
 
				DoCommand(0, 0, new_v->index, old_v->cargo_type, DC_EXEC, CMD_REFIT_VEH(new_v->type));
 
				// we add the refit cost to cost, so it's added to the cost animation
 
				// it's not in the calculation of having enough money to actually do the replace since it's rather hard to do by design, but since
 
				// we pay for it, it's nice to make the cost animation include it
 
				int32 temp_cost = DoCommand(0, 0, new_v->index, old_v->cargo_type, DC_EXEC, CMD_REFIT_VEH(new_v->type));
 
				if (!CmdFailed(temp_cost)) cost += temp_cost;
 
			}
 
		}
 

	
 

	
 
		if (old_v->type == VEH_Train && !IsFrontEngine(old_v)) {
 
			/* this is a railcar. We need to move the car into the train
 
			 * We add the new engine after the old one instead of replacing it. It will give the same result anyway when we
 
			 * sell the old engine in a moment
 
			 */
 
			DoCommand(0, 0, (GetPrevVehicleInChain(old_v)->index << 16) | new_v->index, 1, DC_EXEC, CMD_MOVE_RAIL_VEHICLE);
 
			/* Now we move the old one out of the train */
 
			DoCommand(0, 0, (INVALID_VEHICLE << 16) | old_v->index, 0, DC_EXEC, CMD_MOVE_RAIL_VEHICLE);
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