Changeset - r1204:5d9b8dd5893b
[Not reviewed]
master
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bjarni - 19 years ago 2005-01-28 18:10:12
bjarni@openttd.org
(svn r1708) - Fix: FindNearestHangar() will no longer return a hangar where a jet will crash if it is a jet, that is searching
- Codechange: Since planes move in strait lines in 8 directions, GetTileDistAdv() is used instead of manhatten distance in FindNearestHangar()
1 file changed with 5 insertions and 4 deletions:
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aircraft_cmd.c
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@@ -37,16 +37,17 @@ static const SpriteID _aircraft_sprite[]
 
// bit 16 is set in the return value if the player do not have any airports with a hangar (like helipads only)
 
static uint32 FindNearestHangar(Vehicle *v)
 
{
 
	/* TODO add a check to see if the aircraft can land at the airport */
 
	Station *st;
 
	uint32 temp_distance, distance = 65000;
 
	uint temp_distance, distance = 0xFFFF;
 
	uint16 index_to_target = 0;
 

	
 
	FOR_ALL_STATIONS(st) {
 
		if (st->owner == v->owner && st->facilities & FACIL_AIRPORT) {
 
			if (GetAirport(st->airport_type)->terminals != NULL) {
 
				TileIndex airport_tile = st->airport_tile;
 
				temp_distance = abs((v->x_pos >> 4) - TileX(airport_tile)) + abs((v->y_pos >> 4) - TileY(airport_tile));
 
				// don't crash the planes if we know they can't land at the airport
 
				if (HASBIT(v->subtype,1) && st->airport_type == AT_SMALL && !_cheats.no_jetcrash.value) continue;
 

	
 
				temp_distance = GetTileDistAdv(v->tile, st->airport_tile);
 
				if (temp_distance < distance) {
 
					distance = temp_distance;
 
					index_to_target = st->index;
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