Changeset - r13825:5de0a5d39b9e
[Not reviewed]
source.list
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@@ -3,7 +3,6 @@ airport.cpp
 
animated_tile.cpp
 
articulated_vehicles.cpp
 
autoreplace.cpp
 
aystar.cpp
 
bmp.cpp
 
callback_table.cpp
 
cargopacket.cpp
 
@@ -45,12 +44,9 @@ network/network_content.cpp
 
network/network_gamelist.cpp
 
network/network_server.cpp
 
network/network_udp.cpp
 
npf.cpp
 
openttd.cpp
 
os_timer.cpp
 
pathfind.cpp
 
pbs.cpp
 
queue.cpp
 
rail.cpp
 
rev.cpp
 
road.cpp
 
@@ -111,7 +107,6 @@ autoreplace_func.h
 
autoreplace_gui.h
 
autoreplace_type.h
 
autoslope.h
 
aystar.h
 
base_media_base.h
 
base_media_func.h
 
base_station_base.h
 
@@ -223,7 +218,6 @@ newgrf_townname.h
 
news_func.h
 
news_gui.h
 
news_type.h
 
npf.h
 
music/null_m.h
 
sound/null_s.h
 
video/null_v.h
 
@@ -231,10 +225,8 @@ openttd.h
 
order_base.h
 
order_func.h
 
order_type.h
 
pathfind.h
 
pbs.h
 
querystring_gui.h
 
queue.h
 
rail.h
 
rail_gui.h
 
rail_type.h
 
@@ -821,23 +813,36 @@ network/core/tcp_game.h
 
network/core/udp.cpp
 
network/core/udp.h
 

	
 
# Pathfinder
 
pathfinder/opf/opf_ship.cpp
 
pathfinder/opf/opf_ship.h
 
pathfinder/pathfinder_func.h
 

	
 
# NPF
 
pathfinder/npf/aystar.cpp
 
pathfinder/npf/aystar.h
 
pathfinder/npf/queue.cpp
 
pathfinder/npf/queue.h
 
pathfinder/npf/npf.cpp
 
pathfinder/npf/npf.h
 

	
 
# YAPF
 
yapf/follow_track.hpp
 
yapf/nodelist.hpp
 
yapf/yapf.h
 
yapf/yapf.hpp
 
yapf/yapf_base.hpp
 
yapf/yapf_common.hpp
 
yapf/yapf_costbase.hpp
 
yapf/yapf_costcache.hpp
 
yapf/yapf_costrail.hpp
 
yapf/yapf_destrail.hpp
 
yapf/yapf_node.hpp
 
yapf/yapf_node_rail.hpp
 
yapf/yapf_node_road.hpp
 
yapf/yapf_rail.cpp
 
yapf/yapf_road.cpp
 
yapf/yapf_ship.cpp
 
pathfinder/yapf/follow_track.hpp
 
pathfinder/yapf/nodelist.hpp
 
pathfinder/yapf/yapf.h
 
pathfinder/yapf/yapf.hpp
 
pathfinder/yapf/yapf_base.hpp
 
pathfinder/yapf/yapf_common.hpp
 
pathfinder/yapf/yapf_costbase.hpp
 
pathfinder/yapf/yapf_costcache.hpp
 
pathfinder/yapf/yapf_costrail.hpp
 
pathfinder/yapf/yapf_destrail.hpp
 
pathfinder/yapf/yapf_node.hpp
 
pathfinder/yapf/yapf_node_rail.hpp
 
pathfinder/yapf/yapf_node_road.hpp
 
pathfinder/yapf/yapf_rail.cpp
 
pathfinder/yapf/yapf_road.cpp
 
pathfinder/yapf/yapf_ship.cpp
 

	
 
# Video
 
video/dedicated_v.cpp
src/aystar.cpp
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deleted file
src/aystar.h
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deleted file
src/npf.cpp
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deleted file
src/npf.h
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deleted file
src/pathfind.cpp
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deleted file
src/pathfind.h
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deleted file
src/pathfinder/npf/aystar.cpp
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new file 100644
 
/* $Id$ */
 

	
 
/*
 
 * This file is part of OpenTTD.
 
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 
 */
 

	
 
/** @file aystar.cpp Implementation of A*. */
 

	
 
/*
 
 * This file has the core function for AyStar
 
 *  AyStar is a fast pathfinding routine and is used for things like
 
 *  AI_pathfinding and Train_pathfinding.
 
 *  For more information about AyStar (A* Algorithm), you can look at
 
 *    http://en.wikipedia.org/wiki/A-star_search_algorithm
 
 */
 

	
 
/*
 
 * Friendly reminder:
 
 *  Call (AyStar).free() when you are done with Aystar. It reserves a lot of memory
 
 *  And when not free'd, it can cause system-crashes.
 
 * Also remember that when you stop an algorithm before it is finished, your
 
 * should call clear() yourself!
 
 */
 

	
 
#include "../../stdafx.h"
 
#include "../../core/alloc_func.hpp"
 
#include "aystar.h"
 

	
 
int _aystar_stats_open_size;
 
int _aystar_stats_closed_size;
 

	
 
/* This looks in the Hash if a node exists in ClosedList
 
 *  If so, it returns the PathNode, else NULL */
 
static PathNode *AyStarMain_ClosedList_IsInList(AyStar *aystar, const AyStarNode *node)
 
{
 
	return (PathNode*)Hash_Get(&aystar->ClosedListHash, node->tile, node->direction);
 
}
 

	
 
/* This adds a node to the ClosedList
 
 *  It makes a copy of the data */
 
static void AyStarMain_ClosedList_Add(AyStar *aystar, const PathNode *node)
 
{
 
	/* Add a node to the ClosedList */
 
	PathNode *new_node = MallocT<PathNode>(1);
 
	*new_node = *node;
 
	Hash_Set(&aystar->ClosedListHash, node->node.tile, node->node.direction, new_node);
 
}
 

	
 
/* Checks if a node is in the OpenList
 
 *   If so, it returns the OpenListNode, else NULL */
 
static OpenListNode *AyStarMain_OpenList_IsInList(AyStar *aystar, const AyStarNode *node)
 
{
 
	return (OpenListNode*)Hash_Get(&aystar->OpenListHash, node->tile, node->direction);
 
}
 

	
 
/* Gets the best node from OpenList
 
 *  returns the best node, or NULL of none is found
 
 * Also it deletes the node from the OpenList */
 
static OpenListNode *AyStarMain_OpenList_Pop(AyStar *aystar)
 
{
 
	/* Return the item the Queue returns.. the best next OpenList item. */
 
	OpenListNode *res = (OpenListNode*)aystar->OpenListQueue.pop(&aystar->OpenListQueue);
 
	if (res != NULL) {
 
		Hash_Delete(&aystar->OpenListHash, res->path.node.tile, res->path.node.direction);
 
	}
 

	
 
	return res;
 
}
 

	
 
/* Adds a node to the OpenList
 
 *  It makes a copy of node, and puts the pointer of parent in the struct */
 
static void AyStarMain_OpenList_Add(AyStar *aystar, PathNode *parent, const AyStarNode *node, int f, int g)
 
{
 
	/* Add a new Node to the OpenList */
 
	OpenListNode *new_node = MallocT<OpenListNode>(1);
 
	new_node->g = g;
 
	new_node->path.parent = parent;
 
	new_node->path.node = *node;
 
	Hash_Set(&aystar->OpenListHash, node->tile, node->direction, new_node);
 

	
 
	/* Add it to the queue */
 
	aystar->OpenListQueue.push(&aystar->OpenListQueue, new_node, f);
 
}
 

	
 
/*
 
 * Checks one tile and calculate his f-value
 
 *  return values:
 
 * AYSTAR_DONE : indicates we are done
 
 */
 
static int AyStarMain_CheckTile(AyStar *aystar, AyStarNode *current, OpenListNode *parent)
 
{
 
	int new_f, new_g, new_h;
 
	PathNode *closedlist_parent;
 
	OpenListNode *check;
 

	
 
	/* Check the new node against the ClosedList */
 
	if (AyStarMain_ClosedList_IsInList(aystar, current) != NULL) return AYSTAR_DONE;
 

	
 
	/* Calculate the G-value for this node */
 
	new_g = aystar->CalculateG(aystar, current, parent);
 
	/* If the value was INVALID_NODE, we don't do anything with this node */
 
	if (new_g == AYSTAR_INVALID_NODE) return AYSTAR_DONE;
 

	
 
	/* There should not be given any other error-code.. */
 
	assert(new_g >= 0);
 
	/* Add the parent g-value to the new g-value */
 
	new_g += parent->g;
 
	if (aystar->max_path_cost != 0 && (uint)new_g > aystar->max_path_cost) return AYSTAR_DONE;
 

	
 
	/* Calculate the h-value */
 
	new_h = aystar->CalculateH(aystar, current, parent);
 
	/* There should not be given any error-code.. */
 
	assert(new_h >= 0);
 

	
 
	/* The f-value if g + h */
 
	new_f = new_g + new_h;
 

	
 
	/* Get the pointer to the parent in the ClosedList (the currentone is to a copy of the one in the OpenList) */
 
	closedlist_parent = AyStarMain_ClosedList_IsInList(aystar, &parent->path.node);
 

	
 
	/* Check if this item is already in the OpenList */
 
	check = AyStarMain_OpenList_IsInList(aystar, current);
 
	if (check != NULL) {
 
		uint i;
 
		/* Yes, check if this g value is lower.. */
 
		if (new_g > check->g) return AYSTAR_DONE;
 
		aystar->OpenListQueue.del(&aystar->OpenListQueue, check, 0);
 
		/* It is lower, so change it to this item */
 
		check->g = new_g;
 
		check->path.parent = closedlist_parent;
 
		/* Copy user data, will probably have changed */
 
		for (i = 0; i < lengthof(current->user_data); i++) {
 
			check->path.node.user_data[i] = current->user_data[i];
 
		}
 
		/* Readd him in the OpenListQueue */
 
		aystar->OpenListQueue.push(&aystar->OpenListQueue, check, new_f);
 
	} else {
 
		/* A new node, add him to the OpenList */
 
		AyStarMain_OpenList_Add(aystar, closedlist_parent, current, new_f, new_g);
 
	}
 

	
 
	return AYSTAR_DONE;
 
}
 

	
 
/*
 
 * This function is the core of AyStar. It handles one item and checks
 
 *  his neighbour items. If they are valid, they are added to be checked too.
 
 *  return values:
 
 *   AYSTAR_EMPTY_OPENLIST : indicates all items are tested, and no path
 
 *    has been found.
 
 *   AYSTAR_LIMIT_REACHED : Indicates that the max_nodes limit has been
 
 *    reached.
 
 *   AYSTAR_FOUND_END_NODE : indicates we found the end. Path_found now is true, and in path is the path found.
 
 *   AYSTAR_STILL_BUSY : indicates we have done this tile, did not found the path yet, and have items left to try.
 
 */
 
static int AyStarMain_Loop(AyStar *aystar)
 
{
 
	int i, r;
 

	
 
	/* Get the best node from OpenList */
 
	OpenListNode *current = AyStarMain_OpenList_Pop(aystar);
 
	/* If empty, drop an error */
 
	if (current == NULL) return AYSTAR_EMPTY_OPENLIST;
 

	
 
	/* Check for end node and if found, return that code */
 
	if (aystar->EndNodeCheck(aystar, current) == AYSTAR_FOUND_END_NODE) {
 
		if (aystar->FoundEndNode != NULL)
 
			aystar->FoundEndNode(aystar, current);
 
		free(current);
 
		return AYSTAR_FOUND_END_NODE;
 
	}
 

	
 
	/* Add the node to the ClosedList */
 
	AyStarMain_ClosedList_Add(aystar, &current->path);
 

	
 
	/* Load the neighbours */
 
	aystar->GetNeighbours(aystar, current);
 

	
 
	/* Go through all neighbours */
 
	for (i = 0; i < aystar->num_neighbours; i++) {
 
		/* Check and add them to the OpenList if needed */
 
		r = aystar->checktile(aystar, &aystar->neighbours[i], current);
 
	}
 

	
 
	/* Free the node */
 
	free(current);
 

	
 
	if (aystar->max_search_nodes != 0 && Hash_Size(&aystar->ClosedListHash) >= aystar->max_search_nodes) {
 
		/* We've expanded enough nodes */
 
		return AYSTAR_LIMIT_REACHED;
 
	} else {
 
		/* Return that we are still busy */
 
		return AYSTAR_STILL_BUSY;
 
	}
 
}
 

	
 
/*
 
 * This function frees the memory it allocated
 
 */
 
static void AyStarMain_Free(AyStar *aystar)
 
{
 
	aystar->OpenListQueue.free(&aystar->OpenListQueue, false);
 
	/* 2nd argument above is false, below is true, to free the values only
 
	 * once */
 
	delete_Hash(&aystar->OpenListHash, true);
 
	delete_Hash(&aystar->ClosedListHash, true);
 
#ifdef AYSTAR_DEBUG
 
	printf("[AyStar] Memory free'd\n");
 
#endif
 
}
 

	
 
/*
 
 * This function make the memory go back to zero
 
 *  This function should be called when you are using the same instance again.
 
 */
 
void AyStarMain_Clear(AyStar *aystar)
 
{
 
	/* Clean the Queue, but not the elements within. That will be done by
 
	 * the hash. */
 
	aystar->OpenListQueue.clear(&aystar->OpenListQueue, false);
 
	/* Clean the hashes */
 
	clear_Hash(&aystar->OpenListHash, true);
 
	clear_Hash(&aystar->ClosedListHash, true);
 

	
 
#ifdef AYSTAR_DEBUG
 
	printf("[AyStar] Cleared AyStar\n");
 
#endif
 
}
 

	
 
/*
 
 * This is the function you call to run AyStar.
 
 *  return values:
 
 *   AYSTAR_FOUND_END_NODE : indicates we found an end node.
 
 *   AYSTAR_NO_PATH : indicates that there was no path found.
 
 *   AYSTAR_STILL_BUSY : indicates we have done some checked, that we did not found the path yet, and that we still have items left to try.
 
 * When the algorithm is done (when the return value is not AYSTAR_STILL_BUSY)
 
 * aystar->clear() is called. Note that when you stop the algorithm halfway,
 
 * you should still call clear() yourself!
 
 */
 
int AyStarMain_Main(AyStar *aystar)
 
{
 
	int r, i = 0;
 
	/* Loop through the OpenList
 
	 *  Quit if result is no AYSTAR_STILL_BUSY or is more than loops_per_tick */
 
	while ((r = aystar->loop(aystar)) == AYSTAR_STILL_BUSY && (aystar->loops_per_tick == 0 || ++i < aystar->loops_per_tick)) { }
 
#ifdef AYSTAR_DEBUG
 
	switch (r) {
 
		case AYSTAR_FOUND_END_NODE: printf("[AyStar] Found path!\n"); break;
 
		case AYSTAR_EMPTY_OPENLIST: printf("[AyStar] OpenList run dry, no path found\n"); break;
 
		case AYSTAR_LIMIT_REACHED:  printf("[AyStar] Exceeded search_nodes, no path found\n"); break;
 
		default: break;
 
	}
 
#endif
 
	if (r != AYSTAR_STILL_BUSY) {
 
		/* We're done, clean up */
 
		_aystar_stats_open_size = aystar->OpenListHash.size;
 
		_aystar_stats_closed_size = aystar->ClosedListHash.size;
 
		aystar->clear(aystar);
 
	}
 

	
 
	switch (r) {
 
		case AYSTAR_FOUND_END_NODE: return AYSTAR_FOUND_END_NODE;
 
		case AYSTAR_EMPTY_OPENLIST:
 
		case AYSTAR_LIMIT_REACHED:  return AYSTAR_NO_PATH;
 
		default:                    return AYSTAR_STILL_BUSY;
 
	}
 
}
 

	
 
/*
 
 * Adds a node from where to start an algorithm. Multiple nodes can be added
 
 * if wanted. You should make sure that clear() is called before adding nodes
 
 * if the AyStar has been used before (though the normal main loop calls
 
 * clear() automatically when the algorithm finishes
 
 * g is the cost for starting with this node.
 
 */
 
static void AyStarMain_AddStartNode(AyStar *aystar, AyStarNode *start_node, uint g)
 
{
 
#ifdef AYSTAR_DEBUG
 
	printf("[AyStar] Starting A* Algorithm from node (%d, %d, %d)\n",
 
		TileX(start_node->tile), TileY(start_node->tile), start_node->direction);
 
#endif
 
	AyStarMain_OpenList_Add(aystar, NULL, start_node, 0, g);
 
}
 

	
 
void init_AyStar(AyStar *aystar, Hash_HashProc hash, uint num_buckets)
 
{
 
	/* Allocated the Hash for the OpenList and ClosedList */
 
	init_Hash(&aystar->OpenListHash, hash, num_buckets);
 
	init_Hash(&aystar->ClosedListHash, hash, num_buckets);
 

	
 
	/* Set up our sorting queue
 
	 *  BinaryHeap allocates a block of 1024 nodes
 
	 *  When thatone gets full it reserves an otherone, till this number
 
	 *  That is why it can stay this high */
 
	init_BinaryHeap(&aystar->OpenListQueue, 102400);
 

	
 
	aystar->addstart  = AyStarMain_AddStartNode;
 
	aystar->main      = AyStarMain_Main;
 
	aystar->loop      = AyStarMain_Loop;
 
	aystar->free      = AyStarMain_Free;
 
	aystar->clear     = AyStarMain_Clear;
 
	aystar->checktile = AyStarMain_CheckTile;
 
}
src/pathfinder/npf/aystar.h
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new file 100644
 
/* $Id$ */
 

	
 
/*
 
 * This file is part of OpenTTD.
 
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 
 */
 

	
 
/** @file aystar.h
 
 * This file has the header for AyStar
 
 *  AyStar is a fast pathfinding routine and is used for things like
 
 *  AI_pathfinding and Train_pathfinding.
 
 *  For more information about AyStar (A* Algorithm), you can look at
 
 *   http://en.wikipedia.org/wiki/A-star_search_algorithm
 
 */
 

	
 
#ifndef AYSTAR_H
 
#define AYSTAR_H
 

	
 
#include "queue.h"
 
#include "../../tile_type.h"
 
#include "../../track_type.h"
 

	
 
//#define AYSTAR_DEBUG
 
enum {
 
	AYSTAR_FOUND_END_NODE,
 
	AYSTAR_EMPTY_OPENLIST,
 
	AYSTAR_STILL_BUSY,
 
	AYSTAR_NO_PATH,
 
	AYSTAR_LIMIT_REACHED,
 
	AYSTAR_DONE
 
};
 

	
 
enum{
 
	AYSTAR_INVALID_NODE = -1,
 
};
 

	
 
struct AyStarNode {
 
	TileIndex tile;
 
	Trackdir direction;
 
	uint user_data[2];
 
};
 

	
 
/* The resulting path has nodes looking like this. */
 
struct PathNode {
 
	AyStarNode node;
 
	/* The parent of this item */
 
	PathNode *parent;
 
};
 

	
 
/* For internal use only
 
 * We do not save the h-value, because it is only needed to calculate the f-value.
 
 *  h-value should _always_ be the distance left to the end-tile. */
 
struct OpenListNode {
 
	int g;
 
	PathNode path;
 
};
 

	
 
struct AyStar;
 
/*
 
 * This function is called to check if the end-tile is found
 
 *  return values can be:
 
 *   AYSTAR_FOUND_END_NODE : indicates this is the end tile
 
 *   AYSTAR_DONE : indicates this is not the end tile (or direction was wrong)
 
 */
 
/*
 
 * The 2nd parameter should be OpenListNode, and NOT AyStarNode. AyStarNode is
 
 * part of OpenListNode and so it could be accessed without any problems.
 
 * The good part about OpenListNode is, and how AIs use it, that you can
 
 * access the parent of the current node, and so check if you, for example
 
 * don't try to enter the file tile with a 90-degree curve. So please, leave
 
 * this an OpenListNode, it works just fine -- TrueLight
 
 */
 
typedef int32 AyStar_EndNodeCheck(AyStar *aystar, OpenListNode *current);
 

	
 
/*
 
 * This function is called to calculate the G-value for AyStar Algorithm.
 
 *  return values can be:
 
 *   AYSTAR_INVALID_NODE : indicates an item is not valid (e.g.: unwalkable)
 
 *   Any value >= 0 : the g-value for this tile
 
 */
 
typedef int32 AyStar_CalculateG(AyStar *aystar, AyStarNode *current, OpenListNode *parent);
 

	
 
/*
 
 * This function is called to calculate the H-value for AyStar Algorithm.
 
 *  Mostly, this must result the distance (Manhattan way) between the
 
 *   current point and the end point
 
 *  return values can be:
 
 *   Any value >= 0 : the h-value for this tile
 
 */
 
typedef int32 AyStar_CalculateH(AyStar *aystar, AyStarNode *current, OpenListNode *parent);
 

	
 
/*
 
 * This function request the tiles around the current tile and put them in tiles_around
 
 *  tiles_around is never resetted, so if you are not using directions, just leave it alone.
 
 * Warning: never add more tiles_around than memory allocated for it.
 
 */
 
typedef void AyStar_GetNeighbours(AyStar *aystar, OpenListNode *current);
 

	
 
/*
 
 * If the End Node is found, this function is called.
 
 *  It can do, for example, calculate the route and put that in an array
 
 */
 
typedef void AyStar_FoundEndNode(AyStar *aystar, OpenListNode *current);
 

	
 
/* For internal use, see aystar.cpp */
 
typedef void AyStar_AddStartNode(AyStar *aystar, AyStarNode *start_node, uint g);
 
typedef int AyStar_Main(AyStar *aystar);
 
typedef int AyStar_Loop(AyStar *aystar);
 
typedef int AyStar_CheckTile(AyStar *aystar, AyStarNode *current, OpenListNode *parent);
 
typedef void AyStar_Free(AyStar *aystar);
 
typedef void AyStar_Clear(AyStar *aystar);
 

	
 
struct AyStar {
 
/* These fields should be filled before initting the AyStar, but not changed
 
 * afterwards (except for user_data and user_path)! (free and init again to change them) */
 

	
 
	/* These should point to the application specific routines that do the
 
	 * actual work */
 
	AyStar_CalculateG *CalculateG;
 
	AyStar_CalculateH *CalculateH;
 
	AyStar_GetNeighbours *GetNeighbours;
 
	AyStar_EndNodeCheck *EndNodeCheck;
 
	AyStar_FoundEndNode *FoundEndNode;
 

	
 
	/* These are completely untouched by AyStar, they can be accesed by
 
	 * the application specific routines to input and output data.
 
	 * user_path should typically contain data about the resulting path
 
	 * afterwards, user_target should typically contain information about
 
	 * what where looking for, and user_data can contain just about
 
	 * everything */
 
	void *user_path;
 
	void *user_target;
 
	uint user_data[10];
 

	
 
	/* How many loops are there called before AyStarMain_Main gives
 
	 * control back to the caller. 0 = until done */
 
	byte loops_per_tick;
 
	/* If the g-value goes over this number, it stops searching
 
	 *  0 = infinite */
 
	uint max_path_cost;
 
	/* The maximum amount of nodes that will be expanded, 0 = infinite */
 
	uint max_search_nodes;
 

	
 
	/* These should be filled with the neighbours of a tile by
 
	 * GetNeighbours */
 
	AyStarNode neighbours[12];
 
	byte num_neighbours;
 

	
 
	/* These will contain the methods for manipulating the AyStar. Only
 
	 * main() should be called externally */
 
	AyStar_AddStartNode *addstart;
 
	AyStar_Main *main;
 
	AyStar_Loop *loop;
 
	AyStar_Free *free;
 
	AyStar_Clear *clear;
 
	AyStar_CheckTile *checktile;
 

	
 
	/* These will contain the open and closed lists */
 

	
 
	/* The actual closed list */
 
	Hash ClosedListHash;
 
	/* The open queue */
 
	Queue OpenListQueue;
 
	/* An extra hash to speed up the process of looking up an element in
 
	 * the open list */
 
	Hash OpenListHash;
 
};
 

	
 

	
 
int AyStarMain_Main(AyStar *aystar);
 
void AyStarMain_Clear(AyStar *aystar);
 

	
 
/* Initialize an AyStar. You should fill all appropriate fields before
 
 * callling init_AyStar (see the declaration of AyStar for which fields are
 
 * internal */
 
void init_AyStar(AyStar *aystar, Hash_HashProc hash, uint num_buckets);
 

	
 

	
 
#endif /* AYSTAR_H */
src/pathfinder/npf/npf.cpp
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new file 100644
 
/* $Id$ */
 

	
 
/*
 
 * This file is part of OpenTTD.
 
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 
 */
 

	
 
/** @file npf.cpp Implementation of the NPF pathfinder. */
 

	
 
#include "../../stdafx.h"
 
#include "../../debug.h"
 
#include "../../landscape.h"
 
#include "../../depot_base.h"
 
#include "../../network/network.h"
 
#include "../../tunnelbridge_map.h"
 
#include "../../functions.h"
 
#include "../../tunnelbridge.h"
 
#include "../../pbs.h"
 
#include "../../train.h"
 
#include "../pathfinder_func.h"
 
#include "npf.h"
 

	
 
static AyStar _npf_aystar;
 

	
 
/* The cost of each trackdir. A diagonal piece is the full NPF_TILE_LENGTH,
 
 * the shorter piece is sqrt(2)/2*NPF_TILE_LENGTH =~ 0.7071
 
 */
 
#define NPF_STRAIGHT_LENGTH (uint)(NPF_TILE_LENGTH * STRAIGHT_TRACK_LENGTH)
 
static const uint _trackdir_length[TRACKDIR_END] = {
 
	NPF_TILE_LENGTH, NPF_TILE_LENGTH, NPF_STRAIGHT_LENGTH, NPF_STRAIGHT_LENGTH, NPF_STRAIGHT_LENGTH, NPF_STRAIGHT_LENGTH,
 
	0, 0,
 
	NPF_TILE_LENGTH, NPF_TILE_LENGTH, NPF_STRAIGHT_LENGTH, NPF_STRAIGHT_LENGTH, NPF_STRAIGHT_LENGTH, NPF_STRAIGHT_LENGTH
 
};
 

	
 
/**
 
 * Calculates the minimum distance traveled to get from t0 to t1 when only
 
 * using tracks (ie, only making 45 degree turns). Returns the distance in the
 
 * NPF scale, ie the number of full tiles multiplied by NPF_TILE_LENGTH to
 
 * prevent rounding.
 
 */
 
static uint NPFDistanceTrack(TileIndex t0, TileIndex t1)
 
{
 
	const uint dx = Delta(TileX(t0), TileX(t1));
 
	const uint dy = Delta(TileY(t0), TileY(t1));
 

	
 
	const uint straightTracks = 2 * min(dx, dy); // The number of straight (not full length) tracks
 
	/* OPTIMISATION:
 
	 * Original: diagTracks = max(dx, dy) - min(dx,dy);
 
	 * Proof:
 
	 * (dx+dy) - straightTracks  == (min + max) - straightTracks = min + max - 2 * min = max - min */
 
	const uint diagTracks = dx + dy - straightTracks; // The number of diagonal (full tile length) tracks.
 

	
 
	/* Don't factor out NPF_TILE_LENGTH below, this will round values and lose
 
	 * precision */
 
	return diagTracks * NPF_TILE_LENGTH + straightTracks * NPF_TILE_LENGTH * STRAIGHT_TRACK_LENGTH;
 
}
 

	
 

	
 
#if 0
 
static uint NTPHash(uint key1, uint key2)
 
{
 
	/* This function uses the old hash, which is fixed on 10 bits (1024 buckets) */
 
	return PATHFIND_HASH_TILE(key1);
 
}
 
#endif
 

	
 
/**
 
 * Calculates a hash value for use in the NPF.
 
 * @param key1 The TileIndex of the tile to hash
 
 * @param key2 The Trackdir of the track on the tile.
 
 *
 
 * @todo Think of a better hash.
 
 */
 
static uint NPFHash(uint key1, uint key2)
 
{
 
	/* TODO: think of a better hash? */
 
	uint part1 = TileX(key1) & NPF_HASH_HALFMASK;
 
	uint part2 = TileY(key1) & NPF_HASH_HALFMASK;
 

	
 
	assert(IsValidTrackdir((Trackdir)key2));
 
	assert(IsValidTile(key1));
 
	return ((part1 << NPF_HASH_HALFBITS | part2) + (NPF_HASH_SIZE * key2 / TRACKDIR_END)) % NPF_HASH_SIZE;
 
}
 

	
 
static int32 NPFCalcZero(AyStar *as, AyStarNode *current, OpenListNode *parent)
 
{
 
	return 0;
 
}
 

	
 
/* Calcs the heuristic to the target station or tile. For train stations, it
 
 * takes into account the direction of approach.
 
 */
 
static int32 NPFCalcStationOrTileHeuristic(AyStar *as, AyStarNode *current, OpenListNode *parent)
 
{
 
	NPFFindStationOrTileData *fstd = (NPFFindStationOrTileData*)as->user_target;
 
	NPFFoundTargetData *ftd = (NPFFoundTargetData*)as->user_path;
 
	TileIndex from = current->tile;
 
	TileIndex to = fstd->dest_coords;
 
	uint dist;
 

	
 
	/* for train-stations, we are going to aim for the closest station tile */
 
	if (as->user_data[NPF_TYPE] == TRANSPORT_RAIL && fstd->station_index != INVALID_STATION)
 
		to = CalcClosestStationTile(fstd->station_index, from);
 

	
 
	if (as->user_data[NPF_TYPE] == TRANSPORT_ROAD) {
 
		/* Since roads only have diagonal pieces, we use manhattan distance here */
 
		dist = DistanceManhattan(from, to) * NPF_TILE_LENGTH;
 
	} else {
 
		/* Ships and trains can also go diagonal, so the minimum distance is shorter */
 
		dist = NPFDistanceTrack(from, to);
 
	}
 

	
 
	DEBUG(npf, 4, "Calculating H for: (%d, %d). Result: %d", TileX(current->tile), TileY(current->tile), dist);
 

	
 
	if (dist < ftd->best_bird_dist) {
 
		ftd->best_bird_dist = dist;
 
		ftd->best_trackdir = (Trackdir)current->user_data[NPF_TRACKDIR_CHOICE];
 
	}
 
	return dist;
 
}
 

	
 

	
 
/* Fills AyStarNode.user_data[NPF_TRACKDIRCHOICE] with the chosen direction to
 
 * get here, either getting it from the current choice or from the parent's
 
 * choice */
 
static void NPFFillTrackdirChoice(AyStarNode *current, OpenListNode *parent)
 
{
 
	if (parent->path.parent == NULL) {
 
		Trackdir trackdir = current->direction;
 
		/* This is a first order decision, so we'd better save the
 
		 * direction we chose */
 
		current->user_data[NPF_TRACKDIR_CHOICE] = trackdir;
 
		DEBUG(npf, 6, "Saving trackdir: 0x%X", trackdir);
 
	} else {
 
		/* We've already made the decision, so just save our parent's decision */
 
		current->user_data[NPF_TRACKDIR_CHOICE] = parent->path.node.user_data[NPF_TRACKDIR_CHOICE];
 
	}
 
}
 

	
 
/* Will return the cost of the tunnel. If it is an entry, it will return the
 
 * cost of that tile. If the tile is an exit, it will return the tunnel length
 
 * including the exit tile. Requires that this is a Tunnel tile */
 
static uint NPFTunnelCost(AyStarNode *current)
 
{
 
	DiagDirection exitdir = TrackdirToExitdir(current->direction);
 
	TileIndex tile = current->tile;
 
	if (GetTunnelBridgeDirection(tile) == ReverseDiagDir(exitdir)) {
 
		/* We just popped out if this tunnel, since were
 
		 * facing the tunnel exit */
 
		return NPF_TILE_LENGTH * (GetTunnelBridgeLength(current->tile, GetOtherTunnelEnd(current->tile)) + 1);
 
		/* @todo: Penalty for tunnels? */
 
	} else {
 
		/* We are entering the tunnel, the enter tile is just a
 
		 * straight track */
 
		return NPF_TILE_LENGTH;
 
	}
 
}
 

	
 
static inline uint NPFBridgeCost(AyStarNode *current)
 
{
 
	return NPF_TILE_LENGTH * GetTunnelBridgeLength(current->tile, GetOtherBridgeEnd(current->tile));
 
}
 

	
 
static uint NPFSlopeCost(AyStarNode *current)
 
{
 
	TileIndex next = current->tile + TileOffsByDiagDir(TrackdirToExitdir(current->direction));
 

	
 
	/* Get center of tiles */
 
	int x1 = TileX(current->tile) * TILE_SIZE + TILE_SIZE / 2;
 
	int y1 = TileY(current->tile) * TILE_SIZE + TILE_SIZE / 2;
 
	int x2 = TileX(next) * TILE_SIZE + TILE_SIZE / 2;
 
	int y2 = TileY(next) * TILE_SIZE + TILE_SIZE / 2;
 

	
 
	int dx4 = (x2 - x1) / 4;
 
	int dy4 = (y2 - y1) / 4;
 

	
 
	/* Get the height on both sides of the tile edge.
 
	 * Avoid testing the height on the tile-center. This will fail for halftile-foundations.
 
	 */
 
	int z1 = GetSlopeZ(x1 + dx4, y1 + dy4);
 
	int z2 = GetSlopeZ(x2 - dx4, y2 - dy4);
 

	
 
	if (z2 - z1 > 1) {
 
		/* Slope up */
 
		return _settings_game.pf.npf.npf_rail_slope_penalty;
 
	}
 
	return 0;
 
	/* Should we give a bonus for slope down? Probably not, we
 
	 * could just substract that bonus from the penalty, because
 
	 * there is only one level of steepness... */
 
}
 

	
 
static uint NPFReservedTrackCost(AyStarNode *current)
 
{
 
	TileIndex tile = current->tile;
 
	TrackBits track = TrackToTrackBits(TrackdirToTrack(current->direction));
 
	TrackBits res = GetReservedTrackbits(tile);
 

	
 
	if (NPFGetFlag(current, NPF_FLAG_3RD_SIGNAL) || ((res & track) == TRACK_BIT_NONE && !TracksOverlap(res | track))) return 0;
 

	
 
	if (IsTileType(tile, MP_TUNNELBRIDGE)) {
 
		DiagDirection exitdir = TrackdirToExitdir(current->direction);
 
		if (GetTunnelBridgeDirection(tile) == ReverseDiagDir(exitdir)) {
 
			return  _settings_game.pf.npf.npf_rail_pbs_cross_penalty * (GetTunnelBridgeLength(tile, GetOtherTunnelBridgeEnd(tile)) + 1);
 
		}
 
	}
 
	return  _settings_game.pf.npf.npf_rail_pbs_cross_penalty;
 
}
 

	
 
/**
 
 * Mark tiles by mowing the grass when npf debug level >= 1.
 
 * Will not work for multiplayer games, since it can (will) cause desyncs.
 
 */
 
static void NPFMarkTile(TileIndex tile)
 
{
 
#ifndef NO_DEBUG_MESSAGES
 
	if (_debug_npf_level < 1 || _networking) return;
 
	switch (GetTileType(tile)) {
 
		case MP_RAILWAY:
 
			/* DEBUG: mark visited tiles by mowing the grass under them ;-) */
 
			if (!IsRailDepot(tile)) {
 
				SetRailGroundType(tile, RAIL_GROUND_BARREN);
 
				MarkTileDirtyByTile(tile);
 
			}
 
			break;
 

	
 
		case MP_ROAD:
 
			if (!IsRoadDepot(tile)) {
 
				SetRoadside(tile, ROADSIDE_BARREN);
 
				MarkTileDirtyByTile(tile);
 
			}
 
			break;
 

	
 
		default:
 
			break;
 
	}
 
#endif
 
}
 

	
 
static int32 NPFWaterPathCost(AyStar *as, AyStarNode *current, OpenListNode *parent)
 
{
 
	/* TileIndex tile = current->tile; */
 
	int32 cost = 0;
 
	Trackdir trackdir = current->direction;
 

	
 
	cost = _trackdir_length[trackdir]; // Should be different for diagonal tracks
 

	
 
	if (IsBuoyTile(current->tile) && IsDiagonalTrackdir(trackdir))
 
		cost += _settings_game.pf.npf.npf_buoy_penalty; // A small penalty for going over buoys
 

	
 
	if (current->direction != NextTrackdir((Trackdir)parent->path.node.direction))
 
		cost += _settings_game.pf.npf.npf_water_curve_penalty;
 

	
 
	/* @todo More penalties? */
 

	
 
	return cost;
 
}
 

	
 
/* Determine the cost of this node, for road tracks */
 
static int32 NPFRoadPathCost(AyStar *as, AyStarNode *current, OpenListNode *parent)
 
{
 
	TileIndex tile = current->tile;
 
	int32 cost = 0;
 

	
 
	/* Determine base length */
 
	switch (GetTileType(tile)) {
 
		case MP_TUNNELBRIDGE:
 
			cost = IsTunnel(tile) ? NPFTunnelCost(current) : NPFBridgeCost(current);
 
			break;
 

	
 
		case MP_ROAD:
 
			cost = NPF_TILE_LENGTH;
 
			/* Increase the cost for level crossings */
 
			if (IsLevelCrossing(tile)) cost += _settings_game.pf.npf.npf_crossing_penalty;
 
			break;
 

	
 
		case MP_STATION:
 
			cost = NPF_TILE_LENGTH;
 
			/* Increase the cost for drive-through road stops */
 
			if (IsDriveThroughStopTile(tile)) cost += _settings_game.pf.npf.npf_road_drive_through_penalty;
 
			break;
 

	
 
		default:
 
			break;
 
	}
 

	
 
	/* Determine extra costs */
 

	
 
	/* Check for slope */
 
	cost += NPFSlopeCost(current);
 

	
 
	/* Check for turns. Road vehicles only really drive diagonal, turns are
 
	 * represented by non-diagonal tracks */
 
	if (!IsDiagonalTrackdir(current->direction))
 
		cost += _settings_game.pf.npf.npf_road_curve_penalty;
 

	
 
	NPFMarkTile(tile);
 
	DEBUG(npf, 4, "Calculating G for: (%d, %d). Result: %d", TileX(current->tile), TileY(current->tile), cost);
 
	return cost;
 
}
 

	
 

	
 
/* Determine the cost of this node, for railway tracks */
 
static int32 NPFRailPathCost(AyStar *as, AyStarNode *current, OpenListNode *parent)
 
{
 
	TileIndex tile = current->tile;
 
	Trackdir trackdir = current->direction;
 
	int32 cost = 0;
 
	/* HACK: We create a OpenListNode manually, so we can call EndNodeCheck */
 
	OpenListNode new_node;
 

	
 
	/* Determine base length */
 
	switch (GetTileType(tile)) {
 
		case MP_TUNNELBRIDGE:
 
			cost = IsTunnel(tile) ? NPFTunnelCost(current) : NPFBridgeCost(current);
 
			break;
 

	
 
		case MP_RAILWAY:
 
			cost = _trackdir_length[trackdir]; // Should be different for diagonal tracks
 
			break;
 

	
 
		case MP_ROAD: // Railway crossing
 
			cost = NPF_TILE_LENGTH;
 
			break;
 

	
 
		case MP_STATION:
 
			/* We give a station tile a penalty. Logically we would only want to give
 
			 * station tiles that are not our destination this penalty. This would
 
			 * discourage trains to drive through busy stations. But, we can just
 
			 * give any station tile a penalty, because every possible route will get
 
			 * this penalty exactly once, on its end tile (if it's a station) and it
 
			 * will therefore not make a difference. */
 
			cost = NPF_TILE_LENGTH + _settings_game.pf.npf.npf_rail_station_penalty;
 
			break;
 

	
 
		default:
 
			break;
 
	}
 

	
 
	/* Determine extra costs */
 

	
 
	/* Check for signals */
 
	if (IsTileType(tile, MP_RAILWAY)) {
 
		if (HasSignalOnTrackdir(tile, trackdir)) {
 
			/* Ordinary track with signals */
 
			if (GetSignalStateByTrackdir(tile, trackdir) == SIGNAL_STATE_RED) {
 
				/* Signal facing us is red */
 
				if (!NPFGetFlag(current, NPF_FLAG_SEEN_SIGNAL)) {
 
					/* Penalize the first signal we
 
					 * encounter, if it is red */
 

	
 
					/* Is this a presignal exit or combo? */
 
					SignalType sigtype = GetSignalType(tile, TrackdirToTrack(trackdir));
 
					if (!IsPbsSignal(sigtype)) {
 
						if (sigtype == SIGTYPE_EXIT || sigtype == SIGTYPE_COMBO) {
 
							/* Penalise exit and combo signals differently (heavier) */
 
							cost += _settings_game.pf.npf.npf_rail_firstred_exit_penalty;
 
						} else {
 
							cost += _settings_game.pf.npf.npf_rail_firstred_penalty;
 
						}
 
					}
 
				}
 
				/* Record the state of this signal */
 
				NPFSetFlag(current, NPF_FLAG_LAST_SIGNAL_RED, true);
 
			} else {
 
				/* Record the state of this signal */
 
				NPFSetFlag(current, NPF_FLAG_LAST_SIGNAL_RED, false);
 
			}
 
			if (NPFGetFlag(current, NPF_FLAG_SEEN_SIGNAL)) {
 
				if (NPFGetFlag(current, NPF_FLAG_2ND_SIGNAL)) {
 
					NPFSetFlag(current, NPF_FLAG_3RD_SIGNAL, true);
 
				} else {
 
					NPFSetFlag(current, NPF_FLAG_2ND_SIGNAL, true);
 
				}
 
			} else {
 
				NPFSetFlag(current, NPF_FLAG_SEEN_SIGNAL, true);
 
			}
 
		}
 

	
 
		if (HasPbsSignalOnTrackdir(tile, ReverseTrackdir(trackdir)) && !NPFGetFlag(current, NPF_FLAG_3RD_SIGNAL)) {
 
			cost += _settings_game.pf.npf.npf_rail_pbs_signal_back_penalty;
 
		}
 
	}
 

	
 
	/* Penalise the tile if it is a target tile and the last signal was
 
	 * red */
 
	/* HACK: We create a new_node here so we can call EndNodeCheck. Ugly as hell
 
	 * of course... */
 
	new_node.path.node = *current;
 
	if (as->EndNodeCheck(as, &new_node) == AYSTAR_FOUND_END_NODE && NPFGetFlag(current, NPF_FLAG_LAST_SIGNAL_RED))
 
		cost += _settings_game.pf.npf.npf_rail_lastred_penalty;
 

	
 
	/* Check for slope */
 
	cost += NPFSlopeCost(current);
 

	
 
	/* Check for turns */
 
	if (current->direction != NextTrackdir((Trackdir)parent->path.node.direction))
 
		cost += _settings_game.pf.npf.npf_rail_curve_penalty;
 
	/* TODO, with realistic acceleration, also the amount of straight track between
 
	 *      curves should be taken into account, as this affects the speed limit. */
 

	
 
	/* Check for reverse in depot */
 
	if (IsRailDepotTile(tile) && as->EndNodeCheck(as, &new_node) != AYSTAR_FOUND_END_NODE) {
 
		/* Penalise any depot tile that is not the last tile in the path. This
 
		 * _should_ penalise every occurence of reversing in a depot (and only
 
		 * that) */
 
		cost += _settings_game.pf.npf.npf_rail_depot_reverse_penalty;
 
	}
 

	
 
	/* Check for occupied track */
 
	cost += NPFReservedTrackCost(current);
 

	
 
	NPFMarkTile(tile);
 
	DEBUG(npf, 4, "Calculating G for: (%d, %d). Result: %d", TileX(current->tile), TileY(current->tile), cost);
 
	return cost;
 
}
 

	
 
/* Will find any depot */
 
static int32 NPFFindDepot(AyStar *as, OpenListNode *current)
 
{
 
	/* It's not worth caching the result with NPF_FLAG_IS_TARGET here as below,
 
	 * since checking the cache not that much faster than the actual check */
 
	return IsDepotTypeTile(current->path.node.tile, (TransportType)as->user_data[NPF_TYPE]) ?
 
		AYSTAR_FOUND_END_NODE : AYSTAR_DONE;
 
}
 

	
 
/** Find any safe and free tile. */
 
static int32 NPFFindSafeTile(AyStar *as, OpenListNode *current)
 
{
 
	const Train *v = Train::From(((NPFFindStationOrTileData *)as->user_target)->v);
 

	
 
	return
 
		IsSafeWaitingPosition(v, current->path.node.tile, current->path.node.direction, true, _settings_game.pf.forbid_90_deg) &&
 
		IsWaitingPositionFree(v, current->path.node.tile, current->path.node.direction, _settings_game.pf.forbid_90_deg) ?
 
			AYSTAR_FOUND_END_NODE : AYSTAR_DONE;
 
}
 

	
 
/* Will find a station identified using the NPFFindStationOrTileData */
 
static int32 NPFFindStationOrTile(AyStar *as, OpenListNode *current)
 
{
 
	NPFFindStationOrTileData *fstd = (NPFFindStationOrTileData*)as->user_target;
 
	AyStarNode *node = &current->path.node;
 
	TileIndex tile = node->tile;
 

	
 
	/* If GetNeighbours said we could get here, we assume the station type
 
	 * is correct */
 
	if (
 
		(fstd->station_index == INVALID_STATION && tile == fstd->dest_coords) || // We've found the tile, or
 
		(IsTileType(tile, MP_STATION) && GetStationIndex(tile) == fstd->station_index) // the station
 
	) {
 
		return AYSTAR_FOUND_END_NODE;
 
	} else {
 
		return AYSTAR_DONE;
 
	}
 
}
 

	
 
/**
 
 * Find the node containing the first signal on the path.
 
 *
 
 * If the first signal is on the very first two tiles of the path,
 
 * the second signal is returnd. If no suitable signal is present, the
 
 * last node of the path is returned.
 
 */
 
static const PathNode *FindSafePosition(PathNode *path, const Train *v)
 
{
 
	/* If there is no signal, reserve the whole path. */
 
	PathNode *sig = path;
 

	
 
	for (; path->parent != NULL; path = path->parent) {
 
		if (IsSafeWaitingPosition(v, path->node.tile, path->node.direction, true, _settings_game.pf.forbid_90_deg)) {
 
			sig = path;
 
		}
 
	}
 

	
 
	return sig;
 
}
 

	
 
/**
 
 * Lift the reservation of the tiles from @p start till @p end, excluding @p end itself.
 
 */
 
static void ClearPathReservation(const PathNode *start, const PathNode *end)
 
{
 
	bool first_run = true;
 
	for (; start != end; start = start->parent) {
 
		if (IsRailStationTile(start->node.tile) && first_run) {
 
			SetRailStationPlatformReservation(start->node.tile, TrackdirToExitdir(start->node.direction), false);
 
		} else {
 
			UnreserveRailTrack(start->node.tile, TrackdirToTrack(start->node.direction));
 
		}
 
		first_run = false;
 
	}
 
}
 

	
 
/**
 
 * To be called when @p current contains the (shortest route to) the target node.
 
 * Will fill the contents of the NPFFoundTargetData using
 
 * AyStarNode[NPF_TRACKDIR_CHOICE]. If requested, path reservation
 
 * is done here.
 
 */
 
static void NPFSaveTargetData(AyStar *as, OpenListNode *current)
 
{
 
	NPFFoundTargetData *ftd = (NPFFoundTargetData*)as->user_path;
 
	ftd->best_trackdir = (Trackdir)current->path.node.user_data[NPF_TRACKDIR_CHOICE];
 
	ftd->best_path_dist = current->g;
 
	ftd->best_bird_dist = 0;
 
	ftd->node = current->path.node;
 
	ftd->res_okay = false;
 

	
 
	if (as->user_target != NULL && ((NPFFindStationOrTileData*)as->user_target)->reserve_path && as->user_data[NPF_TYPE] == TRANSPORT_RAIL) {
 
		/* Path reservation is requested. */
 
		const Train *v = Train::From(((NPFFindStationOrTileData *)as->user_target)->v);
 

	
 
		const PathNode *target = FindSafePosition(&current->path, v);
 
		ftd->node = target->node;
 

	
 
		/* If the target is a station skip to platform end. */
 
		if (IsRailStationTile(target->node.tile)) {
 
			DiagDirection dir = TrackdirToExitdir(target->node.direction);
 
			uint len = Station::GetByTile(target->node.tile)->GetPlatformLength(target->node.tile, dir);
 
			TileIndex end_tile = TILE_ADD(target->node.tile, (len - 1) * TileOffsByDiagDir(dir));
 

	
 
			/* Update only end tile, trackdir of a station stays the same. */
 
			ftd->node.tile = end_tile;
 
			if (!IsWaitingPositionFree(v, end_tile, target->node.direction, _settings_game.pf.forbid_90_deg)) return;
 
			SetRailStationPlatformReservation(target->node.tile, dir, true);
 
			SetRailStationReservation(target->node.tile, false);
 
		} else {
 
			if (!IsWaitingPositionFree(v, target->node.tile, target->node.direction, _settings_game.pf.forbid_90_deg)) return;
 
		}
 

	
 
		for (const PathNode *cur = target; cur->parent != NULL; cur = cur->parent) {
 
			if (!TryReserveRailTrack(cur->node.tile, TrackdirToTrack(cur->node.direction))) {
 
				/* Reservation failed, undo. */
 
				ClearPathReservation(target, cur);
 
				return;
 
			}
 
		}
 

	
 
		ftd->res_okay = true;
 
	}
 
}
 

	
 
/**
 
 * Finds out if a given company's vehicles are allowed to enter a given tile.
 
 * @param owner    The owner of the vehicle.
 
 * @param tile     The tile that is about to be entered.
 
 * @param enterdir The direction in which the vehicle wants to enter the tile.
 
 * @return         true if the vehicle can enter the tile.
 
 * @todo           This function should be used in other places than just NPF,
 
 *                 maybe moved to another file too.
 
 */
 
static bool CanEnterTileOwnerCheck(Owner owner, TileIndex tile, DiagDirection enterdir)
 
{
 
	if (IsTileType(tile, MP_RAILWAY) || // Rail tile (also rail depot)
 
			HasStationTileRail(tile) ||     // Rail station tile/waypoint
 
			IsRoadDepotTile(tile) ||        // Road depot tile
 
			IsStandardRoadStopTile(tile)) { // Road station tile (but not drive-through stops)
 
		return IsTileOwner(tile, owner);  // You need to own these tiles entirely to use them
 
	}
 

	
 
	switch (GetTileType(tile)) {
 
		case MP_ROAD:
 
			/* rail-road crossing : are we looking at the railway part? */
 
			if (IsLevelCrossing(tile) &&
 
					DiagDirToAxis(enterdir) != GetCrossingRoadAxis(tile)) {
 
				return IsTileOwner(tile, owner); // Railway needs owner check, while the street is public
 
			}
 
			break;
 

	
 
		case MP_TUNNELBRIDGE:
 
			if (GetTunnelBridgeTransportType(tile) == TRANSPORT_RAIL) {
 
				return IsTileOwner(tile, owner);
 
			}
 
			break;
 

	
 
		default:
 
			break;
 
	}
 

	
 
	return true; // no need to check
 
}
 

	
 

	
 
/**
 
 * Returns the direction the exit of the depot on the given tile is facing.
 
 */
 
static DiagDirection GetDepotDirection(TileIndex tile, TransportType type)
 
{
 
	assert(IsDepotTypeTile(tile, type));
 

	
 
	switch (type) {
 
		case TRANSPORT_RAIL:  return GetRailDepotDirection(tile);
 
		case TRANSPORT_ROAD:  return GetRoadDepotDirection(tile);
 
		case TRANSPORT_WATER: return GetShipDepotDirection(tile);
 
		default: return INVALID_DIAGDIR; // Not reached
 
	}
 
}
 

	
 
/** Tests if a tile is a road tile with a single tramtrack (tram can reverse) */
 
static DiagDirection GetSingleTramBit(TileIndex tile)
 
{
 
	if (IsNormalRoadTile(tile)) {
 
		RoadBits rb = GetRoadBits(tile, ROADTYPE_TRAM);
 
		switch (rb) {
 
			case ROAD_NW: return DIAGDIR_NW;
 
			case ROAD_SW: return DIAGDIR_SW;
 
			case ROAD_SE: return DIAGDIR_SE;
 
			case ROAD_NE: return DIAGDIR_NE;
 
			default: break;
 
		}
 
	}
 
	return INVALID_DIAGDIR;
 
}
 

	
 
/**
 
 * Tests if a tile can be entered or left only from one side.
 
 *
 
 * Depots, non-drive-through roadstops, and tiles with single trambits are tested.
 
 *
 
 * @param tile The tile of interest.
 
 * @param type The transporttype of the vehicle.
 
 * @param subtype For TRANSPORT_ROAD the compatible RoadTypes of the vehicle.
 
 * @return The single entry/exit-direction of the tile, or INVALID_DIAGDIR if there are more or less directions
 
 */
 
static DiagDirection GetTileSingleEntry(TileIndex tile, TransportType type, uint subtype)
 
{
 
	if (type != TRANSPORT_WATER && IsDepotTypeTile(tile, type)) return GetDepotDirection(tile, type);
 

	
 
	if (type == TRANSPORT_ROAD) {
 
		if (IsStandardRoadStopTile(tile)) return GetRoadStopDir(tile);
 
		if (HasBit(subtype, ROADTYPE_TRAM)) return GetSingleTramBit(tile);
 
	}
 

	
 
	return INVALID_DIAGDIR;
 
}
 

	
 
/**
 
 * Tests if a vehicle must reverse on a tile.
 
 *
 
 * @param tile The tile of interest.
 
 * @param dir The direction in which the vehicle drives on a tile.
 
 * @param type The transporttype of the vehicle.
 
 * @param subtype For TRANSPORT_ROAD the compatible RoadTypes of the vehicle.
 
 * @return true iff the vehicle must reverse on the tile.
 
 */
 
static inline bool ForceReverse(TileIndex tile, DiagDirection dir, TransportType type, uint subtype)
 
{
 
	DiagDirection single_entry = GetTileSingleEntry(tile, type, subtype);
 
	return single_entry != INVALID_DIAGDIR && single_entry != dir;
 
}
 

	
 
/**
 
 * Tests if a vehicle can enter a tile.
 
 *
 
 * @param tile The tile of interest.
 
 * @param dir The direction in which the vehicle drives onto a tile.
 
 * @param type The transporttype of the vehicle.
 
 * @param subtype For TRANSPORT_ROAD the compatible RoadTypes of the vehicle.
 
 * @param railtypes For TRANSPORT_RAIL the compatible RailTypes of the vehicle.
 
 * @param owner The owner of the vehicle.
 
 * @return true iff the vehicle can enter the tile.
 
 */
 
static bool CanEnterTile(TileIndex tile, DiagDirection dir, TransportType type, uint subtype, RailTypes railtypes, Owner owner)
 
{
 
	/* Check tunnel entries and bridge ramps */
 
	if (IsTileType(tile, MP_TUNNELBRIDGE) && GetTunnelBridgeDirection(tile) != dir) return false;
 

	
 
	/* Test ownership */
 
	if (!CanEnterTileOwnerCheck(owner, tile, dir)) return false;
 

	
 
	/* check correct rail type (mono, maglev, etc) */
 
	if (type == TRANSPORT_RAIL) {
 
		RailType rail_type = GetTileRailType(tile);
 
		if (!HasBit(railtypes, rail_type)) return false;
 
	}
 

	
 
	/* Depots, standard roadstops and single tram bits can only be entered from one direction */
 
	DiagDirection single_entry = GetTileSingleEntry(tile, type, subtype);
 
	if (single_entry != INVALID_DIAGDIR && single_entry != ReverseDiagDir(dir)) return false;
 

	
 
	return true;
 
}
 

	
 
/**
 
 * Returns the driveable Trackdirs on a tile.
 
 *
 
 * One-way-roads are taken into account. Signals are not tested.
 
 *
 
 * @param dst_tile The tile of interest.
 
 * @param src_trackdir The direction the vehicle is currently moving.
 
 * @param type The transporttype of the vehicle.
 
 * @param subtype For TRANSPORT_ROAD the compatible RoadTypes of the vehicle.
 
 * @return The Trackdirs the vehicle can continue moving on.
 
 */
 
static TrackdirBits GetDriveableTrackdirBits(TileIndex dst_tile, Trackdir src_trackdir, TransportType type, uint subtype)
 
{
 
	TrackdirBits trackdirbits = TrackStatusToTrackdirBits(GetTileTrackStatus(dst_tile, type, subtype));
 

	
 
	if (trackdirbits == 0 && type == TRANSPORT_ROAD && HasBit(subtype, ROADTYPE_TRAM)) {
 
		/* GetTileTrackStatus() returns 0 for single tram bits.
 
		 * As we cannot change it there (easily) without breaking something, change it here */
 
		switch (GetSingleTramBit(dst_tile)) {
 
			case DIAGDIR_NE:
 
			case DIAGDIR_SW:
 
				trackdirbits = TRACKDIR_BIT_X_NE | TRACKDIR_BIT_X_SW;
 
				break;
 

	
 
			case DIAGDIR_NW:
 
			case DIAGDIR_SE:
 
				trackdirbits = TRACKDIR_BIT_Y_NW | TRACKDIR_BIT_Y_SE;
 
				break;
 

	
 
			default: break;
 
		}
 
	}
 

	
 
	DEBUG(npf, 4, "Next node: (%d, %d) [%d], possible trackdirs: 0x%X", TileX(dst_tile), TileY(dst_tile), dst_tile, trackdirbits);
 

	
 
	/* Select only trackdirs we can reach from our current trackdir */
 
	trackdirbits &= TrackdirReachesTrackdirs(src_trackdir);
 

	
 
	/* Filter out trackdirs that would make 90 deg turns for trains */
 
	if (_settings_game.pf.forbid_90_deg && (type == TRANSPORT_RAIL || type == TRANSPORT_WATER)) trackdirbits &= ~TrackdirCrossesTrackdirs(src_trackdir);
 

	
 
	DEBUG(npf, 6, "After filtering: (%d, %d), possible trackdirs: 0x%X", TileX(dst_tile), TileY(dst_tile), trackdirbits);
 

	
 
	return trackdirbits;
 
}
 

	
 

	
 
/* Will just follow the results of GetTileTrackStatus concerning where we can
 
 * go and where not. Uses AyStar.user_data[NPF_TYPE] as the transport type and
 
 * an argument to GetTileTrackStatus. Will skip tunnels, meaning that the
 
 * entry and exit are neighbours. Will fill
 
 * AyStarNode.user_data[NPF_TRACKDIR_CHOICE] with an appropriate value, and
 
 * copy AyStarNode.user_data[NPF_NODE_FLAGS] from the parent */
 
static void NPFFollowTrack(AyStar *aystar, OpenListNode *current)
 
{
 
	/* We leave src_tile on track src_trackdir in direction src_exitdir */
 
	Trackdir src_trackdir = current->path.node.direction;
 
	TileIndex src_tile = current->path.node.tile;
 
	DiagDirection src_exitdir = TrackdirToExitdir(src_trackdir);
 

	
 
	/* Is src_tile valid, and can be used?
 
	 * When choosing track on a junction src_tile is the tile neighboured to the junction wrt. exitdir.
 
	 * But we must not check the validity of this move, as src_tile is totally unrelated to the move, if a roadvehicle reversed on a junction. */
 
	bool ignore_src_tile = (current->path.parent == NULL && NPFGetFlag(&current->path.node, NPF_FLAG_IGNORE_START_TILE));
 

	
 
	/* Information about the vehicle: TransportType (road/rail/water) and SubType (compatible rail/road types) */
 
	TransportType type = (TransportType)aystar->user_data[NPF_TYPE];
 
	uint subtype = aystar->user_data[NPF_SUB_TYPE];
 

	
 
	/* Initialize to 0, so we can jump out (return) somewhere an have no neighbours */
 
	aystar->num_neighbours = 0;
 
	DEBUG(npf, 4, "Expanding: (%d, %d, %d) [%d]", TileX(src_tile), TileY(src_tile), src_trackdir, src_tile);
 

	
 
	/* We want to determine the tile we arrive, and which choices we have there */
 
	TileIndex dst_tile;
 
	TrackdirBits trackdirbits;
 

	
 
	/* Find dest tile */
 
	if (ignore_src_tile) {
 
		/* Do not perform any checks that involve src_tile */
 
		dst_tile = src_tile + TileOffsByDiagDir(src_exitdir);
 
		trackdirbits = GetDriveableTrackdirBits(dst_tile, src_trackdir, type, subtype);
 
	} else if (IsTileType(src_tile, MP_TUNNELBRIDGE) && GetTunnelBridgeDirection(src_tile) == src_exitdir) {
 
		/* We drive through the wormhole and arrive on the other side */
 
		dst_tile = GetOtherTunnelBridgeEnd(src_tile);
 
		trackdirbits = TrackdirToTrackdirBits(src_trackdir);
 
	} else if (ForceReverse(src_tile, src_exitdir, type, subtype)) {
 
		/* We can only reverse on this tile */
 
		dst_tile = src_tile;
 
		src_trackdir = ReverseTrackdir(src_trackdir);
 
		trackdirbits = TrackdirToTrackdirBits(src_trackdir);
 
	} else {
 
		/* We leave src_tile in src_exitdir and reach dst_tile */
 
		dst_tile = AddTileIndexDiffCWrap(src_tile, TileIndexDiffCByDiagDir(src_exitdir));
 

	
 
		if (dst_tile != INVALID_TILE && !CanEnterTile(dst_tile, src_exitdir, type, subtype, (RailTypes)aystar->user_data[NPF_RAILTYPES], (Owner)aystar->user_data[NPF_OWNER])) dst_tile = INVALID_TILE;
 

	
 
		if (dst_tile == INVALID_TILE) {
 
			/* We cannot enter the next tile. Road vehicles can reverse, others reach dead end */
 
			if (type != TRANSPORT_ROAD || HasBit(subtype, ROADTYPE_TRAM)) return;
 

	
 
			dst_tile = src_tile;
 
			src_trackdir = ReverseTrackdir(src_trackdir);
 
		}
 

	
 
		trackdirbits = GetDriveableTrackdirBits(dst_tile, src_trackdir, type, subtype);
 

	
 
		if (trackdirbits == 0) {
 
			/* We cannot enter the next tile. Road vehicles can reverse, others reach dead end */
 
			if (type != TRANSPORT_ROAD || HasBit(subtype, ROADTYPE_TRAM)) return;
 

	
 
			dst_tile = src_tile;
 
			src_trackdir = ReverseTrackdir(src_trackdir);
 

	
 
			trackdirbits = GetDriveableTrackdirBits(dst_tile, src_trackdir, type, subtype);
 
		}
 
	}
 

	
 
	if (NPFGetFlag(&current->path.node, NPF_FLAG_IGNORE_RESERVED)) {
 
		/* Mask out any reserved tracks. */
 
		TrackBits reserved = GetReservedTrackbits(dst_tile);
 
		trackdirbits &= ~TrackBitsToTrackdirBits(reserved);
 

	
 
		uint bits = TrackdirBitsToTrackBits(trackdirbits);
 
		int i;
 
		FOR_EACH_SET_BIT(i, bits) {
 
			if (TracksOverlap(reserved | TrackToTrackBits((Track)i))) trackdirbits &= ~TrackToTrackdirBits((Track)i);
 
		}
 
	}
 

	
 
	/* Enumerate possible track */
 
	uint i = 0;
 
	while (trackdirbits != 0) {
 
		Trackdir dst_trackdir = RemoveFirstTrackdir(&trackdirbits);
 
		DEBUG(npf, 5, "Expanded into trackdir: %d, remaining trackdirs: 0x%X", dst_trackdir, trackdirbits);
 

	
 
		/* Tile with signals? */
 
		if (IsTileType(dst_tile, MP_RAILWAY) && GetRailTileType(dst_tile) == RAIL_TILE_SIGNALS) {
 
			if (HasSignalOnTrackdir(dst_tile, ReverseTrackdir(dst_trackdir)) && !HasSignalOnTrackdir(dst_tile, dst_trackdir) && IsOnewaySignal(dst_tile, TrackdirToTrack(dst_trackdir)))
 
				/* If there's a one-way signal not pointing towards us, stop going in this direction. */
 
				break;
 
		}
 
		{
 
			/* We've found ourselves a neighbour :-) */
 
			AyStarNode *neighbour = &aystar->neighbours[i];
 
			neighbour->tile = dst_tile;
 
			neighbour->direction = dst_trackdir;
 
			/* Save user data */
 
			neighbour->user_data[NPF_NODE_FLAGS] = current->path.node.user_data[NPF_NODE_FLAGS];
 
			NPFFillTrackdirChoice(neighbour, current);
 
		}
 
		i++;
 
	}
 
	aystar->num_neighbours = i;
 
}
 

	
 
/*
 
 * Plan a route to the specified target (which is checked by target_proc),
 
 * from start1 and if not NULL, from start2 as well. The type of transport we
 
 * are checking is in type. reverse_penalty is applied to all routes that
 
 * originate from the second start node.
 
 * When we are looking for one specific target (optionally multiple tiles), we
 
 * should use a good heuristic to perform aystar search. When we search for
 
 * multiple targets that are spread around, we should perform a breadth first
 
 * search by specifiying CalcZero as our heuristic.
 
 */
 
static NPFFoundTargetData NPFRouteInternal(AyStarNode *start1, bool ignore_start_tile1, AyStarNode *start2, bool ignore_start_tile2, NPFFindStationOrTileData *target, AyStar_EndNodeCheck target_proc, AyStar_CalculateH heuristic_proc, TransportType type, uint sub_type, Owner owner, RailTypes railtypes, uint reverse_penalty)
 
{
 
	int r;
 
	NPFFoundTargetData result;
 

	
 
	/* Initialize procs */
 
	_npf_aystar.CalculateH = heuristic_proc;
 
	_npf_aystar.EndNodeCheck = target_proc;
 
	_npf_aystar.FoundEndNode = NPFSaveTargetData;
 
	_npf_aystar.GetNeighbours = NPFFollowTrack;
 
	switch (type) {
 
		default: NOT_REACHED();
 
		case TRANSPORT_RAIL:  _npf_aystar.CalculateG = NPFRailPathCost;  break;
 
		case TRANSPORT_ROAD:  _npf_aystar.CalculateG = NPFRoadPathCost;  break;
 
		case TRANSPORT_WATER: _npf_aystar.CalculateG = NPFWaterPathCost; break;
 
	}
 

	
 
	/* Initialize Start Node(s) */
 
	start1->user_data[NPF_TRACKDIR_CHOICE] = INVALID_TRACKDIR;
 
	start1->user_data[NPF_NODE_FLAGS] = 0;
 
	NPFSetFlag(start1, NPF_FLAG_IGNORE_START_TILE, ignore_start_tile1);
 
	_npf_aystar.addstart(&_npf_aystar, start1, 0);
 
	if (start2) {
 
		start2->user_data[NPF_TRACKDIR_CHOICE] = INVALID_TRACKDIR;
 
		start2->user_data[NPF_NODE_FLAGS] = 0;
 
		NPFSetFlag(start2, NPF_FLAG_IGNORE_START_TILE, ignore_start_tile2);
 
		NPFSetFlag(start2, NPF_FLAG_REVERSE, true);
 
		_npf_aystar.addstart(&_npf_aystar, start2, reverse_penalty);
 
	}
 

	
 
	/* Initialize result */
 
	result.best_bird_dist = UINT_MAX;
 
	result.best_path_dist = UINT_MAX;
 
	result.best_trackdir  = INVALID_TRACKDIR;
 
	result.node.tile      = INVALID_TILE;
 
	result.res_okay       = false;
 
	_npf_aystar.user_path = &result;
 

	
 
	/* Initialize target */
 
	_npf_aystar.user_target = target;
 

	
 
	/* Initialize user_data */
 
	_npf_aystar.user_data[NPF_TYPE] = type;
 
	_npf_aystar.user_data[NPF_SUB_TYPE] = sub_type;
 
	_npf_aystar.user_data[NPF_OWNER] = owner;
 
	_npf_aystar.user_data[NPF_RAILTYPES] = railtypes;
 

	
 
	/* GO! */
 
	r = AyStarMain_Main(&_npf_aystar);
 
	assert(r != AYSTAR_STILL_BUSY);
 

	
 
	if (result.best_bird_dist != 0) {
 
		if (target != NULL) {
 
			DEBUG(npf, 1, "Could not find route to tile 0x%X from 0x%X.", target->dest_coords, start1->tile);
 
		} else {
 
			/* Assumption: target == NULL, so we are looking for a depot */
 
			DEBUG(npf, 1, "Could not find route to a depot from tile 0x%X.", start1->tile);
 
		}
 

	
 
	}
 
	return result;
 
}
 

	
 
NPFFoundTargetData NPFRouteToStationOrTileTwoWay(TileIndex tile1, Trackdir trackdir1, bool ignore_start_tile1, TileIndex tile2, Trackdir trackdir2, bool ignore_start_tile2, NPFFindStationOrTileData *target, TransportType type, uint sub_type, Owner owner, RailTypes railtypes)
 
{
 
	AyStarNode start1;
 
	AyStarNode start2;
 

	
 
	start1.tile = tile1;
 
	start2.tile = tile2;
 
	/* We set this in case the target is also the start tile, we will just
 
	 * return a not found then */
 
	start1.user_data[NPF_TRACKDIR_CHOICE] = INVALID_TRACKDIR;
 
	start1.direction = trackdir1;
 
	start2.direction = trackdir2;
 
	start2.user_data[NPF_TRACKDIR_CHOICE] = INVALID_TRACKDIR;
 

	
 
	return NPFRouteInternal(&start1, ignore_start_tile1, (IsValidTile(tile2) ? &start2 : NULL), ignore_start_tile2, target, NPFFindStationOrTile, NPFCalcStationOrTileHeuristic, type, sub_type, owner, railtypes, 0);
 
}
 

	
 
NPFFoundTargetData NPFRouteToStationOrTile(TileIndex tile, Trackdir trackdir, bool ignore_start_tile, NPFFindStationOrTileData *target, TransportType type, uint sub_type, Owner owner, RailTypes railtypes)
 
{
 
	return NPFRouteToStationOrTileTwoWay(tile, trackdir, ignore_start_tile, INVALID_TILE, INVALID_TRACKDIR, false, target, type, sub_type, owner, railtypes);
 
}
 

	
 
NPFFoundTargetData NPFRouteToDepotBreadthFirstTwoWay(TileIndex tile1, Trackdir trackdir1, bool ignore_start_tile1, TileIndex tile2, Trackdir trackdir2, bool ignore_start_tile2, TransportType type, uint sub_type, Owner owner, RailTypes railtypes, uint reverse_penalty)
 
{
 
	AyStarNode start1;
 
	AyStarNode start2;
 

	
 
	start1.tile = tile1;
 
	start2.tile = tile2;
 
	/* We set this in case the target is also the start tile, we will just
 
	 * return a not found then */
 
	start1.user_data[NPF_TRACKDIR_CHOICE] = INVALID_TRACKDIR;
 
	start1.direction = trackdir1;
 
	start2.direction = trackdir2;
 
	start2.user_data[NPF_TRACKDIR_CHOICE] = INVALID_TRACKDIR;
 

	
 
	/* perform a breadth first search. Target is NULL,
 
	 * since we are just looking for any depot...*/
 
	return NPFRouteInternal(&start1, ignore_start_tile1, (IsValidTile(tile2) ? &start2 : NULL), ignore_start_tile2, NULL, NPFFindDepot, NPFCalcZero, type, sub_type, owner, railtypes, reverse_penalty);
 
}
 

	
 
NPFFoundTargetData NPFRouteToDepotBreadthFirst(TileIndex tile, Trackdir trackdir, bool ignore_start_tile, TransportType type, uint sub_type, Owner owner, RailTypes railtypes)
 
{
 
	return NPFRouteToDepotBreadthFirstTwoWay(tile, trackdir, ignore_start_tile, INVALID_TILE, INVALID_TRACKDIR, false, type, sub_type, owner, railtypes, 0);
 
}
 

	
 
NPFFoundTargetData NPFRouteToDepotTrialError(TileIndex tile, Trackdir trackdir, bool ignore_start_tile, TransportType type, uint sub_type, Owner owner, RailTypes railtypes)
 
{
 
	/* Okay, what we're gonna do. First, we look at all depots, calculate
 
	 * the manhatten distance to get to each depot. We then sort them by
 
	 * distance. We start by trying to plan a route to the closest, then
 
	 * the next closest, etc. We stop when the best route we have found so
 
	 * far, is shorter than the manhattan distance. This will obviously
 
	 * always find the closest depot. It will probably be most efficient
 
	 * for ships, since the heuristic will not be to far off then. I hope.
 
	 */
 
	Queue depots;
 
	int r;
 
	NPFFoundTargetData best_result = {UINT_MAX, UINT_MAX, INVALID_TRACKDIR, {INVALID_TILE, INVALID_TRACKDIR, {0, 0}}, false};
 
	NPFFoundTargetData result;
 
	NPFFindStationOrTileData target;
 
	AyStarNode start;
 
	Depot *current;
 
	Depot *depot;
 

	
 
	init_InsSort(&depots);
 
	/* Okay, let's find all depots that we can use first */
 
	FOR_ALL_DEPOTS(depot) {
 
		/* Check if this is really a valid depot, it is of the needed type and
 
		 * owner */
 
		if (IsDepotTypeTile(depot->xy, type) && IsTileOwner(depot->xy, owner))
 
			/* If so, let's add it to the queue, sorted by distance */
 
			depots.push(&depots, depot, DistanceManhattan(tile, depot->xy));
 
	}
 

	
 
	/* Now, let's initialise the aystar */
 

	
 
	/* Initialize procs */
 
	_npf_aystar.CalculateH = NPFCalcStationOrTileHeuristic;
 
	_npf_aystar.EndNodeCheck = NPFFindStationOrTile;
 
	_npf_aystar.FoundEndNode = NPFSaveTargetData;
 
	_npf_aystar.GetNeighbours = NPFFollowTrack;
 
	switch (type) {
 
		default: NOT_REACHED();
 
		case TRANSPORT_RAIL:  _npf_aystar.CalculateG = NPFRailPathCost;  break;
 
		case TRANSPORT_ROAD:  _npf_aystar.CalculateG = NPFRoadPathCost;  break;
 
		case TRANSPORT_WATER: _npf_aystar.CalculateG = NPFWaterPathCost; break;
 
	}
 

	
 
	/* Initialize target */
 
	target.station_index = INVALID_STATION; // We will initialize dest_coords inside the loop below
 
	_npf_aystar.user_target = &target;
 

	
 
	/* Initialize user_data */
 
	_npf_aystar.user_data[NPF_TYPE] = type;
 
	_npf_aystar.user_data[NPF_SUB_TYPE] = sub_type;
 
	_npf_aystar.user_data[NPF_OWNER] = owner;
 

	
 
	/* Initialize Start Node */
 
	start.tile = tile;
 
	start.direction = trackdir; // We will initialize user_data inside the loop below
 

	
 
	/* Initialize Result */
 
	_npf_aystar.user_path = &result;
 
	best_result.best_path_dist = UINT_MAX;
 
	best_result.best_bird_dist = UINT_MAX;
 

	
 
	/* Just iterate the depots in order of increasing distance */
 
	while ((current = (Depot*)depots.pop(&depots))) {
 
		/* Check to see if we already have a path shorter than this
 
		 * depot's manhattan distance. HACK: We call DistanceManhattan
 
		 * again, we should probably modify the queue to give us that
 
		 * value... */
 
		if ( DistanceManhattan(tile, current->xy * NPF_TILE_LENGTH) > best_result.best_path_dist)
 
			break;
 

	
 
		/* Initialize Start Node
 
		 * We set this in case the target is also the start tile, we will just
 
		 * return a not found then */
 
		start.user_data[NPF_TRACKDIR_CHOICE] = INVALID_TRACKDIR;
 
		start.user_data[NPF_NODE_FLAGS] = 0;
 
		NPFSetFlag(&start, NPF_FLAG_IGNORE_START_TILE, ignore_start_tile);
 
		_npf_aystar.addstart(&_npf_aystar, &start, 0);
 

	
 
		/* Initialize result */
 
		result.best_bird_dist = UINT_MAX;
 
		result.best_path_dist = UINT_MAX;
 
		result.best_trackdir = INVALID_TRACKDIR;
 

	
 
		/* Initialize target */
 
		target.dest_coords = current->xy;
 

	
 
		/* GO! */
 
		r = AyStarMain_Main(&_npf_aystar);
 
		assert(r != AYSTAR_STILL_BUSY);
 

	
 
		/* This depot is closer */
 
		if (result.best_path_dist < best_result.best_path_dist)
 
			best_result = result;
 
	}
 
	if (result.best_bird_dist != 0) {
 
		DEBUG(npf, 1, "Could not find route to any depot from tile 0x%X.", tile);
 
	}
 
	return best_result;
 
}
 

	
 
NPFFoundTargetData NPFRouteToSafeTile(const Train *v, TileIndex tile, Trackdir trackdir, bool override_railtype)
 
{
 
	assert(v->type == VEH_TRAIN);
 

	
 
	NPFFindStationOrTileData fstd;
 
	fstd.v = v;
 
	fstd.reserve_path = true;
 

	
 
	AyStarNode start1;
 
	start1.tile = tile;
 
	/* We set this in case the target is also the start tile, we will just
 
	 * return a not found then */
 
	start1.user_data[NPF_TRACKDIR_CHOICE] = INVALID_TRACKDIR;
 
	start1.direction = trackdir;
 
	NPFSetFlag(&start1, NPF_FLAG_IGNORE_RESERVED, true);
 

	
 
	RailTypes railtypes = v->compatible_railtypes;
 
	if (override_railtype) railtypes |= GetRailTypeInfo(v->railtype)->compatible_railtypes;
 

	
 
	/* perform a breadth first search. Target is NULL,
 
	 * since we are just looking for any safe tile...*/
 
	return NPFRouteInternal(&start1, true, NULL, false, &fstd, NPFFindSafeTile, NPFCalcZero, TRANSPORT_RAIL, 0, v->owner, railtypes, 0);
 
}
 

	
 
void InitializeNPF()
 
{
 
	static bool first_init = true;
 
	if (first_init) {
 
		first_init = false;
 
		init_AyStar(&_npf_aystar, NPFHash, NPF_HASH_SIZE);
 
	} else {
 
		AyStarMain_Clear(&_npf_aystar);
 
	}
 
	_npf_aystar.loops_per_tick = 0;
 
	_npf_aystar.max_path_cost = 0;
 
	//_npf_aystar.max_search_nodes = 0;
 
	/* We will limit the number of nodes for now, until we have a better
 
	 * solution to really fix performance */
 
	_npf_aystar.max_search_nodes = _settings_game.pf.npf.npf_max_search_nodes;
 
}
 

	
 
void NPFFillWithOrderData(NPFFindStationOrTileData *fstd, Vehicle *v, bool reserve_path)
 
{
 
	/* Ships don't really reach their stations, but the tile in front. So don't
 
	 * save the station id for ships. For roadvehs we don't store it either,
 
	 * because multistop depends on vehicles actually reaching the exact
 
	 * dest_tile, not just any stop of that station.
 
	 * So only for train orders to stations we fill fstd->station_index, for all
 
	 * others only dest_coords */
 
	if (v->type == VEH_TRAIN && (v->current_order.IsType(OT_GOTO_STATION) || v->current_order.IsType(OT_GOTO_WAYPOINT))) {
 
		fstd->station_index = v->current_order.GetDestination();
 
		/* Let's take the closest tile of the station as our target for trains */
 
		fstd->dest_coords = CalcClosestStationTile(fstd->station_index, v->tile);
 
	} else {
 
		fstd->dest_coords = v->dest_tile;
 
		fstd->station_index = INVALID_STATION;
 
	}
 
	fstd->reserve_path = reserve_path;
 
	fstd->v = v;
 
}
src/pathfinder/npf/npf.h
Show inline comments
 
new file 100644
 
/* $Id$ */
 

	
 
/*
 
 * This file is part of OpenTTD.
 
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 
 */
 

	
 
/** @file npf.h New A* pathfinder. */
 

	
 
#ifndef NPF_H
 
#define NPF_H
 

	
 
#include "aystar.h"
 
#include "../../station_type.h"
 
#include "../../rail_type.h"
 
#include "../../company_type.h"
 
#include "../../vehicle_type.h"
 
#include "../../tile_type.h"
 
#include "../../track_type.h"
 
#include "../../core/bitmath_func.hpp"
 
#include "../../transport_type.h"
 

	
 
/* mowing grass */
 
enum {
 
	NPF_HASH_BITS = 12, ///< The size of the hash used in pathfinding. Just changing this value should be sufficient to change the hash size. Should be an even value.
 
	/* Do no change below values */
 
	NPF_HASH_SIZE = 1 << NPF_HASH_BITS,
 
	NPF_HASH_HALFBITS = NPF_HASH_BITS / 2,
 
	NPF_HASH_HALFMASK = (1 << NPF_HASH_HALFBITS) - 1
 
};
 

	
 
/* For new pathfinding. Define here so it is globally available without having
 
 * to include npf.h */
 
enum {
 
	NPF_TILE_LENGTH = 100
 
};
 

	
 
enum {
 
	/** This penalty is the equivalent of "inifite", which means that paths that
 
	 * get this penalty will be chosen, but only if there is no other route
 
	 * without it. Be careful with not applying this penalty to often, or the
 
	 * total path cost might overflow..
 
	 * For now, this is just a Very Big Penalty, we might actually implement
 
	 * this in a nicer way :-)
 
	 */
 
	NPF_INFINITE_PENALTY = 1000 * NPF_TILE_LENGTH
 
};
 

	
 
/* Meant to be stored in AyStar.targetdata */
 
struct NPFFindStationOrTileData {
 
	TileIndex dest_coords;   ///< An indication of where the station is, for heuristic purposes, or the target tile
 
	StationID station_index; ///< station index we're heading for, or INVALID_STATION when we're heading for a tile
 
	bool      reserve_path;  ///< Indicates whether the found path should be reserved
 
	const Vehicle *v;        ///< The vehicle we are pathfinding for
 
};
 

	
 
/* Indices into AyStar.userdata[] */
 
enum {
 
	NPF_TYPE = 0,  ///< Contains a TransportTypes value
 
	NPF_SUB_TYPE,  ///< Contains the sub transport type
 
	NPF_OWNER,     ///< Contains an Owner value
 
	NPF_RAILTYPES, ///< Contains a bitmask the compatible RailTypes of the engine when NPF_TYPE == TRANSPORT_RAIL. Unused otherwise.
 
};
 

	
 
/* Indices into AyStarNode.userdata[] */
 
enum {
 
	NPF_TRACKDIR_CHOICE = 0, ///< The trackdir chosen to get here
 
	NPF_NODE_FLAGS,
 
};
 

	
 
/* Flags for AyStarNode.userdata[NPF_NODE_FLAGS]. Use NPFGetBit() and NPFGetBit() to use them. */
 
enum NPFNodeFlag {
 
	NPF_FLAG_SEEN_SIGNAL,       ///< Used to mark that a signal was seen on the way, for rail only
 
	NPF_FLAG_2ND_SIGNAL,        ///< Used to mark that two signals were seen, rail only
 
	NPF_FLAG_3RD_SIGNAL,        ///< Used to mark that three signals were seen, rail only
 
	NPF_FLAG_REVERSE,           ///< Used to mark that this node was reached from the second start node, if applicable
 
	NPF_FLAG_LAST_SIGNAL_RED,   ///< Used to mark that the last signal on this path was red
 
	NPF_FLAG_IGNORE_START_TILE, ///< Used to mark that the start tile is invalid, and searching should start from the second tile on
 
	NPF_FLAG_TARGET_RESERVED,   ///< Used to mark that the possible reservation target is already reserved
 
	NPF_FLAG_IGNORE_RESERVED,   ///< Used to mark that reserved tiles should be considered impassable
 
};
 

	
 
/* Meant to be stored in AyStar.userpath */
 
struct NPFFoundTargetData {
 
	uint best_bird_dist;    ///< The best heuristic found. Is 0 if the target was found
 
	uint best_path_dist;    ///< The shortest path. Is UINT_MAX if no path is found
 
	Trackdir best_trackdir; ///< The trackdir that leads to the shortest path/closest birds dist
 
	AyStarNode node;        ///< The node within the target the search led us to
 
	bool res_okay;          ///< True if a path reservation could be made
 
};
 

	
 
/* These functions below are _not_ re-entrant, in favor of speed! */
 

	
 
/* Will search from the given tile and direction, for a route to the given
 
 * station for the given transport type. See the declaration of
 
 * NPFFoundTargetData above for the meaning of the result. */
 
NPFFoundTargetData NPFRouteToStationOrTile(TileIndex tile, Trackdir trackdir, bool ignore_start_tile, NPFFindStationOrTileData *target, TransportType type, uint sub_type, Owner owner, RailTypes railtypes);
 

	
 
/* Will search as above, but with two start nodes, the second being the
 
 * reverse. Look at the NPF_FLAG_REVERSE flag in the result node to see which
 
 * direction was taken (NPFGetBit(result.node, NPF_FLAG_REVERSE)) */
 
NPFFoundTargetData NPFRouteToStationOrTileTwoWay(TileIndex tile1, Trackdir trackdir1, bool ignore_start_tile1, TileIndex tile2, Trackdir trackdir2, bool ignore_start_tile2, NPFFindStationOrTileData *target, TransportType type, uint sub_type, Owner owner, RailTypes railtypes);
 

	
 
/* Will search a route to the closest depot. */
 

	
 
/* Search using breadth first. Good for little track choice and inaccurate
 
 * heuristic, such as railway/road.*/
 
NPFFoundTargetData NPFRouteToDepotBreadthFirst(TileIndex tile, Trackdir trackdir, bool ignore_start_tile, TransportType type, uint sub_type, Owner owner, RailTypes railtypes);
 
/* Same as above but with two start nodes, the second being the reverse. Call
 
 * NPFGetBit(result.node, NPF_FLAG_REVERSE) to see from which node the path
 
 * orginated. All pathfs from the second node will have the given
 
 * reverse_penalty applied (NPF_TILE_LENGTH is the equivalent of one full
 
 * tile).
 
 */
 
NPFFoundTargetData NPFRouteToDepotBreadthFirstTwoWay(TileIndex tile1, Trackdir trackdir1, bool ignore_start_tile1, TileIndex tile2, Trackdir trackdir2, bool ignore_start_tile2, TransportType type, uint sub_type, Owner owner, RailTypes railtypes, uint reverse_penalty);
 
/* Search by trying each depot in order of Manhattan Distance. Good for lots
 
 * of choices and accurate heuristics, such as water. */
 
NPFFoundTargetData NPFRouteToDepotTrialError(TileIndex tile, Trackdir trackdir, bool ignore_start_tile, TransportType type, uint sub_type, Owner owner, RailTypes railtypes);
 

	
 
/**
 
 * Search for any safe tile using a breadth first search and try to reserve a path.
 
 */
 
NPFFoundTargetData NPFRouteToSafeTile(const struct Train *v, TileIndex tile, Trackdir trackdir, bool override_railtype);
 

	
 

	
 
void NPFFillWithOrderData(NPFFindStationOrTileData *fstd, Vehicle *v, bool reserve_path = false);
 

	
 

	
 
/*
 
 * Functions to manipulate the various NPF related flags on an AyStarNode.
 
 */
 

	
 
/**
 
 * Returns the current value of the given flag on the given AyStarNode.
 
 */
 
static inline bool NPFGetFlag(const AyStarNode *node, NPFNodeFlag flag)
 
{
 
	return HasBit(node->user_data[NPF_NODE_FLAGS], flag);
 
}
 

	
 
/**
 
 * Sets the given flag on the given AyStarNode to the given value.
 
 */
 
static inline void NPFSetFlag(AyStarNode *node, NPFNodeFlag flag, bool value)
 
{
 
	SB(node->user_data[NPF_NODE_FLAGS], flag, 1, value);
 
}
 

	
 
#endif /* NPF_H */
src/pathfinder/npf/queue.cpp
Show inline comments
 
new file 100644
 
/* $Id$ */
 

	
 
/*
 
 * This file is part of OpenTTD.
 
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 
 */
 

	
 
/** @file queue.cpp Implementation of the Queue/Hash. */
 

	
 
#include "../../stdafx.h"
 
#include "../../core/alloc_func.hpp"
 
#include "queue.h"
 

	
 

	
 
/*
 
 * Insertion Sorter
 
 */
 

	
 
static void InsSort_Clear(Queue *q, bool free_values)
 
{
 
	InsSortNode *node = q->data.inssort.first;
 
	InsSortNode *prev;
 

	
 
	while (node != NULL) {
 
		if (free_values) free(node->item);
 
		prev = node;
 
		node = node->next;
 
		free(prev);
 
	}
 
	q->data.inssort.first = NULL;
 
}
 

	
 
static void InsSort_Free(Queue *q, bool free_values)
 
{
 
	q->clear(q, free_values);
 
}
 

	
 
static bool InsSort_Push(Queue *q, void *item, int priority)
 
{
 
	InsSortNode *newnode = MallocT<InsSortNode>(1);
 

	
 
	newnode->item = item;
 
	newnode->priority = priority;
 
	if (q->data.inssort.first == NULL ||
 
			q->data.inssort.first->priority >= priority) {
 
		newnode->next = q->data.inssort.first;
 
		q->data.inssort.first = newnode;
 
	} else {
 
		InsSortNode *node = q->data.inssort.first;
 
		while (node != NULL) {
 
			if (node->next == NULL || node->next->priority >= priority) {
 
				newnode->next = node->next;
 
				node->next = newnode;
 
				break;
 
			}
 
			node = node->next;
 
		}
 
	}
 
	return true;
 
}
 

	
 
static void *InsSort_Pop(Queue *q)
 
{
 
	InsSortNode *node = q->data.inssort.first;
 
	void *result;
 

	
 
	if (node == NULL) return NULL;
 
	result = node->item;
 
	q->data.inssort.first = q->data.inssort.first->next;
 
	assert(q->data.inssort.first == NULL || q->data.inssort.first->priority >= node->priority);
 
	free(node);
 
	return result;
 
}
 

	
 
static bool InsSort_Delete(Queue *q, void *item, int priority)
 
{
 
	return false;
 
}
 

	
 
void init_InsSort(Queue *q)
 
{
 
	q->push = InsSort_Push;
 
	q->pop = InsSort_Pop;
 
	q->del = InsSort_Delete;
 
	q->clear = InsSort_Clear;
 
	q->free = InsSort_Free;
 
	q->data.inssort.first = NULL;
 
}
 

	
 

	
 
/*
 
 * Binary Heap
 
 * For information, see: http://www.policyalmanac.org/games/binaryHeaps.htm
 
 */
 

	
 
#define BINARY_HEAP_BLOCKSIZE (1 << BINARY_HEAP_BLOCKSIZE_BITS)
 
#define BINARY_HEAP_BLOCKSIZE_MASK (BINARY_HEAP_BLOCKSIZE - 1)
 

	
 
/* To make our life easy, we make the next define
 
 *  Because Binary Heaps works with array from 1 to n,
 
 *  and C with array from 0 to n-1, and we don't like typing
 
 *  q->data.binaryheap.elements[i - 1] every time, we use this define. */
 
#define BIN_HEAP_ARR(i) q->data.binaryheap.elements[((i) - 1) >> BINARY_HEAP_BLOCKSIZE_BITS][((i) - 1) & BINARY_HEAP_BLOCKSIZE_MASK]
 

	
 
static void BinaryHeap_Clear(Queue *q, bool free_values)
 
{
 
	/* Free all items if needed and free all but the first blocks of memory */
 
	uint i;
 
	uint j;
 

	
 
	for (i = 0; i < q->data.binaryheap.blocks; i++) {
 
		if (q->data.binaryheap.elements[i] == NULL) {
 
			/* No more allocated blocks */
 
			break;
 
		}
 
		/* For every allocated block */
 
		if (free_values) {
 
			for (j = 0; j < (1 << BINARY_HEAP_BLOCKSIZE_BITS); j++) {
 
				/* For every element in the block */
 
				if ((q->data.binaryheap.size >> BINARY_HEAP_BLOCKSIZE_BITS) == i &&
 
						(q->data.binaryheap.size & BINARY_HEAP_BLOCKSIZE_MASK) == j) {
 
					break; // We're past the last element
 
				}
 
				free(q->data.binaryheap.elements[i][j].item);
 
			}
 
		}
 
		if (i != 0) {
 
			/* Leave the first block of memory alone */
 
			free(q->data.binaryheap.elements[i]);
 
			q->data.binaryheap.elements[i] = NULL;
 
		}
 
	}
 
	q->data.binaryheap.size = 0;
 
	q->data.binaryheap.blocks = 1;
 
}
 

	
 
static void BinaryHeap_Free(Queue *q, bool free_values)
 
{
 
	uint i;
 

	
 
	q->clear(q, free_values);
 
	for (i = 0; i < q->data.binaryheap.blocks; i++) {
 
		if (q->data.binaryheap.elements[i] == NULL) break;
 
		free(q->data.binaryheap.elements[i]);
 
	}
 
	free(q->data.binaryheap.elements);
 
}
 

	
 
static bool BinaryHeap_Push(Queue *q, void *item, int priority)
 
{
 
#ifdef QUEUE_DEBUG
 
	printf("[BinaryHeap] Pushing an element. There are %d elements left\n", q->data.binaryheap.size);
 
#endif
 

	
 
	if (q->data.binaryheap.size == q->data.binaryheap.max_size) return false;
 
	assert(q->data.binaryheap.size < q->data.binaryheap.max_size);
 

	
 
	if (q->data.binaryheap.elements[q->data.binaryheap.size >> BINARY_HEAP_BLOCKSIZE_BITS] == NULL) {
 
		/* The currently allocated blocks are full, allocate a new one */
 
		assert((q->data.binaryheap.size & BINARY_HEAP_BLOCKSIZE_MASK) == 0);
 
		q->data.binaryheap.elements[q->data.binaryheap.size >> BINARY_HEAP_BLOCKSIZE_BITS] = MallocT<BinaryHeapNode>(BINARY_HEAP_BLOCKSIZE);
 
		q->data.binaryheap.blocks++;
 
#ifdef QUEUE_DEBUG
 
		printf("[BinaryHeap] Increasing size of elements to %d nodes\n", q->data.binaryheap.blocks *  BINARY_HEAP_BLOCKSIZE);
 
#endif
 
	}
 

	
 
	/* Add the item at the end of the array */
 
	BIN_HEAP_ARR(q->data.binaryheap.size + 1).priority = priority;
 
	BIN_HEAP_ARR(q->data.binaryheap.size + 1).item = item;
 
	q->data.binaryheap.size++;
 

	
 
	/* Now we are going to check where it belongs. As long as the parent is
 
	 * bigger, we switch with the parent */
 
	{
 
		BinaryHeapNode temp;
 
		int i;
 
		int j;
 

	
 
		i = q->data.binaryheap.size;
 
		while (i > 1) {
 
			/* Get the parent of this object (divide by 2) */
 
			j = i / 2;
 
			/* Is the parent bigger then the current, switch them */
 
			if (BIN_HEAP_ARR(i).priority <= BIN_HEAP_ARR(j).priority) {
 
				temp = BIN_HEAP_ARR(j);
 
				BIN_HEAP_ARR(j) = BIN_HEAP_ARR(i);
 
				BIN_HEAP_ARR(i) = temp;
 
				i = j;
 
			} else {
 
				/* It is not, we're done! */
 
				break;
 
			}
 
		}
 
	}
 

	
 
	return true;
 
}
 

	
 
static bool BinaryHeap_Delete(Queue *q, void *item, int priority)
 
{
 
	uint i = 0;
 

	
 
#ifdef QUEUE_DEBUG
 
	printf("[BinaryHeap] Deleting an element. There are %d elements left\n", q->data.binaryheap.size);
 
#endif
 

	
 
	/* First, we try to find the item.. */
 
	do {
 
		if (BIN_HEAP_ARR(i + 1).item == item) break;
 
		i++;
 
	} while (i < q->data.binaryheap.size);
 
	/* We did not find the item, so we return false */
 
	if (i == q->data.binaryheap.size) return false;
 

	
 
	/* Now we put the last item over the current item while decreasing the size of the elements */
 
	q->data.binaryheap.size--;
 
	BIN_HEAP_ARR(i + 1) = BIN_HEAP_ARR(q->data.binaryheap.size + 1);
 

	
 
	/* Now the only thing we have to do, is resort it..
 
	 * On place i there is the item to be sorted.. let's start there */
 
	{
 
		uint j;
 
		BinaryHeapNode temp;
 
		/* Because of the fact that Binary Heap uses array from 1 to n, we need to
 
		 * increase i by 1
 
		 */
 
		i++;
 

	
 
		for (;;) {
 
			j = i;
 
			/* Check if we have 2 childs */
 
			if (2 * j + 1 <= q->data.binaryheap.size) {
 
				/* Is this child smaller than the parent? */
 
				if (BIN_HEAP_ARR(j).priority >= BIN_HEAP_ARR(2 * j).priority) i = 2 * j;
 
				/* Yes, we _need_ to use i here, not j, because we want to have the smallest child
 
				 *  This way we get that straight away! */
 
				if (BIN_HEAP_ARR(i).priority >= BIN_HEAP_ARR(2 * j + 1).priority) i = 2 * j + 1;
 
			/* Do we have one child? */
 
			} else if (2 * j <= q->data.binaryheap.size) {
 
				if (BIN_HEAP_ARR(j).priority >= BIN_HEAP_ARR(2 * j).priority) i = 2 * j;
 
			}
 

	
 
			/* One of our childs is smaller than we are, switch */
 
			if (i != j) {
 
				temp = BIN_HEAP_ARR(j);
 
				BIN_HEAP_ARR(j) = BIN_HEAP_ARR(i);
 
				BIN_HEAP_ARR(i) = temp;
 
			} else {
 
				/* None of our childs is smaller, so we stay here.. stop :) */
 
				break;
 
			}
 
		}
 
	}
 

	
 
	return true;
 
}
 

	
 
static void *BinaryHeap_Pop(Queue *q)
 
{
 
	void *result;
 

	
 
#ifdef QUEUE_DEBUG
 
	printf("[BinaryHeap] Popping an element. There are %d elements left\n", q->data.binaryheap.size);
 
#endif
 

	
 
	if (q->data.binaryheap.size == 0) return NULL;
 

	
 
	/* The best item is always on top, so give that as result */
 
	result = BIN_HEAP_ARR(1).item;
 
	/* And now we should get rid of this item... */
 
	BinaryHeap_Delete(q, BIN_HEAP_ARR(1).item, BIN_HEAP_ARR(1).priority);
 

	
 
	return result;
 
}
 

	
 
void init_BinaryHeap(Queue *q, uint max_size)
 
{
 
	assert(q != NULL);
 
	q->push = BinaryHeap_Push;
 
	q->pop = BinaryHeap_Pop;
 
	q->del = BinaryHeap_Delete;
 
	q->clear = BinaryHeap_Clear;
 
	q->free = BinaryHeap_Free;
 
	q->data.binaryheap.max_size = max_size;
 
	q->data.binaryheap.size = 0;
 
	/* We malloc memory in block of BINARY_HEAP_BLOCKSIZE
 
	 *   It autosizes when it runs out of memory */
 
	q->data.binaryheap.elements = CallocT<BinaryHeapNode*>((max_size - 1) / BINARY_HEAP_BLOCKSIZE + 1);
 
	q->data.binaryheap.elements[0] = MallocT<BinaryHeapNode>(BINARY_HEAP_BLOCKSIZE);
 
	q->data.binaryheap.blocks = 1;
 
#ifdef QUEUE_DEBUG
 
	printf("[BinaryHeap] Initial size of elements is %d nodes\n", BINARY_HEAP_BLOCKSIZE);
 
#endif
 
}
 

	
 
/* Because we don't want anyone else to bother with our defines */
 
#undef BIN_HEAP_ARR
 

	
 
/*
 
 * Hash
 
 */
 

	
 
void init_Hash(Hash *h, Hash_HashProc *hash, uint num_buckets)
 
{
 
	/* Allocate space for the Hash, the buckets and the bucket flags */
 
	uint i;
 

	
 
	assert(h != NULL);
 
#ifdef HASH_DEBUG
 
	debug("Allocated hash: %p", h);
 
#endif
 
	h->hash = hash;
 
	h->size = 0;
 
	h->num_buckets = num_buckets;
 
	h->buckets = (HashNode*)MallocT<byte>(num_buckets * (sizeof(*h->buckets) + sizeof(*h->buckets_in_use)));
 
#ifdef HASH_DEBUG
 
	debug("Buckets = %p", h->buckets);
 
#endif
 
	h->buckets_in_use = (bool*)(h->buckets + num_buckets);
 
	for (i = 0; i < num_buckets; i++) h->buckets_in_use[i] = false;
 
}
 

	
 

	
 
void delete_Hash(Hash *h, bool free_values)
 
{
 
	uint i;
 

	
 
	/* Iterate all buckets */
 
	for (i = 0; i < h->num_buckets; i++) {
 
		if (h->buckets_in_use[i]) {
 
			HashNode *node;
 

	
 
			/* Free the first value */
 
			if (free_values) free(h->buckets[i].value);
 
			node = h->buckets[i].next;
 
			while (node != NULL) {
 
				HashNode *prev = node;
 

	
 
				node = node->next;
 
				/* Free the value */
 
				if (free_values) free(prev->value);
 
				/* Free the node */
 
				free(prev);
 
			}
 
		}
 
	}
 
	free(h->buckets);
 
	/* No need to free buckets_in_use, it is always allocated in one
 
	 * malloc with buckets */
 
#ifdef HASH_DEBUG
 
	debug("Freeing Hash: %p", h);
 
#endif
 
}
 

	
 
#ifdef HASH_STATS
 
static void stat_Hash(const Hash *h)
 
{
 
	uint used_buckets = 0;
 
	uint max_collision = 0;
 
	uint max_usage = 0;
 
	uint usage[200];
 
	uint i;
 

	
 
	for (i = 0; i < lengthof(usage); i++) usage[i] = 0;
 
	for (i = 0; i < h->num_buckets; i++) {
 
		uint collision = 0;
 
		if (h->buckets_in_use[i]) {
 
			const HashNode *node;
 

	
 
			used_buckets++;
 
			for (node = &h->buckets[i]; node != NULL; node = node->next) collision++;
 
			if (collision > max_collision) max_collision = collision;
 
		}
 
		if (collision >= lengthof(usage)) collision = lengthof(usage) - 1;
 
		usage[collision]++;
 
		if (collision > 0 && usage[collision] >= max_usage) {
 
			max_usage = usage[collision];
 
		}
 
	}
 
	printf(
 
		"---\n"
 
		"Hash size: %d\n"
 
		"Nodes used: %d\n"
 
		"Non empty buckets: %d\n"
 
		"Max collision: %d\n",
 
		h->num_buckets, h->size, used_buckets, max_collision
 
	);
 
	printf("{ ");
 
	for (i = 0; i <= max_collision; i++) {
 
		if (usage[i] > 0) {
 
			printf("%d:%d ", i, usage[i]);
 
#if 0
 
			if (i > 0) {
 
				uint j;
 

	
 
				for (j = 0; j < usage[i] * 160 / 800; j++) putchar('#');
 
			}
 
			printf("\n");
 
#endif
 
		}
 
	}
 
	printf ("}\n");
 
}
 
#endif
 

	
 
void clear_Hash(Hash *h, bool free_values)
 
{
 
	uint i;
 

	
 
#ifdef HASH_STATS
 
	if (h->size > 2000) stat_Hash(h);
 
#endif
 

	
 
	/* Iterate all buckets */
 
	for (i = 0; i < h->num_buckets; i++) {
 
		if (h->buckets_in_use[i]) {
 
			HashNode *node;
 

	
 
			h->buckets_in_use[i] = false;
 
			/* Free the first value */
 
			if (free_values) free(h->buckets[i].value);
 
			node = h->buckets[i].next;
 
			while (node != NULL) {
 
				HashNode *prev = node;
 

	
 
				node = node->next;
 
				if (free_values) free(prev->value);
 
				free(prev);
 
			}
 
		}
 
	}
 
	h->size = 0;
 
}
 

	
 
/** Finds the node that that saves this key pair. If it is not
 
 * found, returns NULL. If it is found, *prev is set to the
 
 * node before the one found, or if the node found was the first in the bucket
 
 * to NULL. If it is not found, *prev is set to the last HashNode in the
 
 * bucket, or NULL if it is empty. prev can also be NULL, in which case it is
 
 * not used for output.
 
 */
 
static HashNode *Hash_FindNode(const Hash *h, uint key1, uint key2, HashNode** prev_out)
 
{
 
	uint hash = h->hash(key1, key2);
 
	HashNode *result = NULL;
 

	
 
#ifdef HASH_DEBUG
 
	debug("Looking for %u, %u", key1, key2);
 
#endif
 
	/* Check if the bucket is empty */
 
	if (!h->buckets_in_use[hash]) {
 
		if (prev_out != NULL) *prev_out = NULL;
 
		result = NULL;
 
	/* Check the first node specially */
 
	} else if (h->buckets[hash].key1 == key1 && h->buckets[hash].key2 == key2) {
 
		/* Save the value */
 
		result = h->buckets + hash;
 
		if (prev_out != NULL) *prev_out = NULL;
 
#ifdef HASH_DEBUG
 
		debug("Found in first node: %p", result);
 
#endif
 
	/* Check all other nodes */
 
	} else {
 
		HashNode *prev = h->buckets + hash;
 
		HashNode *node;
 

	
 
		for (node = prev->next; node != NULL; node = node->next) {
 
			if (node->key1 == key1 && node->key2 == key2) {
 
				/* Found it */
 
				result = node;
 
#ifdef HASH_DEBUG
 
				debug("Found in other node: %p", result);
 
#endif
 
				break;
 
			}
 
			prev = node;
 
		}
 
		if (prev_out != NULL) *prev_out = prev;
 
	}
 
#ifdef HASH_DEBUG
 
	if (result == NULL) debug("Not found");
 
#endif
 
	return result;
 
}
 

	
 
void *Hash_Delete(Hash *h, uint key1, uint key2)
 
{
 
	void *result;
 
	HashNode *prev; // Used as output var for below function call
 
	HashNode *node = Hash_FindNode(h, key1, key2, &prev);
 

	
 
	if (node == NULL) {
 
		/* not found */
 
		result = NULL;
 
	} else if (prev == NULL) {
 
		/* It is in the first node, we can't free that one, so we free
 
		 * the next one instead (if there is any)*/
 
		/* Save the value */
 
		result = node->value;
 
		if (node->next != NULL) {
 
			HashNode *next = node->next;
 
			/* Copy the second to the first */
 
			*node = *next;
 
			/* Free the second */
 
#ifndef NOFREE
 
			free(next);
 
#endif
 
		} else {
 
			/* This was the last in this bucket
 
			 * Mark it as empty */
 
			uint hash = h->hash(key1, key2);
 
			h->buckets_in_use[hash] = false;
 
		}
 
	} else {
 
		/* It is in another node
 
		 * Save the value */
 
		result = node->value;
 
		/* Link previous and next nodes */
 
		prev->next = node->next;
 
		/* Free the node */
 
#ifndef NOFREE
 
		free(node);
 
#endif
 
	}
 
	if (result != NULL) h->size--;
 
	return result;
 
}
 

	
 

	
 
void *Hash_Set(Hash *h, uint key1, uint key2, void *value)
 
{
 
	HashNode *prev;
 
	HashNode *node = Hash_FindNode(h, key1, key2, &prev);
 

	
 
	if (node != NULL) {
 
		/* Found it */
 
		void *result = node->value;
 

	
 
		node->value = value;
 
		return result;
 
	}
 
	/* It is not yet present, let's add it */
 
	if (prev == NULL) {
 
		/* The bucket is still empty */
 
		uint hash = h->hash(key1, key2);
 
		h->buckets_in_use[hash] = true;
 
		node = h->buckets + hash;
 
	} else {
 
		/* Add it after prev */
 
		node = MallocT<HashNode>(1);
 
		prev->next = node;
 
	}
 
	node->next = NULL;
 
	node->key1 = key1;
 
	node->key2 = key2;
 
	node->value = value;
 
	h->size++;
 
	return NULL;
 
}
 

	
 
void *Hash_Get(const Hash *h, uint key1, uint key2)
 
{
 
	HashNode *node = Hash_FindNode(h, key1, key2, NULL);
 

	
 
#ifdef HASH_DEBUG
 
	debug("Found node: %p", node);
 
#endif
 
	return (node != NULL) ? node->value : NULL;
 
}
 

	
 
uint Hash_Size(const Hash *h)
 
{
 
	return h->size;
 
}
src/pathfinder/npf/queue.h
Show inline comments
 
new file 100644
 
/* $Id$ */
 

	
 
/*
 
 * This file is part of OpenTTD.
 
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 
 */
 

	
 
/** @file queue.h Simple Queue/Hash implementations. */
 

	
 
#ifndef QUEUE_H
 
#define QUEUE_H
 

	
 
//#define NOFREE
 
//#define QUEUE_DEBUG
 
//#define HASH_DEBUG
 
//#define HASH_STATS
 

	
 

	
 
struct Queue;
 
typedef bool Queue_PushProc(Queue *q, void *item, int priority);
 
typedef void *Queue_PopProc(Queue *q);
 
typedef bool Queue_DeleteProc(Queue *q, void *item, int priority);
 
typedef void Queue_ClearProc(Queue *q, bool free_values);
 
typedef void Queue_FreeProc(Queue *q, bool free_values);
 

	
 
struct InsSortNode {
 
	void *item;
 
	int priority;
 
	InsSortNode *next;
 
};
 

	
 
struct BinaryHeapNode {
 
	void *item;
 
	int priority;
 
};
 

	
 

	
 
struct Queue{
 
	/*
 
	 * Pushes an element into the queue, at the appropriate place for the queue.
 
	 * Requires the queue pointer to be of an appropriate type, of course.
 
	 */
 
	Queue_PushProc *push;
 
	/*
 
	 * Pops the first element from the queue. What exactly is the first element,
 
	 * is defined by the exact type of queue.
 
	 */
 
	Queue_PopProc *pop;
 
	/*
 
	 * Deletes the item from the queue. priority should be specified if
 
	 * known, which speeds up the deleting for some queue's. Should be -1
 
	 * if not known.
 
	 */
 
	Queue_DeleteProc *del;
 

	
 
	/* Clears the queue, by removing all values from it. It's state is
 
	 * effectively reset. If free_items is true, each of the items cleared
 
	 * in this way are free()'d.
 
	 */
 
	Queue_ClearProc *clear;
 
	/* Frees the queue, by reclaiming all memory allocated by it. After
 
	 * this it is no longer usable. If free_items is true, any remaining
 
	 * items are free()'d too.
 
	 */
 
	Queue_FreeProc *free;
 

	
 
	union {
 
		struct {
 
			InsSortNode *first;
 
		} inssort;
 
		struct {
 
			uint max_size;
 
			uint size;
 
			uint blocks; ///< The amount of blocks for which space is reserved in elements
 
			BinaryHeapNode **elements;
 
		} binaryheap;
 
	} data;
 
};
 

	
 

	
 
/**
 
 * Insertion Sorter
 
 */
 

	
 
/* Initializes a inssort and allocates internal memory. There is no maximum
 
 * size */
 
void init_InsSort(Queue *q);
 

	
 

	
 
/*
 
 *  Binary Heap
 
 *  For information, see:
 
 *   http://www.policyalmanac.org/games/binaryHeaps.htm
 
 */
 

	
 
/* The amount of elements that will be malloc'd at a time */
 
#define BINARY_HEAP_BLOCKSIZE_BITS 10
 

	
 
/** Initializes a binary heap and allocates internal memory for maximum of
 
 * max_size elements */
 
void init_BinaryHeap(Queue *q, uint max_size);
 

	
 

	
 
/*
 
 * Hash
 
 */
 
struct HashNode {
 
	uint key1;
 
	uint key2;
 
	void *value;
 
	HashNode *next;
 
};
 
/**
 
 * Generates a hash code from the given key pair. You should make sure that
 
 * the resulting range is clearly defined.
 
 */
 
typedef uint Hash_HashProc(uint key1, uint key2);
 
struct Hash {
 
	/* The hash function used */
 
	Hash_HashProc *hash;
 
	/* The amount of items in the hash */
 
	uint size;
 
	/* The number of buckets allocated */
 
	uint num_buckets;
 
	/* A pointer to an array of num_buckets buckets. */
 
	HashNode *buckets;
 
	/* A pointer to an array of numbuckets booleans, which will be true if
 
	 * there are any Nodes in the bucket */
 
	bool *buckets_in_use;
 
};
 

	
 
/* Call these function to manipulate a hash */
 

	
 
/** Deletes the value with the specified key pair from the hash and returns
 
 * that value. Returns NULL when the value was not present. The value returned
 
 * is _not_ free()'d! */
 
void *Hash_Delete(Hash *h, uint key1, uint key2);
 
/** Sets the value associated with the given key pair to the given value.
 
 * Returns the old value if the value was replaced, NULL when it was not yet present. */
 
void *Hash_Set(Hash *h, uint key1, uint key2, void *value);
 
/** Gets the value associated with the given key pair, or NULL when it is not
 
 * present. */
 
void *Hash_Get(const Hash *h, uint key1, uint key2);
 

	
 
/* Call these function to create/destroy a hash */
 

	
 
/** Builds a new hash in an existing struct. Make sure that hash() always
 
 * returns a hash less than num_buckets! Call delete_hash after use */
 
void init_Hash(Hash *h, Hash_HashProc *hash, uint num_buckets);
 
/**
 
 * Deletes the hash and cleans up. Only cleans up memory allocated by new_Hash
 
 * & friends. If free is true, it will call free() on all the values that
 
 * are left in the hash.
 
 */
 
void delete_Hash(Hash *h, bool free_values);
 
/**
 
 * Cleans the hash, but keeps the memory allocated
 
 */
 
void clear_Hash(Hash *h, bool free_values);
 
/**
 
 * Gets the current size of the Hash
 
 */
 
uint Hash_Size(const Hash *h);
 

	
 
#endif /* QUEUE_H */
src/pathfinder/opf/opf_ship.cpp
Show inline comments
 
new file 100644
 
/* $Id$ */
 

	
 
/*
 
 * This file is part of OpenTTD.
 
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 
 */
 

	
 
/** @file pathfind.cpp Implementation of the oldest supported pathfinder. */
 

	
 
#include "../../stdafx.h"
 
#include "../../debug.h"
 
#include "../../tunnelbridge_map.h"
 
#include "../../core/alloc_type.hpp"
 
#include "../../tunnelbridge.h"
 
#include "opf_ship.h"
 

	
 
struct RememberData {
 
	uint16 cur_length;
 
	byte depth;
 
	Track last_choosen_track;
 
};
 

	
 
struct TrackPathFinder {
 
	TPFEnumProc *enum_proc;
 
	void *userdata;
 
	RememberData rd;
 
	TrackdirByte the_dir;
 
};
 

	
 
static void TPFModeShip(TrackPathFinder *tpf, TileIndex tile, DiagDirection direction)
 
{
 
	if (IsTileType(tile, MP_TUNNELBRIDGE)) {
 
		/* wrong track type */
 
		if (GetTunnelBridgeTransportType(tile) != TRANSPORT_WATER) return;
 

	
 
		DiagDirection dir = GetTunnelBridgeDirection(tile);
 
		/* entering tunnel / bridge? */
 
		if (dir == direction) {
 
			TileIndex endtile = GetOtherTunnelBridgeEnd(tile);
 

	
 
			tpf->rd.cur_length += GetTunnelBridgeLength(tile, endtile) + 1;
 

	
 
			tile = endtile;
 
		} else {
 
			/* leaving tunnel / bridge? */
 
			if (ReverseDiagDir(dir) != direction) return;
 
		}
 
	}
 

	
 
	/* This addition will sometimes overflow by a single tile.
 
	 * The use of TILE_MASK here makes sure that we still point at a valid
 
	 * tile, and then this tile will be in the sentinel row/col, so GetTileTrackStatus will fail. */
 
	tile = TILE_MASK(tile + TileOffsByDiagDir(direction));
 

	
 
	if (++tpf->rd.cur_length > 50)
 
		return;
 

	
 
	TrackBits bits = TrackStatusToTrackBits(GetTileTrackStatus(tile, TRANSPORT_WATER, 0)) & DiagdirReachesTracks(direction);
 
	if (bits == TRACK_BIT_NONE) return;
 

	
 
	assert(TileX(tile) != MapMaxX() && TileY(tile) != MapMaxY());
 

	
 
	bool only_one_track = true;
 
	do {
 
		Track track = RemoveFirstTrack(&bits);
 
		if (bits != TRACK_BIT_NONE) only_one_track = false;
 
		RememberData rd = tpf->rd;
 

	
 
		/* Change direction 4 times only */
 
		if (!only_one_track && track != tpf->rd.last_choosen_track) {
 
			if (++tpf->rd.depth > 4) {
 
				tpf->rd = rd;
 
				return;
 
			}
 
			tpf->rd.last_choosen_track = track;
 
		}
 

	
 
		tpf->the_dir = TrackEnterdirToTrackdir(track, direction);
 

	
 
		if (!tpf->enum_proc(tile, tpf->userdata, tpf->the_dir, tpf->rd.cur_length)) {
 
			TPFModeShip(tpf, tile, TrackdirToExitdir(tpf->the_dir));
 
		}
 

	
 
		tpf->rd = rd;
 
	} while (bits != TRACK_BIT_NONE);
 

	
 
}
 

	
 
void OPFShipFollowTrack(TileIndex tile, DiagDirection direction, TPFEnumProc *enum_proc, void *data)
 
{
 
	assert(IsValidDiagDirection(direction));
 

	
 
	SmallStackSafeStackAlloc<TrackPathFinder, 1> tpf;
 

	
 
	/* initialize path finder variables */
 
	tpf->userdata = data;
 
	tpf->enum_proc = enum_proc;
 

	
 
	tpf->rd.cur_length = 0;
 
	tpf->rd.depth = 0;
 
	tpf->rd.last_choosen_track = INVALID_TRACK;
 

	
 
	tpf->enum_proc(tile, data, INVALID_TRACKDIR, 0);
 
	TPFModeShip(tpf, tile, direction);
 
}
src/pathfinder/opf/opf_ship.h
Show inline comments
 
new file 100644
 
/* $Id$ */
 

	
 
/*
 
 * This file is part of OpenTTD.
 
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 
 */
 

	
 
/** @file opf_ship.h Original pathfinder for ships; very simple. */
 

	
 
#ifndef OPF_SHIP_H
 
#define OPF_SHIP_H
 

	
 
#include "../../direction_type.h"
 

	
 
typedef bool TPFEnumProc(TileIndex tile, void *data, Trackdir trackdir, uint length);
 

	
 
void OPFShipFollowTrack(TileIndex tile, DiagDirection direction, TPFEnumProc *enum_proc, void *data);
 

	
 
#endif /* OPF_SHIP_H */
src/pathfinder/pathfinder_func.h
Show inline comments
 
new file 100644
 
/* $Id$ */
 

	
 
/*
 
 * This file is part of OpenTTD.
 
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 
 */
 

	
 
/** @file pathfinder_func.h General functions related to pathfinders. */
 

	
 
#ifndef PATHFINDER_FUNC_H
 
#define PATHFINDER_FUNC_H
 

	
 
#include "../station_base.h"
 
#include "../waypoint_base.h"
 

	
 
/**
 
 * Calculates the tile of given station that is closest to a given tile
 
 * for this we assume the station is a rectangle,
 
 * as defined by its tile are (st->train_station)
 
 * @param station The station to calculate the distance to
 
 * @param tile The tile from where to calculate the distance
 
 * @return The closest station tile to the given tile.
 
 */
 
static inline TileIndex CalcClosestStationTile(StationID station, TileIndex tile)
 
{
 
	const BaseStation *st = BaseStation::Get(station);
 

	
 
	/* If the rail station is (temporarily) not present, use the station sign to drive near the station */
 
	if (st->train_station.tile == INVALID_TILE) return st->xy;
 

	
 
	uint minx = TileX(st->train_station.tile);  // topmost corner of station
 
	uint miny = TileY(st->train_station.tile);
 
	uint maxx = minx + st->train_station.w - 1; // lowermost corner of station
 
	uint maxy = miny + st->train_station.h - 1;
 

	
 
	/* we are going the aim for the x coordinate of the closest corner
 
	 * but if we are between those coordinates, we will aim for our own x coordinate */
 
	uint x = ClampU(TileX(tile), minx, maxx);
 

	
 
	/* same for y coordinate, see above comment */
 
	uint y = ClampU(TileY(tile), miny, maxy);
 

	
 
	/* return the tile of our target coordinates */
 
	return TileXY(x, y);
 
}
 

	
 
#endif /* PATHFINDER_FUNC_H */
src/pathfinder/yapf/follow_track.hpp
Show inline comments
 
new file 100644
 
/* $Id$ */
 

	
 
/*
 
 * This file is part of OpenTTD.
 
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 
 */
 

	
 
/** @file follow_track.hpp Template function for track followers */
 

	
 
#ifndef  FOLLOW_TRACK_HPP
 
#define  FOLLOW_TRACK_HPP
 

	
 
#include "yapf.hpp"
 
#include "../../depot_map.h"
 
#include "../../roadveh.h"
 
#include "../../train.h"
 

	
 
/** Track follower helper template class (can serve pathfinders and vehicle
 
 *  controllers). See 6 different typedefs below for 3 different transport
 
 *  types w/ or w/o 90-deg turns allowed */
 
template <TransportType Ttr_type_, bool T90deg_turns_allowed_ = true, bool Tmask_reserved_tracks = false>
 
struct CFollowTrackT
 
{
 
	enum ErrorCode {
 
		EC_NONE,
 
		EC_OWNER,
 
		EC_RAIL_TYPE,
 
		EC_90DEG,
 
		EC_NO_WAY,
 
		EC_RESERVED,
 
	};
 

	
 
	const Vehicle      *m_veh;           ///< moving vehicle
 
	Owner               m_veh_owner;     ///< owner of the vehicle
 
	TileIndex           m_old_tile;      ///< the origin (vehicle moved from) before move
 
	Trackdir            m_old_td;        ///< the trackdir (the vehicle was on) before move
 
	TileIndex           m_new_tile;      ///< the new tile (the vehicle has entered)
 
	TrackdirBits        m_new_td_bits;   ///< the new set of available trackdirs
 
	DiagDirection       m_exitdir;       ///< exit direction (leaving the old tile)
 
	bool                m_is_tunnel;     ///< last turn passed tunnel
 
	bool                m_is_bridge;     ///< last turn passed bridge ramp
 
	bool                m_is_station;    ///< last turn passed station
 
	int                 m_tiles_skipped; ///< number of skipped tunnel or station tiles
 
	ErrorCode           m_err;
 
	CPerformanceTimer  *m_pPerf;
 
	RailTypes           m_railtypes;
 

	
 
	FORCEINLINE CFollowTrackT(const Vehicle *v = NULL, RailTypes railtype_override = INVALID_RAILTYPES, CPerformanceTimer *pPerf = NULL)
 
	{
 
		Init(v, railtype_override, pPerf);
 
	}
 

	
 
	FORCEINLINE CFollowTrackT(Owner o, RailTypes railtype_override = INVALID_RAILTYPES, CPerformanceTimer *pPerf = NULL)
 
	{
 
		m_veh = NULL;
 
		Init(o, railtype_override, pPerf);
 
	}
 

	
 
	FORCEINLINE void Init(const Vehicle *v, RailTypes railtype_override, CPerformanceTimer *pPerf)
 
	{
 
		assert(!IsRailTT() || (v != NULL && v->type == VEH_TRAIN));
 
		m_veh = v;
 
		Init(v != NULL ? v->owner : INVALID_OWNER, IsRailTT() && railtype_override == INVALID_RAILTYPES ? Train::From(v)->compatible_railtypes : railtype_override, pPerf);
 
	}
 

	
 
	FORCEINLINE void Init(Owner o, RailTypes railtype_override, CPerformanceTimer *pPerf)
 
	{
 
		assert((!IsRoadTT() || m_veh != NULL) && (!IsRailTT() || railtype_override != INVALID_RAILTYPES));
 
		m_veh_owner = o;
 
		m_pPerf = pPerf;
 
		/* don't worry, all is inlined so compiler should remove unnecessary initializations */
 
		m_new_tile = INVALID_TILE;
 
		m_new_td_bits = TRACKDIR_BIT_NONE;
 
		m_exitdir = INVALID_DIAGDIR;
 
		m_is_station = m_is_bridge = m_is_tunnel = false;
 
		m_tiles_skipped = 0;
 
		m_err = EC_NONE;
 
		m_railtypes = railtype_override;
 
	}
 

	
 
	FORCEINLINE static TransportType TT() {return Ttr_type_;}
 
	FORCEINLINE static bool IsWaterTT() {return TT() == TRANSPORT_WATER;}
 
	FORCEINLINE static bool IsRailTT() {return TT() == TRANSPORT_RAIL;}
 
	FORCEINLINE bool IsTram() {return IsRoadTT() && HasBit(RoadVehicle::From(m_veh)->compatible_roadtypes, ROADTYPE_TRAM);}
 
	FORCEINLINE static bool IsRoadTT() {return TT() == TRANSPORT_ROAD;}
 
	FORCEINLINE static bool Allow90degTurns() {return T90deg_turns_allowed_;}
 
	FORCEINLINE static bool DoTrackMasking() {return IsRailTT() && Tmask_reserved_tracks;}
 

	
 
	/** Tests if a tile is a road tile with a single tramtrack (tram can reverse) */
 
	FORCEINLINE DiagDirection GetSingleTramBit(TileIndex tile)
 
	{
 
		assert(IsTram()); // this function shouldn't be called in other cases
 

	
 
		if (IsNormalRoadTile(tile)) {
 
			RoadBits rb = GetRoadBits(tile, ROADTYPE_TRAM);
 
			switch (rb) {
 
				case ROAD_NW: return DIAGDIR_NW;
 
				case ROAD_SW: return DIAGDIR_SW;
 
				case ROAD_SE: return DIAGDIR_SE;
 
				case ROAD_NE: return DIAGDIR_NE;
 
				default: break;
 
			}
 
		}
 
		return INVALID_DIAGDIR;
 
	}
 

	
 
	/** main follower routine. Fills all members and return true on success.
 
	 *  Otherwise returns false if track can't be followed. */
 
	inline bool Follow(TileIndex old_tile, Trackdir old_td)
 
	{
 
		m_old_tile = old_tile;
 
		m_old_td = old_td;
 
		m_err = EC_NONE;
 
		assert(((TrackStatusToTrackdirBits(GetTileTrackStatus(m_old_tile, TT(), IsRoadTT() && m_veh != NULL ? RoadVehicle::From(m_veh)->compatible_roadtypes : 0)) & TrackdirToTrackdirBits(m_old_td)) != 0) ||
 
		       (IsTram() && GetSingleTramBit(m_old_tile) != INVALID_DIAGDIR)); // Disable the assertion for single tram bits
 
		m_exitdir = TrackdirToExitdir(m_old_td);
 
		if (ForcedReverse()) return true;
 
		if (!CanExitOldTile()) return false;
 
		FollowTileExit();
 
		if (!QueryNewTileTrackStatus()) return TryReverse();
 
		if (!CanEnterNewTile()) return false;
 
		m_new_td_bits &= DiagdirReachesTrackdirs(m_exitdir);
 
		if (m_new_td_bits == TRACKDIR_BIT_NONE) {
 
			m_err = EC_NO_WAY;
 
			return false;
 
		}
 
		if (!Allow90degTurns()) {
 
			m_new_td_bits &= (TrackdirBits)~(int)TrackdirCrossesTrackdirs(m_old_td);
 
			if (m_new_td_bits == TRACKDIR_BIT_NONE) {
 
				m_err = EC_90DEG;
 
				return false;
 
			}
 
		}
 
		return true;
 
	}
 

	
 
	inline bool MaskReservedTracks()
 
	{
 
		if (!DoTrackMasking()) return true;
 

	
 
		if (m_is_station) {
 
			/* Check skipped station tiles as well. */
 
			TileIndexDiff diff = TileOffsByDiagDir(m_exitdir);
 
			for (TileIndex tile = m_new_tile - diff * m_tiles_skipped; tile != m_new_tile; tile += diff) {
 
				if (HasStationReservation(tile)) {
 
					m_new_td_bits = TRACKDIR_BIT_NONE;
 
					m_err = EC_RESERVED;
 
					return false;
 
				}
 
			}
 
		}
 

	
 
		TrackBits reserved = GetReservedTrackbits(m_new_tile);
 
		/* Mask already reserved trackdirs. */
 
		m_new_td_bits &= ~TrackBitsToTrackdirBits(reserved);
 
		/* Mask out all trackdirs that conflict with the reservation. */
 
		uint bits = (uint)TrackdirBitsToTrackBits(m_new_td_bits);
 
		int i;
 
		FOR_EACH_SET_BIT(i, bits) {
 
			if (TracksOverlap(reserved | TrackToTrackBits((Track)i))) m_new_td_bits &= ~TrackToTrackdirBits((Track)i);
 
		}
 
		if (m_new_td_bits == TRACKDIR_BIT_NONE) {
 
			m_err = EC_RESERVED;
 
			return false;
 
		}
 
		return true;
 
	}
 

	
 
protected:
 
	/** Follow the m_exitdir from m_old_tile and fill m_new_tile and m_tiles_skipped */
 
	FORCEINLINE void FollowTileExit()
 
	{
 
		m_is_station = m_is_bridge = m_is_tunnel = false;
 
		m_tiles_skipped = 0;
 

	
 
		/* extra handling for tunnels and bridges in our direction */
 
		if (IsTileType(m_old_tile, MP_TUNNELBRIDGE)) {
 
			DiagDirection enterdir = GetTunnelBridgeDirection(m_old_tile);
 
			if (enterdir == m_exitdir) {
 
				/* we are entering the tunnel / bridge */
 
				if (IsTunnel(m_old_tile)) {
 
					m_is_tunnel = true;
 
					m_new_tile = GetOtherTunnelEnd(m_old_tile);
 
				} else { // IsBridge(m_old_tile)
 
					m_is_bridge = true;
 
					m_new_tile = GetOtherBridgeEnd(m_old_tile);
 
				}
 
				m_tiles_skipped = GetTunnelBridgeLength(m_new_tile, m_old_tile);
 
				return;
 
			}
 
			assert(ReverseDiagDir(enterdir) == m_exitdir);
 
		}
 

	
 
		/* normal or station tile, do one step */
 
		TileIndexDiff diff = TileOffsByDiagDir(m_exitdir);
 
		m_new_tile = TILE_ADD(m_old_tile, diff);
 

	
 
		/* special handling for stations */
 
		if (IsRailTT() && HasStationTileRail(m_new_tile)) {
 
			m_is_station = true;
 
		} else if (IsRoadTT() && IsRoadStopTile(m_new_tile)) {
 
			m_is_station = true;
 
		} else {
 
			m_is_station = false;
 
		}
 
	}
 

	
 
	/** stores track status (available trackdirs) for the new tile into m_new_td_bits */
 
	FORCEINLINE bool QueryNewTileTrackStatus()
 
	{
 
		CPerfStart perf(*m_pPerf);
 
		if (IsRailTT() && IsPlainRailTile(m_new_tile)) {
 
			m_new_td_bits = (TrackdirBits)(GetTrackBits(m_new_tile) * 0x101);
 
		} else {
 
			m_new_td_bits = TrackStatusToTrackdirBits(GetTileTrackStatus(m_new_tile, TT(), IsRoadTT() && m_veh != NULL ? RoadVehicle::From(m_veh)->compatible_roadtypes : 0));
 

	
 
			if (IsTram() && m_new_td_bits == 0) {
 
				/* GetTileTrackStatus() returns 0 for single tram bits.
 
				 * As we cannot change it there (easily) without breaking something, change it here */
 
				switch (GetSingleTramBit(m_new_tile)) {
 
					case DIAGDIR_NE:
 
					case DIAGDIR_SW:
 
						m_new_td_bits = TRACKDIR_BIT_X_NE | TRACKDIR_BIT_X_SW;
 
						break;
 

	
 
					case DIAGDIR_NW:
 
					case DIAGDIR_SE:
 
						m_new_td_bits = TRACKDIR_BIT_Y_NW | TRACKDIR_BIT_Y_SE;
 
						break;
 

	
 
					default: break;
 
				}
 
			}
 
		}
 
		return (m_new_td_bits != TRACKDIR_BIT_NONE);
 
	}
 

	
 
	/** return true if we can leave m_old_tile in m_exitdir */
 
	FORCEINLINE bool CanExitOldTile()
 
	{
 
		/* road stop can be left at one direction only unless it's a drive-through stop */
 
		if (IsRoadTT() && IsStandardRoadStopTile(m_old_tile)) {
 
			DiagDirection exitdir = GetRoadStopDir(m_old_tile);
 
			if (exitdir != m_exitdir) {
 
				m_err = EC_NO_WAY;
 
				return false;
 
			}
 
		}
 

	
 
		/* single tram bits can only be left in one direction */
 
		if (IsTram()) {
 
			DiagDirection single_tram = GetSingleTramBit(m_old_tile);
 
			if (single_tram != INVALID_DIAGDIR && single_tram != m_exitdir) {
 
				m_err = EC_NO_WAY;
 
				return false;
 
			}
 
		}
 

	
 
		/* road depots can be also left in one direction only */
 
		if (IsRoadTT() && IsDepotTypeTile(m_old_tile, TT())) {
 
			DiagDirection exitdir = GetRoadDepotDirection(m_old_tile);
 
			if (exitdir != m_exitdir) {
 
				m_err = EC_NO_WAY;
 
				return false;
 
			}
 
		}
 
		return true;
 
	}
 

	
 
	/** return true if we can enter m_new_tile from m_exitdir */
 
	FORCEINLINE bool CanEnterNewTile()
 
	{
 
		if (IsRoadTT() && IsStandardRoadStopTile(m_new_tile)) {
 
			/* road stop can be entered from one direction only unless it's a drive-through stop */
 
			DiagDirection exitdir = GetRoadStopDir(m_new_tile);
 
			if (ReverseDiagDir(exitdir) != m_exitdir) {
 
				m_err = EC_NO_WAY;
 
				return false;
 
			}
 
		}
 

	
 
		/* single tram bits can only be entered from one direction */
 
		if (IsTram()) {
 
			DiagDirection single_tram = GetSingleTramBit(m_new_tile);
 
			if (single_tram != INVALID_DIAGDIR && single_tram != ReverseDiagDir(m_exitdir)) {
 
				m_err = EC_NO_WAY;
 
				return false;
 
			}
 
		}
 

	
 
		/* road and rail depots can also be entered from one direction only */
 
		if (IsRoadTT() && IsDepotTypeTile(m_new_tile, TT())) {
 
			DiagDirection exitdir = GetRoadDepotDirection(m_new_tile);
 
			if (ReverseDiagDir(exitdir) != m_exitdir) {
 
				m_err = EC_NO_WAY;
 
				return false;
 
			}
 
			/* don't try to enter other company's depots */
 
			if (GetTileOwner(m_new_tile) != m_veh_owner) {
 
				m_err = EC_OWNER;
 
				return false;
 
			}
 
		}
 
		if (IsRailTT() && IsDepotTypeTile(m_new_tile, TT())) {
 
			DiagDirection exitdir = GetRailDepotDirection(m_new_tile);
 
			if (ReverseDiagDir(exitdir) != m_exitdir) {
 
				m_err = EC_NO_WAY;
 
				return false;
 
			}
 
		}
 

	
 
		/* rail transport is possible only on tiles with the same owner as vehicle */
 
		if (IsRailTT() && GetTileOwner(m_new_tile) != m_veh_owner) {
 
			/* different owner */
 
			m_err = EC_NO_WAY;
 
			return false;
 
		}
 

	
 
		/* rail transport is possible only on compatible rail types */
 
		if (IsRailTT()) {
 
			RailType rail_type = GetTileRailType(m_new_tile);
 
			if (!HasBit(m_railtypes, rail_type)) {
 
				/* incompatible rail type */
 
				m_err = EC_RAIL_TYPE;
 
				return false;
 
			}
 
		}
 

	
 
		/* tunnel holes and bridge ramps can be entered only from proper direction */
 
		if (IsTileType(m_new_tile, MP_TUNNELBRIDGE)) {
 
			if (IsTunnel(m_new_tile)) {
 
				if (!m_is_tunnel) {
 
					DiagDirection tunnel_enterdir = GetTunnelBridgeDirection(m_new_tile);
 
					if (tunnel_enterdir != m_exitdir) {
 
						m_err = EC_NO_WAY;
 
						return false;
 
					}
 
				}
 
			} else { // IsBridge(m_new_tile)
 
				if (!m_is_bridge) {
 
					DiagDirection ramp_enderdir = GetTunnelBridgeDirection(m_new_tile);
 
					if (ramp_enderdir != m_exitdir) {
 
						m_err = EC_NO_WAY;
 
						return false;
 
					}
 
				}
 
			}
 
		}
 

	
 
		/* special handling for rail stations - get to the end of platform */
 
		if (IsRailTT() && m_is_station) {
 
			/* entered railway station
 
			 * get platform length */
 
			uint length = BaseStation::GetByTile(m_new_tile)->GetPlatformLength(m_new_tile, TrackdirToExitdir(m_old_td));
 
			/* how big step we must do to get to the last platform tile; */
 
			m_tiles_skipped = length - 1;
 
			/* move to the platform end */
 
			TileIndexDiff diff = TileOffsByDiagDir(m_exitdir);
 
			diff *= m_tiles_skipped;
 
			m_new_tile = TILE_ADD(m_new_tile, diff);
 
			return true;
 
		}
 

	
 
		return true;
 
	}
 

	
 
	/** return true if we must reverse (in depots and single tram bits) */
 
	FORCEINLINE bool ForcedReverse()
 
	{
 
		/* rail and road depots cause reversing */
 
		if (!IsWaterTT() && IsDepotTypeTile(m_old_tile, TT())) {
 
			DiagDirection exitdir = IsRailTT() ? GetRailDepotDirection(m_old_tile) : GetRoadDepotDirection(m_old_tile);
 
			if (exitdir != m_exitdir) {
 
				/* reverse */
 
				m_new_tile = m_old_tile;
 
				m_new_td_bits = TrackdirToTrackdirBits(ReverseTrackdir(m_old_td));
 
				m_exitdir = exitdir;
 
				m_tiles_skipped = 0;
 
				m_is_tunnel = m_is_bridge = m_is_station = false;
 
				return true;
 
			}
 
		}
 

	
 
		/* single tram bits cause reversing */
 
		if (IsTram() && GetSingleTramBit(m_old_tile) == ReverseDiagDir(m_exitdir)) {
 
			/* reverse */
 
			m_new_tile = m_old_tile;
 
			m_new_td_bits = TrackdirToTrackdirBits(ReverseTrackdir(m_old_td));
 
			m_exitdir = ReverseDiagDir(m_exitdir);
 
			m_tiles_skipped = 0;
 
			m_is_tunnel = m_is_bridge = m_is_station = false;
 
			return true;
 
		}
 

	
 
		return false;
 
	}
 

	
 
	/** return true if we successfully reversed at end of road/track */
 
	FORCEINLINE bool TryReverse()
 
	{
 
		if (IsRoadTT() && !IsTram()) {
 
			/* if we reached the end of road, we can reverse the RV and continue moving */
 
			m_exitdir = ReverseDiagDir(m_exitdir);
 
			/* new tile will be the same as old one */
 
			m_new_tile = m_old_tile;
 
			/* set new trackdir bits to all reachable trackdirs */
 
			QueryNewTileTrackStatus();
 
			m_new_td_bits &= DiagdirReachesTrackdirs(m_exitdir);
 
			if (m_new_td_bits != TRACKDIR_BIT_NONE) {
 
				/* we have some trackdirs reachable after reversal */
 
				return true;
 
			}
 
		}
 
		m_err = EC_NO_WAY;
 
		return false;
 
	}
 

	
 
public:
 
	/** Helper for pathfinders - get min/max speed on the m_old_tile/m_old_td */
 
	int GetSpeedLimit(int *pmin_speed = NULL) const
 
	{
 
		int min_speed = 0;
 
		int max_speed = INT_MAX; // no limit
 

	
 
		/* for now we handle only on-bridge speed limit */
 
		if (!IsWaterTT() && IsBridgeTile(m_old_tile)) {
 
			int spd = GetBridgeSpec(GetBridgeType(m_old_tile))->speed;
 
			if (IsRoadTT()) spd *= 2;
 
			if (max_speed > spd) max_speed = spd;
 
		}
 

	
 
		/* if min speed was requested, return it */
 
		if (pmin_speed) *pmin_speed = min_speed;
 
		return max_speed;
 
	}
 
};
 

	
 
typedef CFollowTrackT<TRANSPORT_WATER, true > CFollowTrackWater;
 
typedef CFollowTrackT<TRANSPORT_ROAD , true > CFollowTrackRoad;
 
typedef CFollowTrackT<TRANSPORT_RAIL , true > CFollowTrackRail;
 

	
 
typedef CFollowTrackT<TRANSPORT_WATER, false> CFollowTrackWaterNo90;
 
typedef CFollowTrackT<TRANSPORT_ROAD , false> CFollowTrackRoadNo90;
 
typedef CFollowTrackT<TRANSPORT_RAIL , false> CFollowTrackRailNo90;
 

	
 
typedef CFollowTrackT<TRANSPORT_RAIL , true , true> CFollowTrackFreeRail;
 
typedef CFollowTrackT<TRANSPORT_RAIL , false, true> CFollowTrackFreeRailNo90;
 

	
 
#endif /* FOLLOW_TRACK_HPP */
src/pathfinder/yapf/nodelist.hpp
Show inline comments
 
new file 100644
 
/* $Id$ */
 

	
 
/*
 
 * This file is part of OpenTTD.
 
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 
 */
 

	
 
/** @file nodelist.hpp List of nodes used for the A-star pathfinder. */
 

	
 
#ifndef  NODELIST_HPP
 
#define  NODELIST_HPP
 

	
 
#include "../../misc/array.hpp"
 
#include "../../misc/hashtable.hpp"
 
#include "../../misc/binaryheap.hpp"
 

	
 
/** Hash table based node list multi-container class.
 
 *  Implements open list, closed list and priority queue for A-star
 
 *  path finder. */
 
template <class Titem_, int Thash_bits_open_, int Thash_bits_closed_>
 
class CNodeList_HashTableT {
 
public:
 
	/** make Titem_ visible from outside of class */
 
	typedef Titem_ Titem;
 
	/** make Titem_::Key a property of HashTable */
 
	typedef typename Titem_::Key Key;
 
	/** type that we will use as item container */
 
	typedef CArrayT<Titem_, 65536, 256> CItemArray;
 
	/** how pointers to open nodes will be stored */
 
	typedef CHashTableT<Titem_, Thash_bits_open_  > COpenList;
 
	/** how pointers to closed nodes will be stored */
 
	typedef CHashTableT<Titem_, Thash_bits_closed_> CClosedList;
 
	/** how the priority queue will be managed */
 
	typedef CBinaryHeapT<Titem_> CPriorityQueue;
 

	
 
protected:
 
	/** here we store full item data (Titem_) */
 
	CItemArray            m_arr;
 
	/** hash table of pointers to open item data */
 
	COpenList             m_open;
 
	/** hash table of pointers to closed item data */
 
	CClosedList           m_closed;
 
	/** priority queue of pointers to open item data */
 
	CPriorityQueue        m_open_queue;
 
	/** new open node under construction */
 
	Titem                *m_new_node;
 
public:
 
	/** default constructor */
 
	CNodeList_HashTableT()
 
		: m_open_queue(204800)
 
	{
 
		m_new_node = NULL;
 
	}
 

	
 
	/** destructor */
 
	~CNodeList_HashTableT()
 
	{
 
	}
 

	
 
	/** return number of open nodes */
 
	FORCEINLINE int OpenCount()
 
	{
 
		return m_open.Count();
 
	}
 

	
 
	/** return number of closed nodes */
 
	FORCEINLINE int ClosedCount()
 
	{
 
		return m_closed.Count();
 
	}
 

	
 
	/** allocate new data item from m_arr */
 
	FORCEINLINE Titem_ *CreateNewNode()
 
	{
 
		if (m_new_node == NULL) m_new_node = &m_arr.Add();
 
		return m_new_node;
 
	}
 

	
 
	/** notify the nodelist, that we don't want to discard the given node */
 
	FORCEINLINE void FoundBestNode(Titem_& item)
 
	{
 
		/* for now it is enough to invalidate m_new_node if it is our given node */
 
		if (&item == m_new_node) {
 
			m_new_node = NULL;
 
		}
 
		/* TODO: do we need to store best nodes found in some extra list/array? Probably not now. */
 
	}
 

	
 
	/** insert given item as open node (into m_open and m_open_queue) */
 
	FORCEINLINE void InsertOpenNode(Titem_& item)
 
	{
 
		assert(m_closed.Find(item.GetKey()) == NULL);
 
		m_open.Push(item);
 
		/* TODO: check if m_open_queue is not full */
 
		assert(!m_open_queue.IsFull());
 
		m_open_queue.Push(item);
 
		if (&item == m_new_node) {
 
			m_new_node = NULL;
 
		}
 
	}
 

	
 
	/** return the best open node */
 
	FORCEINLINE Titem_ *GetBestOpenNode()
 
	{
 
		if (!m_open_queue.IsEmpty()) {
 
			Titem_& item = m_open_queue.GetHead();
 
			return &item;
 
		}
 
		return NULL;
 
	}
 

	
 
	/** remove and return the best open node */
 
	FORCEINLINE Titem_ *PopBestOpenNode()
 
	{
 
		if (!m_open_queue.IsEmpty()) {
 
			Titem_& item = m_open_queue.PopHead();
 
			m_open.Pop(item);
 
			return &item;
 
		}
 
		return NULL;
 
	}
 

	
 
	/** return the open node specified by a key or NULL if not found */
 
	FORCEINLINE Titem_ *FindOpenNode(const Key& key)
 
	{
 
		Titem_ *item = m_open.Find(key);
 
		return item;
 
	}
 

	
 
	/** remove and return the open node specified by a key */
 
	FORCEINLINE Titem_& PopOpenNode(const Key& key)
 
	{
 
		Titem_& item = m_open.Pop(key);
 
		int idxPop = m_open_queue.FindLinear(item);
 
		m_open_queue.RemoveByIdx(idxPop);
 
		return item;
 
	}
 

	
 
	/** close node */
 
	FORCEINLINE void InsertClosedNode(Titem_& item)
 
	{
 
		assert(m_open.Find(item.GetKey()) == NULL);
 
		m_closed.Push(item);
 
	}
 

	
 
	/** return the closed node specified by a key or NULL if not found */
 
	FORCEINLINE Titem_ *FindClosedNode(const Key& key)
 
	{
 
		Titem_ *item = m_closed.Find(key);
 
		return item;
 
	}
 

	
 
	FORCEINLINE int TotalCount() {return m_arr.Size();}
 
	FORCEINLINE Titem_& ItemAt(int idx) {return m_arr[idx];}
 

	
 
	template <class D> void Dump(D &dmp) const
 
	{
 
		dmp.WriteStructT("m_arr", &m_arr);
 
	}
 
};
 

	
 
#endif /* NODELIST_HPP */
src/pathfinder/yapf/yapf.h
Show inline comments
 
new file 100644
 
/* $Id$ */
 

	
 
/*
 
 * This file is part of OpenTTD.
 
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 
 */
 

	
 
/** @file yapf.h Entry point for OpenTTD to YAPF. */
 

	
 
#ifndef  YAPF_H
 
#define  YAPF_H
 

	
 
#include "../../debug.h"
 
#include "../../depot_type.h"
 
#include "../../direction_type.h"
 
#include "../../station_type.h"
 
#include "../../pbs.h"
 

	
 
/** Finds the best path for given ship.
 
 * @param v        the ship that needs to find a path
 
 * @param tile     the tile to find the path from (should be next tile the ship is about to enter)
 
 * @param enterdir diagonal direction which the ship will enter this new tile from
 
 * @param tracks   available tracks on the new tile (to choose from)
 
 * @return         the best trackdir for next turn or INVALID_TRACKDIR if the path could not be found
 
 */
 
Trackdir YapfChooseShipTrack(const Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks);
 

	
 
/** Finds the best path for given road vehicle.
 
 * @param v        the RV that needs to find a path
 
 * @param tile     the tile to find the path from (should be next tile the RV is about to enter)
 
 * @param enterdir diagonal direction which the RV will enter this new tile from
 
 * @return         the best trackdir for next turn or INVALID_TRACKDIR if the path could not be found
 
 */
 
Trackdir YapfChooseRoadTrack(const Vehicle *v, TileIndex tile, DiagDirection enterdir);
 

	
 
/** Finds the best path for given train.
 
 * @param v        the train that needs to find a path
 
 * @param tile     the tile to find the path from (should be next tile the train is about to enter)
 
 * @param enterdir diagonal direction which the RV will enter this new tile from
 
 * @param tracks   available trackdirs on the new tile (to choose from)
 
 * @param path_not_found [out] true is returned if no path can be found (returned Trackdir is only a 'guess')
 
 * @param reserve_track indicates whether YAPF should try to reserve the found path
 
 * @param target   [out] the target tile of the reservation, free is set to true if path was reserved
 
 * @return         the best trackdir for next turn or INVALID_TRACKDIR if the path could not be found
 
 */
 
Trackdir YapfChooseRailTrack(const Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool *path_not_found, bool reserve_track, PBSTileInfo *target);
 

	
 
/** Used by RV multistop feature to find the nearest road stop that has a free slot.
 
 * @param v      RV (its current tile will be the origin)
 
 * @param tile   destination tile
 
 * @return       distance from origin tile to the destination (number of road tiles) or UINT_MAX if path not found
 
 */
 
uint YapfRoadVehDistanceToTile(const Vehicle *v, TileIndex tile);
 

	
 
/** Used to determinine the closest reachable compatible road stop for a given vehicle.
 
 * @param v            vehicle that needs to go to the road stop
 
 * @param station      the station the road stop must belong to
 
 * @param stop_tile    receives the stop tile if a stop was found
 
 * @return             true if stop was found.
 
 */
 
bool YapfFindNearestRoadVehicleCompatibleStop(const RoadVehicle *v, StationID station, TileIndex *stop_tile);
 

	
 
/** Used when user sends road vehicle to the nearest depot or if road vehicle needs servicing.
 
 * @param v            vehicle that needs to go to some depot
 
 * @param max_distance max distance (number of track tiles) from the current vehicle position
 
 *                     (used also as optimization - the pathfinder can stop path finding if max_distance
 
 *                     was reached and no depot was seen)
 
 * @param depot_tile   receives the depot tile if depot was found
 
 * @return             true if depot was found.
 
 */
 
bool YapfFindNearestRoadDepot(const Vehicle *v, int max_distance, TileIndex *depot_tile);
 

	
 
/** Used when user sends train to the nearest depot or if train needs servicing.
 
 * @param v            train that needs to go to some depot
 
 * @param max_distance max distance (number of track tiles) from the current train position
 
 *                     (used also as optimization - the pathfinder can stop path finding if max_distance
 
 *                     was reached and no depot was seen)
 
 * @param reverse_penalty penalty that should be added for the path that requires reversing the train first
 
 * @param depot_tile   receives the depot tile if depot was found
 
 * @param reversed     receives true if train needs to reversed first
 
 * @return             true if depot was found.
 
 */
 
bool YapfFindNearestRailDepotTwoWay(const Vehicle *v, int max_distance, int reverse_penalty, TileIndex *depot_tile, bool *reversed);
 

	
 
/** Returns true if it is better to reverse the train before leaving station */
 
bool YapfCheckReverseTrain(const Vehicle *v);
 

	
 
/**
 
 * Try to extend the reserved path of a train to the nearest safe tile.
 
 *
 
 * @param v    The train that needs to find a safe tile.
 
 * @param tile Last tile of the current reserved path.
 
 * @param td   Last trackdir of the current reserved path.
 
 * @param override_railtype Should all physically compabtible railtypes be searched, even if the vehicle can't on them on it own?
 
 * @return True if the path could be extended to a safe tile.
 
 */
 
bool YapfRailFindNearestSafeTile(const Vehicle *v, TileIndex tile, Trackdir td, bool override_railtype);
 

	
 
/** Use this function to notify YAPF that track layout (or signal configuration) has change */
 
void YapfNotifyTrackLayoutChange(TileIndex tile, Track track);
 

	
 
/** performance measurement helpers */
 
void *NpfBeginInterval();
 
int NpfEndInterval(void *perf);
 

	
 

	
 
extern int _aystar_stats_open_size;
 
extern int _aystar_stats_closed_size;
 

	
 

	
 
/** Base tile length units */
 
enum {
 
	YAPF_TILE_LENGTH = 100,
 
	YAPF_TILE_CORNER_LENGTH = 71
 
};
 

	
 
#endif /* YAPF_H */
src/pathfinder/yapf/yapf.hpp
Show inline comments
 
new file 100644
 
/* $Id$ */
 

	
 
/*
 
 * This file is part of OpenTTD.
 
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 
 */
 

	
 
/** @file yapf.hpp Base includes/functions for YAPF. */
 

	
 
#ifndef  YAPF_HPP
 
#define  YAPF_HPP
 

	
 
#include "../../openttd.h"
 
#include "../../vehicle_base.h"
 
#include "../../road_map.h"
 
#include "../../tunnel_map.h"
 
#include "../../bridge_map.h"
 
#include "../../tunnelbridge_map.h"
 
#include "../../bridge.h"
 
#include "../../station_map.h"
 
#include "../../tile_cmd.h"
 
#include "../../landscape.h"
 
#include "yapf.h"
 
#include "../pathfinder_func.h"
 
#include "../../waypoint_base.h"
 
#include "../../debug.h"
 
#include "../../settings_type.h"
 
#include "../../tunnelbridge.h"
 

	
 
extern uint64 ottd_rdtsc();
 

	
 
#include <limits.h>
 
#include <new>
 

	
 
#if defined(_WIN32) || defined(_WIN64)
 
#  include <windows.h>
 
#else
 
#  include <time.h>
 
#endif
 

	
 
struct CPerformanceTimer
 
{
 
	int64    m_start;
 
	int64    m_acc;
 

	
 
	CPerformanceTimer() : m_start(0), m_acc(0) {}
 

	
 
	FORCEINLINE void Start()
 
	{
 
		m_start = QueryTime();
 
	}
 

	
 
	FORCEINLINE void Stop()
 
	{
 
		m_acc += QueryTime() - m_start;
 
	}
 

	
 
	FORCEINLINE int Get(int64 coef)
 
	{
 
		return (int)(m_acc * coef / QueryFrequency());
 
	}
 

	
 
	FORCEINLINE int64 QueryTime()
 
	{
 
		return ottd_rdtsc();
 
	}
 

	
 
	FORCEINLINE int64 QueryFrequency()
 
	{
 
		return ((int64)2200 * 1000000);
 
	}
 
};
 

	
 
struct CPerfStartReal
 
{
 
	CPerformanceTimer *m_pperf;
 

	
 
	FORCEINLINE CPerfStartReal(CPerformanceTimer& perf) : m_pperf(&perf)
 
	{
 
		if (m_pperf != NULL) m_pperf->Start();
 
	}
 

	
 
	FORCEINLINE ~CPerfStartReal()
 
	{
 
		Stop();
 
	}
 

	
 
	FORCEINLINE void Stop()
 
	{
 
		if (m_pperf != NULL) {
 
			m_pperf->Stop();
 
			m_pperf = NULL;
 
		}
 
	}
 
};
 

	
 
struct CPerfStartFake
 
{
 
	FORCEINLINE CPerfStartFake(CPerformanceTimer& perf) {}
 
	FORCEINLINE ~CPerfStartFake() {}
 
	FORCEINLINE void Stop() {}
 
};
 

	
 
typedef CPerfStartFake CPerfStart;
 

	
 

	
 
//#undef FORCEINLINE
 
//#define FORCEINLINE inline
 

	
 
#include "../../misc/crc32.hpp"
 
#include "../../misc/blob.hpp"
 
#include "../../misc/str.hpp"
 
#include "../../misc/fixedsizearray.hpp"
 
#include "../../misc/array.hpp"
 
#include "../../misc/hashtable.hpp"
 
#include "../../misc/binaryheap.hpp"
 
#include "../../misc/dbg_helpers.h"
 
#include "nodelist.hpp"
 
#include "follow_track.hpp"
 
#include "yapf_base.hpp"
 
#include "yapf_node.hpp"
 
#include "yapf_common.hpp"
 
#include "yapf_costbase.hpp"
 
#include "yapf_costcache.hpp"
 

	
 

	
 
#endif /* YAPF_HPP */
src/pathfinder/yapf/yapf_base.hpp
Show inline comments
 
new file 100644
 
/* $Id$ */
 

	
 
/*
 
 * This file is part of OpenTTD.
 
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 
 */
 

	
 
/** @file yapf_base.hpp Base classes for YAPF. */
 

	
 
#ifndef  YAPF_BASE_HPP
 
#define  YAPF_BASE_HPP
 

	
 
#include "../../debug.h"
 
#include "../../settings_type.h"
 

	
 
extern int _total_pf_time_us;
 

	
 
/** CYapfBaseT - A-star type path finder base class.
 
 *  Derive your own pathfinder from it. You must provide the following template argument:
 
 *    Types      - used as collection of local types used in pathfinder
 
 *
 
 * Requirements for the Types struct:
 
 *  ----------------------------------
 
 *  The following types must be defined in the 'Types' argument:
 
 *    - Types::Tpf - your pathfinder derived from CYapfBaseT
 
 *    - Types::NodeList - open/closed node list (look at CNodeList_HashTableT)
 
 *  NodeList needs to have defined local type Titem - defines the pathfinder node type.
 
 *  Node needs to define local type Key - the node key in the collection ()
 
 *
 
 *  For node list you can use template class CNodeList_HashTableT, for which
 
 *  you need to declare only your node type. Look at test_yapf.h for an example.
 
 *
 
 *
 
 *  Requrements to your pathfinder class derived from CYapfBaseT:
 
 *  -------------------------------------------------------------
 
 *  Your pathfinder derived class needs to implement following methods:
 
 *    FORCEINLINE void PfSetStartupNodes()
 
 *    FORCEINLINE void PfFollowNode(Node& org)
 
 *    FORCEINLINE bool PfCalcCost(Node& n)
 
 *    FORCEINLINE bool PfCalcEstimate(Node& n)
 
 *    FORCEINLINE bool PfDetectDestination(Node& n)
 
 *
 
 *  For more details about those methods, look at the end of CYapfBaseT
 
 *  declaration. There are some examples. For another example look at
 
 *  test_yapf.h (part or unittest project).
 
 */
 
template <class Types>
 
class CYapfBaseT {
 
public:
 
	typedef typename Types::Tpf Tpf;           ///< the pathfinder class (derived from THIS class)
 
	typedef typename Types::TrackFollower TrackFollower;
 
	typedef typename Types::NodeList NodeList; ///< our node list
 
	typedef typename NodeList::Titem Node;     ///< this will be our node type
 
	typedef typename Node::Key Key;            ///< key to hash tables
 

	
 

	
 
	NodeList             m_nodes;              ///< node list multi-container
 
protected:
 
	Node                *m_pBestDestNode;      ///< pointer to the destination node found at last round
 
	Node                *m_pBestIntermediateNode; ///< here should be node closest to the destination if path not found
 
	const YAPFSettings  *m_settings;           ///< current settings (_settings_game.yapf)
 
	int                  m_max_search_nodes;   ///< maximum number of nodes we are allowed to visit before we give up
 
	const Vehicle       *m_veh;                ///< vehicle that we are trying to drive
 

	
 
	int                  m_stats_cost_calcs;   ///< stats - how many node's costs were calculated
 
	int                  m_stats_cache_hits;   ///< stats - how many node's costs were reused from cache
 

	
 
public:
 
	CPerformanceTimer    m_perf_cost;          ///< stats - total CPU time of this run
 
	CPerformanceTimer    m_perf_slope_cost;    ///< stats - slope calculation CPU time
 
	CPerformanceTimer    m_perf_ts_cost;       ///< stats - GetTrackStatus() CPU time
 
	CPerformanceTimer    m_perf_other_cost;    ///< stats - other CPU time
 

	
 
public:
 
	int                  m_num_steps;          ///< this is there for debugging purposes (hope it doesn't hurt)
 

	
 
public:
 
	/** default constructor */
 
	FORCEINLINE CYapfBaseT()
 
		: m_pBestDestNode(NULL)
 
		, m_pBestIntermediateNode(NULL)
 
		, m_settings(&_settings_game.pf.yapf)
 
		, m_max_search_nodes(PfGetSettings().max_search_nodes)
 
		, m_veh(NULL)
 
		, m_stats_cost_calcs(0)
 
		, m_stats_cache_hits(0)
 
		, m_num_steps(0)
 
	{
 
	}
 

	
 
	/** default destructor */
 
	~CYapfBaseT() {}
 

	
 
protected:
 
	/** to access inherited path finder */
 
	FORCEINLINE Tpf& Yapf()
 
	{
 
		return *static_cast<Tpf*>(this);
 
	}
 

	
 
public:
 
	/** return current settings (can be custom - company based - but later) */
 
	FORCEINLINE const YAPFSettings& PfGetSettings() const
 
	{
 
		return *m_settings;
 
	}
 

	
 
	/** Main pathfinder routine:
 
	 *   - set startup node(s)
 
	 *   - main loop that stops if:
 
	 *      - the destination was found
 
	 *      - or the open list is empty (no route to destination).
 
	 *      - or the maximum amount of loops reached - m_max_search_nodes (default = 10000)
 
	 * @return true if the path was found */
 
	inline bool FindPath(const Vehicle *v)
 
	{
 
		m_veh = v;
 

	
 
#ifndef NO_DEBUG_MESSAGES
 
		CPerformanceTimer perf;
 
		perf.Start();
 
#endif /* !NO_DEBUG_MESSAGES */
 

	
 
		Yapf().PfSetStartupNodes();
 

	
 
		while (true) {
 
			m_num_steps++;
 
			Node *n = m_nodes.GetBestOpenNode();
 
			if (n == NULL) {
 
				break;
 
			}
 

	
 
			/* if the best open node was worse than the best path found, we can finish */
 
			if (m_pBestDestNode != NULL && m_pBestDestNode->GetCost() < n->GetCostEstimate()) {
 
				break;
 
			}
 

	
 
			Yapf().PfFollowNode(*n);
 
			if (m_max_search_nodes == 0 || m_nodes.ClosedCount() < m_max_search_nodes) {
 
				m_nodes.PopOpenNode(n->GetKey());
 
				m_nodes.InsertClosedNode(*n);
 
			} else {
 
				m_pBestDestNode = m_pBestIntermediateNode;
 
				break;
 
			}
 
		}
 

	
 
		bool bDestFound = (m_pBestDestNode != NULL) && (m_pBestDestNode != m_pBestIntermediateNode);
 

	
 
#ifndef NO_DEBUG_MESSAGES
 
		perf.Stop();
 
		if (_debug_yapf_level >= 2) {
 
			int t = perf.Get(1000000);
 
			_total_pf_time_us += t;
 

	
 
			if (_debug_yapf_level >= 3) {
 
				UnitID veh_idx = (m_veh != NULL) ? m_veh->unitnumber : 0;
 
				char ttc = Yapf().TransportTypeChar();
 
				float cache_hit_ratio = (m_stats_cache_hits == 0) ? 0.0f : ((float)m_stats_cache_hits / (float)(m_stats_cache_hits + m_stats_cost_calcs) * 100.0f);
 
				int cost = bDestFound ? m_pBestDestNode->m_cost : -1;
 
				int dist = bDestFound ? m_pBestDestNode->m_estimate - m_pBestDestNode->m_cost : -1;
 

	
 
				DEBUG(yapf, 3, "[YAPF%c]%c%4d- %d us - %d rounds - %d open - %d closed - CHR %4.1f%% - C %d D %d - c%d(sc%d, ts%d, o%d) -- ",
 
					ttc, bDestFound ? '-' : '!', veh_idx, t, m_num_steps, m_nodes.OpenCount(), m_nodes.ClosedCount(),
 
					cache_hit_ratio, cost, dist, m_perf_cost.Get(1000000), m_perf_slope_cost.Get(1000000),
 
					m_perf_ts_cost.Get(1000000), m_perf_other_cost.Get(1000000)
 
				);
 
			}
 
		}
 
#endif /* !NO_DEBUG_MESSAGES */
 
		return bDestFound;
 
	}
 

	
 
	/** If path was found return the best node that has reached the destination. Otherwise
 
	 *  return the best visited node (which was nearest to the destination).
 
	 */
 
	FORCEINLINE Node *GetBestNode()
 
	{
 
		return (m_pBestDestNode != NULL) ? m_pBestDestNode : m_pBestIntermediateNode;
 
	}
 

	
 
	/** Calls NodeList::CreateNewNode() - allocates new node that can be filled and used
 
	 *  as argument for AddStartupNode() or AddNewNode()
 
	 */
 
	FORCEINLINE Node& CreateNewNode()
 
	{
 
		Node& node = *m_nodes.CreateNewNode();
 
		return node;
 
	}
 

	
 
	/** Add new node (created by CreateNewNode and filled with data) into open list */
 
	FORCEINLINE void AddStartupNode(Node& n)
 
	{
 
		Yapf().PfNodeCacheFetch(n);
 
		/* insert the new node only if it is not there */
 
		if (m_nodes.FindOpenNode(n.m_key) == NULL) {
 
			m_nodes.InsertOpenNode(n);
 
		} else {
 
			/* if we are here, it means that node is already there - how it is possible?
 
			 *   probably the train is in the position that both its ends point to the same tile/exit-dir
 
			 *   very unlikely, but it happened */
 
		}
 
	}
 

	
 
	/** add multiple nodes - direct children of the given node */
 
	FORCEINLINE void AddMultipleNodes(Node *parent, const TrackFollower &tf)
 
	{
 
		bool is_choice = (KillFirstBit(tf.m_new_td_bits) != TRACKDIR_BIT_NONE);
 
		for (TrackdirBits rtds = tf.m_new_td_bits; rtds != TRACKDIR_BIT_NONE; rtds = KillFirstBit(rtds)) {
 
			Trackdir td = (Trackdir)FindFirstBit2x64(rtds);
 
			Node& n = Yapf().CreateNewNode();
 
			n.Set(parent, tf.m_new_tile, td, is_choice);
 
			Yapf().AddNewNode(n, tf);
 
		}
 
	}
 

	
 
	/** AddNewNode() - called by Tderived::PfFollowNode() for each child node.
 
	 *  Nodes are evaluated here and added into open list */
 
	void AddNewNode(Node &n, const TrackFollower &tf)
 
	{
 
		/* evaluate the node */
 
		bool bCached = Yapf().PfNodeCacheFetch(n);
 
		if (!bCached) {
 
			m_stats_cost_calcs++;
 
		} else {
 
			m_stats_cache_hits++;
 
		}
 

	
 
		bool bValid = Yapf().PfCalcCost(n, &tf);
 

	
 
		if (bCached) {
 
			Yapf().PfNodeCacheFlush(n);
 
		}
 

	
 
		if (bValid) bValid = Yapf().PfCalcEstimate(n);
 

	
 
		/* have the cost or estimate callbacks marked this node as invalid? */
 
		if (!bValid) return;
 

	
 
		/* detect the destination */
 
		bool bDestination = Yapf().PfDetectDestination(n);
 
		if (bDestination) {
 
			if (m_pBestDestNode == NULL || n < *m_pBestDestNode) {
 
				m_pBestDestNode = &n;
 
			}
 
			m_nodes.FoundBestNode(n);
 
			return;
 
		}
 

	
 
		if (m_max_search_nodes > 0 && (m_pBestIntermediateNode == NULL || (m_pBestIntermediateNode->GetCostEstimate() - m_pBestIntermediateNode->GetCost()) > (n.GetCostEstimate() - n.GetCost()))) {
 
			m_pBestIntermediateNode = &n;
 
		}
 

	
 
		/* check new node against open list */
 
		Node *openNode = m_nodes.FindOpenNode(n.GetKey());
 
		if (openNode != NULL) {
 
			/* another node exists with the same key in the open list
 
			 * is it better than new one? */
 
			if (n.GetCostEstimate() < openNode->GetCostEstimate()) {
 
				/* update the old node by value from new one */
 
				m_nodes.PopOpenNode(n.GetKey());
 
				*openNode = n;
 
				/* add the updated old node back to open list */
 
				m_nodes.InsertOpenNode(*openNode);
 
			}
 
			return;
 
		}
 

	
 
		/* check new node against closed list */
 
		Node *closedNode = m_nodes.FindClosedNode(n.GetKey());
 
		if (closedNode != NULL) {
 
			/* another node exists with the same key in the closed list
 
			 * is it better than new one? */
 
			int node_est = n.GetCostEstimate();
 
			int closed_est = closedNode->GetCostEstimate();
 
			if (node_est < closed_est) {
 
				/* If this assert occurs, you have probably problem in
 
				 * your Tderived::PfCalcCost() or Tderived::PfCalcEstimate().
 
				 * The problem could be:
 
				 *  - PfCalcEstimate() gives too large numbers
 
				 *  - PfCalcCost() gives too small numbers
 
				 *  - You have used negative cost penalty in some cases (cost bonus) */
 
				NOT_REACHED();
 
			}
 
			return;
 
		}
 
		/* the new node is really new
 
		 * add it to the open list */
 
		m_nodes.InsertOpenNode(n);
 
	}
 

	
 
	const Vehicle * GetVehicle() const
 
	{
 
		return m_veh;
 
	}
 

	
 
	void DumpBase(DumpTarget &dmp) const
 
	{
 
		dmp.WriteStructT("m_nodes", &m_nodes);
 
		dmp.WriteLine("m_num_steps = %d", m_num_steps);
 
	}
 

	
 
	/* methods that should be implemented at derived class Types::Tpf (derived from CYapfBaseT) */
 

	
 
#if 0
 
	/** Example: PfSetStartupNodes() - set source (origin) nodes */
 
	FORCEINLINE void PfSetStartupNodes()
 
	{
 
		/* example: */
 
		Node& n1 = *base::m_nodes.CreateNewNode();
 
		.
 
		. // setup node members here
 
		.
 
		base::m_nodes.InsertOpenNode(n1);
 
	}
 

	
 
	/** Example: PfFollowNode() - set following (child) nodes of the given node */
 
	FORCEINLINE void PfFollowNode(Node& org)
 
	{
 
		for (each follower of node org) {
 
			Node& n = *base::m_nodes.CreateNewNode();
 
			.
 
			. // setup node members here
 
			.
 
			n.m_parent   = &org; // set node's parent to allow back tracking
 
			AddNewNode(n);
 
		}
 
	}
 

	
 
	/** Example: PfCalcCost() - set path cost from origin to the given node */
 
	FORCEINLINE bool PfCalcCost(Node& n)
 
	{
 
		/* evaluate last step cost */
 
		int cost = ...;
 
		/* set the node cost as sum of parent's cost and last step cost */
 
		n.m_cost = n.m_parent->m_cost + cost;
 
		return true; // true if node is valid follower (i.e. no obstacle was found)
 
	}
 

	
 
	/** Example: PfCalcEstimate() - set path cost estimate from origin to the target through given node */
 
	FORCEINLINE bool PfCalcEstimate(Node& n)
 
	{
 
		/* evaluate the distance to our destination */
 
		int distance = ...;
 
		/* set estimate as sum of cost from origin + distance to the target */
 
		n.m_estimate = n.m_cost + distance;
 
		return true; // true if node is valid (i.e. not too far away :)
 
	}
 

	
 
	/** Example: PfDetectDestination() - return true if the given node is our destination */
 
	FORCEINLINE bool PfDetectDestination(Node& n)
 
	{
 
		bool bDest = (n.m_key.m_x == m_x2) && (n.m_key.m_y == m_y2);
 
		return bDest;
 
	}
 
#endif
 
};
 

	
 
#endif /* YAPF_BASE_HPP */
src/pathfinder/yapf/yapf_common.hpp
Show inline comments
 
new file 100644
 
/* $Id$ */
 

	
 
/*
 
 * This file is part of OpenTTD.
 
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 
 */
 

	
 
/** @file yapf_common.hpp Commonly used classes for YAPF. */
 

	
 
#ifndef  YAPF_COMMON_HPP
 
#define  YAPF_COMMON_HPP
 

	
 
/** YAPF origin provider base class - used when origin is one tile / multiple trackdirs */
 
template <class Types>
 
class CYapfOriginTileT
 
{
 
public:
 
	typedef typename Types::Tpf Tpf;              ///< the pathfinder class (derived from THIS class)
 
	typedef typename Types::NodeList::Titem Node; ///< this will be our node type
 
	typedef typename Node::Key Key;               ///< key to hash tables
 

	
 
protected:
 
	TileIndex    m_orgTile;                       ///< origin tile
 
	TrackdirBits m_orgTrackdirs;                  ///< origin trackdir mask
 

	
 
	/** to access inherited path finder */
 
	FORCEINLINE Tpf& Yapf()
 
	{
 
		return *static_cast<Tpf*>(this);
 
	}
 

	
 
public:
 
	/** Set origin tile / trackdir mask */
 
	void SetOrigin(TileIndex tile, TrackdirBits trackdirs)
 
	{
 
		m_orgTile = tile;
 
		m_orgTrackdirs = trackdirs;
 
	}
 

	
 
	/** Called when YAPF needs to place origin nodes into open list */
 
	void PfSetStartupNodes()
 
	{
 
		bool is_choice = (KillFirstBit(m_orgTrackdirs) != TRACKDIR_BIT_NONE);
 
		for (TrackdirBits tdb = m_orgTrackdirs; tdb != TRACKDIR_BIT_NONE; tdb = KillFirstBit(tdb)) {
 
			Trackdir td = (Trackdir)FindFirstBit2x64(tdb);
 
			Node& n1 = Yapf().CreateNewNode();
 
			n1.Set(NULL, m_orgTile, td, is_choice);
 
			Yapf().AddStartupNode(n1);
 
		}
 
	}
 
};
 

	
 
/** YAPF origin provider base class - used when there are two tile/trackdir origins */
 
template <class Types>
 
class CYapfOriginTileTwoWayT
 
{
 
public:
 
	typedef typename Types::Tpf Tpf;              ///< the pathfinder class (derived from THIS class)
 
	typedef typename Types::NodeList::Titem Node; ///< this will be our node type
 
	typedef typename Node::Key Key;               ///< key to hash tables
 

	
 
protected:
 
	TileIndex   m_orgTile;                        ///< first origin tile
 
	Trackdir    m_orgTd;                          ///< first origin trackdir
 
	TileIndex   m_revTile;                        ///< second (reversed) origin tile
 
	Trackdir    m_revTd;                          ///< second (reversed) origin trackdir
 
	int         m_reverse_penalty;                ///< penalty to be added for using the reversed origin
 
	bool        m_treat_first_red_two_way_signal_as_eol; ///< in some cases (leaving station) we need to handle first two-way signal differently
 

	
 
	/** to access inherited path finder */
 
	FORCEINLINE Tpf& Yapf()
 
	{
 
		return *static_cast<Tpf*>(this);
 
	}
 

	
 
public:
 
	/** set origin (tiles, trackdirs, etc.) */
 
	void SetOrigin(TileIndex tile, Trackdir td, TileIndex tiler = INVALID_TILE, Trackdir tdr = INVALID_TRACKDIR, int reverse_penalty = 0, bool treat_first_red_two_way_signal_as_eol = true)
 
	{
 
		m_orgTile = tile;
 
		m_orgTd = td;
 
		m_revTile = tiler;
 
		m_revTd = tdr;
 
		m_reverse_penalty = reverse_penalty;
 
		m_treat_first_red_two_way_signal_as_eol = treat_first_red_two_way_signal_as_eol;
 
	}
 

	
 
	/** Called when YAPF needs to place origin nodes into open list */
 
	void PfSetStartupNodes()
 
	{
 
		if (m_orgTile != INVALID_TILE && m_orgTd != INVALID_TRACKDIR) {
 
			Node& n1 = Yapf().CreateNewNode();
 
			n1.Set(NULL, m_orgTile, m_orgTd, false);
 
			Yapf().AddStartupNode(n1);
 
		}
 
		if (m_revTile != INVALID_TILE && m_revTd != INVALID_TRACKDIR) {
 
			Node& n2 = Yapf().CreateNewNode();
 
			n2.Set(NULL, m_revTile, m_revTd, false);
 
			n2.m_cost = m_reverse_penalty;
 
			Yapf().AddStartupNode(n2);
 
		}
 
	}
 

	
 
	/** return true if first two-way signal should be treated as dead end */
 
	FORCEINLINE bool TreatFirstRedTwoWaySignalAsEOL()
 
	{
 
		return Yapf().PfGetSettings().rail_firstred_twoway_eol && m_treat_first_red_two_way_signal_as_eol;
 
	}
 
};
 

	
 
/** YAPF destination provider base class - used when destination is single tile / multiple trackdirs */
 
template <class Types>
 
class CYapfDestinationTileT
 
{
 
public:
 
	typedef typename Types::Tpf Tpf;              ///< the pathfinder class (derived from THIS class)
 
	typedef typename Types::NodeList::Titem Node; ///< this will be our node type
 
	typedef typename Node::Key Key;               ///< key to hash tables
 

	
 
protected:
 
	TileIndex    m_destTile;                      ///< destination tile
 
	TrackdirBits m_destTrackdirs;                 ///< destination trackdir mask
 

	
 
public:
 
	/** set the destination tile / more trackdirs */
 
	void SetDestination(TileIndex tile, TrackdirBits trackdirs)
 
	{
 
		m_destTile = tile;
 
		m_destTrackdirs = trackdirs;
 
	}
 

	
 
protected:
 
	/** to access inherited path finder */
 
	Tpf& Yapf()
 
	{
 
		return *static_cast<Tpf*>(this);
 
	}
 

	
 
public:
 
	/** Called by YAPF to detect if node ends in the desired destination */
 
	FORCEINLINE bool PfDetectDestination(Node& n)
 
	{
 
		bool bDest = (n.m_key.m_tile == m_destTile) && ((m_destTrackdirs & TrackdirToTrackdirBits(n.GetTrackdir())) != TRACKDIR_BIT_NONE);
 
		return bDest;
 
	}
 

	
 
	/** Called by YAPF to calculate cost estimate. Calculates distance to the destination
 
	 *  adds it to the actual cost from origin and stores the sum to the Node::m_estimate */
 
	inline bool PfCalcEstimate(Node& n)
 
	{
 
		static const int dg_dir_to_x_offs[] = {-1, 0, 1, 0};
 
		static const int dg_dir_to_y_offs[] = {0, 1, 0, -1};
 
		if (PfDetectDestination(n)) {
 
			n.m_estimate = n.m_cost;
 
			return true;
 
		}
 

	
 
		TileIndex tile = n.GetTile();
 
		DiagDirection exitdir = TrackdirToExitdir(n.GetTrackdir());
 
		int x1 = 2 * TileX(tile) + dg_dir_to_x_offs[(int)exitdir];
 
		int y1 = 2 * TileY(tile) + dg_dir_to_y_offs[(int)exitdir];
 
		int x2 = 2 * TileX(m_destTile);
 
		int y2 = 2 * TileY(m_destTile);
 
		int dx = abs(x1 - x2);
 
		int dy = abs(y1 - y2);
 
		int dmin = min(dx, dy);
 
		int dxy = abs(dx - dy);
 
		int d = dmin * YAPF_TILE_CORNER_LENGTH + (dxy - 1) * (YAPF_TILE_LENGTH / 2);
 
		n.m_estimate = n.m_cost + d;
 
		assert(n.m_estimate >= n.m_parent->m_estimate);
 
		return true;
 
	}
 
};
 

	
 
/** YAPF template that uses Ttypes template argument to determine all YAPF
 
 *  components (base classes) from which the actual YAPF is composed.
 
 *  For example classes consult: CYapfRail_TypesT template and its instantiations:
 
 *  CYapfRail1, CYapfRail2, CYapfRail3, CYapfAnyDepotRail1, CYapfAnyDepotRail2, CYapfAnyDepotRail3 */
 
template <class Ttypes>
 
class CYapfT
 
	: public Ttypes::PfBase         ///< Instance of CYapfBaseT - main YAPF loop and support base class
 
	, public Ttypes::PfCost         ///< Cost calculation provider base class
 
	, public Ttypes::PfCache        ///< Segment cost cache provider
 
	, public Ttypes::PfOrigin       ///< Origin (tile or two-tile origin)
 
	, public Ttypes::PfDestination  ///< Destination detector and distance (estimate) calculation provider
 
	, public Ttypes::PfFollow       ///< Node follower (stepping provider)
 
{
 
};
 

	
 

	
 

	
 
#endif /* YAPF_COMMON_HPP */
src/pathfinder/yapf/yapf_costbase.hpp
Show inline comments
 
new file 100644
 
/* $Id$ */
 

	
 
/*
 
 * This file is part of OpenTTD.
 
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 
 */
 

	
 
/** @file yapf_costbase.hpp Handling of cost determination. */
 

	
 
#ifndef  YAPF_COSTBASE_HPP
 
#define  YAPF_COSTBASE_HPP
 

	
 
struct CYapfCostBase {
 
	FORCEINLINE static bool stSlopeCost(TileIndex tile, Trackdir td)
 
	{
 
		if (IsDiagonalTrackdir(td)) {
 
			if (IsBridgeTile(tile)) {
 
				/* it is bridge ramp, check if we are entering the bridge */
 
				if (GetTunnelBridgeDirection(tile) != TrackdirToExitdir(td)) return false; // no, we are leaving it, no penalty
 
				/* we are entering the bridge */
 
				Slope tile_slope = GetTileSlope(tile, NULL);
 
				Axis axis = DiagDirToAxis(GetTunnelBridgeDirection(tile));
 
				return !HasBridgeFlatRamp(tile_slope, axis);
 
			} else {
 
				/* not bridge ramp */
 
				if (IsTunnelTile(tile)) return false; // tunnel entry/exit doesn't slope
 
				Slope tile_slope = GetTileSlope(tile, NULL);
 
				return IsUphillTrackdir(tile_slope, td); // slopes uphill => apply penalty
 
			}
 
		}
 
		return false;
 
	}
 
};
 

	
 
struct CostRailSettings {
 
	/* look-ahead signal penalty */
 
};
 

	
 

	
 
#endif /* YAPF_COSTBASE_HPP */
src/pathfinder/yapf/yapf_costcache.hpp
Show inline comments
 
new file 100644
 
/* $Id$ */
 

	
 
/*
 
 * This file is part of OpenTTD.
 
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 
 */
 

	
 
/** @file yapf_costcache.hpp Caching of segment costs. */
 

	
 
#ifndef  YAPF_COSTCACHE_HPP
 
#define  YAPF_COSTCACHE_HPP
 

	
 
#include "../../date_func.h"
 

	
 
/** CYapfSegmentCostCacheNoneT - the formal only yapf cost cache provider that implements
 
 * PfNodeCacheFetch() and PfNodeCacheFlush() callbacks. Used when nodes don't have CachedData
 
 * defined (they don't count with any segment cost caching).
 
 */
 
template <class Types>
 
class CYapfSegmentCostCacheNoneT
 
{
 
public:
 
	typedef typename Types::Tpf Tpf;              ///< the pathfinder class (derived from THIS class)
 
	typedef typename Types::NodeList::Titem Node; ///< this will be our node type
 

	
 
	/** Called by YAPF to attach cached or local segment cost data to the given node.
 
	 *  @return true if globally cached data were used or false if local data was used */
 
	FORCEINLINE bool PfNodeCacheFetch(Node& n)
 
	{
 
		return false;
 
	}
 

	
 
	/** Called by YAPF to flush the cached segment cost data back into cache storage.
 
	 *  Current cache implementation doesn't use that. */
 
	FORCEINLINE void PfNodeCacheFlush(Node& n)
 
	{
 
	}
 
};
 

	
 

	
 
/** CYapfSegmentCostCacheLocalT - the yapf cost cache provider that implements fake segment
 
 * cost caching functionality for yapf. Used when node needs caching, but you don't want to
 
 * cache the segment costs.
 
 */
 
template <class Types>
 
class CYapfSegmentCostCacheLocalT
 
{
 
public:
 
	typedef typename Types::Tpf Tpf;              ///< the pathfinder class (derived from THIS class)
 
	typedef typename Types::NodeList::Titem Node; ///< this will be our node type
 
	typedef typename Node::Key Key;               ///< key to hash tables
 
	typedef typename Node::CachedData CachedData;
 
	typedef typename CachedData::Key CacheKey;
 
	typedef CArrayT<CachedData> LocalCache;
 

	
 
protected:
 
	LocalCache      m_local_cache;
 

	
 
	/** to access inherited path finder */
 
	FORCEINLINE Tpf& Yapf()
 
	{
 
		return *static_cast<Tpf*>(this);
 
	}
 

	
 
public:
 
	/** Called by YAPF to attach cached or local segment cost data to the given node.
 
	 *  @return true if globally cached data were used or false if local data was used */
 
	FORCEINLINE bool PfNodeCacheFetch(Node& n)
 
	{
 
		CacheKey key(n.GetKey());
 
		Yapf().ConnectNodeToCachedData(n, *new (&m_local_cache.AddNC()) CachedData(key));
 
		return false;
 
	}
 

	
 
	/** Called by YAPF to flush the cached segment cost data back into cache storage.
 
	 *  Current cache implementation doesn't use that. */
 
	FORCEINLINE void PfNodeCacheFlush(Node& n)
 
	{
 
	}
 
};
 

	
 

	
 
/** Base class for segment cost cache providers. Contains global counter
 
 *  of track layout changes and static notification function called whenever
 
 *  the track layout changes. It is implemented as base class because it needs
 
 *  to be shared between all rail YAPF types (one shared counter, one notification
 
 *  function. */
 
struct CSegmentCostCacheBase
 
{
 
	static int   s_rail_change_counter;
 

	
 
	static void NotifyTrackLayoutChange(TileIndex tile, Track track)
 
	{
 
		s_rail_change_counter++;
 
	}
 
};
 

	
 

	
 
/** CSegmentCostCacheT - template class providing hash-map and storage (heap)
 
 *  of Tsegment structures. Each rail node contains pointer to the segment
 
 *  that contains cached (or non-cached) segment cost information. Nodes can
 
 *  differ by key type, but they use the same segment type. Segment key should
 
 *  be always the same (TileIndex + DiagDirection) that represent the beginning
 
 *  of the segment (origin tile and exit-dir from this tile).
 
 *  Different CYapfCachedCostT types can share the same type of CSegmentCostCacheT.
 
 *  Look at CYapfRailSegment (yapf_node_rail.hpp) for the segment example */
 
template <class Tsegment>
 
struct CSegmentCostCacheT
 
	: public CSegmentCostCacheBase
 
{
 
	enum {c_hash_bits = 14};
 

	
 
	typedef CHashTableT<Tsegment, c_hash_bits> HashTable;
 
	typedef CArrayT<Tsegment> Heap;
 
	typedef typename Tsegment::Key Key;    ///< key to hash table
 

	
 
	HashTable    m_map;
 
	Heap         m_heap;
 

	
 
	FORCEINLINE CSegmentCostCacheT() {}
 

	
 
	/** flush (clear) the cache */
 
	FORCEINLINE void Flush()
 
	{
 
		m_map.Clear();
 
		m_heap.Clear();
 
	}
 

	
 
	FORCEINLINE Tsegment& Get(Key& key, bool *found)
 
	{
 
		Tsegment *item = m_map.Find(key);
 
		if (item == NULL) {
 
			*found = false;
 
			item = new (&m_heap.AddNC()) Tsegment(key);
 
			m_map.Push(*item);
 
		} else {
 
			*found = true;
 
		}
 
		return *item;
 
	}
 
};
 

	
 
/** CYapfSegmentCostCacheGlobalT - the yapf cost cache provider that adds the segment cost
 
 *  caching functionality to yapf. Using this class as base of your will provide the global
 
 *  segment cost caching services for your Nodes.
 
 */
 
template <class Types>
 
class CYapfSegmentCostCacheGlobalT
 
	: public CYapfSegmentCostCacheLocalT<Types>
 
{
 
public:
 
	typedef CYapfSegmentCostCacheLocalT<Types> Tlocal;
 
	typedef typename Types::Tpf Tpf;              ///< the pathfinder class (derived from THIS class)
 
	typedef typename Types::NodeList::Titem Node; ///< this will be our node type
 
	typedef typename Node::Key Key;    ///< key to hash tables
 
	typedef typename Node::CachedData CachedData;
 
	typedef typename CachedData::Key CacheKey;
 
	typedef CSegmentCostCacheT<CachedData> Cache;
 

	
 
protected:
 
	Cache&      m_global_cache;
 

	
 
	FORCEINLINE CYapfSegmentCostCacheGlobalT() : m_global_cache(stGetGlobalCache()) {};
 

	
 
	/** to access inherited path finder */
 
	FORCEINLINE Tpf& Yapf()
 
	{
 
		return *static_cast<Tpf*>(this);
 
	}
 

	
 
	FORCEINLINE static Cache& stGetGlobalCache()
 
	{
 
		static int last_rail_change_counter = 0;
 
		static Date last_date = 0;
 
		static Cache C;
 

	
 
		/* some statistics */
 
		if (last_date != _date) {
 
			last_date = _date;
 
			DEBUG(yapf, 2, "Pf time today: %5d ms", _total_pf_time_us / 1000);
 
			_total_pf_time_us = 0;
 
		}
 

	
 
		/* delete the cache sometimes... */
 
		if (last_rail_change_counter != Cache::s_rail_change_counter) {
 
			last_rail_change_counter = Cache::s_rail_change_counter;
 
			C.Flush();
 
		}
 
		return C;
 
	}
 

	
 
public:
 
	/** Called by YAPF to attach cached or local segment cost data to the given node.
 
	 *  @return true if globally cached data were used or false if local data was used */
 
	FORCEINLINE bool PfNodeCacheFetch(Node& n)
 
	{
 
		if (!Yapf().CanUseGlobalCache(n)) {
 
			return Tlocal::PfNodeCacheFetch(n);
 
		}
 
		CacheKey key(n.GetKey());
 
		bool found;
 
		CachedData& item = m_global_cache.Get(key, &found);
 
		Yapf().ConnectNodeToCachedData(n, item);
 
		return found;
 
	}
 

	
 
	/** Called by YAPF to flush the cached segment cost data back into cache storage.
 
	 *  Current cache implementation doesn't use that. */
 
	FORCEINLINE void PfNodeCacheFlush(Node& n)
 
	{
 
	}
 
};
 

	
 
#endif /* YAPF_COSTCACHE_HPP */

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