@@ -876,31 +876,36 @@ void CallVehicleTicks()
switch (v->type) {
default: break;
case VEH_TRAIN:
case VEH_ROAD:
case VEH_AIRCRAFT:
case VEH_SHIP:
case VEH_SHIP: {
Vehicle *front = v->First();
if (v->vcache.cached_cargo_age_period != 0) {
v->cargo_age_counter = min(v->cargo_age_counter, v->vcache.cached_cargo_age_period);
if (--v->cargo_age_counter == 0) {
v->cargo.AgeCargo();
v->cargo_age_counter = v->vcache.cached_cargo_age_period;
}
if (v->type == VEH_TRAIN && Train::From(v)->IsWagon()) continue;
if (v->type == VEH_AIRCRAFT && v->subtype != AIR_HELICOPTER) continue;
if (v->type == VEH_ROAD && !RoadVehicle::From(v)->IsFrontEngine()) continue;
v->motion_counter += v->cur_speed;
v->motion_counter += front->cur_speed;
/* Play a running sound if the motion counter passes 256 (Do we not skip sounds?) */
if (GB(v->motion_counter, 0, 8) < v->cur_speed) PlayVehicleSound(v, VSE_RUNNING);
if (GB(v->motion_counter, 0, 8) < front->cur_speed) PlayVehicleSound(v, VSE_RUNNING);
/* Play an alternating running sound every 16 ticks */
if (GB(v->tick_counter, 0, 4) == 0) PlayVehicleSound(v, v->cur_speed > 0 ? VSE_RUNNING_16 : VSE_STOPPED_16);
if (GB(v->tick_counter, 0, 4) == 0) PlayVehicleSound(v, front->cur_speed > 0 ? VSE_RUNNING_16 : VSE_STOPPED_16);
break;
Backup<CompanyByte> cur_company(_current_company, FILE_LINE);
for (AutoreplaceMap::iterator it = _vehicles_to_autoreplace.Begin(); it != _vehicles_to_autoreplace.End(); it++) {
v = it->first;
Status change: