@@ -1225,8 +1225,8 @@ void CheckVehicleBreakdown(Vehicle *v)
if (!_settings_game.order.no_servicing_if_no_breakdowns ||
_settings_game.difficulty.vehicle_breakdowns != 0) {
v->reliability = rel = max((rel_old = v->reliability) - v->reliability_spd_dec, 0);
if ((rel_old >> 8) != (rel >> 8)) SetWindowDirty(WC_VEHICLE_DETAILS, v->index);
}
if (v->breakdown_ctr != 0 || (v->vehstatus & VS_STOPPED) ||
_settings_game.difficulty.vehicle_breakdowns < 1 ||
Status change: