Changeset - r12226:655fe5bca3b5
[Not reviewed]
master
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yexo - 15 years ago 2009-06-24 23:34:30
yexo@openttd.org
(svn r16651) -Fix: When there is no AI version that can load data from the savegame, load the latest version of the same AI instead of a random AI.
1 file changed with 13 insertions and 5 deletions:
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src/saveload/ai_sl.cpp
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@@ -70,12 +70,20 @@ static void Load_AIPL()
 
		} else {
 
			config->ChangeAI(_ai_saveload_name, _ai_saveload_version);
 
			if (!config->HasAI()) {
 
				if (strcmp(_ai_saveload_name, "%_dummy") != 0) {
 
				/* No version of the AI available that can load the data. Try to load the
 
				 * latest version of the AI instead. */
 
				config->ChangeAI(_ai_saveload_name, -1);
 
				if (!config->HasAI()) {
 
					if (strcmp(_ai_saveload_name, "%_dummy") != 0) {
 
						DEBUG(ai, 0, "The savegame has an AI by the name '%s', version %d which is no longer available.", _ai_saveload_name, _ai_saveload_version);
 
						DEBUG(ai, 0, "A random other AI will be loaded in its place.");
 
					} else {
 
						DEBUG(ai, 0, "The savegame had no AIs available at the time of saving.");
 
						DEBUG(ai, 0, "A random available AI will be loaded now.");
 
					}
 
				} else {
 
					DEBUG(ai, 0, "The savegame has an AI by the name '%s', version %d which is no longer available.", _ai_saveload_name, _ai_saveload_version);
 
					DEBUG(ai, 0, "A random other AI will be loaded in its place.");
 
				} else {
 
					DEBUG(ai, 0, "The savegame had no AIs available at the time of saving.");
 
					DEBUG(ai, 0, "A random available AI will be loaded now.");
 
					DEBUG(ai, 0, "The latest version of that AI has been loaded instead, but it'll not get the savegame data as it's incompatible.");
 
				}
 
				/* Make sure the AI doesn't get the saveload data, as he was not the
 
				 *  writer of the saveload data in the first place */
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