Changeset - r26498:675708fb9285
[Not reviewed]
master
0 7 0
Rubidium - 2 years ago 2022-11-01 21:00:50
rubidium@openttd.org
Codechange: rename and move some strings to make them more consistent with the rest of the strings
7 files changed with 48 insertions and 50 deletions:
0 comments (0 inline, 0 general)
src/ai/ai_gui.cpp
Show inline comments
 
@@ -688,7 +688,7 @@ static const NWidgetPart _nested_ai_conf
 
				NWidget(WWT_PUSHARROWBTN, COLOUR_YELLOW, WID_AIC_DECREASE), SetDataTip(AWV_DECREASE, STR_NULL),
 
				NWidget(WWT_PUSHARROWBTN, COLOUR_YELLOW, WID_AIC_INCREASE), SetDataTip(AWV_INCREASE, STR_NULL),
 
				NWidget(NWID_SPACER), SetMinimalSize(6, 0),
 
				NWidget(WWT_TEXT, COLOUR_MAUVE, WID_AIC_NUMBER), SetDataTip(STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_NO_COMPETITORS, STR_NULL), SetFill(1, 0),
 
				NWidget(WWT_TEXT, COLOUR_MAUVE, WID_AIC_NUMBER), SetDataTip(STR_AI_CONFIG_MAX_COMPETITORS, STR_NULL), SetFill(1, 0),
 
			EndContainer(),
 
			NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(7, 0, 7),
 
				NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_MOVE_UP), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_AI_CONFIG_MOVE_UP, STR_AI_CONFIG_MOVE_UP_TOOLTIP),
src/fios_gui.cpp
Show inline comments
 
@@ -499,7 +499,7 @@ public:
 
					/* Climate */
 
					byte landscape = _load_check_data.settings.game_creation.landscape;
 
					if (landscape < NUM_LANDSCAPE) {
 
						SetDParam(0, STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE + landscape);
 
						SetDParam(0, STR_CLIMATE_TEMPERATE_LANDSCAPE + landscape);
 
						DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_LANDSCAPE);
 
						y += FONT_HEIGHT_NORMAL;
 
					}
src/genworld_gui.cpp
Show inline comments
 
@@ -127,7 +127,7 @@ static const NWidgetPart _nested_generat
 
						NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DATE, STR_NULL), SetFill(1, 1),
 
						NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SMOOTHNESS, STR_NULL), SetFill(1, 1),
 
						NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_QUANTITY_OF_RIVERS, STR_NULL), SetFill(1, 1),
 
						NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_GAME_OPTIONS_TOWN_NAMES_FRAME, STR_NULL), SetFill(1, 1),
 
						NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TOWN_NAME_LABEL, STR_NULL), SetFill(1, 1),
 
					EndContainer(),
 
					NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
 
						NWidget(NWID_SELECTION, INVALID_COLOUR, WID_GL_CLIMATE_SEL_SELECTOR),
 
@@ -154,7 +154,7 @@ static const NWidgetPart _nested_generat
 
						EndContainer(),
 
						NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_SMOOTHNESS_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
 
						NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_RIVER_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
 
						NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TOWNNAME_DROPDOWN), SetDataTip(STR_BLACK_STRING, STR_GAME_OPTIONS_TOWN_NAMES_DROPDOWN_TOOLTIP), SetFill(1, 0),
 
						NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TOWNNAME_DROPDOWN), SetDataTip(STR_BLACK_STRING, STR_MAPGEN_TOWN_NAME_DROPDOWN_TOOLTIP), SetFill(1, 0),
 
					EndContainer(),
 
				EndContainer(),
 
				NWidget(WWT_PUSHTXTBTN, COLOUR_GREEN, WID_GL_GENERATE_BUTTON), SetMinimalSize(84, 0), SetDataTip(STR_MAPGEN_GENERATE, STR_NULL), SetFill(1, 1),
 
@@ -250,7 +250,7 @@ static const NWidgetPart _nested_heightm
 
									NWidget(NWID_SPACER),
 
								EndContainer(),
 
								NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DATE, STR_NULL), SetFill(1, 1),
 
								NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_GAME_OPTIONS_TOWN_NAMES_FRAME, STR_NULL), SetFill(1, 1),
 
								NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TOWN_NAME_LABEL, STR_NULL), SetFill(1, 1),
 
							EndContainer(),
 
							NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
 
								NWidget(NWID_HORIZONTAL),
 
@@ -276,7 +276,7 @@ static const NWidgetPart _nested_heightm
 
									NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_START_DATE_TEXT), SetDataTip(STR_BLACK_DATE_LONG, STR_NULL), SetFill(1, 0),
 
									NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_UP), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD), SetFill(0, 1),
 
								EndContainer(),
 
								NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TOWNNAME_DROPDOWN), SetDataTip(STR_BLACK_STRING, STR_GAME_OPTIONS_TOWN_NAMES_DROPDOWN_TOOLTIP), SetFill(1, 0),
 
								NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TOWNNAME_DROPDOWN), SetDataTip(STR_BLACK_STRING, STR_MAPGEN_TOWN_NAME_DROPDOWN_TOOLTIP), SetFill(1, 0),
 
							EndContainer(),
 
						EndContainer(),
 
						NWidget(WWT_PUSHTXTBTN, COLOUR_GREEN, WID_GL_GENERATE_BUTTON), SetMinimalSize(84, 0), SetDataTip(STR_MAPGEN_GENERATE, STR_NULL), SetFill(1, 1),
 
@@ -344,7 +344,7 @@ static DropDownList BuildTownNameDropDow
 

	
 
	/* Add and sort original townnames generators */
 
	for (uint i = 0; i < BUILTIN_TOWNNAME_GENERATOR_COUNT; i++) {
 
		list.emplace_back(new DropDownListStringItem(STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH + i, i, false));
 
		list.emplace_back(new DropDownListStringItem(STR_MAPGEN_TOWN_NAME_ORIGINAL_ENGLISH + i, i, false));
 
	}
 
	std::sort(list.begin() + newgrf_size, list.end(), DropDownListStringItem::NatSortFunc);
 

	
 
@@ -415,7 +415,7 @@ struct GenerateLandscapeWindow : public 
 
			case WID_GL_TOWNNAME_DROPDOWN: {
 
				uint gen = _settings_newgame.game_creation.town_name;
 
				StringID name = gen < BUILTIN_TOWNNAME_GENERATOR_COUNT ?
 
						STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH + gen :
 
						STR_MAPGEN_TOWN_NAME_ORIGINAL_ENGLISH + gen :
 
						GetGRFTownNameName(gen - BUILTIN_TOWNNAME_GENERATOR_COUNT);
 
				SetDParam(0, name);
 
				break;
src/lang/english.txt
Show inline comments
 
@@ -965,36 +965,6 @@ STR_GAME_OPTIONS_CURRENCY_INR           
 
STR_GAME_OPTIONS_CURRENCY_IDR                                   :Indonesian Rupiah (IDR)
 
STR_GAME_OPTIONS_CURRENCY_MYR                                   :Malaysian Ringgit (MYR)
 

	
 
###length 2
 
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT                    :Drive on left
 
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT                   :Drive on right
 

	
 
STR_GAME_OPTIONS_TOWN_NAMES_FRAME                               :{BLACK}Town names:
 
STR_GAME_OPTIONS_TOWN_NAMES_DROPDOWN_TOOLTIP                    :{BLACK}Select style of town names
 

	
 
###length 21
 
STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH                     :English (Original)
 
STR_GAME_OPTIONS_TOWN_NAME_FRENCH                               :French
 
STR_GAME_OPTIONS_TOWN_NAME_GERMAN                               :German
 
STR_GAME_OPTIONS_TOWN_NAME_ADDITIONAL_ENGLISH                   :English (Additional)
 
STR_GAME_OPTIONS_TOWN_NAME_LATIN_AMERICAN                       :Latin-American
 
STR_GAME_OPTIONS_TOWN_NAME_SILLY                                :Silly
 
STR_GAME_OPTIONS_TOWN_NAME_SWEDISH                              :Swedish
 
STR_GAME_OPTIONS_TOWN_NAME_DUTCH                                :Dutch
 
STR_GAME_OPTIONS_TOWN_NAME_FINNISH                              :Finnish
 
STR_GAME_OPTIONS_TOWN_NAME_POLISH                               :Polish
 
STR_GAME_OPTIONS_TOWN_NAME_SLOVAK                               :Slovak
 
STR_GAME_OPTIONS_TOWN_NAME_NORWEGIAN                            :Norwegian
 
STR_GAME_OPTIONS_TOWN_NAME_HUNGARIAN                            :Hungarian
 
STR_GAME_OPTIONS_TOWN_NAME_AUSTRIAN                             :Austrian
 
STR_GAME_OPTIONS_TOWN_NAME_ROMANIAN                             :Romanian
 
STR_GAME_OPTIONS_TOWN_NAME_CZECH                                :Czech
 
STR_GAME_OPTIONS_TOWN_NAME_SWISS                                :Swiss
 
STR_GAME_OPTIONS_TOWN_NAME_DANISH                               :Danish
 
STR_GAME_OPTIONS_TOWN_NAME_TURKISH                              :Turkish
 
STR_GAME_OPTIONS_TOWN_NAME_ITALIAN                              :Italian
 
STR_GAME_OPTIONS_TOWN_NAME_CATALAN                              :Catalan
 

	
 
STR_GAME_OPTIONS_AUTOSAVE_FRAME                                 :{BLACK}Autosave
 
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_TOOLTIP                      :{BLACK}Select interval between automatic game saves
 

	
 
@@ -1093,8 +1063,6 @@ STR_CURRENCY_PREVIEW                    
 
STR_CURRENCY_CUSTOM_CURRENCY_PREVIEW_TOOLTIP                    :{BLACK}10000 Pound (£) in your currency
 
STR_CURRENCY_CHANGE_PARAMETER                                   :{BLACK}Change custom currency parameter
 

	
 
STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_NO_COMPETITORS             :{LTBLUE}Maximum no. competitors: {ORANGE}{COMMA}
 

	
 
STR_NONE                                                        :None
 
STR_FUNDING_ONLY                                                :Funding only
 
STR_MINIMAL                                                     :Minimal
 
@@ -1144,6 +1112,12 @@ STR_SUBSIDY_X2                          
 
STR_SUBSIDY_X3                                                  :x3
 
STR_SUBSIDY_X4                                                  :x4
 

	
 
###length 4
 
STR_CLIMATE_TEMPERATE_LANDSCAPE                                 :Temperate landscape
 
STR_CLIMATE_SUB_ARCTIC_LANDSCAPE                                :Sub-arctic landscape
 
STR_CLIMATE_SUB_TROPICAL_LANDSCAPE                              :Sub-tropical landscape
 
STR_CLIMATE_TOYLAND_LANDSCAPE                                   :Toyland landscape
 

	
 
###length 7
 
STR_TERRAIN_TYPE_VERY_FLAT                                      :Very Flat
 
STR_TERRAIN_TYPE_FLAT                                           :Flat
 
@@ -1503,6 +1477,10 @@ STR_CONFIG_SETTING_TREE_PLACER_IMPROVED 
 
STR_CONFIG_SETTING_ROAD_SIDE                                    :Road vehicles: {STRING2}
 
STR_CONFIG_SETTING_ROAD_SIDE_HELPTEXT                           :Choose the driving side
 

	
 
###length 2
 
STR_CONFIG_SETTING_ROAD_SIDE_LEFT                               :Drive on left
 
STR_CONFIG_SETTING_ROAD_SIDE_RIGHT                              :Drive on right
 

	
 
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION                           :Heightmap rotation: {STRING2}
 
###length 2
 
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE         :Counter clockwise
 
@@ -2037,7 +2015,7 @@ STR_CONFIG_SETTING_REVERSE_AT_SIGNALS   
 
STR_CONFIG_SETTING_REVERSE_AT_SIGNALS_HELPTEXT                  :Allow trains to reverse on a signal, if they waited there a long time
 
###length 2
 
STR_CONFIG_SETTING_PATHFINDER_NPF                               :NPF
 
STR_CONFIG_SETTING_PATHFINDER_YAPF_RECOMMENDED                  :YAPF {BLUE}(Recommended)
 
STR_CONFIG_SETTING_PATHFINDER_YAPF                              :YAPF {BLUE}(Recommended)
 

	
 
STR_CONFIG_SETTING_QUERY_CAPTION                                :{WHITE}Change setting value
 

	
 
@@ -2132,12 +2110,6 @@ STR_CHEAT_CHANGE_DATE                   
 
STR_CHEAT_CHANGE_DATE_QUERY_CAPT                                :{WHITE}Change current year
 
STR_CHEAT_SETUP_PROD                                            :{LTBLUE}Enable modifying production values: {ORANGE}{STRING1}
 

	
 
###length 4
 
STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE                    :Temperate landscape
 
STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE                   :Sub-arctic landscape
 
STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE                 :Sub-tropical landscape
 
STR_CHEAT_SWITCH_CLIMATE_TOYLAND_LANDSCAPE                      :Toyland landscape
 

	
 
# Livery window
 
STR_LIVERY_CAPTION                                              :{WHITE}{COMPANY} - Colour Scheme
 

	
 
@@ -3144,6 +3116,8 @@ STR_MAPGEN_MAPSIZE                      
 
STR_MAPGEN_MAPSIZE_TOOLTIP                                      :{BLACK}Select the size of the map in tiles. The number of available tiles will be slightly smaller
 
STR_MAPGEN_BY                                                   :{BLACK}*
 
STR_MAPGEN_NUMBER_OF_TOWNS                                      :{BLACK}No. of towns:
 
STR_MAPGEN_TOWN_NAME_LABEL                                      :{BLACK}Town names:
 
STR_MAPGEN_TOWN_NAME_DROPDOWN_TOOLTIP                           :{BLACK}Select style of town names
 
STR_MAPGEN_DATE                                                 :{BLACK}Date:
 
STR_MAPGEN_NUMBER_OF_INDUSTRIES                                 :{BLACK}No. of industries:
 
STR_MAPGEN_HEIGHTMAP_HEIGHT                                     :{BLACK}Highest peak:
 
@@ -3165,6 +3139,29 @@ STR_MAPGEN_SMOOTHNESS                   
 
STR_MAPGEN_VARIETY                                              :{BLACK}Variety distribution:
 
STR_MAPGEN_GENERATE                                             :{WHITE}Generate
 

	
 
###length 21
 
STR_MAPGEN_TOWN_NAME_ORIGINAL_ENGLISH                           :English (Original)
 
STR_MAPGEN_TOWN_NAME_FRENCH                                     :French
 
STR_MAPGEN_TOWN_NAME_GERMAN                                     :German
 
STR_MAPGEN_TOWN_NAME_ADDITIONAL_ENGLISH                         :English (Additional)
 
STR_MAPGEN_TOWN_NAME_LATIN_AMERICAN                             :Latin-American
 
STR_MAPGEN_TOWN_NAME_SILLY                                      :Silly
 
STR_MAPGEN_TOWN_NAME_SWEDISH                                    :Swedish
 
STR_MAPGEN_TOWN_NAME_DUTCH                                      :Dutch
 
STR_MAPGEN_TOWN_NAME_FINNISH                                    :Finnish
 
STR_MAPGEN_TOWN_NAME_POLISH                                     :Polish
 
STR_MAPGEN_TOWN_NAME_SLOVAK                                     :Slovak
 
STR_MAPGEN_TOWN_NAME_NORWEGIAN                                  :Norwegian
 
STR_MAPGEN_TOWN_NAME_HUNGARIAN                                  :Hungarian
 
STR_MAPGEN_TOWN_NAME_AUSTRIAN                                   :Austrian
 
STR_MAPGEN_TOWN_NAME_ROMANIAN                                   :Romanian
 
STR_MAPGEN_TOWN_NAME_CZECH                                      :Czech
 
STR_MAPGEN_TOWN_NAME_SWISS                                      :Swiss
 
STR_MAPGEN_TOWN_NAME_DANISH                                     :Danish
 
STR_MAPGEN_TOWN_NAME_TURKISH                                    :Turkish
 
STR_MAPGEN_TOWN_NAME_ITALIAN                                    :Italian
 
STR_MAPGEN_TOWN_NAME_CATALAN                                    :Catalan
 

	
 
# Strings for map borders at game generation
 
STR_MAPGEN_BORDER_TYPE                                          :{BLACK}Map edges:
 
STR_MAPGEN_NORTHWEST                                            :{BLACK}Northwest
 
@@ -4543,6 +4540,7 @@ STR_AI_CONFIG_AILIST_TOOLTIP            
 
STR_AI_CONFIG_HUMAN_PLAYER                                      :Human player
 
STR_AI_CONFIG_RANDOM_AI                                         :Random AI
 
STR_AI_CONFIG_NONE                                              :(none)
 
STR_AI_CONFIG_MAX_COMPETITORS                                   :{LTBLUE}Maximum no. competitors: {ORANGE}{COMMA}
 

	
 
STR_AI_CONFIG_MOVE_UP                                           :{BLACK}Move Up
 
STR_AI_CONFIG_MOVE_UP_TOOLTIP                                   :{BLACK}Move selected AI up in the list
src/network/network_gui.cpp
Show inline comments
 
@@ -667,7 +667,7 @@ public:
 
			DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_CLIENTS);
 
			y += FONT_HEIGHT_NORMAL;
 

	
 
			SetDParam(0, STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE + sel->info.landscape);
 
			SetDParam(0, STR_CLIMATE_TEMPERATE_LANDSCAPE + sel->info.landscape);
 
			DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_LANDSCAPE); // landscape
 
			y += FONT_HEIGHT_NORMAL;
 

	
src/table/settings/game_settings.ini
Show inline comments
 
@@ -144,7 +144,7 @@ max      = 1
 
full     = _roadsides
 
str      = STR_CONFIG_SETTING_ROAD_SIDE
 
strhelp  = STR_CONFIG_SETTING_ROAD_SIDE_HELPTEXT
 
strval   = STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT
 
strval   = STR_CONFIG_SETTING_ROAD_SIDE_LEFT
 
pre_cb   = CheckRoadSide
 
cat      = SC_BASIC
 

	
src/table/settings/world_settings.ini
Show inline comments
 
@@ -65,7 +65,7 @@ full     = _climates
 
load     = ConvertLandscape
 
str      = STR_CONFIG_SETTING_LANDSCAPE
 
strhelp  = STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT
 
strval   = STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE
 
strval   = STR_CLIMATE_TEMPERATE_LANDSCAPE
 
cat      = SC_BASIC
 

	
 
[SDT_VAR]
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