Changeset - r17724:6876a287d8b6
[Not reviewed]
master
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alberth - 13 years ago 2011-05-28 13:56:35
alberth@openttd.org
(svn r22514) -Feature: Save heightmap in scenario editor.
2 files changed with 4 insertions and 1 deletions:
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src/lang/english.txt
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@@ -338,6 +338,7 @@ STR_SCENEDIT_TOOLBAR_PLACE_OBJECT       
 
############ range for SE file menu starts
 
STR_SCENEDIT_FILE_MENU_SAVE_SCENARIO                            :Save scenario
 
STR_SCENEDIT_FILE_MENU_LOAD_SCENARIO                            :Load scenario
 
STR_SCENEDIT_FILE_MENU_SAVE_HEIGHTMAP                           :Save heightmap
 
STR_SCENEDIT_FILE_MENU_LOAD_HEIGHTMAP                           :Load heightmap
 
STR_SCENEDIT_FILE_MENU_QUIT_EDITOR                              :Quit editor
 
STR_SCENEDIT_FILE_MENU_SEPARATOR                                :
src/toolbar_gui.cpp
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@@ -355,9 +355,10 @@ static CallBackFunction MenuClickSetting
 
enum SaveLoadEditorMenuEntries {
 
	SLEME_SAVE_SCENARIO   = 0,
 
	SLEME_LOAD_SCENARIO,
 
	SLEME_SAVE_HEIGHTMAP,
 
	SLEME_LOAD_HEIGHTMAP,
 
	SLEME_EXIT_TOINTRO,
 
	SLEME_EXIT_GAME       = 5,
 
	SLEME_EXIT_GAME       = 6,
 
	SLEME_MENUCOUNT,
 
};
 

	
 
@@ -387,6 +388,7 @@ static CallBackFunction MenuClickSaveLoa
 
		switch (index) {
 
			case SLEME_SAVE_SCENARIO:  ShowSaveLoadDialog(SLD_SAVE_SCENARIO);  break;
 
			case SLEME_LOAD_SCENARIO:  ShowSaveLoadDialog(SLD_LOAD_SCENARIO);  break;
 
			case SLEME_SAVE_HEIGHTMAP: ShowSaveLoadDialog(SLD_SAVE_HEIGHTMAP); break;
 
			case SLEME_LOAD_HEIGHTMAP: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break;
 
			case SLEME_EXIT_TOINTRO:   AskExitToGameMenu();                    break;
 
			case SLEME_EXIT_GAME:      HandleExitGameRequest();                break;
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