Changeset - r2079:7352903b4b15
[Not reviewed]
master
0 3 0
ludde - 19 years ago 2005-07-16 12:59:23
ludde@openttd.org
(svn r2589) Fix: [network] Fixed static variable that wasn't initialized. Would stop the sync checking from working in some cases.
3 files changed with 23 insertions and 22 deletions:
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network.c
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@@ -947,6 +947,7 @@ bool NetworkServerStart(void)
 
	_frame_counter = 0;
 
	_frame_counter_server = 0;
 
	_frame_counter_max = 0;
 
	_last_sync_frame = 0;
 
	_network_own_client_index = NETWORK_SERVER_INDEX;
 

	
 
	if (!_network_dedicated)
network.h
Show inline comments
 
@@ -146,6 +146,8 @@ VARDEF char _network_unique_id[NETWORK_N
 
VARDEF uint32 _frame_counter_server; // The frame_counter of the server, if in network-mode
 
VARDEF uint32 _frame_counter_max; // To where we may go with our clients
 

	
 
VARDEF uint32 _last_sync_frame; // Used in the server to store the last time a sync packet was sent to clients.
 

	
 
// networking settings
 
VARDEF uint32 _network_ip_list[MAX_INTERFACES + 1]; // Network IPs
 
VARDEF uint16 _network_game_count;
network_server.c
Show inline comments
 
@@ -1512,11 +1512,11 @@ void NetworkHandleCommandQueue(NetworkCl
 
// This is called every tick if this is a _network_server
 
void NetworkServer_Tick(void)
 
{
 
#ifndef ENABLE_NETWORK_SYNC_EVERY_FRAME
 
	static uint32 last_sync_frame = 0;
 
#endif
 
	NetworkClientState *cs;
 
	bool send_frame = false;
 
#ifndef ENABLE_NETWORK_SYNC_EVERY_FRAME
 
	bool send_sync = false;
 
#endif
 

	
 
	// Update max-frame-counter
 
	if (_frame_counter > _frame_counter_max) {
 
@@ -1524,6 +1524,13 @@ void NetworkServer_Tick(void)
 
		send_frame = true;
 
	}
 

	
 
#ifndef ENABLE_NETWORK_SYNC_EVERY_FRAME
 
	if (_frame_counter >= _last_sync_frame + _network_sync_freq) {
 
		_last_sync_frame = _frame_counter;
 
		send_sync = true;
 
	}
 
#endif
 

	
 
	// Now we are done with the frame, inform the clients that they can
 
	//  do their frame!
 
	FOR_ALL_CLIENTS(cs) {
 
@@ -1556,30 +1563,21 @@ void NetworkServer_Tick(void)
 
			}
 
		}
 

	
 

	
 
		// Check if we can send command, and if we have anything in the queue
 
		if (cs->status > STATUS_DONE_MAP) {
 
		if (cs->status >= STATUS_PRE_ACTIVE) {
 
			// Check if we can send command, and if we have anything in the queue
 
			NetworkHandleCommandQueue(cs);
 
		}
 

	
 
		// Do we need to send the new frame-packet?
 
		if (send_frame && (cs->status == STATUS_ACTIVE || cs->status == STATUS_PRE_ACTIVE)) {
 
			SEND_COMMAND(PACKET_SERVER_FRAME)(cs);
 
		}
 
#ifndef ENABLE_NETWORK_SYNC_EVERY_FRAME
 
		// Is it time to send a sync-packet to all clients?
 
		if (last_sync_frame + _network_sync_freq < _frame_counter) {
 
			SEND_COMMAND(PACKET_SERVER_SYNC)(cs);
 
		}
 
#endif
 
	}
 
			// Send an updated _frame_counter_max to the client
 
			if (send_frame)
 
				SEND_COMMAND(PACKET_SERVER_FRAME)(cs);
 

	
 
#ifndef ENABLE_NETWORK_SYNC_EVERY_FRAME
 
	// Update the last_sync_frame if needed!
 
	if (last_sync_frame + _network_sync_freq < _frame_counter) {
 
		last_sync_frame = _frame_counter;
 
			// Send a sync-check packet
 
			if (send_sync)
 
				SEND_COMMAND(PACKET_SERVER_SYNC)(cs);
 
#endif
 
		}
 
	}
 
#endif
 

	
 
	/* See if we need to advertise */
 
	NetworkUDPAdvertise();
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