Changeset - r5137:7edf8d4a57e7
[Not reviewed]
master
0 7 0
Darkvater - 18 years ago 2006-11-19 22:24:18
darkvater@openttd.org
(svn r7219) -Fix: Several warnings by gcc introduced in r7206 which MSVC found not of a problem. Thanks Tron
7 files changed with 16 insertions and 20 deletions:
0 comments (0 inline, 0 general)
console.c
Show inline comments
 
@@ -152,7 +152,7 @@ static void IConsoleWndProc(Window *w, W
 
					break;
 
				case WKC_CTRL | WKC_RETURN:
 
					_iconsole_mode = (_iconsole_mode == ICONSOLE_FULL) ? ICONSOLE_OPENED : ICONSOLE_FULL;
 
					IConsoleResize(w);
 
					IConsoleResize();
 
					MarkWholeScreenDirty();
 
					break;
 
				case (WKC_CTRL | 'V'):
 
@@ -283,10 +283,8 @@ void IConsoleFree(void)
 
	CloseConsoleLogIfActive();
 
}
 

	
 
void IConsoleResize(Window *w)
 
void IConsoleResize(void)
 
{
 
	assert(_iconsole_win == w);
 

	
 
	switch (_iconsole_mode) {
 
		case ICONSOLE_OPENED:
 
			_iconsole_win->height = _screen.height / 3;
console.h
Show inline comments
 
@@ -118,7 +118,7 @@ VARDEF IConsoleModes _iconsole_mode;
 
void IConsoleInit(void);
 
void IConsoleFree(void);
 
void IConsoleClearBuffer(void);
 
void IConsoleResize(Window *w);
 
void IConsoleResize(void);
 
void IConsoleSwitch(void);
 
void IConsoleClose(void);
 
void IConsoleOpen(void);
engine_gui.c
Show inline comments
 
@@ -115,7 +115,7 @@ static const WindowDesc _engine_preview_
 

	
 
void ShowEnginePreviewWindow(EngineID engine)
 
{
 
	Window *w = AllocateWindowDescFront(&_engine_preview_desc, engine);
 
	AllocateWindowDescFront(&_engine_preview_desc, engine);
 
}
 

	
 
static void DrawTrainEngineInfo(EngineID engine, int x, int y, int maxw)
misc_gui.c
Show inline comments
 
@@ -1852,10 +1852,8 @@ static const WindowDesc _cheats_desc = {
 

	
 
void ShowCheatWindow(void)
 
{
 
	Window *w;
 

	
 
	DeleteWindowById(WC_CHEATS, 0);
 
	w = AllocateWindowDesc(&_cheats_desc);
 
	AllocateWindowDesc(&_cheats_desc);
 
}
 

	
 
/** Resize the widgets in a window
sound.c
Show inline comments
 
@@ -194,7 +194,7 @@ void SndCopyToPool(void)
 

	
 
static void SndPlayScreenCoordFx(SoundFx sound, int x, int y)
 
{
 
	const Window* const *wz;
 
	Window* const *wz;
 

	
 
	if (msf.effect_vol == 0) return;
 

	
viewport.c
Show inline comments
 
@@ -183,7 +183,7 @@ void AssignWindowViewport(Window *w, int
 

	
 
static Point _vp_move_offs;
 

	
 
static void DoSetViewportPosition(const Window* const *wz, int left, int top, int width, int height)
 
static void DoSetViewportPosition(Window* const *wz, int left, int top, int width, int height)
 
{
 

	
 
	for (; wz != _last_z_window; wz++) {
window.c
Show inline comments
 
@@ -222,7 +222,7 @@ void DrawOverlappedWindowForAll(int left
 

	
 
static void DrawOverlappedWindow(Window* const *wz, int left, int top, int right, int bottom)
 
{
 
	const Window* const *vz = wz;
 
	Window* const *vz = wz;
 
	int x;
 

	
 
	while (++vz != _last_z_window) {
 
@@ -1058,7 +1058,7 @@ static bool HandleWindowDragging(void)
 
			ny = y;
 

	
 
			if (_patches.window_snap_radius != 0) {
 
				const Window* const *vz;
 
				Window* const *vz;
 

	
 
				int hsnap = _patches.window_snap_radius;
 
				int vsnap = _patches.window_snap_radius;
 
@@ -1370,8 +1370,8 @@ static bool HandleViewportScroll(void)
 

	
 
static void MaybeBringWindowToFront(const Window *w)
 
{
 
	const Window* const *wz;
 
	const Window* const *uz;
 
	Window* const *wz;
 
	Window* const *uz;
 

	
 
	if (w->window_class == WC_MAIN_WINDOW ||
 
			IsVitalWindow(w) ||
 
@@ -1725,7 +1725,7 @@ int GetMenuItemIndex(const Window *w, in
 

	
 
void InvalidateWindow(WindowClass cls, WindowNumber number)
 
{
 
	const Window* const *wz;
 
	Window* const *wz;
 

	
 
	FOR_ALL_WINDOWS(wz) {
 
		const Window *w = *wz;
 
@@ -1745,7 +1745,7 @@ void InvalidateWidget(const Window *w, b
 

	
 
void InvalidateWindowWidget(WindowClass cls, WindowNumber number, byte widget_index)
 
{
 
	const Window* const *wz;
 
	Window* const *wz;
 

	
 
	FOR_ALL_WINDOWS(wz) {
 
		const Window *w = *wz;
 
@@ -1757,7 +1757,7 @@ void InvalidateWindowWidget(WindowClass 
 

	
 
void InvalidateWindowClasses(WindowClass cls)
 
{
 
	const Window* const *wz;
 
	Window* const *wz;
 

	
 
	FOR_ALL_WINDOWS(wz) {
 
		if ((*wz)->window_class == cls) SetWindowDirty(*wz);
 
@@ -1917,8 +1917,8 @@ void RelocateAllWindows(int neww, int ne
 
				break;
 

	
 
			case WC_CONSOLE:
 
				IConsoleResize(w);
 
				break;
 
				IConsoleResize();
 
				continue;
 

	
 
			default:
 
				left = w->left;
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