Changeset - r16220:820ea15ce6c9
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master
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terkhen - 14 years ago 2010-10-15 19:05:17
terkhen@openttd.org
(svn r20931) -Document: Waterways toolbar click functions.
1 file changed with 32 insertions and 1 deletions:
0 comments (0 inline, 0 general)
src/dock_gui.cpp
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@@ -111,46 +111,77 @@ enum DockToolbarWidgets {
 
};
 

	
 

	
 
/**
 
  * Handle a click in the build canal widget.
 
  * @param w #Window in which the widget was clicked.
 
  */
 
static void BuildDocksClick_Canal(Window *w)
 
{
 

	
 
	HandlePlacePushButton(w, DTW_CANAL, SPR_CURSOR_CANAL, HT_RECT, PlaceDocks_BuildCanal);
 
}
 

	
 
/**
 
  * Handle a click in the build lock widget.
 
  * @param w #Window in which the widget was clicked.
 
  */
 
static void BuildDocksClick_Lock(Window *w)
 
{
 
	HandlePlacePushButton(w, DTW_LOCK, SPR_CURSOR_LOCK, HT_RECT, PlaceDocks_BuildLock);
 
}
 

	
 
/**
 
  * Handle a click in the demolish widget.
 
  * @param w #Window in which the widget was clicked.
 
  */
 
static void BuildDocksClick_Demolish(Window *w)
 
{
 
	HandlePlacePushButton(w, DTW_DEMOLISH, ANIMCURSOR_DEMOLISH, HT_RECT, PlaceProc_DemolishArea);
 
}
 

	
 
/**
 
  * Handle a click in the build ship depot widget.
 
  * @param w #Window in which the widget was clicked.
 
  */
 
static void BuildDocksClick_Depot(Window *w)
 
{
 
	if (!CanBuildVehicleInfrastructure(VEH_SHIP)) return;
 
	if (HandlePlacePushButton(w, DTW_DEPOT, SPR_CURSOR_SHIP_DEPOT, HT_RECT, PlaceDocks_Depot)) ShowBuildDocksDepotPicker(w);
 
}
 

	
 
/**
 
  * Handle a click in the build dock widget.
 
  * @param w #Window in which the widget was clicked.
 
  */
 
static void BuildDocksClick_Dock(Window *w)
 
{
 
	if (!CanBuildVehicleInfrastructure(VEH_SHIP)) return;
 
	if (HandlePlacePushButton(w, DTW_STATION, SPR_CURSOR_DOCK, HT_SPECIAL, PlaceDocks_Dock)) ShowBuildDockStationPicker(w);
 
}
 

	
 
/**
 
  * Handle a click in the build buoy widget.
 
  * @param w #Window in which the widget was clicked.
 
  */
 
static void BuildDocksClick_Buoy(Window *w)
 
{
 
	if (!CanBuildVehicleInfrastructure(VEH_SHIP)) return;
 
	HandlePlacePushButton(w, DTW_BUOY, SPR_CURSOR_BOUY, HT_RECT, PlaceDocks_Buoy);
 
}
 

	
 
/**
 
  * Handle a click in the create river widget.
 
  * @param w #Window in which the widget was clicked.
 
  */
 
static void BuildDocksClick_River(Window *w)
 
{
 
	if (_game_mode != GM_EDITOR) return;
 
	HandlePlacePushButton(w, DTW_RIVER, SPR_CURSOR_RIVER, HT_RECT, PlaceDocks_BuildRiver);
 
}
 

	
 
/**
 
  * Handle a click in the build aqueduct widget.
 
  * @param w #Window in which the widget was clicked.
 
  */
 
static void BuildDocksClick_Aqueduct(Window *w)
 
{
 
	HandlePlacePushButton(w, DTW_BUILD_AQUEDUCT, SPR_CURSOR_AQUEDUCT, HT_RECT, PlaceDocks_Aqueduct);
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