Changeset - r28496:9123845a25ea
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master
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translators - 11 months ago 2024-01-17 18:39:56
translators@openttd.org
Update: Translations from eints
english (au): 1 change by krysclarke
chinese (simplified): 21 changes by WenSimEHRP
danish: 4 changes by bscargo
french: 2 changes by ottdfevr
portuguese (brazilian): 5 changes by pasantoro
polish: 5 changes by pAter-exe
6 files changed with 18 insertions and 6 deletions:
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src/lang/brazilian_portuguese.txt
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@@ -1045,6 +1045,10 @@ STR_GAME_OPTIONS_GUI_SCALE_AUTO_TOOLTIP 
 
STR_GAME_OPTIONS_GUI_SCALE_BEVELS                               :{BLACK}Escalar chanfros
 
STR_GAME_OPTIONS_GUI_SCALE_BEVELS_TOOLTIP                       :{BLACK}Marque esta caixa para dimensionar os chanfros por tamanho de interface
 

	
 
STR_GAME_OPTIONS_GUI_FONT_SPRITE                                :{BLACK}Usar a fonte sprite tradicional
 
STR_GAME_OPTIONS_GUI_FONT_SPRITE_TOOLTIP                        :{BLACK}Marque esta caixa se você prefere usar a fonte sprite tradicional de tamanho fixo.
 
STR_GAME_OPTIONS_GUI_FONT_AA                                    :{BLACK}Fontes com bordas suaves
 
STR_GAME_OPTIONS_GUI_FONT_AA_TOOLTIP                            :{BLACK}Marcar esta caixa para fontes redimensionáveis com bordas suaves.
 

	
 
STR_GAME_OPTIONS_GUI_SCALE_1X                                   :1x
 
STR_GAME_OPTIONS_GUI_SCALE_2X                                   :2x
 
@@ -3424,7 +3428,7 @@ STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_ROA
 
STR_NEWGRF_INSPECT_QUERY_CAPTION                                :{WHITE}Variável NewGRF 60+ parâmetro x (hexadecimal)
 

	
 
# Sprite aligner window
 
STR_SPRITE_ALIGNER_CAPTION                                      :{WHITE}Alinhando "sprite" {COMMA} ({STRING})
 
STR_SPRITE_ALIGNER_CAPTION                                      :{WHITE}Alinhando sprite {COMMA} ({STRING})
 
STR_SPRITE_ALIGNER_NEXT_BUTTON                                  :{BLACK}Próximo "sprite"
 
STR_SPRITE_ALIGNER_NEXT_TOOLTIP                                 :{BLACK}Prossegue ao próximo "sprite" normal, pulando quaisquer "sprites" falsos, recoloridos ou de fontes, e junta tudo do último pro primeiro
 
STR_SPRITE_ALIGNER_GOTO_BUTTON                                  :{BLACK}Ir para o "sprite"
src/lang/danish.txt
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@@ -1044,6 +1044,10 @@ STR_GAME_OPTIONS_GUI_SCALE_AUTO_TOOLTIP                         :{BLACK}Marker dette felt for automatisk at registrere grænsefladestørrelse
 
STR_GAME_OPTIONS_GUI_SCALE_BEVELS                               :{BLACK}Skalere facetter
 
STR_GAME_OPTIONS_GUI_SCALE_BEVELS_TOOLTIP                       :{BLACK}Marker dette afkrydsningsfelt for at skalere facetter efter grænsefladestørrelse
 

	
 
STR_GAME_OPTIONS_GUI_FONT_SPRITE                                :{BLACK}Brug traditionel sprite-skrifttype
 
STR_GAME_OPTIONS_GUI_FONT_SPRITE_TOOLTIP                        :{BLACK}Marker dette felt, hvis du foretrækker at bruge den traditionelle sprite-skrifttype med fast størrelse.
 
STR_GAME_OPTIONS_GUI_FONT_AA                                    :{BLACK}Anti-alias skrifttyper
 
STR_GAME_OPTIONS_GUI_FONT_AA_TOOLTIP                            :{BLACK}Marker dette felt for at skrifttyper, der kan ændres størrelse, kan udlignes.
 

	
 
STR_GAME_OPTIONS_GUI_SCALE_1X                                   :1x
 
STR_GAME_OPTIONS_GUI_SCALE_2X                                   :2x
src/lang/english_AU.txt
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@@ -1045,7 +1045,7 @@ STR_GAME_OPTIONS_GUI_SCALE_BEVELS       
 
STR_GAME_OPTIONS_GUI_SCALE_BEVELS_TOOLTIP                       :{BLACK}Check this box to scale bevels by interface size
 

	
 
STR_GAME_OPTIONS_GUI_FONT_SPRITE                                :{BLACK}Use traditional sprite font
 
STR_GAME_OPTIONS_GUI_FONT_SPRITE_TOOLTIP                        :{BLACK}Check this box if you prefer to use the tradition fixed-size sprite font.
 
STR_GAME_OPTIONS_GUI_FONT_SPRITE_TOOLTIP                        :{BLACK}Check this box if you prefer to use the traditional fixed-size sprite font.
 
STR_GAME_OPTIONS_GUI_FONT_AA                                    :{BLACK}Anti-alias fonts
 
STR_GAME_OPTIONS_GUI_FONT_AA_TOOLTIP                            :{BLACK}Check this box to anti-alias resizable fonts.
 

	
src/lang/french.txt
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@@ -1045,8 +1045,8 @@ STR_GAME_OPTIONS_GUI_SCALE_AUTO_TOOLTIP                         :{BLACK}Cochez cette case pour détecter automatiquement la taille de l'interface
 
STR_GAME_OPTIONS_GUI_SCALE_BEVELS                               :{BLACK}Mettre à l’échelle les bordures
 
STR_GAME_OPTIONS_GUI_SCALE_BEVELS_TOOLTIP                       :{BLACK}Cochez cette case pour mettre les bordures à l'échelle avec la taille de l'interface
 

	
 
STR_GAME_OPTIONS_GUI_FONT_SPRITE                                :{BLACK}Utiliser la police d'écriture de sprite
 
STR_GAME_OPTIONS_GUI_FONT_SPRITE_TOOLTIP                        :{BLACK}Cochez cette case si vous préferez utiliser la police d'écriture à taille fixe de sprite.
 
STR_GAME_OPTIONS_GUI_FONT_SPRITE                                :{BLACK}Utiliser la police d'écriture par défaut
 
STR_GAME_OPTIONS_GUI_FONT_SPRITE_TOOLTIP                        :{BLACK}Cochez cette case si vous préferez utiliser la police d'écriture par défaut.
 
STR_GAME_OPTIONS_GUI_FONT_AA                                    :{BLACK}Polices d'écriture supportant l'anti-crénelage
 
STR_GAME_OPTIONS_GUI_FONT_AA_TOOLTIP                            :{BLACK}Cochez cette case pour activer l'anti-crénelage sur les polices d'écriture à taille variable.
 

	
src/lang/polish.txt
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@@ -1424,6 +1424,10 @@ STR_GAME_OPTIONS_GUI_SCALE_AUTO_TOOLTIP                         :{BLACK}Zaznacz to pole, aby rozmiar interfejsu był wykrywany automatycznie
 
STR_GAME_OPTIONS_GUI_SCALE_BEVELS                               :{BLACK}Skaluj fazy krawędzi
 
STR_GAME_OPTIONS_GUI_SCALE_BEVELS_TOOLTIP                       :{BLACK}Zaznacz to pole, aby skalować fazy krawędzi zgodnie z rozmiarem interfejsu
 

	
 
STR_GAME_OPTIONS_GUI_FONT_SPRITE                                :{BLACK}Użyj tradycyjnego fonta typu sprite
 
STR_GAME_OPTIONS_GUI_FONT_SPRITE_TOOLTIP                        :{BLACK}Zaznacz to pole, jeśli wolisz używać tradycyjnego fonta typu sprite o stałym rozmiarze.
 
STR_GAME_OPTIONS_GUI_FONT_AA                                    :{BLACK}Antyaliasing fontów
 
STR_GAME_OPTIONS_GUI_FONT_AA_TOOLTIP                            :{BLACK}Zaznacz to pole, aby wygładzać fonty o zmiennym rozmiarze.
 

	
 
STR_GAME_OPTIONS_GUI_SCALE_1X                                   :1x
 
STR_GAME_OPTIONS_GUI_SCALE_2X                                   :2x
 
@@ -3398,7 +3402,7 @@ STR_LAND_AREA_INFORMATION_RAIL_OWNER                            :{BLACK}Właściciel linii kolejowej: {LTBLUE}{STRING}
 
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY                       :{BLACK}Lokalne władze: {LTBLUE}{STRING}
 
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE                  :Brak
 
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS                       :{BLACK}Współrzędne: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING})
 
STR_LAND_AREA_INFORMATION_BUILD_DATE                            :{BLACK}Zbudowano: {LTBLUE}{DATE_LONG}
 
STR_LAND_AREA_INFORMATION_BUILD_DATE                            :{BLACK}Zbudowano/odnowiono: {LTBLUE}{DATE_LONG}
 
STR_LAND_AREA_INFORMATION_STATION_CLASS                         :{BLACK}Rodzaj stacji: {LTBLUE}{STRING}
 
STR_LAND_AREA_INFORMATION_STATION_TYPE                          :{BLACK}Typ stacji: {LTBLUE}{STRING}
 
STR_LAND_AREA_INFORMATION_AIRPORT_CLASS                         :{BLACK}Rodzaj lotniska: {LTBLUE}{STRING}
src/lang/simplified_chinese.txt
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@@ -1045,7 +1045,7 @@ STR_GAME_OPTIONS_GUI_SCALE_BEVELS                               :{BLACK}适应边框大小
 
STR_GAME_OPTIONS_GUI_SCALE_BEVELS_TOOLTIP                       :{BLACK}选中此框使边框大小随界面大小而缩放
 

	
 
STR_GAME_OPTIONS_GUI_FONT_SPRITE                                :使用位图字体
 
STR_GAME_OPTIONS_GUI_FONT_SPRITE_TOOLTIP                        :如果您想使用固定大小的传统位图字体,请勾选此框。
 
STR_GAME_OPTIONS_GUI_FONT_SPRITE_TOOLTIP                        :{BLACK}如果您想使用固定大小的传统位图字体,请勾选此框。
 
STR_GAME_OPTIONS_GUI_FONT_AA                                    :字体抗锯齿
 
STR_GAME_OPTIONS_GUI_FONT_AA_TOOLTIP                            :勾选此框以对游戏字体应用抗锯齿。
 

	
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