Changeset - r13442:925e51219c4a
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rubidium - 15 years ago 2009-11-03 09:52:19
rubidium@openttd.org
(svn r17961) -Document: also document the hanging of SDL on quiting if it 'talks' to PulseAudio via its virtual ALSA device
1 file changed with 8 insertions and 5 deletions:
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known-bugs.txt
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@@ -123,9 +123,12 @@ Lost trains ignore (block) exit signals
 
	amount of work needed to write a system that prevents the lost trains
 
	from taking the wrong direction.
 

	
 
Extreme CPU usage when using SDL and PulseAudio
 
Extreme CPU usage/hangs on exting game when using SDL and PulseAudio
 
	OpenTTD can be extremely slow/use a lot of CPU when the sound is
 
	played via SDL and then through PulseAudio's ALSA wrapper. This setup
 
	seems to be the default configuration for Ubuntu 9.04 and later. This
 
	issue can be solved by installing the 'libsdl1.2debian-pulseaudio'
 
	package from Ubuntu's Universe repository.
 
	played via SDL and then through PulseAudio's ALSA wrapper. Under the
 
	same configuration OpenTTD, or rather SDL, might hang when exiting
 
	the game. This setup seems to be the default configuration for
 
	Ubuntu 9.04 and later. For Ubuntu this issue can be solved by
 
	installing the 'libsdl1.2debian-pulseaudio' package from Ubuntu's
 
	Universe repository. For other distributions a similar package needs
 
	to be installed.
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