Changeset - r7334:9402325cee09
[Not reviewed]
master
0 8 0
rubidium - 17 years ago 2007-07-26 15:37:19
rubidium@openttd.org
(svn r10697) -Codechange: give a more sensible names to some of the unkX variables.
8 files changed with 27 insertions and 27 deletions:
0 comments (0 inline, 0 general)
src/disaster_cmd.cpp
Show inline comments
 
@@ -607,7 +607,7 @@ static void DisasterTick_Big_Ufo(Vehicle
 
		}
 

	
 
		InitializeDisasterVehicle(u, -6 * TILE_SIZE, v->y_pos, 135, DIR_SW, ST_Big_Ufo_Destroyer);
 
		u->u.disaster.unk2 = v->index;
 
		u->u.disaster.big_ufo_destroyer_target = v->index;
 

	
 
		w = ForceAllocateSpecialVehicle();
 
		if (w == NULL) return;
 
@@ -667,7 +667,7 @@ static void DisasterTick_Big_Ufo_Destroy
 
	}
 

	
 
	if (v->current_order.dest == 0) {
 
		u = GetVehicle(v->u.disaster.unk2);
 
		u = GetVehicle(v->u.disaster.big_ufo_destroyer_target);
 
		if (delta(v->x_pos, u->x_pos) > TILE_SIZE) return;
 
		v->current_order.dest = 1;
 

	
src/industry_cmd.cpp
Show inline comments
 
@@ -696,7 +696,7 @@ static void TileLoopIndustry_BubbleGener
 
		EV_BUBBLE
 
	);
 

	
 
	if (v != NULL) v->u.special.unk2 = dir;
 
	if (v != NULL) v->u.special.animation_substate = dir;
 
}
 

	
 
static void TileLoop_Industry(TileIndex tile)
src/oldloader.cpp
Show inline comments
 
@@ -1053,8 +1053,8 @@ static const OldChunks vehicle_air_chunk
 
};
 

	
 
static const OldChunks vehicle_special_chunk[] = {
 
	OCL_SVAR( OC_UINT16, VehicleSpecial, unk0 ),
 
	OCL_SVAR(  OC_UINT8, VehicleSpecial, unk2 ),
 
	OCL_SVAR( OC_UINT16, VehicleSpecial, animation_state ),
 
	OCL_SVAR(  OC_UINT8, VehicleSpecial, animation_substate ),
 

	
 
	OCL_NULL( 7 ), // Junk
 

	
 
@@ -1063,7 +1063,7 @@ static const OldChunks vehicle_special_c
 

	
 
static const OldChunks vehicle_disaster_chunk[] = {
 
	OCL_SVAR( OC_UINT16, VehicleDisaster, image_override ),
 
	OCL_SVAR( OC_UINT16, VehicleDisaster, unk2 ),
 
	OCL_SVAR( OC_UINT16, VehicleDisaster, big_ufo_destroyer_target ),
 

	
 
	OCL_NULL( 6 ), ///< Junk
 

	
src/roadveh_cmd.cpp
Show inline comments
 
@@ -737,7 +737,7 @@ static void HandleBrokenRoadVeh(Vehicle 
 

	
 
		if (!(v->vehstatus & VS_HIDDEN)) {
 
			Vehicle *u = CreateEffectVehicleRel(v, 4, 4, 5, EV_BREAKDOWN_SMOKE);
 
			if (u != NULL) u->u.special.unk0 = v->breakdown_delay * 2;
 
			if (u != NULL) u->u.special.animation_state = v->breakdown_delay * 2;
 
		}
 
	}
 

	
src/ship_cmd.cpp
Show inline comments
 
@@ -220,7 +220,7 @@ static void HandleBrokenShip(Vehicle *v)
 

	
 
		if (!(v->vehstatus & VS_HIDDEN)) {
 
			Vehicle *u = CreateEffectVehicleRel(v, 4, 4, 5, EV_BREAKDOWN_SMOKE);
 
			if (u != NULL) u->u.special.unk0 = v->breakdown_delay * 2;
 
			if (u != NULL) u->u.special.animation_state = v->breakdown_delay * 2;
 
		}
 
	}
 

	
src/train_cmd.cpp
Show inline comments
 
@@ -3138,7 +3138,7 @@ static void HandleBrokenTrain(Vehicle *v
 

	
 
		if (!(v->vehstatus & VS_HIDDEN)) {
 
			Vehicle *u = CreateEffectVehicleRel(v, 4, 4, 5, EV_BREAKDOWN_SMOKE);
 
			if (u != NULL) u->u.special.unk0 = v->breakdown_delay * 2;
 
			if (u != NULL) u->u.special.animation_state = v->breakdown_delay * 2;
 
		}
 
	}
 

	
src/vehicle.cpp
Show inline comments
 
@@ -1113,8 +1113,8 @@ static void BreakdownSmokeTick(Vehicle *
 
		EndVehicleMove(v);
 
	}
 

	
 
	v->u.special.unk0--;
 
	if (v->u.special.unk0 == 0) {
 
	v->u.special.animation_state--;
 
	if (v->u.special.animation_state == 0) {
 
		BeginVehicleMove(v);
 
		EndVehicleMove(v);
 
		DeleteVehicle(v);
 
@@ -1147,8 +1147,8 @@ static void BulldozerInit(Vehicle *v)
 
{
 
	v->cur_image = SPR_BULLDOZER_NE;
 
	v->progress = 0;
 
	v->u.special.unk0 = 0;
 
	v->u.special.unk2 = 0;
 
	v->u.special.animation_state = 0;
 
	v->u.special.animation_substate = 0;
 
}
 

	
 
struct BulldozerMovement {
 
@@ -1194,7 +1194,7 @@ static void BulldozerTick(Vehicle *v)
 
{
 
	v->progress++;
 
	if ((v->progress & 7) == 0) {
 
		const BulldozerMovement* b = &_bulldozer_movement[v->u.special.unk0];
 
		const BulldozerMovement* b = &_bulldozer_movement[v->u.special.animation_state];
 

	
 
		BeginVehicleMove(v);
 

	
 
@@ -1203,11 +1203,11 @@ static void BulldozerTick(Vehicle *v)
 
		v->x_pos += _inc_by_dir[b->direction].x;
 
		v->y_pos += _inc_by_dir[b->direction].y;
 

	
 
		v->u.special.unk2++;
 
		if (v->u.special.unk2 >= b->duration) {
 
			v->u.special.unk2 = 0;
 
			v->u.special.unk0++;
 
			if (v->u.special.unk0 == lengthof(_bulldozer_movement)) {
 
		v->u.special.animation_substate++;
 
		if (v->u.special.animation_substate >= b->duration) {
 
			v->u.special.animation_substate = 0;
 
			v->u.special.animation_state++;
 
			if (v->u.special.animation_state == lengthof(_bulldozer_movement)) {
 
				EndVehicleMove(v);
 
				DeleteVehicle(v);
 
				return;
 
@@ -1399,7 +1399,7 @@ static void BubbleTick(Vehicle *v)
 
			EndVehicleMove(v);
 
			return;
 
		}
 
		if (v->u.special.unk2 != 0) {
 
		if (v->u.special.animation_substate != 0) {
 
			v->spritenum = GB(InteractiveRandom(), 0, 2) + 1;
 
		} else {
 
			v->spritenum = 6;
 
@@ -3042,8 +3042,8 @@ static const SaveLoad _special_desc[] = 
 
	    SLE_VAR(Vehicle, progress,      SLE_UINT8),
 
	    SLE_VAR(Vehicle, vehstatus,     SLE_UINT8),
 

	
 
	    SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleSpecial, unk0), SLE_UINT16),
 
	    SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleSpecial, unk2), SLE_UINT8),
 
	    SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleSpecial, animation_state),    SLE_UINT16),
 
	    SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleSpecial, animation_substate), SLE_UINT8),
 

	
 
	/* reserve extra space in savegame here. (currently 16 bytes) */
 
	SLE_CONDNULL(16, 2, SL_MAX_VERSION),
 
@@ -3080,8 +3080,8 @@ static const SaveLoad _disaster_desc[] =
 
	SLE_CONDVAR(Vehicle, age,           SLE_INT32,                  31, SL_MAX_VERSION),
 
	    SLE_VAR(Vehicle, tick_counter,  SLE_UINT8),
 

	
 
	   SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleDisaster, image_override), SLE_UINT16),
 
	   SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleDisaster, unk2),           SLE_UINT16),
 
	   SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleDisaster, image_override),           SLE_UINT16),
 
	   SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleDisaster, big_ufo_destroyer_target), SLE_UINT16),
 

	
 
	/* reserve extra space in savegame here. (currently 16 bytes) */
 
	SLE_CONDNULL(16,                                                 2, SL_MAX_VERSION),
src/vehicle.h
Show inline comments
 
@@ -202,13 +202,13 @@ struct VehicleRoad {
 
};
 

	
 
struct VehicleSpecial {
 
	uint16 unk0;
 
	byte unk2;
 
	uint16 animation_state;
 
	byte animation_substate;
 
};
 

	
 
struct VehicleDisaster {
 
	uint16 image_override;
 
	uint16 unk2;
 
	VehicleID big_ufo_destroyer_target;
 
};
 

	
 
struct VehicleShip {
0 comments (0 inline, 0 general)