Changeset - r17420:961c6d8bb357
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master
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yexo - 13 years ago 2011-03-04 12:12:48
yexo@openttd.org
(svn r22181) -Fix (r20574): following a vehicle with a very high VehicleID was impossible
1 file changed with 2 insertions and 2 deletions:
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src/viewport.cpp
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@@ -168,13 +168,13 @@ void DeleteWindowViewport(Window *w)
 
 * @param w Window to use/display the viewport in
 
 * @param x Offset of left edge of viewport with respect to left edge window \a w
 
 * @param y Offset of top edge of viewport with respect to top edge window \a w
 
 * @param width Width of the viewport
 
 * @param height Height of the viewport
 
 * @param follow_flags Flags controlling the viewport.
 
 *        - If bit 31 is set, the lower 16 bits are the vehicle that the viewport should follow.
 
 *        - If bit 31 is set, the lower 20 bits are the vehicle that the viewport should follow.
 
 *        - If bit 31 is clear, it is a #TileIndex.
 
 * @param zoom Zoomlevel to display
 
 */
 
void InitializeWindowViewport(Window *w, int x, int y,
 
	int width, int height, uint32 follow_flags, ZoomLevel zoom)
 
{
 
@@ -194,13 +194,13 @@ void InitializeWindowViewport(Window *w,
 

	
 
	Point pt;
 

	
 
	if (follow_flags & 0x80000000) {
 
		const Vehicle *veh;
 

	
 
		vp->follow_vehicle = (VehicleID)(follow_flags & 0xFFFF);
 
		vp->follow_vehicle = (VehicleID)(follow_flags & 0xFFFFF);
 
		veh = Vehicle::Get(vp->follow_vehicle);
 
		pt = MapXYZToViewport(vp, veh->x_pos, veh->y_pos, veh->z_pos);
 
	} else {
 
		uint x = TileX(follow_flags) * TILE_SIZE;
 
		uint y = TileY(follow_flags) * TILE_SIZE;
 

	
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