@@ -400,7 +400,6 @@ struct AfterNewGRFScan : NewGRFScanCallb
/* initialize the ingame console */
IConsoleInit();
_cursor.in_window = true;
InitializeGUI();
IConsoleCmdExec("exec scripts/autoexec.scr 0");
@@ -667,6 +666,12 @@ int ttd_main(int argc, char *argv[])
_cur_resolution.width = ClampU(_cur_resolution.width, 1, UINT16_MAX / 2);
_cur_resolution.height = ClampU(_cur_resolution.height, 1, UINT16_MAX / 2);
/* Assume the cursor starts within the game as not all video drivers
* get an event that the cursor is within the window when it is opened.
* Saying the cursor is there makes no visible difference as it would
* just be out of the bounds of the window. */
/* enumerate language files */
InitializeLanguagePacks();
Status change: