Changeset - r10583:9aad29357166
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rubidium - 16 years ago 2009-01-05 17:45:40
rubidium@openttd.org
(svn r14846) -Doc: strgen hasn't been part of the trunk/release binaries for quite a while, so point to the precompiled strgen package instead.
2 files changed with 7 insertions and 3 deletions:
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docs/HOWTO_compile_lang_files.txt
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@@ -7,8 +7,9 @@ you have downloaded english.txt, the mas
 
not always true, namely when changes in the code have not touched language
 
files, your safest bet is to assume this 'limitation'.
 
As a first step you need to compile strgen. This is as easy as typing
 
'make strgen'. You can also download a precompiled binary from a release,
 
nightly, etc.
 
'make strgen'. You can download the precompile strgen from:
 
http://www.openttd.org/download-strgen
 

	
 
strgen takes as argument a txt file and translates it to a lng file, allowing
 
it to be used inside OpenTTD. strgen needs the master language file
 
english.txt to work. Below are some examples of strgen usage.
readme.txt
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@@ -411,7 +411,10 @@ Note: Do not alter the following parts o
 
8.3) Previewing:
 
---- -------------------
 
In order to view the translation in the game, you need to compile your language
 
file with the strgen utility, which is now bundled with the game.
 
file with the strgen utility. You can download the precompiled strgen from:
 
http://www.openttd.org/download-strgen
 
To compile it yourself just take the normal OpenTTD sources and build that.
 
During the build process the strgen utility will be made.
 

	
 
strgen is a command-line utility. It takes the language filename as parameter.
 
Example:
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