Files @ r6888:f2ab5d0e6596
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Location: cpp/openttd-patchpack/source/src/blitter/8bpp_simple.cpp

rubidium
(svn r10131) -Fix [FS#810]: when removing a dock, a ship will always try to reach the old location of the dock even when it cannot anymore because it the old location of the dock is now land instead of water.
/* $Id$ */

/** @file 8bpp_simple.cpp */

#include "../stdafx.h"
#include "../zoom.hpp"
#include "../gfx.h"
#include "8bpp_simple.hpp"

static FBlitter_8bppSimple iFBlitter_8bppSimple;

void Blitter_8bppSimple::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
{
	const uint8 *src, *src_line;
	uint8 *dst, *dst_line;

	/* Find where to start reading in the source sprite */
	src_line = (const uint8 *)bp->sprite + (bp->skip_top * bp->sprite_width + bp->skip_left) * ScaleByZoom(1, zoom);
	dst_line = (uint8 *)bp->dst + bp->top * bp->pitch + bp->left;

	for (int y = 0; y < bp->height; y++) {
		dst = dst_line;
		dst_line += bp->pitch;

		src = src_line;
		src_line += bp->sprite_width * ScaleByZoom(1, zoom);

		for (int x = 0; x < bp->width; x++) {
			uint color = 0;

			switch (mode) {
				case BM_COLOUR_REMAP:
					color = bp->remap[*src];
					break;

				case BM_TRANSPARENT:
					if (*src != 0) color = bp->remap[*dst];
					break;

				default:
					color = *src;
					break;
			}
			if (color != 0) *dst = color;
			dst++;
			src += ScaleByZoom(1, zoom);
		}
	}
}

Sprite *Blitter_8bppSimple::Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator)
{
	Sprite *dest_sprite;
	dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite) + sprite->height * sprite->width);;

	dest_sprite->height = sprite->height;
	dest_sprite->width  = sprite->width;
	dest_sprite->x_offs = sprite->x_offs;
	dest_sprite->y_offs = sprite->y_offs;

	/* Copy over only the 'remap' channel, as that is what we care about in 8bpp */
	for (int i = 0; i < sprite->height * sprite->width; i++) {
		dest_sprite->data[i] = sprite->data[i].m;
	}

	return dest_sprite;
}